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Computer Go: Revision history


For any version listed below, click on its date to view it. For more help, see Help:Page history and Help:Edit summary. (cur) = difference from current version, (prev) = difference from preceding version, m = minor edit, → = section edit, ← = automatic edit summary

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  • curprev 01:4101:41, 18 December 2022 PC Screen talk contribs m 53,789 bytes +50 Pure MCTS bots were not close to professional level. They were still unable to beat even higher level amateurs, and required 4 stones of handicap to play evenly with professionals. The first ever time a Go AI was able to beat a professional and claim to be professional-level was with the original AlphaGo that played against Fan Hui undo

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  • curprev 06:4406:44, 16 June 2022 SnowFire talk contribs 53,720 bytes −2,711 Cut down performance section some per recent tag, cleaning out some questionably cited stuff. Quoting a vague prediction from a thesis seems a bit shaky as a quality reference. Classic Go algorithms didn't do any worse at endgames than the rest of the game, so disagree with the rather SYNTH-y take here. undo

15 June 2022

  • curprev 23:0623:06, 15 June 2022 SnowFire talk contribs 56,431 bytes +339 remove dated claim (AlphaGo certainly didn't use knowledge-based systems nor pattern matching). Move kind of random paragraph on its own, it doesn't really have anything to do with system design. undo

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  • curprev 20:5020:50, 15 May 2022 SnowFire talk contribs 55,111 bytes +489 no need for rp when the page numbers are so close together. not sure this is a great source to cite though since this method did not ultimately succed. I think some of these reference must have gotten confused at some point, because they don't seem to be in the right spot. undo

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