Straylight Studios: Difference between revisions
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{{Infobox |
{{Infobox company | |
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name = Straylight Studios| |
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type = Privately Owned | |
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foundation = |
foundation = March 2004 | |
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defunct = March 2009 | |
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location = [[Dunedin]], [[New Zealand]] | |
location = [[Dunedin]], [[New Zealand]] | |
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industry =[[ |
industry =[[Video game industry|Video games]]| |
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key_people = [[ |
key_people = [[Timothy Nixon]], CEO| |
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homepage = [http://www.straylight-studios.com/ www.straylight-studios.com/]| |
homepage = [http://www.straylight-studios.com/ www.straylight-studios.com/]| |
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'''Straylight Studios''' |
'''Straylight Studios''' was a game development studio based in [[Dunedin]], [[New Zealand]], active from March 2004 to March 2009.<ref name="odt-liquidation">{{cite web | url=http://www.odt.co.nz/news/business/52387/straylight-studios-liquidation | publisher=Otago Daily Times Online | author=Simon Hartley | title=Straylight Studios in liquidation | accessdate=2009-04-22}}</ref> |
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Straylight's focus was on the application of "[[meaningful play]]", a term coined by CEO Timothy Nixon to describe play that borrows from [[serious Games]] and [[casual Games]] to produce an entertaining and meaningful (if not strictly "educational") experience. |
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Straylight Studios specialises in interactive media, graphic design, 3d modelling, fine arts, large scale systems architecture, and artificial intelligence programming. The studio is working a [[PlayStation Portable]] title, called Trace<ref>http://www.pwb.co.nz/mainsite/sidhe-on-form-with-melbourne-cup-game.html</ref>, as well as Flash based development. |
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From 2007, Straylight was located in the [[Central Business District]] of Dunedin. Prior to that, it was in the [[Centre for Innovation]] research facility at the [[University of Otago]]. |
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Early in 2008, Nixon launched his [http://www.meaningfulplay.com Meaningful Play blog] to promote and encourage discussion about the application of gaming technology as a learning tool. |
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==Games Developed by Straylight Studios== |
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* Finalist: Computerworld Excellence Awards, Innovation in IT for ''The Kitchen'' |
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==Games developed== |
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* ''[[Trace]]'' PSP (In Development) |
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* ''[[The Kitchen (Computer Game)|The Kitchen]]'' [http://www.thestreet.net.nz/] |
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== References == |
== References == |
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{{Reflist}} |
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[[Category:Video game development companies]] |
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[[Category:Video game companies established in 2004]] |
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[[Category:Video game companies disestablished in 2009]] |
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Latest revision as of 10:54, 5 June 2021
Company type | Privately Owned |
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Industry | Video games |
Founded | March 2004 |
Defunct | March 2009 |
Headquarters | Dunedin, New Zealand |
Key people | Timothy Nixon, CEO |
Website | www.straylight-studios.com/ |
Straylight Studios was a game development studio based in Dunedin, New Zealand, active from March 2004 to March 2009.[1]
Straylight's focus was on the application of "meaningful play", a term coined by CEO Timothy Nixon to describe play that borrows from serious Games and casual Games to produce an entertaining and meaningful (if not strictly "educational") experience.
From 2007, Straylight was located in the Central Business District of Dunedin. Prior to that, it was in the Centre for Innovation research facility at the University of Otago.
Early in 2008, Nixon launched his Meaningful Play blog to promote and encourage discussion about the application of gaming technology as a learning tool.
Industry awards
[edit]Straylight received an award at TUANZ, 2005.
- Winner: TUANZ Entertainment Award for StarTag
- Finalist: Computerworld Excellence Awards, Innovation in IT for The Kitchen
Games developed
[edit]References
[edit]- ^ Simon Hartley. "Straylight Studios in liquidation". Otago Daily Times Online. Retrieved 2009-04-22.