Aqsis: Difference between revisions
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{{Primarysources|date=December 2006}} |
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| name = Aqsis |
| name = Aqsis |
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| logo = |
| logo = |
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| screenshot = Aqsis - Utah teapot displacement shader.png |
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| caption = Aqsis render of the [[Utah teapot]] with a [[displacement shader]] |
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| developer = Paul Gregory |
| developer = Paul Gregory |
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| latest release version = 1. |
| latest release version = 1.8.2 |
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| latest release date = |
| latest release date = August 24, 2012 |
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| latest preview version = |
| latest preview version = |
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| latest preview date = |
| latest preview date = |
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| operating system = [[Microsoft Windows|Windows]], [[Linux]] |
| operating system = [[Microsoft Windows|Windows]], [[Linux]], [[Mac OS X]] |
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| platform = |
| platform = |
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<!--| genre = [[Raytracer]] Aqsis is not a ray tracer should fix this? --> |
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| genre = Rendering |
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| license = |
| license = [[BSD Licenses|BSD]] |
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| website = [http://www.aqsis.org/ www.aqsis.org] |
| website = [http://www.aqsis.org/ www.aqsis.org] |
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}} |
}} |
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[[File:Aqsis - CSG example.png|thumb|left|[[Constructive solid geometry]] example rendered with Aqsis]] |
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{{portal|Free software|Floss logos.svg}} |
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{{Portal|Free and open-source software}} |
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⚫ | '''Aqsis''' is |
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[[File:Menger.tif|thumb|A [[Algorithmic art|procedural image]] rendered with Aqsis]] |
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The Aqsis project consists of a [[Rendering (computer graphics)|renderer]], shader compiler and a few other supporting components. Like the original PRMan from Pixar, it is an implementation of the |
The Aqsis project consists of a [[Rendering (computer graphics)|renderer]], shader compiler and a few other supporting components. Like the original PRMan from Pixar, it is an implementation of the [[Reyes rendering]] [[rendering algorithm|algorithm]], which is famous for its high speed and efficiency in handling even very large scenes, and has good support for displacement shaders. Like many other open source projects, Aqsis is hosted on [[SourceForge]] and is in continuous and active development. |
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The stable 1.0 version is becoming outdated. Version 1.1, although formally an unstable development version which could change at any time, is well tested by automated regression tests and should be stable enough for production use. The time frame for the upcoming release of a stable version 1.2 is not set. |
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The [[MakeHuman]] project uses Aqsis to produce realistic renderings of the human body.<ref>{{Cite web|url=http://www.makehuman.org/blog/index.php?post=s1210243808|title = Redirect page}}</ref> |
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==References== |
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Aqsis is necessary to produce a render from [[MakeHuman]]. |
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<references/> |
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== |
==External links== |
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* [http://www.aqsis.org/ Home page] |
* [http://www.aqsis.org/ Home page] |
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* [http://wiki.aqsis.org/ wiki.aqsis.org] - Aqsis wiki |
* [https://web.archive.org/web/20070809222929/http://wiki.aqsis.org/ wiki.aqsis.org] - Aqsis wiki |
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*https://github.com/aqsis/aqsis - Source Code |
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{{Renderman software}} |
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[[Category:Free 3D graphics software]] |
[[Category:Free 3D graphics software]] |
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[[Category:3D |
[[Category:3D graphics software]] |
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[[Category:3D rendering software for Linux]] |
Latest revision as of 03:09, 14 November 2021
Developer(s) | Paul Gregory |
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Stable release | 1.8.2
/ August 24, 2012 |
Repository | |
Operating system | Windows, Linux, Mac OS X |
License | BSD |
Website | www.aqsis.org |
Aqsis is a free rendering suite compliant with the RenderMan standard. It is available under the BSD, previously under GPL. Its main author and project manager is Paul Gregory.
The Aqsis project consists of a renderer, shader compiler and a few other supporting components. Like the original PRMan from Pixar, it is an implementation of the Reyes rendering algorithm, which is famous for its high speed and efficiency in handling even very large scenes, and has good support for displacement shaders. Like many other open source projects, Aqsis is hosted on SourceForge and is in continuous and active development.
Because of its Reyes heritage, Aqsis lacks some advanced global illumination features like ray tracing, although active efforts are underway to support some such features. Its current stable version is 1.8.2.
The MakeHuman project uses Aqsis to produce realistic renderings of the human body.[1]
References
[edit]External links
[edit]- Home page
- wiki.aqsis.org - Aqsis wiki
- https://github.com/aqsis/aqsis - Source Code