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| name = Aqsis
| name = Aqsis
| logo =
| logo =
| screenshot = Aqsis - Utah teapot displacement shader.png
| caption = Aqsis render of the [[Utah teapot]] with a [[displacement shader]]
| author =
| author =
| developer = Paul Gregory
| developer = Paul Gregory
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| platform =
| platform =
<!--| genre = [[Raytracer]] Aqsis is not a ray tracer should fix this? -->
<!--| genre = [[Raytracer]] Aqsis is not a ray tracer should fix this? -->
| license = [[GNU General Public License|GPL]]
| license = [[BSD Licenses|BSD]]
| website = [http://www.aqsis.org/ www.aqsis.org]
| website = [http://www.aqsis.org/ www.aqsis.org]
}}
}}
[[File:Aqsis - CSG example.png|thumb|left|[[Constructive solid geometry]] example rendered with Aqsis]]
{{Portal|Free software}}
{{Portal|Free and open-source software}}
'''Aqsis''' is a [[free Software|free]] rendering suite compliant with the [[RenderMan Interface Specification|RenderMan]] standard. It is available under the [[GNU General Public License|GPL]], with some parts under the [[GNU Lesser General Public License|LGPL]]. Its main author and project manager is Paul Gregory.
[[File:Menger.tif|thumb|A [[Algorithmic art|procedural image]] rendered with Aqsis]]
'''Aqsis''' is a [[free Software|free]] rendering suite compliant with the [[RenderMan Interface Specification|RenderMan]] standard. It is available under the [[BSD Licenses|BSD]], previously under GPL. Its main author and project manager is Paul Gregory.


The Aqsis project consists of a [[Rendering (computer graphics)|renderer]], shader compiler and a few other supporting components. Like the original PRMan from Pixar, it is an implementation of the [[Reyes rendering]] algorithm, which is famous for its high speed and efficiency in handling even very large scenes, and has good support for displacement shaders. Like many other open source projects, Aqsis is hosted on [[SourceForge]] and is in continuous and active development.
The Aqsis project consists of a [[Rendering (computer graphics)|renderer]], shader compiler and a few other supporting components. Like the original PRMan from Pixar, it is an implementation of the [[Reyes rendering]] [[rendering algorithm|algorithm]], which is famous for its high speed and efficiency in handling even very large scenes, and has good support for displacement shaders. Like many other open source projects, Aqsis is hosted on [[SourceForge]] and is in continuous and active development.


Because of its Reyes heritage, Aqsis lacks some advanced global illumination features like ray tracing, although active efforts are underway to support some such features. Its current stable version is 1.8.2.
Because of its Reyes heritage, Aqsis lacks some advanced [[global illumination]] features like ray tracing, although active efforts are underway to support some such features. Its current stable version is 1.8.2.


The [[MakeHuman]] project uses Aqsis to produce realistic renderings of the human body.<ref>http://www.makehuman.org/blog/index.php?post=s1210243808</ref>
The [[MakeHuman]] project uses Aqsis to produce realistic renderings of the human body.<ref>{{Cite web|url=http://www.makehuman.org/blog/index.php?post=s1210243808|title = Redirect page}}</ref>


==References==
==References==
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==External links==
==External links==
* [http://www.aqsis.org/ Home page]
* [http://www.aqsis.org/ Home page]
* [http://wiki.aqsis.org/ wiki.aqsis.org] - Aqsis wiki
* [https://web.archive.org/web/20070809222929/http://wiki.aqsis.org/ wiki.aqsis.org] - Aqsis wiki
*https://github.com/aqsis/aqsis - Source Code


{{Renderman software}}
{{Renderman software}}
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[[Category:Free 3D graphics software]]
[[Category:Free 3D graphics software]]
[[Category:3D graphics software]]
[[Category:3D graphics software]]
[[Category:3D rendering software for Linux]]

[[ja:Aqsis]]
[[pl:Aqsis]]
[[pt:Aqsis]]
[[zh:Aqsis (渲染器)]]

Latest revision as of 03:09, 14 November 2021

Aqsis
Developer(s)Paul Gregory
Stable release
1.8.2 / August 24, 2012
Repository
Operating systemWindows, Linux, Mac OS X
LicenseBSD
Websitewww.aqsis.org
Constructive solid geometry example rendered with Aqsis
A procedural image rendered with Aqsis

Aqsis is a free rendering suite compliant with the RenderMan standard. It is available under the BSD, previously under GPL. Its main author and project manager is Paul Gregory.

The Aqsis project consists of a renderer, shader compiler and a few other supporting components. Like the original PRMan from Pixar, it is an implementation of the Reyes rendering algorithm, which is famous for its high speed and efficiency in handling even very large scenes, and has good support for displacement shaders. Like many other open source projects, Aqsis is hosted on SourceForge and is in continuous and active development.

Because of its Reyes heritage, Aqsis lacks some advanced global illumination features like ray tracing, although active efforts are underway to support some such features. Its current stable version is 1.8.2.

The MakeHuman project uses Aqsis to produce realistic renderings of the human body.[1]

References

[edit]
  1. ^ "Redirect page".
[edit]