EverQuest: The Shadows of Luclin: Difference between revisions
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{{Unreferenced|article's section called "Controversy"|date=January 2010}} |
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{{Infobox VG |
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|title = EverQuest: The Shadows of Luclin |
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|image = [[Image:EverQuest - The Shadows of Luclin Coverart.png]] |
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|developer = [[Sony Online Entertainment]] |
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|publisher = [[Sony Online Entertainment]] |
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|distributor = |
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|designer = |
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|engine = |
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|version = |
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|released = December 4, 2001 |
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|genre = [[Massive Multiplayer Online Role-Playing Game|MMORPG]] |
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|modes = [[Online]] |
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|ratings = [[Entertainment Software Rating Board|ESRB]]: T |
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|platforms = [[personal computer|PC]] |
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|media = |
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|requirements = |
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}} |
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'''''EverQuest: The Shadows of Luclin''''' (also called '''''SoL''''', or '''''Luclin''''') is the third [[expansion pack|expansion]] released for ''[[EverQuest]]'', a [[Massively multiplayer online role-playing game]] (MMORPG). The expansion focuses on high-level content: it provides a number of zones meant to be used by large groups of players and a number of extremely powerful monsters to fight. |
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==General information== |
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The expansion takes place on a [[natural satellite|moon]] of Norrath called Luclin and introduces the Vah Shir, a playable catlike race, and the Beastlord [[character class]]. Notable [[non-player character|NPC]] races that were added to the ''EverQuest'' universe are the Shissar, a snake-like race, and the Akhevans. ''The Shadows of Luclin'' also incorporates a new [[game engine]], new character models and gives players the ability to design [[graphic user interface]]s. The appearance of the player's character was completely redesigned giving them more layers and rounder shapes. Mounts were also introduced with this expansion - they allow players to regenerate their Health and Mana without generating as much aggro (hatred from monsters). Alternate Advancement started with the Luclin expansion which allows players to further grow and customize their classes. |
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The game includes many zones in which players of all levels can experience several raid encounters such as the Lord Inquisitor Seru and a high-end raiding zone, Vex Thal. '''SoL''' also introduced some new events that made some encounters more challenging than before, especially in the Ssraeshza Temple zone. |
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The Shissars (serpent like creatures) were extremely powerful beings who once roamed the continent of Kunark where they had enslaved the Iksars. Rile, an Iksar hero, started a revolution and called upon a mystical force referred to as the Greenmist, who then killed the Shissars. Fleeing Norrath because the atmosphere became toxic, the surviving Shissars were helped by the Combine Empire and were sent to Luclin and the underwater sanctuary introduced years later with "The Buried Sea". |
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On Luclin, the Shissars built the temple of Ssraeshza - home of the powerful Emperor Ssraeshza (powerful enough to slay gods according to game lore). To protect themselves from the Greenmist, the Shissars magically sealed the Grey, a place where no atmosphere exists, and built their temple. Ssraeshza Temple (also known as Ssra) is part of the access to the high end zone of Vex Thal. Defeating the Emperor was necessary {{awkward|date=June 2013}} and required equipping every player with a key done{{awkward|date=June 2013}} within the temple and gearing melee characters with special weapons, since the Emperor is immune to regular weapons. Such weapons were introduced with '''SoL''' and are referred to as Bane Weapons. Later on, a Shadow Knight only quested weapon was introduced in Cabilis and called the Greenmist (Sacred Khukri of Rile), the most powerful Shissar-bane weapon. |
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Under the seas they built Zhisza, a new sanctuary.{{Awkward|date=June 2013}} |
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==Controversy== |
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The Vex Thal zone lead to a great deal of controversy due to complaints that the zone did not work properly upon release, that its design created too many conflicts between players (due to racing for content), that the [[quest]] to access the zone was a [[time sink]] (requiring weeks), and that the zone was designed with encounters requiring long periods of playing (more than 6 hours, for example). |
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''The Shadows of Luclin'' also had problems on release that prevented many players from experiencing the new content immediately, due to the changing graphical engine. Additionally, the Bazaar, a zone that was listed in the expansion's features, was not ready on the expansion's release date and was made available a few months later. |
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In addition, Shadows of Luclin began the trend of instant teleportation in EverQuest with the addition of the Nexus, which allowed people to transport from various spires in the original Norrath up to Luclin. This trend was later expanded on with the Planes of Power expansion, which added the Plane of Knowledge and "PoK books" that allowed teleportation to nearly every newbie zone in Norrath, "boat gnomes"--teleporters that replaced the original boats, and the Magi that allowed transport between Wayfarer's camps in the Lost Dungeons of Norrath expansion. Such changes are widely believed to have trivialized travel in the once enormous world of Norrath, which in effect made the world seem significantly smaller. |
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The Bazaar, a "trading zone" allowed player characters to act as NPC merchants as well. |
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==Zones== |
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*Acrylia Caverns |
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*Akheva Ruins |
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*Dawnshroud Peaks |
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*Echo Caverns |
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*Fungus Grove |
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*Grieg's End |
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*Grimling Forest |
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*Hollowshade Moor |
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*Katta Castellum |
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*Marus Seru |
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*Mons Letalis |
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*Netherbian Lair |
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*Paludal Caverns |
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*Sanctus Seru |
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*Shadeweaver's Thicket |
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*Shadow Haven |
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*Shar Vahl |
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*Ssraeshza Temple |
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*The Bazaar |
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*The Deep |
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*The Grey |
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*The Maiden's Eye |
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*The Nexus |
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*The Scarlet Desert |
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*The Tenebrous Mountains |
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*The Twilight Sea |
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*The Umbral Plains |
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*Vex Thal |
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==External links== |
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*https://www.everquest.com/ |
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{{EverQuest}} |
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{{DEFAULTSORT:Shadows of Luclin}} |
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[[Category:Windows games]] |
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[[Category:2001 video games]] |
[[Category:2001 video games]] |
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[[fr:Extensions d'EverQuest]] |
Latest revision as of 15:20, 16 December 2021
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