EverQuest: The Shadows of Luclin: Difference between revisions
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{{Unreferenced|date=January 2010}} |
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{{Infobox VG |
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|title = EverQuest: The Shadows of Luclin |
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|image = [[Image:EverQuest - The Shadows of Luclin Coverart.png]] |
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|developer = [[Sony Online Entertainment]] |
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|publisher = [[Sony Online Entertainment]] |
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|distributor = |
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|designer = |
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|engine = |
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|version = |
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|released = December 4, 2001 |
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|genre = [[Massive Multiplayer Online Role-Playing Game|MMORPG]] |
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|modes = [[Online]] |
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|ratings = [[Entertainment Software Rating Board|ESRB]]: T |
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|platforms = [[personal computer|PC]] |
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|media = |
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|requirements = |
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|input = |
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}} |
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'''''EverQuest: The Shadows of Luclin''''' (also called '''''SoL''''', or '''''Luclin''''') is the third [[expansion pack|expansion]] released for ''[[EverQuest]]'', a [[Massively multiplayer online role-playing game]] (MMORPG). The expansion focuses on high-level content; it provides a number of zones meant to be used by large groups of players and a number of extremely powerful monsters to fight. |
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==General information== |
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Bitch |
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==Controversy== |
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The Vex Thal Zone led to a great deal of controversy due to complaints that the zone did not work properly upon release, its design created too many conflicts between players (due to racing for content), the [[quest]] to access the zone was a [[time sink]] (requiring weeks), and the zone was designed with encounters requiring long periods of playing (more than 6 hours, for example). |
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''The Shadows of Luclin'' also had problems on release that prevented many players from experiencing the new content immediately, due to the changing graphical engine. Additionally, the Bazaar, a zone that was listed in the expansion's features, was not ready on the expansion's release date and was made available a few months later. |
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In addition, Shadows of Luclin began the trend of instant teleportation in EverQuest with the addition of the Nexus, which allowed people to transport from various spires in the original Norrath up to Luclin. This trend was later expanded on with the Planes of Power expansion, which added the Plane of Knowledge and "PoK books" that allowed teleportation to nearly every newbie zone in Norrath, "boat gnomes"--teleporters that replaced the original boats, and the Magi that allowed transport between Wayfarer's camps in the Lost Dungeons of Norrath expansion. Such changes are widely believed to have trivialized travel in the once enormous world of Norrath, which in effect made the world seem significantly smaller. |
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The Bazaar is a "trading zone" that allowed player characters to act as NPC merchants as well. |
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==Zones== |
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*Acrylia Caverns |
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*Akheva Ruins |
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*Dawnshroud Peaks |
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*Echo Caverns |
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*Fungus Grove |
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*Grieg's End |
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*Grimling Forest |
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*Hollowshade Moor |
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*Katta Castellum |
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*Marus Seru |
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*Mons Letalis |
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*Netherbian Lair |
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*Paludal Caverns |
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*Sanctus Seru |
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*Shadeweaver's Thicket |
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*Shadow Haven |
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*Shar Vahl |
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*Ssraeshza Temple |
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*The Bazaar |
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*The Deep |
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*The Grey |
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*The Maiden's Eye |
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*The Nexus |
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*The Scarlet Desert |
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*The Tenebrous Mountains |
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*The Twilight Sea |
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*The Umbral Plains |
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*Vex Thal |
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==External links== |
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*https://www.everquest.com/ |
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{{EverQuest}} |
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{{DEFAULTSORT:Shadows of Luclin}} |
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[[Category:Windows games]] |
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[[Category:2001 video games]] |
[[Category:2001 video games]] |
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[[fr:Extensions d'EverQuest]] |
Latest revision as of 15:20, 16 December 2021
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