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#REDIRECT [[EverQuest expansions]]
{{Infobox CVG
|title = EverQuest: Shadows of Luclin
|image = [[Image:EverQuest.Shadows_of_Luclin.box_set.jpg|130px|EverQuest: Shadows of Luclin box set]]
|developer = [[Sony Online Entertainment]]
|publisher = [[Sony Online Entertainment]]
|distributor =
|designer =
|engine =
|version =
|released = [[December 3]], [[2001]]
|genre = [[Massive Multiplayer Online Role-Playing Game|MMORPG]]
|modes = [[Online]]
|ratings =
|platforms = [[personal computer|PC]]
|media =
|requirements =
|input =
}}
'''''The Shadows of Luclin''''' ('''SoL''', '''Luclin''', or simply the '''Luclin expansion''') is the third [[expansion pack|expansion]] released for ''[[EverQuest]]'' — a massive multiplayer online role-playing game ([[MMORPG]]). The expansion focused on high-level content, providing a number of zones meant to be used by large groups of players, and many extremely powerful monsters to fight.


[[Category:2001 video games]]
==General information==
The expansion takes place on a [[natural satellite|moon]] of [[Norrath]] called [[Luclin]] and introduced the Vah Shir, a cat-like playable race, and the beastlord [[character class]]. Notable [[non-player character|NPC]] races that were added to the [[EverQuest universe]] are the Shissar, a snake-like race, and the Akhevans. ''The Shadows of Luclin'' also incorporated a new [[game engine]], new character models, and gave players the ability to design [[graphical user interface]]s.

It included many zones in which players of all levels could experience in, several raid encounters such as the Lord Inquisitor Seru and a high-end raiding zone, Vex Thal. '''SoL''' also introduced some new events that made encounters more challenging than before, especially in the Ssraeshza Temple zone.

==Controversy==
The Vex Thal zone led to a great deal of controversy due to complaints that the zone did not work properly at release, that its design created too many conflicts between players (due to racing for content), that the [[quest]] to access the zone was a [[time sink]] (requiring weeks), and that the zone was designed with encounters requiring long periods of playing (more than 6 hours, for example).

''The Shadows of Luclin'' also had problems on release that prevented many players from experiencing the new content immediately, due to the changing graphical engine. Additionally, the Bazaar, a zone that was listed in the expansion's features, was not ready on the expansion's release date and was made available a few months later.

In the end, the expansion was described by some as an unfinished product: time sinks, unfinished and broken content, unfinished and broken software, and very little in the way of [[role playing]] and [[lore]].

In addition, Shadows of Luclin began the trend of instant teleportation in Everquest with the addition of the Nexus, which allowed people to transport from various spires in the original Norrath up to Luclin. This trend was later expanded on with the Planes of Power expansion, which added the Plane of Knowledge and "PoK books" that allowed teleportation to nearly every newbie zone in Norrath, "boat gnomes"--teleporters that replaced the original boats, and the Maguses that allowed transport between Wayfarer's camps in the Lost Dungeons of Norrath expansion. Such changes are widely believed to have trivialized travel in the once enormous world of Norrath, which in effect made the world seem significantly smaller.

[[The Bazaar]], a trading zone which in essence allowed player characters to act as NPC merchants, is also credited with causing massive "[[mudflation]]" and damage to both the in-game economy and to the social networking and role-playing that often occurred in player-run bazaar areas such as the East Commonlands tunnel, where characters had previously congregated to buy and sell goods with all the efficiency of a third-world city market.

Many players credit this expansion with being the beginning of the end for EQ and the overall turning point in the quality of the expansion sets. No post-Luclin set has ever had the popularity and approval of Ruins of Kunark and Scars of Velious.

==Zones==
{{Main|Zones of EverQuest}}
*Acrylia Caverns
*Akheva Ruins
*Dawnshroud Peaks
*Echo Caverns
*Fungus Grove
*Grieg's End
*Grimling Forest
*Hollowshade Moor
*Katta Castellum
*Marus Seru
*Mons Letalis
*Netherbian Lair
*Paludal Caverns
*Sanctus Seru
*Shadeweaver's Thicket
*Shadow Haven
*Shar Vahl
*Ssraeshza Temple
*[[The Bazaar]]
*The Deep
*The Grey
*The Maiden's Eye
*The Nexus
*The Scarlet Desert
*The Tenebrous Mountains
*The Twilight Sea
*The Umbral Plains
*Vex Thal

==External links==
*[http://everquest.station.sony.com/luclin.jsp Shadows of Luclin @ EverQuestLive.com]
{{EverQuest}}
[[Category:2001 computer and video games|Shadows of Luclin]]
[[Category:EverQuest games and expansions|Shadows of Luclin]]

Latest revision as of 15:20, 16 December 2021