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{{User sandbox}}
{{User sandbox}}
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==Games Published==
==Skellington Productions==
{|class="wikitable sortable"
http://www.joelfletcher.com/creative-process_files/skellington-productions-incident.html
!Year
!Title
!Developer
!Platform(s)
|-
|July 25, 1997
|''[[Slayers Royal]]''
|[[Kadokawa Shoten]], Japan Art Media
|[[Sega Saturn]], [[PlayStation (console)|PlayStation]]
|-
|September 10, 1997
|''[[Silhouette Mirage]]''
|[[Treasure (company)|Treasure]]
|Sega Saturn, PlayStation
|-
|November 20, 1997
|''[[Lunar: Sanposuru Gakuen]]''
|[[Studio Alex]], [[Game Arts]]
|Sega Saturn
|-
|Apr 23, 1998
|''[[Gungriffon II]]''
|Game Arts, Kouyousha
|Sega Saturn
|-
|July 09, 1998
|''[[Code R]]''
|[[Quintet (company)|Quintet]]
|Sega Saturn
|-
|July, 1998
|''[[Radiant Silvergun]]''
|Treasure
|Sega Saturn
|-
|3 September, 1998
|''[[Slayers Royal 2]]''
|Onion Egg
|Sega Saturn, PlayStation
|-
|October 25, 1996
|''[[Lunar: Silver Star Story Complete]]''
|Game Arts, Studio Alex, Japan Arts Media
|PlayStation
|-
|1998
|''[[Lunar 2: Eternal Blue Complete]]''
|Game Arts, Studio Alex, Japan Arts Media
|PlayStation
|-
|May 21, 1998
|''[[Baroque (video game)|Baroque]]''
|[[Sting Entertainment]]
|Sega Saturn, PlayStation
|-
|1998
|''[[Chaos Seed]]''
|[[Neverland (company)|Neverland]]
|Sega Saturn
|-
|Dec 18, 1997
|''[[Grandia]]''
|Game Arts
|Sega Saturn, PlayStation
|-
|Dec 23, 1999
|''[[Evolution 2: Far off Promise]]''
|Sting Entertainment
|[[Dreamcast]]
|-
|September 3, 1999
|''[[Bangai-O]]''
|Treasure
|[[Nintendo 64]], Dreamcast
|-
|2000
|''[[Evolution: The World of Sacred Device]]''
|Sting Entertainment
|Dreamcast
|-
|May 25, 2000
|''[[Aquarian Age|Aquarian Age: Tokyo Wars]]''
|[[Broccoli (company)|Broccoli]]
|PlayStation
|-
|December 14, 2000
|''[[Victorious Boxers: Ippo's Road to Glory]]''
|New Corporation
|[[PlayStation 2]]
|-
|December 22, 2000
|''[[Grandia: Parallel Trippers]]''
|Game Arts
|[[Game Boy Color]]
|-
|Nov 29, 2001
|''[[Abarenbō Princess]]''
|[[Alfa System]], MARS Corporation
|PlayStation 2
|-
|July 26, 2002
|''[[Evolution Worlds]]''
|Sting Entertainment
|[[GameCube]]
|-
|2002
|''[[Ikaruga]]''
|Treasure
|Dreamcast
|-
|2004
|''[[Crouching Tiger, Hidden Dragon (video game)|Crouching Tiger Hidden Dragon]]''
|[[Bergsala Lightweight]], [[Genki (company)|Genki]]
|PlayStation 2, [[Xbox (console)|Xbox]]
|-
|December 22, 2004
|''[[Victorious Boxers 2: Fighting Spirit]]''
|New Corporation
|PlayStation 2
|-
|2007
|''[[Garouden Breakblow: Fist or Twist]]''
|Opus
|PlayStation 2
|-
|March 19, 2008
|''[[Bangai-O Spirits]]''
|Treasure
|[[Nintendo DS]]
|}


==Project X Zone==
==Project X Zone==
Line 25: Line 155:


== Redirect ==
== Redirect ==
<ref>{{cite web|url=http://www.segasammy.co.jp/english/pdf/release/20130125_relic_e.pdf|title=Notice of SEGA’s Acquisition of Relic Entertainment and some IPs owned by THQ Inc.|publisher=Sega Sammy Holdings|date=25 January 2013|accessdate=22 March 2017|archiveurl= |deadurl=no |archivedate= |format=PDF}}</ref>
<ref>{{cite web|url=http://www.segasammy.co.jp/english/pdf/release/20130125_relic_e.pdf|title=Notice of SEGA's Acquisition of Relic Entertainment and some IPs owned by THQ Inc.|publisher=Sega Sammy Holdings|date=25 January 2013|accessdate=22 March 2017|archiveurl= |url-status=live |archivedate= }}</ref>
<ref>{{cite web|url=http://www.segasammy.co.jp/english/pdf/release/20151127_kogaisha_e_final.pdf|title= Notice of Conclusion of Transfer Agreement of Subsidiary’s Shares (Index Corporation) by Subsidiary (SEGA Holdings Co., Ltd.)|publisher=Sega Sammy Holdings|date=27 November 2015|accessdate=22 March 2017|archiveurl= |deadurl=no |archivedate= |format=PDF}}</ref>
<ref>{{cite web|url=http://www.segasammy.co.jp/english/pdf/release/20151127_kogaisha_e_final.pdf|title= Notice of Conclusion of Transfer Agreement of Subsidiary's Shares (Index Corporation) by Subsidiary (SEGA Holdings Co., Ltd.)|publisher=Sega Sammy Holdings|date=27 November 2015|accessdate=22 March 2017|archiveurl= |url-status=live |archivedate= }}</ref>
<ref>{{cite web|url= http://www.segasammy.co.jp/english/pdf/release/20160705_amplitude%20studios_e.pdf|title= Notice of SEGA Games’ Acquisition of Amplitude Studios|publisher=Sega Sammy Holdings|date=5 July 2016|accessdate=22 March 2017|archiveurl= |deadurl=no |archivedate= |format=PDF}}</ref>
<ref>{{cite web|url= http://www.segasammy.co.jp/english/pdf/release/20160705_amplitude%20studios_e.pdf|title= Notice of SEGA Games' Acquisition of Amplitude Studios|publisher=Sega Sammy Holdings|date=5 July 2016|accessdate=22 March 2017|archiveurl= |url-status=live |archivedate= }}</ref>


== Ref. ==
== Ref. ==
.<ref>{{cite web|title=The Golden Age Arcade Historian - Video Game Firsts|url=http://allincolorforaquarter.blogspot.ca/2013/11/video-game-firsts.html|publisher=All In Color For A Quarter|date=3 October 2016|accessdate=28 September 2008}}</ref>
.<ref>{{cite web|title=The Golden Age Arcade Historian - Video Game Firsts|url=http://allincolorforaquarter.blogspot.ca/2013/11/video-game-firsts.html|publisher=All In Color For A Quarter|date=3 October 2016|accessdate=28 September 2008}}</ref>
.<ref>{{cite web|url=http://www.square-enix.com/jp/company/e/news/2008/download/20080728en_40.pdf |title=Notice regarding Dissolution and Liquidation of Subsidiaries|publisher=Square Enix Co., Ltd.|date=28 September 2008|accessdate=28 September 2008|archiveurl= |deadurl=no |archivedate= |format=PDF}}</ref>
.<ref>{{cite web|url=http://www.square-enix.com/jp/company/e/news/2008/download/20080728en_40.pdf |title=Notice regarding Dissolution and Liquidation of Subsidiaries|publisher=Square Enix Co., Ltd.|date=28 September 2008|accessdate=28 September 2008|archiveurl= |url-status=live |archivedate= }}</ref>


"Tradesearch".
"Tradesearch".
Line 41: Line 171:
http://www.hd.square-enix.com/eng/news/speeches/20111125/page01.html
http://www.hd.square-enix.com/eng/news/speeches/20111125/page01.html


<ref>{{cite web|url= http://www.hd.square-enix.com/eng/pdf/news/20090212_02en.pdf |title=RECOMMENDED CASH OFFER FOR EIDOS PLC BY SQEX LTD. TO BE EFFECTED BY MEANS OF A SCHEME OF ARRANGEMENT UNDER THE UK COMPANIES ACT 2006|publisher=Square Enix|date=12 February 2009|accessdate=16 February 2018|archiveurl= |deadurl=no |archivedate= |format=PDF}}</ref>
<ref>{{cite web|url= http://www.hd.square-enix.com/eng/pdf/news/20090212_02en.pdf |title=RECOMMENDED CASH OFFER FOR EIDOS PLC BY SQEX LTD. TO BE EFFECTED BY MEANS OF A SCHEME OF ARRANGEMENT UNDER THE UK COMPANIES ACT 2006|publisher=Square Enix|date=12 February 2009|accessdate=16 February 2018|archiveurl= |url-status=live |archivedate= }}</ref>

== Level-5 Comcept ==
{{Infobox company
| name = Level-5 Comcept
| native_name = 株式会社レベルファイブコンセプト
| romanized_name = Kabushiki gaisha Reberu Faibu Konseputo
| logo = Comcept logo.png
| caption =
| former_name = Comcept <small>(2010-2017)</small>
| type = [[Subsidiary]]
| foundation = December 1, 2010
| founder = [[Keiji Inafune]]
| location = [[Osaka]], [[Japan]]
| key_people = Keiji Inafune (CCO)
| industry = [[Video game industry]]<br/>[[Interactive entertainment]]
| products = ''[[Mighty No. 9]]''
| revenue =
| operating_income =
| net_income =
| num_employees = 15 (as of June 2017)<ref>{{cite web|url=https://www.vg247.com/2017/06/13/level-5-acquires-mighty-no-9-dev-comcept/|title=Level-5 acquires Mighty No. 9 dev Comcept|first=Marshall|last=Lemon|work=[[VG 247]]|date=June 14, 2017|accessdate=June 14, 2017}}</ref>
| parent = [[Level-5 (company)|Level-5]]
| website = {{url|http://www.level5.co.jp/}}
}}

'''{{nihongo|Level-5 Comcept|株式会社レベルファイブコンセプト|[[Kabushiki gaisha]] Reberu Faibu Konseputo|lead=yes}}''', formerly known as {{nihongo|Comcept Inc.|株式会社{{ruby-ja|comcept|コンセプト}}|[[Kabushiki gaisha]] Konseputo}}, is a Japanese [[video game developer]] based in [[Osaka]]. It was founded as Comcept on December 1, 2010 by former [[Capcom]] employee [[Keiji Inafune]]. The name "Comcept" is a combination of the words [[concept]], and com, referring to the abbreviation of computer. Their projects include [[Soul Sacrifice (video game)|Soul Sacrifice]], [[Mighty No. 9]], [[ReCore]], and [[Red Ash: The Indelible Legend]]. In addition to games on handheld and home consoles, the studio has developed multiple [[mobile game]]s. In 2017 it was purchased by Level-5 Inc to become a subsidiary of the company, adopting the new name Level-5 Comcept.

==History==
[[Keiji Inafune]] founded Comcept after his departure from [[Capcom]] in December 2010.<ref>{{cite web|url=http://kotaku.com/5676403/mega-mans-creator-quits-capcom|title=Mega Man's Creator Quits Capcom [Update]|first1=Luke|last1=Plunkett |first2=Brian|last2= Ashcraft|work=[[Kotaku]]|date=October 29, 2010|accessdate=July 30, 2015}}</ref> After the cancellation of ''[[Mega Man Legends 3]]'', which he mentioned as a "long-time held dream",<ref>{{cite web|url=http://www.gamespot.com/articles/tgs-07-mega-man-celebrates-20th-anniversary/1100-6179759/|title=TGS '07: Mega Man celebrates 20th anniversary|first=Hirohiko |last=Niizumi|work=[[GameSpot]]|date=September 23, 2007|accessdate=July 30, 2015}}</ref> he thought that "not only had he abandoned himself, but the fans too". The studio is largely composed of veteran staff who worked on ''[[Mega Man]]'', but also young staff who grew up with the franchise. Comcept is an design and production studio which pairs up with other studios to develop games.<ref name=":0">{{Cite web|url=https://www.polygon.com/features/2016/2/1/10863910/keiji-inafune-five-years-of-comcept|title=Keiji Inafune looks back on five years of Comcept|last=Leone|first=Matt|date=2016-02-01|website=Polygon|access-date=2017-08-15}}</ref> Often this includes working on multiple games at once, and doing a variety of genres instead of being narrowly focused.<ref name=":0" />

In September 2012, the team's first project was revealed as a new ''[[Ninja Gaiden]]'' title, named ''[[Yaiba: Ninja Gaiden Z]]'', released in March 2014.<ref>{{cite web|url=https://www.engadget.com/2012/09/19/yaiba-ninja-gaiden-z-a-partnership-between-keiji-inafunes-comc/|title=Yaiba: Ninja Gaiden Z a partnership between Keiji Inafune's Comcept and Team Ninja [update: trailer!]|first=Richard|last=Mitchell|date=September 12, 2012|accessdate=July 30, 2015|work=[[Joystiq]]}}</ref>

In 2013, Comcept helped [[Sony Computer Entertainment]] and their [[SCE Japan Studio|Japan Studio]] designing the [[PlayStation Vita]] video game ''[[Soul Sacrifice (video game)|Soul Sacrifice]]'' and will continue with its sequel, ''[[Soul Sacrifice (video game)#Sequel|Soul Sacrifice Delta]]''.<ref>{{cite web|url=http://www.polygon.com/2013/9/9/4709956/soul-sacrifice-delta-coming-to-playstation-vita-in-2014|title=Soul Sacrifice Delta coming to PlayStation Vita in 2014|first=Michael|last=McWhertor|work=[[Polygon (website)|Polygon]]|date=September 9, 2013|accessdate=July 30, 2015}}</ref>

At [[Penny Arcade Expo|PAX Prime 2013]], Keiji Inafune held a special panel in order to reveal a brand new project called ''[[Mighty No. 9]]'', a [[spiritual successor]] to Mega Man series. At the end of the panel, Inafune officially launched the game's [[Kickstarter]] campaign.<ref>{{cite web|url=http://www.ign.com/articles/2013/09/01/pax-mega-man-creator-announces-mighty-no-9|title=PAX: Mega Man Creator Announces Mighty No. 9|first=Andrew|last=Goldfarb|date=August 31, 2013|accessdate=July 30, 2015|work=[[IGN]]}}</ref> He thought that Kickstarter is a great way to make dreams a reality. The game was made with a partnership with developer [[Inti Creates]]. After several delays, the game was released in 2016. It was met with a mixed critical reception for its level of quality and gameplay.<ref>{{cite web|url=http://www.vg247.com/2015/04/28/mighty-no-9-release-delayed-into-early-september-extra-subtitle-languages-added/|title=Mighty No. 9 release delayed into early September, extra subtitle languages added|first=Stephany |last=Nunneley|work=[[VG247]]|date=April 28, 2015|accessdate=July 30, 2015}}</ref>

Following the release of the game, Keiji Inafune stated: "You know, I want to word this in a way to explain some of the issues that come with trying to make a game of this size on multiple platforms." adding "I'm kind of loath to say this because it's going to sound like an excuse and I don't want to make any excuses. I own all the problems that came with this game and if you want to hurl insults at me, it's totally my fault. I'm the key creator. I will own that responsibility."<ref name="Eurogamer">{{Cite web|url=http://www.eurogamer.net/articles/2016-06-22-sonic-sticks-the-boot-into-mighty-no-9-as-inafune-admits-i-own-all-the-problems-that-came-with-this-game|title=Sonic sticks the boot in to Mighty No. 9 as Inafune admits: "I own all the problems"|last=Yin-Poole|first=Wesley|date=2016-06-22|website=Eurogamer|language=en-UK|access-date=2016-12-14}}</ref><ref name="ArsTechnia">{{cite web|url=https://arstechnica.com/gaming/2016/06/what-can-we-learn-from-mighty-no-9s-troubled-launch/|title=Amid Mighty No. 9's launch troubles, a lesson for us all|last=Orland|first=Kyle|date=June 22, 2016|publisher=[[Condé Nast]]|work=[[Ars Technica]]|accessdate=June 26, 2016}}</ref> His translator Ben Judd followed up these remarks by giving his assessment of the project: "In this case, it was do the base game and do all the ports all at the same time. And it ended up being a huge amount of work, more than they actually estimated. Definitely, when they looked at the project, they were wrong about a lot of things. They underestimated how much work, time and money was going to be necessary. All of those things create a huge amount of pressure."<ref name="Eurogamer" /> Later Judd added “But, again, we can hope that if things go well, there'll be sequels. Because I'll tell you what, I'm not getting my 2D side-scrolling fill. And at the end of the day, even if it's not perfect, it's better than nothing. At least, that's my opinion.”<ref>{{Cite news|url=http://www.pcgamer.com/mighty-no-9-creator-says-its-better-than-nothing/|title=Mighty No. 9 pre-launch livestream: 'It's better than nothing' [Updated]|access-date=2016-12-14|newspaper=pcgamer}}</ref>

In 2017, Comcept allowed [[Inti Creates]] to use the Mighty Number 9 characters however they wished, free of charge, in the game ''[[Mighty Gunvolt Burst]]'' for the [[Nintendo Switch]].<ref>{{Cite news|url=http://gematsu.com/2017/05/mighty-gunvolt-burst-switch-launches-june-15-3ds-june-29|title=Mighty Gunvolt Burst for Switch launches June 15, for 3DS on June 29 - Gematsu|date=2017-05-19|work=Gematsu|access-date=2017-05-20|language=en-US}}</ref>

Comcept was acquired by [[Level-5 (company)|Level-5 Inc.]] and renamed as Level-5 Comcept. The Tokyo location was closed and the Osaka location currently functions as a subsidiary of [[Level-5 (company)|Level-5 Inc.]].<ref>{{Cite news|url=http://gematsu.com/2017/06/level-5-acquires-comcept-now-level-5-comcept|title=Level-5 acquires Comcept, now Level-5 Comcept|date=2017-06-13|work=Gematsu|access-date=2017-06-13|language=en-US}}</ref>

==Games developed==
{|class="wikitable sortable"
|-
!Year
!Title
!Co-developer
!Platform(s)
!Note(s)
|-
|2011
|''[[Kaio: King of Pirates]]''
|Intercept
|[[Nintendo 3DS]]
|Cancelled in 2015.
|-
|2012
|''[[Sweet Fuse: At Your Side]]''
|[[Idea Factory]]
|[[PlayStation Portable]]
|
|-
|2013
|''[[Soul Sacrifice (video game)|Soul Sacrifice]]''
|[[Marvelous AQL]], [[SIE Japan Studio]]
|[[PlayStation Vita]]
|
|-
|2013
|''[[Guild (video game series)#Bugs vs. Tanks|Guild02 – Bugs vs. Tanks]]''
|[[Level-5 (video game company)|Level-5]]
|[[Nintendo 3DS]]
|
|-
|2014
|''[[Yaiba: Ninja Gaiden Z]]''
|[[Team Ninja]], [[Spark Unlimited]]
|[[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]]
|
|-
|2014
|''[[Soul Sacrifice (video game)#Sequel|Soul Sacrifice Delta]]''
|[[Marvelous AQL]], [[SCE Japan Studio]]
|PlayStation Vita
|
|-
|2016
|''[[Mighty No. 9]]''
|[[Inti Creates]]
|Microsoft Windows, [[OS X]], [[Linux]], PlayStation 3, [[PlayStation 4]], PlayStation Vita, [[Wii U]], Nintendo 3DS, Xbox 360, [[Xbox One]]
|[[Kickstarter]]
|-
|2016
|''[[ReCore]]''
|[[Armature Studio]]
|Microsoft Windows, Xbox One
|
|-
|TBA
|''[[Red Ash: The Indelible Legend]]''
|HYDE, Inc.
|Microsoft Windows, PlayStation 4, Xbox One
|Kickstarter failed, and Fuze Entertainment provided funding
|-
|2018
|''Dragons & Colonies''
|Level-5, Inc.
|Mobile phones
|Announced for Japan-only release
|}

==References==
{{Reflist}}

==External links==
* [http://www.level5.co.jp/level5comcept/ Official website] (Japanese)
* [https://ameblo.jp/comcept/ Comcept blog] (Japanese)
* [http://comcept.co.jp/en/ Original Comcept site]

{{Level-5}}


== Marvel Games ==
[[Category:Video game companies of Japan]]
* Senior Vice President – Jay Ong
[[Category:Video game development companies]]
* Vice President – Mike Jones
[[Category:Companies established in 2010]]
* Executive Creative Director – Bill Rosemann
* Executive Director – Haluk Mentes
* Art Director – Tim Tsang

Latest revision as of 15:51, 11 June 2022

Games Published

[edit]
Year Title Developer Platform(s)
July 25, 1997 Slayers Royal Kadokawa Shoten, Japan Art Media Sega Saturn, PlayStation
September 10, 1997 Silhouette Mirage Treasure Sega Saturn, PlayStation
November 20, 1997 Lunar: Sanposuru Gakuen Studio Alex, Game Arts Sega Saturn
Apr 23, 1998 Gungriffon II Game Arts, Kouyousha Sega Saturn
July 09, 1998 Code R Quintet Sega Saturn
July, 1998 Radiant Silvergun Treasure Sega Saturn
3 September, 1998 Slayers Royal 2 Onion Egg Sega Saturn, PlayStation
October 25, 1996 Lunar: Silver Star Story Complete Game Arts, Studio Alex, Japan Arts Media PlayStation
1998 Lunar 2: Eternal Blue Complete Game Arts, Studio Alex, Japan Arts Media PlayStation
May 21, 1998 Baroque Sting Entertainment Sega Saturn, PlayStation
1998 Chaos Seed Neverland Sega Saturn
Dec 18, 1997 Grandia Game Arts Sega Saturn, PlayStation
Dec 23, 1999 Evolution 2: Far off Promise Sting Entertainment Dreamcast
September 3, 1999 Bangai-O Treasure Nintendo 64, Dreamcast
2000 Evolution: The World of Sacred Device Sting Entertainment Dreamcast
May 25, 2000 Aquarian Age: Tokyo Wars Broccoli PlayStation
December 14, 2000 Victorious Boxers: Ippo's Road to Glory New Corporation PlayStation 2
December 22, 2000 Grandia: Parallel Trippers Game Arts Game Boy Color
Nov 29, 2001 Abarenbō Princess Alfa System, MARS Corporation PlayStation 2
July 26, 2002 Evolution Worlds Sting Entertainment GameCube
2002 Ikaruga Treasure Dreamcast
2004 Crouching Tiger Hidden Dragon Bergsala Lightweight, Genki PlayStation 2, Xbox
December 22, 2004 Victorious Boxers 2: Fighting Spirit New Corporation PlayStation 2
2007 Garouden Breakblow: Fist or Twist Opus PlayStation 2
March 19, 2008 Bangai-O Spirits Treasure Nintendo DS

Project X Zone

[edit]

The game sold more than 85,539 units in its first week in Japan.[1] In the West, the game has sold over ten times more than what Bandai Namco had expected.[2] The game was among the 20 best games sold in the United Kingdom after it made its debut.[3][4] In the United States, the game has been among the best selling games sold for the 3DS.[5] The game has sold over 400,000 copies worldwide, according to Bandai Namco.[6]

Project X Zone has received mixed to positive reviews from western critics. The game currently has a score of 70 on Metacritic.[7] IGN's Scott Thompson gave Project X Zone a score of 8 out of 10, saying, "Project X Zone is often funny and consistently frantic – two traits not necessarily associated with tactical RPGs. Its story is confusing and the chapters slavishly follow the same repetitive formula, but the superb battle system makes repetition not just tolerable, but enjoyable."[8] Game Revolution gave it a 3.5 out of 5, saying, "Despite the lack of depth and the repetition of combat, Project X Zone follows through as a tactical, humorous, preposterous romp through the best hits of video games. Even if you find the combat system strange, the streak of character cameos and the ridiculous number of hits that rack up with every battle will make any hardcore fan smile with appreciation. And if you're anything like me, that's hard to do."[9] On a more negative note, GamesRadar gave Project X Zone a 2 out of 5, saying, "With the wealth of RPGs, and even great SRPGs, that have arrived on the 3DS in the last several months, it would almost be unconscionable not to recommend one of those games instead of Project X Zone. Fun combat and screaming Tekken characters can only take you so far."[10]

Kotaku's Mike Fahey included Project X Zone in his top ten games of 2013.[11] In 2014, Kotaku also included the game among "The 12 Best Games on the 3DS".[12] That same year WatchMojo.com ranked the game fifth in their "Top 10 Crossover Video Games".[13]

Project X Zone 2

[edit]

Project x Zone 2 received mixed to positive reviews, receiving a score of 73/100 on Metacritic, GameRankings: 72.30% with critics praising the game's cast of characters and improvements to issues present in the first game, but criticizing the game's easy difficulty and the fact that many assets were reused from the first game.[14] The game received a 32/40 from Famitsu.[15] Hardcore Gamer gave the game a 4/5 saying, "Project X Zone 2 is a funny, charming and amusing title. It sets out to entertain video game fans of all stripes and allows the player to jump from world to world to get a taste of other titles they may have been missing. Just based on the built-in “Crosspedia” encyclopedia database, the stack of games that I really want to try out has grown (Resonance of Fate, in particular). It’s not challenging, but it was never meant to be. The gameplay is simply the vehicle to deliver the true focus of this title: dumb fun. Players who don’t need everything to bristle with a dark malevolence will find a great time in this one."[16] Destructoid: 8.5/10 EGM: 7.0/10 GameSpot: 5/10 IGN: 6.5/10 RPGamer: 3.5/5 Nintendo Life: 8/10

Redirect

[edit]

[17] [18] [19]

Ref.

[edit]

.[20] .[21]

"Tradesearch".

Legend of Kay

[edit]

http://nintendoeverything.com/interview-legend-of-kay-anniversary-dev-on-the-decision-to-remake-the-game-improvements-and-more/

Square Enix slide

[edit]

http://www.hd.square-enix.com/eng/news/speeches/20111125/page01.html

[22]

Marvel Games

[edit]
  • Senior Vice President – Jay Ong
  • Vice President – Mike Jones
  • Executive Creative Director – Bill Rosemann
  • Executive Director – Haluk Mentes
  • Art Director – Tim Tsang
  1. ^ Ishaan (October 17, 2012). "This Week in Sales: Bravely Default Flies High". Siliconera. Retrieved October 18, 2012.
  2. ^ "Bandai Namco declined Attack on Titan 3DS for North America, Project X Zone sales much better than expected". Nintendo Everything. Retrieved 9 December 2014.
  3. ^ "UK Chart: Animal Crossing Remains In Top 5, Project X Zone Debuts In Top 20". My Nintendo News. Retrieved 9 December 2014.
  4. ^ "UK Sales Charts: The Last of Us Leads and Project X Zone in top 20". PLAYERESSENCE. Retrieved 9 December 2014.
  5. ^ "Nintendo combines digital and retail sales in best seller lists". GoNintendo. Retrieved 9 December 2014.
  6. ^ "Project X Zone Is Getting A Sequel Because The First One Actually Did Pretty Well". Siliconera. April 13, 2015. Retrieved 15 April 2015.
  7. ^ "Project X Zone". Metacritic. Retrieved 9 December 2014.
  8. ^ "Project X Zone Review". IGN. Retrieved 9 December 2014.
  9. ^ "Project X Zone Review". Gamerevolution.com. Retrieved 9 December 2014.
  10. ^ John_Learned (27 June 2013). "Project X Zone review". Gamesradar.com. Retrieved 9 December 2014.
  11. ^ Mike Fahey (2013-12-20). "Fahey's Top Ten Games Of 2013". Kotaku. Retrieved 2014-04-23.
  12. ^ Kotaku Staff (2014-04-03). "The 12 Best Games on the 3DS". Kotaku. Retrieved 2014-04-23.
  13. ^ "Top 10 Crossover Video Games". WatchMojo.com. 2014-01-25. Retrieved 2014-04-23.
  14. ^ "Project X Zone 2". Metacritic. Retrieved 2 May 2016.
  15. ^ "Famitsu review scores (11/4/15) - Nintendo Everything". Nintendo Everything. Retrieved 2 May 2016.
  16. ^ Cite error: The named reference hardcore gamer review was invoked but never defined (see the help page).
  17. ^ "Notice of SEGA's Acquisition of Relic Entertainment and some IPs owned by THQ Inc" (PDF). Sega Sammy Holdings. 25 January 2013. Retrieved 22 March 2017.{{cite web}}: CS1 maint: url-status (link)
  18. ^ "Notice of Conclusion of Transfer Agreement of Subsidiary's Shares (Index Corporation) by Subsidiary (SEGA Holdings Co., Ltd.)" (PDF). Sega Sammy Holdings. 27 November 2015. Retrieved 22 March 2017.{{cite web}}: CS1 maint: url-status (link)
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