Direct carrier billing: Difference between revisions
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==Service providers== |
==Service providers== |
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* [http://www.fonix.com Fonix Mobile<nowiki></nowiki>] |
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* [[ |
* [[Fonix]] |
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* [[Bango plc]] |
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* [[NTT Docomo#Docomo_Digital|Docomo Digital]] |
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* [[Boku, Inc.]] |
* [[Boku, Inc.]] |
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* [[Fortumo]] |
* [[Fortumo]] |
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* [[Google Pay |
* [[Google Pay (mobile app)]] |
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* [[SLA Digital]] |
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* [[DIMOCO Carrier Billing]] |
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* [[InternetQ kanzaroo]] |
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==References== |
==References== |
Latest revision as of 22:50, 2 April 2023
Direct carrier billing (DCB) is an online mobile payment method which allows users to make purchases by charging payments to their mobile phone carrier bill.[1] The global direct carrier billing market has a current valuation US$ 54 billion (2022).[2] A new study from Juniper Research has found that the value of end-user spend on digital goods via carrier billing will exceed $74 billion by 2026.[3]
Direct Carrier Billing is useful in mobile payments and interactive services for companies across media, charity, gaming, ticketing, mobility, and other digital services. It is especially effective in developing countries and undeveloped areas where credit card usage is not widespread. There are more than 1 billion adults that still remain unbanked or underbanked.[4]
Service providers
[edit]References
[edit]- ^ Gupta, Rajdipkumar (April 17, 2019). "Direct Carrier Billing: a Bridge Towards Convenient Billing/Commerce". Entrepreneur.
- ^ "CARRIER BILLING SPEND FOR DIGITAL GOODS TO EXCEED $74 BILLION IN 2026; DOMINATED BY DIGITAL GAMES SPEND". Juniper Research. May 2020.
- ^ Smith, Sam (May 2022). "CARRIER BILLING SPEND FOR DIGITAL GOODS TO EXCEED $74 BILLION IN 2026; DOMINATED BY DIGITAL GAMES SPEND". juniperresearch.com. Juniper Research. Retrieved 3 August 2022.
- ^ "The Unbanked Population". SEPA Cyber Technologies. 2021-08-11. Retrieved 2022-08-03.