Direct carrier billing: Difference between revisions
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{{Short description|Mobile payment method}} |
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[[File:Fortumo hosted DCB .jpg|alt=Making a payment with direct carrier billing|thumb|Direct carrier billing is an online payment method. It allows users to make purchases by charging payments to their mobile phone bill]] |
[[File:Fortumo hosted DCB .jpg|alt=Making a payment with direct carrier billing|thumb|Direct carrier billing is an online payment method. It allows users to make purchases by charging payments to their mobile phone bill]] |
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'''Direct carrier billing (DCB)''' is an online [[mobile payment]] method which allows users to make purchases by charging payments to their mobile phone carrier bill.<ref>{{Cite web|url=https://www.entrepreneur.com/article/332378|title=Direct Carrier Billing: a Bridge Towards Convenient Billing/Commerce|first=Rajdipkumar|last=Gupta|date=April 17, 2019|website=Entrepreneur}}</ref> The global direct carrier billing market |
'''Direct carrier billing (DCB)''' is an online [[mobile payment]] method which allows users to make purchases by charging payments to their mobile phone carrier bill.<ref>{{Cite web|url=https://www.entrepreneur.com/article/332378|title=Direct Carrier Billing: a Bridge Towards Convenient Billing/Commerce|first=Rajdipkumar|last=Gupta|date=April 17, 2019|website=Entrepreneur}}</ref> The global direct carrier billing market has a current valuation US$ 54 billion (2022).<ref>{{Cite web |date=May 2020 |title=CARRIER BILLING SPEND FOR DIGITAL GOODS TO EXCEED $74 BILLION IN 2026; DOMINATED BY DIGITAL GAMES SPEND |url=https://www.juniperresearch.com/pressreleases/carrier-billing-spend-for-digital-goods-to-exceed |website=Juniper Research}}</ref> A new study from [https://www.juniperresearch.com/home Juniper Research] has found that the value of end-user spend on digital goods via carrier billing will exceed $74 billion by 2026.<ref name="JR">{{cite web |last1=Smith |first1=Sam |date=May 2022 |title=CARRIER BILLING SPEND FOR DIGITAL GOODS TO EXCEED $74 BILLION IN 2026; DOMINATED BY DIGITAL GAMES SPEND |url=https://www.juniperresearch.com/pressreleases/carrier-billing-spend-for-digital-goods-to-exceed |access-date=3 August 2022 |website=juniperresearch.com |publisher=Juniper Research}}</ref> |
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Direct Carrier Billing is useful in [[mobile payments]] and interactive services for companies across media, charity, gaming, ticketing, mobility, and other digital services. It is especially effective in [[developing country|developing countries]] and undeveloped areas where [[credit card]] usage is not widespread. There are more than 1 billion adults that still remain [[unbanked]] or [[underbanked]].<ref>{{Cite web |date=2021-08-11 |title=The Unbanked Population |url=https://sepa-cyber.com/the-unbanked-population/ |access-date=2022-08-03 |website=SEPA Cyber Technologies |language=en-GB}}</ref> |
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==Service providers== |
==Service providers== |
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* [[NTT Docomo#Docomo_Digital|Docomo Digital]] |
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* [[Bango plc]] |
* [[Bango plc]] |
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* [[Boku, Inc.]] |
* [[Boku, Inc.]] |
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* [[Fortumo]] |
* [[Fortumo]] |
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* [[Google Pay]] |
* [[Google Pay (mobile app)]] |
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* [[http://www.vetrya.com Vetrya SpA]] |
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==References== |
==References== |
Latest revision as of 22:50, 2 April 2023
Direct carrier billing (DCB) is an online mobile payment method which allows users to make purchases by charging payments to their mobile phone carrier bill.[1] The global direct carrier billing market has a current valuation US$ 54 billion (2022).[2] A new study from Juniper Research has found that the value of end-user spend on digital goods via carrier billing will exceed $74 billion by 2026.[3]
Direct Carrier Billing is useful in mobile payments and interactive services for companies across media, charity, gaming, ticketing, mobility, and other digital services. It is especially effective in developing countries and undeveloped areas where credit card usage is not widespread. There are more than 1 billion adults that still remain unbanked or underbanked.[4]
Service providers
[edit]References
[edit]- ^ Gupta, Rajdipkumar (April 17, 2019). "Direct Carrier Billing: a Bridge Towards Convenient Billing/Commerce". Entrepreneur.
- ^ "CARRIER BILLING SPEND FOR DIGITAL GOODS TO EXCEED $74 BILLION IN 2026; DOMINATED BY DIGITAL GAMES SPEND". Juniper Research. May 2020.
- ^ Smith, Sam (May 2022). "CARRIER BILLING SPEND FOR DIGITAL GOODS TO EXCEED $74 BILLION IN 2026; DOMINATED BY DIGITAL GAMES SPEND". juniperresearch.com. Juniper Research. Retrieved 3 August 2022.
- ^ "The Unbanked Population". SEPA Cyber Technologies. 2021-08-11. Retrieved 2022-08-03.