Beats per minute: Difference between revisions
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#REDIRECT [[Tempo]] |
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{{Original research|date=May 2008}} |
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[[Image:Music-metronome.png|thumb|right|100px|BPM of 120]] |
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'''Beats per minute''' ('''BPM''') is a unit typically used as either a measure of [[tempo]] in music, or a measure of one's [[heart rate]]. A rate of 60 bpm means that one beat will occur every second. |
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The BPM [[tempo]] of a piece of music is conventionally shown in its score as a [[metronome]] mark, as illustrated to the right. This indicates that there should be 120 [[quarter note|crotchet]] beats ([[quarter note]]s) per minute. In simple [[time signatures]] it is conventional to show the tempo in terms of the note duration on the bottom. So a 4/4 would show a [[quarter note|crotchet]] (or quarter note), as above, while a 2/2 would show a [[half note|minim]] (or [[half note]]). |
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In compound time signatures the beat consists of three note durations (so there are 3 [[quaver]]s ([[quaver|eighth notes]]) per beat in a 6/8 time signature), so a dotted form of the next note duration up is used. The most common compound signatures: 6/8, 9/8, and 12/8, therefore use a dotted crotchet (dotted quarter note) to indicate their BPM. |
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Exotic time and particularly slow time signatures may indicate their BPM tempo using other note durations. |
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==Dance music== |
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{{Sound sample box align right|Music sample:}} |
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{{Listen |
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|filename=120BPMclicktrack.ogg |
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|title=120 BPM tempo |
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|description=Example of a basic 4/4, 120 BPM tempo |
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|format=[[Ogg]]}} |
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{{sample box end}} |
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Beats per minute became common terminology in popular music during the disco era because of its usefulness to [[Disc jockey|DJs]], and remain important in [[dance music]]. |
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In this context the beats measured are either crotchets (quarter notes) in the time signature (sometimes called down-beats, although the term is ambiguous), or drum beats (typically bass-drum or another functionally similar synthesized sound), whichever is more frequent. Higher BPM values are therefore achievable by increasing the number of drum beats, without increasing the tempo of the music. |
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[[Hip hop music|Hip hop]] typically uses a BPM tempo of 80-100, while [[house music]] is faster around 120-128 bpm (from regular house music to [[UK Garage]]), and [[Drum and bass|Jungle music]] generally ranges between 140-150 bpm (with some differences in older compositions). [[Psytrance]] is almost exclusively produced at 145 BPM, whereas [[Speedcore]] and [[Gabber music]] both frequently exceed 160 BPM, with an underlying crotchet tempo of around 4000-5288 {{Fact|date=May 2008}}. |
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=== Extreme BPM === |
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More extreme BPMs are achievable at the same underlying tempo with very fast drum patterns, often expressed as [[drum rolls]]. Such compositions often exhibit a much slower underlying tempo, but may increase the BPM by adding additional percussive beats. [[Extreme music]] subgenres such as [[speedcore]] and [[cybergrind]] often strive to reach excessively high BPM rates. |
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=== Beatmatching === |
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[[Beatmatching]], an art amongst DJs, concerns the speeding up or down of a record in order to match the BPM of a previous track so both can be flawlessly mixed. |
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DJs often beatmatch the underlying tempos of recordings, rather than their strict BPM, particularly when dealing with high BPM tracks. A 240 BPM track, for example, will normally match the beat of a 120 BPM track without slowing down or speeding up, because both are likely to have an underlying tempo of 120 crotchets (quarter notes) per minute. Thus, some [[soul music]] (around 75-90 beats per minute) can be mixed well with a [[drum and bass]] beat (from 150-185 beats per minute). |
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Normally, the pitch and BPM of a track are linked: spin a disc 10% faster and both pitch and tempo will be 10% higher. Software processing to change the pitch without changing the tempo, or vice-versa, is called [[Audio timescale-pitch modification|time-stretching]] or [[Audio timescale-pitch modification|pitch-shifting]]. While it works fairly well for small adjustments (± 20%), the result can be noisy and unmusical for larger changes. |
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BPM can be calculated manually by counting the number of bass drums per 60 seconds, or per 15 seconds and multiply by 4 (method cannot function with breakbeat-style genres such as [[drum n bass]], [[dubstep]], or [[hip hop]], and can only work with electronic styles with [[four-to-the-floor]] beats such as [[House]], [[UK Garage]], and [[Trance]]), but some software programs such as [http://www.mixmeister.com MixMeister], [[Rapid Evolution]], [[Traktor DJ Studio|Traktor-DJ]] and [http://www.potionfactory.com/tangerine/ Tangerine] can do it automatically by listening for regular volume peaks at low frequencies. CD [[phonograph|turntable]]s such as the [[Pioneer Corporation|Pioneer]] CDJ-1000MK3 also have an automatic [[BPM counter]], as do some [[DJ mixer]]s. |
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[[Category:Musical terminology]] |
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[[Category:Units of frequency]] |
[[Category:Units of frequency]] |
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[[cs:BPM]] |
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[[da:Beats per minute]] |
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[[eo:Batoj por minuto]] |
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[[es:Pulsaciones por minuto]] |
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[[fr:Battement par minute]] |
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[[it:Battiti per minuto]] |
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[[lb:Beats per minute]] |
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[[nds-nl:Beats per minute]] |
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[[no:Taktslag per minutt]] |
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[[pl:Uderzenia na minutę]] |
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[[pt:Batidas por minuto]] |
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[[ru:BPM]] |
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[[sk:BPM]] |
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[[fi:BPM]] |
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[[sv:Taktslag per minut]] |
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[[tr:BPM]] |
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[[uk:Bpm]] |
Latest revision as of 09:13, 7 July 2023
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