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'''Sentient computing''' is a form of [[ubiquitous computing]] which uses [[sensor]]s to perceive its environment and react accordingly. A common use of the sensors is to construct a [[world model]] which allows location-aware or context-aware applications to be constructed.
{{short description|Form of ubiquitous computing which uses sensors to perceive its environment and react accordingly}}
'''Sentient computing''' is a form of [[ubiquitous computing]] which uses [[sensor]]s to perceive its environment and react accordingly. A common use of the sensors is to construct a [[world model]] which allows [[location awareness|location-aware]] or context-aware applications to be constructed.


One famous [[research]] prototype of a sentient computing system was the work at [[AT&T]] Laboratories, [[Cambridge]] (now defunct). It consisted of an [[ultrasonic]] indoor location system called the "[[Active Bat]]s" which provided a location accuracy of about 3 cm. The world model was managed via the [http://www.uk.research.att.com/spirit/ SPIRIT] database, using [[CORBA]] to access information and [[spatial indexing]] to deliver high-level events such as "Alice has entered the kitchen" to listening [[context awareness|context-aware]] applications. The research continues at the [http://www-lce.eng.cam.ac.uk/ Laboratory for Communication Engineering] at the [[University of Cambridge]].
One famous [[research]] prototype of a sentient computing system was the work at [[Olivetti Research Laboratory|AT&T Laboratories]], [[Cambridge]] (now defunct). It consisted of an [[Ultrasonic sensor|ultrasonic]] indoor location system called the "[[Active Bat]]s" which provided a location accuracy of about 3&nbsp;cm. The world model was managed via the SPIRIT database,<ref>https://web.archive.org/web/20040607034055/http://www.uk.research.att.com/spirit/M</ref> using [[CORBA]] to access information and [[Spatial index|spatial indexing]] to deliver high-level events such as "Alice has entered the kitchen" to listening [[context awareness|context-aware]] applications. The research continues at the [http://www.cl.cam.ac.uk/Research/DTG/ Digital Technology Group] at the [[University of Cambridge]].


Some example applications of the system include:
Some example applications of the system include:
* A "follow-me phone" which would cause the [[telephone]] nearest the recipient to ring.
* A "follow-me phone" which would cause the [[telephone]] nearest the recipient to ring.
* Teleporting desktops via [[Virtual Network Computing|VNC]] just by clicking their Active Bat near the computer.
* Teleporting desktops via [[Virtual Network Computing|VNC]] just by clicking their Active Bat near the computer.
* [[Spatial]] buttons which were activated by clicking the Active Bat at a particular spot (such as a poster).
* Spatial buttons which were activated by clicking the Active Bat at a particular spot (such as a poster).
* Measuring and surveying buildings.
* Measuring and surveying buildings.
* [[Location-Aware Games]]
* [[Location-based game]]s


== Context adaptation ==
===References===
* [[Andy Hopper]], The Royal Society Clifford Paterson Lecture, 1999 - Sentient Computing. Philosophical Transactions, Royal Society London. [[2000]], Volume 358, Pages 2349-2358, [[Royal Society]], August 2000 [http://www-lce.eng.cam.ac.uk/publications/files/tr.1999.12.pdf pdf].
* [http://www.economist.com/science/tq/PrinterFriendly.cfm?Story_ID=1841108 "The sentient office is coming"], [[The Economist]].


A context adaptive system typically enables the user to maintain a certain application (in different forms) while roaming between different wireless access technologies, locations, devices and even simultaneously executing everyday tasks like meetings, driving a car etc. For example a context adaptive and hence ubiquitous navigation system would offer navigation support in the situations ''at home'', ''indoor'', ''outdoor'', and ''in car''. This involves making the navigation functionality available for different '''availability''' of output devices, input devices and location sensors as well as adapting the user interaction '''operability''' to the current speed, noise or operator handicaps while keeping in mind the overall '''applicability''' depending on the user preferences, his knowledge, current task etc.{{Citation needed|date=March 2009}}
===See also===

*[[Domotics]]
== See also ==
*[[Home automation]]
*[[Mobile computing]]
*[[Mobile computing]]
*[[Pervasive Computing]]
*[[mscape]]
*[[Ubiquitous computing]]
*[[Ubiquitous computing]]


== References ==
[[Category:Computer science]]

{{reflist}}
* [[Andy Hopper]], The Royal Society Clifford Paterson Lecture, 1999 - Sentient Computing. Philosophical Transactions, Royal Society London. 2000, Volume 358, Pages 2349-2358, [[Royal Society]], August 2000 .pdf [http://www.cl.cam.ac.uk/Research/DTG/publications/public/files/tr.2001.8.pdf].
* [http://www.economist.com/science/tq/PrinterFriendly.cfm?Story_ID=1841108 "The sentient office is coming"], [[The Economist]].
* [https://www.cl.cam.ac.uk/research/dtg/attarchive/spirit/ Sentient Computing Project Home Page], AT&T Laboratories archive, Cambridge University Computer Laboratory

{{DEFAULTSORT:Sentient Computing}}
[[Category:Multimodal interaction]]

Latest revision as of 14:46, 17 July 2023

Sentient computing is a form of ubiquitous computing which uses sensors to perceive its environment and react accordingly. A common use of the sensors is to construct a world model which allows location-aware or context-aware applications to be constructed.

One famous research prototype of a sentient computing system was the work at AT&T Laboratories, Cambridge (now defunct). It consisted of an ultrasonic indoor location system called the "Active Bats" which provided a location accuracy of about 3 cm. The world model was managed via the SPIRIT database,[1] using CORBA to access information and spatial indexing to deliver high-level events such as "Alice has entered the kitchen" to listening context-aware applications. The research continues at the Digital Technology Group at the University of Cambridge.

Some example applications of the system include:

  • A "follow-me phone" which would cause the telephone nearest the recipient to ring.
  • Teleporting desktops via VNC just by clicking their Active Bat near the computer.
  • Spatial buttons which were activated by clicking the Active Bat at a particular spot (such as a poster).
  • Measuring and surveying buildings.
  • Location-based games

Context adaptation

[edit]

A context adaptive system typically enables the user to maintain a certain application (in different forms) while roaming between different wireless access technologies, locations, devices and even simultaneously executing everyday tasks like meetings, driving a car etc. For example a context adaptive and hence ubiquitous navigation system would offer navigation support in the situations at home, indoor, outdoor, and in car. This involves making the navigation functionality available for different availability of output devices, input devices and location sensors as well as adapting the user interaction operability to the current speed, noise or operator handicaps while keeping in mind the overall applicability depending on the user preferences, his knowledge, current task etc.[citation needed]

See also

[edit]

References

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