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| alt =
| alt =
| caption = Ralph Stock in 2014
| caption = Ralph Stock in 2014
| birth_date = {{bya|1969}}
| birth_date = {{birth year and age|1969}}
| birth_place = [[Gießen]], [[Germany]]
| birth_place = [[Gießen]], [[West Germany]]
| nationality = [[Germans|German]]
| nationality = [[Germans|German]]
| known for = [[Mad TV (video game)]], [[Emergency (video game series)]]
| known for = [[Mad TV (video game)]], [[Emergency (video game series)]]
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=== Early years (1977–1992)===
=== Early years (1977–1992)===
Around 1977, Ralph Stock stumbled upon a [[Commodore PET]] at the home of a family friend and had his first chance to dabble in computer science. [[Hamurabi (video game)|Hamurabi]], a resource-management game, spurred his fascination with video games and their development. In the early ‘80s, at the age of twelve, Ralph Stock built his first computer, a [[Sinclair ZX81]], from an assembly kit. He used this computer for his first experiments in programming.<ref>{{cite book|last=Olschewski|first=Felix|title=Mysterium Spieleentwickler: Schritt für Schritt vom Wunsch zur Karriere (German)|publisher=Felix Olschewski|date=2013|isbn=978-3842342262}}</ref> At the age of fifteen, Stock developed his first game for the [[Commodore 64]] with a group of friends from school: an adventure game called ''Philosopher’s Stone''. Stock was still at school when the game was published and commercially marketed by [[Kingsoft GmbH|Kingsoft]] in 1984.<ref>{{cite web|url=https://www.stuttgarter-zeitung.de/inhalt.gamedesign-bei-der-kinderuni-kinder-muessen-die-spiele-vorher-testen.f7a04f27-a377-4806-bcd8-5464362c82c2.html|title=Gamedesign bei der Kinderuni – Kinder müssen die Spiele vorher testen (German)|publisher=Stuttgarter Zeitung|accessdate=2019-11-07|date=2011-10-16}}</ref> While still finishing school, Stock worked on ''Bozuma: Mystery of the Mummy'' and ''East vs. West: Berlin 1948'', finally graduating in 1988. ''Bozuma'' was published by Time Warp Software GmbH, a [[Rainbow Arts]] (Softgold) label. Stock continued to work with Softgold/Rushware, first as a freelancer, later in a permanent role as a [[programmer]] and [[Video game producer|producer]] at Rainbow Arts. He also developed his own project, [[Mad TV (video game)|Mad TV]], at Rainbow Arts; laying the foundations for its indirect successors. After working as a producer and game designer at Rainbow Arts, Ralph Stock became the chief producer and head of development in 1990.<ref>{{cite web|url=https://www.makinggames.biz/gamesbusiness/2014-12-23-ralph-stock-spielfluss-muss-heute-neu-definiert-werden,2322995.html|title=Spielfluss muss heute neu definiert werden (German)|publisher=makinggames.biz|accessdate=2019-11-07|date=2014-12-23}}</ref>
Around 1977, Ralph Stock stumbled upon a [[Commodore PET]] at the home of a family friend and had his first chance to dabble in computer science. [[Hamurabi (video game)|Hamurabi]], a [[Resource management (gaming)|resource management]] game, spurred his fascination with video games and their development. In the early ‘80s, at the age of twelve, Ralph Stock built his first computer, a [[Sinclair ZX81]], from an assembly kit. He used this computer for his first experiments in programming.<ref>{{cite book|last=Olschewski|first=Felix|title=Mysterium Spieleentwickler: Schritt für Schritt vom Wunsch zur Karriere (German)|publisher=Felix Olschewski|date=2013|isbn=978-3842342262}}</ref> At the age of fifteen, Stock developed his first game for the [[Commodore 64]] with a group of friends from school: an adventure game called ''Philosopher’s Stone''. Stock was still at school when the game was published and commercially marketed by [[Kingsoft GmbH|Kingsoft]] in 1984.<ref>{{cite web|url=https://www.stuttgarter-zeitung.de/inhalt.gamedesign-bei-der-kinderuni-kinder-muessen-die-spiele-vorher-testen.f7a04f27-a377-4806-bcd8-5464362c82c2.html|title=Gamedesign bei der Kinderuni – Kinder müssen die Spiele vorher testen (German)|publisher=Stuttgarter Zeitung|accessdate=2019-11-07|date=2011-10-16}}</ref> While still finishing school, Stock worked on ''Bozuma: Mystery of the Mummy'' and ''East vs. West: Berlin 1948'', finally graduating in 1988. ''Bozuma'' was published by Time Warp Software GmbH, a [[Rainbow Arts]] (Softgold) label. Stock continued to work with Softgold/Rushware, first as a freelancer, later in a permanent role as a [[programmer]] and [[Video game producer|producer]] at Rainbow Arts. He also developed his own project, [[Mad TV (video game)|Mad TV]], at Rainbow Arts; laying the foundations for its indirect successors. After working as a producer and game designer at Rainbow Arts, Ralph Stock became the chief producer and head of development in 1990.<ref>{{cite web|url=https://www.makinggames.biz/gamesbusiness/2014-12-23-ralph-stock-spielfluss-muss-heute-neu-definiert-werden,2322995.html|title=Spielfluss muss heute neu definiert werden (German)|publisher=makinggames.biz|accessdate=2019-11-07|date=2014-12-23}}</ref>


For Stock, like many other game developers in the post-[[Amiga]] era, Rainbow Arts was a place to test his ideas before founding his own company.<ref>{{citation|title=Retro Gamer Spezial|pages=179|publisher=Verlag Heinz Heise|date=February 2017}}</ref> By his own statement, developing the German-language versions of computer games by [[Lucasfilm Games]], [[TSR (company)|TSR]], and [[Strategic Simulations|SSI]], and interacting with game designers from around the world, like [[Chris Roberts (video game developer)|Chris Roberts]] and [[Richard Garriott]], was pivotal in Stock's career as a game designer and producer.<ref name="auto1">{{cite web|url=https://www.sixteen-tons.de/en/about-ralph-stock|title=About Ralph Stock (1994 - Mad News)|publisher=official website|accessdate=2019-11-07}}</ref>
For Stock, like many other game developers in the post-[[Amiga]] era, Rainbow Arts was a place to test his ideas before founding his own company.<ref>{{citation|title=Retro Gamer Spezial|pages=179|publisher=Verlag Heinz Heise|date=February 2017}}</ref> By his own statement, developing the German-language versions of computer games by [[Lucasfilm Games]], [[TSR (company)|TSR]], and [[Strategic Simulations|SSI]], and interacting with game designers from around the world, like [[Chris Roberts (video game developer)|Chris Roberts]] and [[Richard Garriott]], was pivotal in Stock's career as a game designer and producer.<ref name="auto1">{{cite web|url=https://www.sixteen-tons.de/en/about-ralph-stock|title=About Ralph Stock (1994 - Mad News)|publisher=official website|accessdate=2019-11-07}}</ref>
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Stock also worked with board game authors like [[Reiner Knizia]], creating digital versions of board games like ''Keltis'' (2009), ''Einfach Genial'' (2009), and ''Heckmeck'' (2014).<ref>{{cite web|url=https://www.demonews.de/games/specials/special-parlamentarischer-spieleabend-im-bayerischen-landtag-parlamentarischer-spieleabend-im-bayerischen-landtag|title=Special: Parlamentarischer Spieleabend im Bayerischen Landtag|publisher=demonews.de|accessdate=2019-11-07|date=2009-06-22}}</ref><ref>{{cite web|url=http://www.planetiphone.de/news/292-brettspielumsetzung-von-einfach-genial-im-app-store.html|title=Brettspielumsetzung von Einfach Genial im App Store|publisher=planetiphone.de|accessdate=2019-11-07|date=2009-12-18}}</ref>
Stock also worked with board game authors like [[Reiner Knizia]], creating digital versions of board games like ''Keltis'' (2009), ''Einfach Genial'' (2009), and ''Heckmeck'' (2014).<ref>{{cite web|url=https://www.demonews.de/games/specials/special-parlamentarischer-spieleabend-im-bayerischen-landtag-parlamentarischer-spieleabend-im-bayerischen-landtag|title=Special: Parlamentarischer Spieleabend im Bayerischen Landtag|publisher=demonews.de|accessdate=2019-11-07|date=2009-06-22}}</ref><ref>{{cite web|url=http://www.planetiphone.de/news/292-brettspielumsetzung-von-einfach-genial-im-app-store.html|title=Brettspielumsetzung von Einfach Genial im App Store|publisher=planetiphone.de|accessdate=2019-11-07|date=2009-12-18}}</ref>


In 1997, inspired by [[Command & Conquer]], Stock invented a rescue-simulation game, [[Emergency (video game series)|Emergency: Fighters for Life]] - a real-time strategy game “turned into something positive”, which was released in 1998. According to Gamesindustry.biz, the ''Emergency'' series remains ″one of the most important German game titles to this day″.<ref>{{cite web|url=https://www.makinggames.biz/gamesbusiness/2014-12-23-ralph-stock-spielfluss-muss-heute-neu-definiert-werden,2322995.html|title=Ralph Stock: "Spielfluss muss heute neu definiert werden"|publisher=Making Games|accessdate=2019-11-07|date=2014-12-23}}</ref> Under the label Sixteen Tons Entertainment,<ref>{{Cite web | url=https://www.sixteen-tons.de | title=Sixteen Tons Entertainment &#124; Creator of the EMERGENCY series|accessdate=2019-11-07}}</ref> Ralph Stock developed several other games in Tübingen like ''Gotcha!'' (2006), ''The Show'' (2007), and sequels in the Emergency game series. In 2009, he founded a subsidiary studio in the Media City Babelsberg.<ref>{{cite web|url=https://www.pnn.de/potsdam/potsdamer-unternehmen-auf-der-gamescom-spielen-fuer-den-ernstfall/21409790.html|title=Potsdamer Unternehmen - Spielen für den Ernstfall ( German)|publisher=Potsdamer Neueste Nachrichten|accessdate=2019-11-07|date=2016-08-16}}</ref> Games developed there were published under the name Quadriga Games up until 2012. Since 2017 the studio is based in Berlin.
In 1997, inspired by [[Command & Conquer]], Stock invented a rescue-simulation game, [[Emergency (video game series)|Emergency: Fighters for Life]] - a real-time strategy game “turned into something positive”, which was released in 1998. According to Gamesindustry.biz, the ''Emergency'' series remains ″one of the most important German game titles to this day″.<ref>{{cite web|url=https://www.makinggames.biz/gamesbusiness/2014-12-23-ralph-stock-spielfluss-muss-heute-neu-definiert-werden,2322995.html|title=Ralph Stock: "Spielfluss muss heute neu definiert werden"|publisher=Making Games|accessdate=2019-11-07|date=2014-12-23}}</ref> Under the label Sixteen Tons Entertainment,<ref>{{Cite web | url=https://www.sixteen-tons.de | title=Sixteen Tons Entertainment &#124; Creator of the EMERGENCY series|accessdate=2019-11-07}}</ref> Ralph Stock developed several other games in Tübingen like [[Gotcha! Extreme Paintball]] (2004), ''The Show'' (2007), and sequels in the Emergency game series. In 2009, he founded a subsidiary studio in the Media City Babelsberg.<ref>{{cite web|url=https://www.pnn.de/potsdam/potsdamer-unternehmen-auf-der-gamescom-spielen-fuer-den-ernstfall/21409790.html|title=Potsdamer Unternehmen - Spielen für den Ernstfall ( German)|publisher=Potsdamer Neueste Nachrichten|accessdate=2019-11-07|date=2016-08-16}}</ref> Games developed there were published under the name Quadriga Games up until 2012. Since 2017 the studio is based in Berlin.


=== Social commitment ===
=== Social commitment ===
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| ''[[Emergency (video game series)|Emergency 2]]''<ref>{{Cite web | url=https://www.mobygames.com/game/emergency-2-the-ultimate-fight-for-life |title = Emergency 2: The Ultimate Fight for Life for Windows (2002)|accessdate=2019-11-07}}</ref> || [[2002 in video gaming|2002]] || idea, producer || Deep Silver
| ''[[Emergency (video game series)|Emergency 2]]''<ref>{{Cite web | url=https://www.mobygames.com/game/emergency-2-the-ultimate-fight-for-life |title = Emergency 2: The Ultimate Fight for Life for Windows (2002)|accessdate=2019-11-07}}</ref> || [[2002 in video gaming|2002]] || idea, producer || Deep Silver
|-
|-
| ''Gotcha! Extreme Paintball''<ref>{{Cite web | url=https://www.mobygames.com/game/gotcha-extreme-paintball |title = Gotcha! Extreme Paintball for Windows (2004)|accessdate=2019-11-07}}</ref> || [[2004 in video gaming|2004]] || idea, executive producer and ceo || Gathering
| ''[[Gotcha! Extreme Paintball]]''<ref>{{Cite web | url=https://www.mobygames.com/game/gotcha-extreme-paintball |title = Gotcha! Extreme Paintball for Windows (2004)|accessdate=2019-11-07}}</ref> || [[2004 in video gaming|2004]] || idea, executive producer and ceo || Gathering of Developers
|-
|-
| ''[[Emergency (video game series)|Emergency 3]]''<ref>{{Cite web | url=https://www.mobygames.com/game/emergency-3 | title=Emergency 3 for Windows (2005)|accessdate=2019-11-07}}</ref> || [[2005 in video gaming|2005]] || concept and executive producer || Take-Two Interactive Software, Inc.
| ''[[Emergency (video game series)|Emergency 3]]''<ref>{{Cite web | url=https://www.mobygames.com/game/emergency-3 | title=Emergency 3 for Windows (2005)|accessdate=2019-11-07}}</ref> || [[2005 in video gaming|2005]] || concept and executive producer || Take-Two Interactive Software, Inc.
Line 132: Line 132:
* 2013: ''Digital Communication Awards 2013'', category ''Best Corporate Game'' for ''Power Matrix''.<ref>{{cite web|url=https://www.digital-awards.eu/review/winnerlist-2013-2|title=Digital Communication Awards Winnerlist 2013 (German)|publisher=digital-awards.eu|accessdate=2019-10-19|date=2019-04-30}}</ref>
* 2013: ''Digital Communication Awards 2013'', category ''Best Corporate Game'' for ''Power Matrix''.<ref>{{cite web|url=https://www.digital-awards.eu/review/winnerlist-2013-2|title=Digital Communication Awards Winnerlist 2013 (German)|publisher=digital-awards.eu|accessdate=2019-10-19|date=2019-04-30}}</ref>
* 2013: ''[[Deutscher Computerspielpreis]]'' (''German Computer Games Award'') jury award, category ''Bestes Serious Game'', for ''Menschen auf der Flucht''.<ref>{{cite web|url=https://deutscher-computerspielpreis.de/preistraeger|title=Preisträger Bestes Serious Game 2013 (German)|publisher=deutscher-computerspielpreis.de|accessdate=2019-11-07}}</ref>
* 2013: ''[[Deutscher Computerspielpreis]]'' (''German Computer Games Award'') jury award, category ''Bestes Serious Game'', for ''Menschen auf der Flucht''.<ref>{{cite web|url=https://deutscher-computerspielpreis.de/preistraeger|title=Preisträger Bestes Serious Game 2013 (German)|publisher=deutscher-computerspielpreis.de|accessdate=2019-11-07}}</ref>
* 2010: ''Serious Games Award'' of the jury for ''Willi wills wissen: Bei den Wikingern'' at the Serious Games Conference<ref>{{cite web|url=https://www.game.de/im-rahmen-der-vierten-serious-games-conference-wurde-am-5-maerz-2010-der-mit-insgesamt-22-500-euro-dotierte-serious-games-award-in-den-kategorien-gold-silber-und-bronze-vergeben|title=Serious Games Award Gold 2010 (German)|publisher=Verband der deutschen Games-Branche|accessdate=2019-11-07|date=2010-03-05}}</ref>
* 2010: ''Serious Games Award'' of the jury for ''[[Willi wills wissen]]: Bei den Wikingern'' at the Serious Games Conference<ref>{{cite web|url=https://www.game.de/im-rahmen-der-vierten-serious-games-conference-wurde-am-5-maerz-2010-der-mit-insgesamt-22-500-euro-dotierte-serious-games-award-in-den-kategorien-gold-silber-und-bronze-vergeben|title=Serious Games Award Gold 2010 (German)|publisher=Verband der deutschen Games-Branche|accessdate=2019-11-07|date=2010-03-05}}</ref>
* 2009: ''Kindersoftwarepreis TOMMI'' for ''Willi wills wissen: Bei den Wikingern''.<ref>{{cite web|url=https://www.kindersoftwarepreis.de/games/platz-2-willi-wills-wissen-bei-den-wikingern-united-soft-media|title=Willi wills wissen - Bei den Wikingern (TOMMI Archiv 2009)|publisher=kindersoftwarepreis.de|accessdate=2019-11-07}}</ref>
* 2009: ''Kindersoftwarepreis TOMMI'' for ''Willi wills wissen: Bei den Wikingern''.<ref>{{cite web|url=https://www.kindersoftwarepreis.de/games/platz-2-willi-wills-wissen-bei-den-wikingern-united-soft-media|title=Willi wills wissen - Bei den Wikingern (TOMMI Archiv 2009)|publisher=kindersoftwarepreis.de|accessdate=2019-11-07}}</ref>



Latest revision as of 14:12, 29 August 2023

Ralph Stock
Ralph Stock in 2014
Born1969 (age 54–55)
NationalityGerman
Occupation(s)Video game designer, entrepreneur
Known forMad TV (video game), Emergency (video game series)

Ralph Stock (born 1969) is a German game designer. He is best known for his video games Mad TV and Emergency.

Life and career

[edit]

Early years (1977–1992)

[edit]

Around 1977, Ralph Stock stumbled upon a Commodore PET at the home of a family friend and had his first chance to dabble in computer science. Hamurabi, a resource management game, spurred his fascination with video games and their development. In the early ‘80s, at the age of twelve, Ralph Stock built his first computer, a Sinclair ZX81, from an assembly kit. He used this computer for his first experiments in programming.[1] At the age of fifteen, Stock developed his first game for the Commodore 64 with a group of friends from school: an adventure game called Philosopher’s Stone. Stock was still at school when the game was published and commercially marketed by Kingsoft in 1984.[2] While still finishing school, Stock worked on Bozuma: Mystery of the Mummy and East vs. West: Berlin 1948, finally graduating in 1988. Bozuma was published by Time Warp Software GmbH, a Rainbow Arts (Softgold) label. Stock continued to work with Softgold/Rushware, first as a freelancer, later in a permanent role as a programmer and producer at Rainbow Arts. He also developed his own project, Mad TV, at Rainbow Arts; laying the foundations for its indirect successors. After working as a producer and game designer at Rainbow Arts, Ralph Stock became the chief producer and head of development in 1990.[3]

For Stock, like many other game developers in the post-Amiga era, Rainbow Arts was a place to test his ideas before founding his own company.[4] By his own statement, developing the German-language versions of computer games by Lucasfilm Games, TSR, and SSI, and interacting with game designers from around the world, like Chris Roberts and Richard Garriott, was pivotal in Stock's career as a game designer and producer.[5]

Promotion Software and Sixteen Tons Entertainment (1993–present)

[edit]

In 1993, Ralph Stock founded the company Promotion Software GmbH in Tübingen, Germany. With his company he developed promotional games such as Victor Loomes, Tom Long: The Time Adventure (MS DOS)[6] and Jeff Jet: Adventure Infohighway. In 1994, he released his first political edutainment game: Der rasende Reporter (simulation, MS DOS). In cooperation with Ikarion, Stock developed other titles like Mad News (1994) and Caribbean Disaster (1995) in the style of the humoristic simulation game, Mad TV. Musician Chris Huelsbeck composed the soundtracks for these and other games by Ralph Stock.[7][5]

Stock also worked with board game authors like Reiner Knizia, creating digital versions of board games like Keltis (2009), Einfach Genial (2009), and Heckmeck (2014).[8][9]

In 1997, inspired by Command & Conquer, Stock invented a rescue-simulation game, Emergency: Fighters for Life - a real-time strategy game “turned into something positive”, which was released in 1998. According to Gamesindustry.biz, the Emergency series remains ″one of the most important German game titles to this day″.[10] Under the label Sixteen Tons Entertainment,[11] Ralph Stock developed several other games in Tübingen like Gotcha! Extreme Paintball (2004), The Show (2007), and sequels in the Emergency game series. In 2009, he founded a subsidiary studio in the Media City Babelsberg.[12] Games developed there were published under the name Quadriga Games up until 2012. Since 2017 the studio is based in Berlin.

Social commitment

[edit]

Stock works on gamification, games for health and games for digital education through the division of Promotion Software GmbH specialized in applied games (Serious Games Solutions[13][14]) and shares his experience at trade fairs. In addition to his work as a game developer, he attended the International German Forum on Health and Innovation (Internationales Deutschlandforum) at the request of Angela Merkel, which was held at the German Chancellery.[15][16] Stock also speaks at events like the Learntec conference, the Didacta trade fair for the education sector, the Bizplay trade conference, the Serious Games Conference, and German Dev Days.[17][18][19][20][21] Ralph Stock is also invited to judge competitions. In 2019 he was a judge at the Animated Games Award, a contest held by the Stuttgart International Festival of Animated Films.[22]

Recognition

[edit]

Ralph Stock is regarded as one of the leading developers of digital games for the health and education sectors.[23] His most famous game, Mad TV, is a whacky television station simulation game published by Rainbow Arts in 1991. The game received positive reviews from the trade press (Powerplay magazine: “Mad TV is one of the funniest strategy games of the year”)[24] and inspired various official and unofficial sequels. Stock's Emergency HQ, released in 2018 for iOS and Android, is the first game in the Emergency series to be designed as a purely free-to-play game. PocketPC magazine describes it as a successful implementation of the Emergency game principle: “In conclusion: a strong classic re-issued for the mobile gaming market”.[25] His game Emergency 2016 was presented as an application example at the 10th European Conference on Game Based Learning by the University of the West of Scotland.[26]

Games

[edit]
Name Year Credited with Publisher
Philosopher's Stone (Der Stein der Weisen)[27][28] 1984 developer Kingsoft
Bozuma – Mystery of the Mummy[29] 1988 programmer Rainbow Arts Software GmbH
East vs. West: Berlin 1948[30] 1989 creator Time Warp Productions
Mad TV[31][32] 1990 producer Rainbow Arts Software GmbH
Log!cal[33] 1991 producer and additional design Rainbow Arts Software GmbH
Victor Loomes[34] 1993 idea and project management Promotion Software GmbH
Tom Long: The Time Adventure[35] 1993 realization Promotion Software GmbH
Hurra Deutschland (The game about the satirical series Hurra Deutschland)[36] 1994 idea, producer Rainbow Arts Software GmbH, Softgold Computerspiele GmbH
Mad News[37] 1994 original concept and documentation Promotion Software GmbH
Der rasende Reporter[38] 1994 developer Bundespresseamt
Berlin Connection[39] 1994 ceo Promotion Software GmbH
Tim und Nina[40] 1995 developer Promotion Software GmbH
Jeff Jet: Abenteuer Infohighway[41] 1995 developer Promotion Software GmbH
Caribbean Disaster[42] 1995 idea, concept and manual Promotion Software GmbH
Emergency[43] 1998 idea, producer and voices WizardWorks Group, Inc.
Emergency Police[44] 2001 ceo Deep Silver
Emergency 2[45] 2002 idea, producer Deep Silver
Gotcha! Extreme Paintball[46] 2004 idea, executive producer and ceo Gathering of Developers
Emergency 3[47] 2005 concept and executive producer Take-Two Interactive Software, Inc.
Emergency 4 (911 First Responders)[48] 2006 idea and executive producer Take-Two Interactive Software, Inc.
The Show[49] 2007 original concept and executive producer Take-Two Interactive Software, Inc.
Emergency DS[50] 2009 ceo Destineer
Keltis (digital version of the board game by Dr. Reiner Knizia)[51] 2009 ceo United Soft Media Verlag GmbH
Einfach genial (digital version of the board game by Dr. Reiner Knizia)[52] 2009 project lead United Soft Media Verlag GmbH
Emergency 2012[53] 2010 idea and executive producer Deep Silver
Emergency 2012 DS[54] 2010 idea and executive producer Rondomedia
Emergency Kids[54] 2011 ceo United Soft Media Verlag GmbH
Polizei for Windows[55] 2011 idea and executive producer Rondomedia
Emergency HD[56] 2012 ceo Promotion Software GmbH
Emergency 2013[54] 2013 idea and executive producer Deep Silver
Power Matrix[57] 2013 ceo Siemens Energy
Menschen auf der Flucht[58] 2013 idea and executive producer missio
Emergency 2014[54] 2014 idea and executive producer Deep Silver
Emergency 5[59] 2014 idea, executive producer and head of game design Deep Silver
Heckmeck (digital version of the board game by Dr. Reiner Knizia)[57] 2015 ceo United Soft Media Verlag GmbH
Emergency 2016[60] 2015 idea and executive producer Deep Silver
Emergency 2017[61] 2016 idea and executive producer Deep Silver
Emergency 20[62] 2017 idea and executive producer Deep Silver
Emergency HQ[60] 2018 ceo Sixteen Tons Entertainment

Awards

[edit]
  • 2018: Comenius-EduMedia-Award for Blue Brain Club.[63]
  • 2017: Deutschland – Land der Ideen, category awarded place (German: ″ausgezeichneter Ort″) for Teamwork.[64]
  • 2014: Deutscher Preis für Onlinekommunikation 2014, category Best Corporate Game for Power Matrix.[65]
  • 2013: Digital Communication Awards 2013, category Best Corporate Game for Power Matrix.[66]
  • 2013: Deutscher Computerspielpreis (German Computer Games Award) jury award, category Bestes Serious Game, for Menschen auf der Flucht.[67]
  • 2010: Serious Games Award of the jury for Willi wills wissen: Bei den Wikingern at the Serious Games Conference[68]
  • 2009: Kindersoftwarepreis TOMMI for Willi wills wissen: Bei den Wikingern.[69]

References

[edit]
  1. ^ Olschewski, Felix (2013). Mysterium Spieleentwickler: Schritt für Schritt vom Wunsch zur Karriere (German). Felix Olschewski. ISBN 978-3842342262.
  2. ^ "Gamedesign bei der Kinderuni – Kinder müssen die Spiele vorher testen (German)". Stuttgarter Zeitung. 2011-10-16. Retrieved 2019-11-07.
  3. ^ "Spielfluss muss heute neu definiert werden (German)". makinggames.biz. 2014-12-23. Retrieved 2019-11-07.
  4. ^ Retro Gamer Spezial, Verlag Heinz Heise, February 2017, p. 179
  5. ^ a b "About Ralph Stock (1994 - Mad News)". official website. Retrieved 2019-11-07.
  6. ^ "Tom Long: The Time Adventure". MobyGames. Retrieved 2019-11-07.
  7. ^ "Chris Huelsbeck". MobyGames. Retrieved 2019-11-07.
  8. ^ "Special: Parlamentarischer Spieleabend im Bayerischen Landtag". demonews.de. 2009-06-22. Retrieved 2019-11-07.
  9. ^ "Brettspielumsetzung von Einfach Genial im App Store". planetiphone.de. 2009-12-18. Retrieved 2019-11-07.
  10. ^ "Ralph Stock: "Spielfluss muss heute neu definiert werden"". Making Games. 2014-12-23. Retrieved 2019-11-07.
  11. ^ "Sixteen Tons Entertainment | Creator of the EMERGENCY series". Retrieved 2019-11-07.
  12. ^ "Potsdamer Unternehmen - Spielen für den Ernstfall ( German)". Potsdamer Neueste Nachrichten. 2016-08-16. Retrieved 2019-11-07.
  13. ^ "About Serious Games Solutions". Retrieved 2019-11-07.
  14. ^ Anderie, Lutz (2018). Gamification, Digitalisierung und Industrie 4.0 (German). Springer Gabler Verlag. ISBN 978-3658198640.
  15. ^ ""Was Menschen wichtig ist – Globale Gesundheit und Innovation" (German)". 2017-02-22. Retrieved 2019-11-07.
  16. ^ "Teilnehmer" (pdf). 2017-02-14. Retrieved 2019-11-07.
  17. ^ "Umfangreiches Vortragsprogramm zum Thema Games und Bildung". 2017-01-20. Retrieved 2019-11-07.
  18. ^ "Nachhaltiges Lernen, das motiviert: Serious Games erstmals auf der didacta". 2016-01-29. Retrieved 2019-11-07.
  19. ^ "Bizplay Karlsruhe - Gamification Congress erstmals mit BIU.Dev als Partner - von Martin Lorber". 2016-09-28. Retrieved 2019-11-07.
  20. ^ "Rund 350 Gäste auf der Serious Games Conference 2015".
  21. ^ "GermanDevDays 2019". 2019. Retrieved 2019-11-07.
  22. ^ "Animated Games Award für "Trüberbrook"". Retrieved 2019-11-07.
  23. ^ "Ralph Stock". Gemeinnützige Hertie Stiftung. 2018. Retrieved 2019-11-07.
  24. ^ "Mad TV". Kultboy.com (German: “MadTV gehört zu den witzigsten Strategiespielen des Jahres”). Retrieved 2019-11-07.
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