Social Age: Difference between revisions
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'''Social Age<ref name="social-factor">Azua, Maria (2009) The Social Factor, IBM Press, {{ISBN|978-0-13-701890-1}}</ref>''' encompasses both societal and technological changes succeeding the [[Information Age]]. |
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It is divergent from the Information Age as it gives more prominence to social factors when adopting and/or extending technology and information.<ref name="social-factor"/> It further broadens the definition of Attention Age because the Social Age focuses on many forms of societal interactions including online relationships, collaboration and sharing. |
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==Contributing Factors== |
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Unprecedented technological advancements that are leading to resource rich and mobile computing devices, decreasing communication cost, and [[Web 2.0]] technologies are fundamentally changing the way we communicate, socialize, learn, and collaborate to create a better world while propelling us to the social age of societal development. Social age revolves around society, its people, and their needs where the technology is adopted, extended, or invented as a tool to achieve those needs. These changes are enabling people to express themselves in creative ways, stay in touched with loved ones, gain/give attention, foster sharing and collaboration, unite for a common cause, etc. |
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Though some people believe that these changes are only relevant in social interactions or to [[Generation Y]] and [[Generation Z]], they have a much broader impact in many areas such as media, business, marketing, politics, social welfare, etc. Some of the examples include CNN iReport and Blogs<ref>CNN Blogs, Available: http://www.cnn.com/exchange/blogs/index.html?hpt=Sbin</ref>, [[Wiki]]s, [[blog]]s, and private social networking site maintained by businesses for their customers and employees, President Barack Obama's campaign<ref>How Obama Tapped Into Social Networks’ Power, Available: http://www.nytimes.com/2008/11/10/business/media/10carr.html</ref><ref>Obama Social, Available: http://www.slideshare.net/saydowin/obama-social</ref>, and DARPA Network Challenge<ref>DARPA Network Challenge, Available: https://networkchallenge.darpa.mil</ref>. |
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==Taxonomy== |
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Social age manifests in many forms and so far we have seen only its inception. Below is some of the well known areas that of social age applications: |
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* [[Social network]]s - any interaction between individuals or organizations, e.g., [[Facebook]], [[LinkedIn]], [[Orkut]] |
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* [[Social media]] - any form of media for social interaction |
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:* [[Wiki]] - e.g., [[Wikipedia]] |
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:* [[Blog]] - e.g., [[Blogger (service)]] |
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:* [[Micro-blogging]] - e.g., [[Twitter]] |
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:* Video sharing - e.g., [[YouTube]], [[Metacafe]] |
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* [[Social marketing]] - any form of marking through society |
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:* Amazon.com recommendations<ref>G. Linden, B. Smith, J. York, "Amazon.com recommendations: item-to-item collaborative filtering," IEEE Internet Computing, vol.7, no.1, Jan/Feb 2003, pp. 76-80.</ref> |
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* Social clouds - any form of recommendation by community, more popular ones will survive |
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:* [[Social news]] - e.g., [[Digg]] |
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:* [[Social bookmarking]] - e.g., [[StumbleUpon]], [[CiteULike]] |
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* Community cloud computing - where community put computing resources to perform a tack that helps community |
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:* [[Peer-to-peer]] computing |
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:* [[SETI]] |
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:* [[World Community Grid]] |
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==References== |
==References== |
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{{Reflist}} |
{{Reflist}} |
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[[Category:Hyperreality]] |
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[[Category:Information Age]] |
[[Category:Information Age]] |
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[[Category: |
[[Category:Sociology of technology]] |
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[[Category:Technology in society]] |
Latest revision as of 07:36, 30 September 2023
This article needs additional citations for verification. (January 2014) |
Social Age[1] encompasses both societal and technological changes succeeding the Information Age.
It is divergent from the Information Age as it gives more prominence to social factors when adopting and/or extending technology and information.[1] It further broadens the definition of Attention Age because the Social Age focuses on many forms of societal interactions including online relationships, collaboration and sharing.