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{{Infobox video game |
{{Infobox video game series |
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|title = Battle Isle series |
|title = Battle Isle series |
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|image = Battle Isle Platinum.png |
|image = Battle Isle Platinum.png |
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|image_size = 220px |
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|developer = [[Blue Byte]] |
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|caption = Compilation release cover art |
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|publisher = Blue Byte |
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|developer = {{ubl|[[Blue Byte]]|[[Cauldron (company)|Cauldron]]}} |
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|released = 1991-2000 |
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|publisher = {{ubl|Blue Byte|[[Ubi Soft]]|[[Accolade (company)|Accolade]]}} |
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|genre = [[Turn-based tactics]] |
|genre = [[Turn-based strategy]]<br>[[Turn-based tactics]] |
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|modes = [[Single player]], [[Multiplayer video game|multiplayer]] |
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|platforms = [[Amiga]], [[MS-DOS]], [[Microsoft Windows]] |
|platforms = [[Amiga]], [[MS-DOS]], [[Microsoft Windows|Windows]] |
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|first release version = ''[[Battle Isle (video game)|Battle Isle]]'' |
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|first release date = 1991 |
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|latest release version = ''[[Battle Isle: The Andosia War]]'' |
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|latest release date = 2000 |
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}} |
}} |
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'''''Battle Isle''''' is a series of [[turn-based tactics]] [[video game]]s developed in the 1990s by [[Blue Byte]] and released for Amiga and MS-DOS |
'''''Battle Isle''''' is a series of [[turn-based strategy]]/[[Turn-based tactics|tactics]] [[video game]]s developed in the 1990s by [[Blue Byte]] and released for [[Amiga]] and [[MS-DOS]] and later for [[Microsoft Windows]]. The settings are wars on a fictional planet, Chromos. |
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==Plot== |
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The ''Battle Isle'' storyline is set on a fictional planet called Chromos, whose society is technologically slightly more advanced than that of contemporary Earth, possessing the knowledge of advanced robotics (robots), computers ([[AI]]s) and limited spaceflight (enough to set up [[space colonization|space colonies]] on the moon of Chromos). The individual games represent various wars that took place on Chromos. |
The ''Battle Isle'' storyline is set on a fictional planet called Chromos, whose society is technologically slightly more advanced than that of contemporary [[Earth]], possessing the knowledge of advanced robotics ([[Robot|robots]]), computers ([[AI]]s) and limited spaceflight (enough to set up [[space colonization|space colonies]] on the moon of Chromos). The individual games represent various wars that took place on Chromos. |
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==Gameplay== |
==Gameplay== |
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The first three games are played on a [[hexagonal |
The first three games are played on a [[Hex map|hexagonal grid]] for a map. Players not only control the combat units (ranging from [[infantry]] and [[tank]]s to [[helicopter]]s, [[fighter aircraft|fighters]] and [[bomber]]s, [[armored train]]s, surface [[warship]]s and [[submarine]]s, stationary gun turrets), but (especially in the later games) also many support [[logistics]] units (ammo and fuel transports, scout and radar units, road and construction vehicles, and others). Units have various weapons and can gain experience (which in later games can be transferred over in a campaign). Fuel and ammo is limited, and logistics require careful attention. Players also control buildings, where units can be repaired, and sometimes, produced. Weather conditions change, affecting unit movements (for example, a sea or river can freeze, immobilizing ships but allowing light units to move through it). [[Fog of war]] is prevalent and players have to use scouting units to gain information about the battlefield. Some of those options were added in expansions or sequels. |
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Players have various tasks, ranging from eliminating all opponent forces to capturing specific buildings or protecting certain units or places. In some missions events from outside the battlefield can suddenly change the situation, giving players new objectives, reinforcements, allies or enemies. In some battles there are more than two sides, each with their own objectives, not all of them directly involved in hostilities - some of them can be even allied. At the same time, those allegiances can change because of some events or actions. |
Players have various tasks, ranging from eliminating all opponent forces to capturing specific buildings or protecting certain units or places. In some missions events from outside the battlefield can suddenly change the situation, giving players new objectives, reinforcements, allies or enemies. In some battles there are more than two sides, each with their own objectives, not all of them directly involved in hostilities - some of them can be even allied. At the same time, those allegiances can change because of some events or actions. |
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==History== |
==History== |
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''Battle Isle'' was Blue Byte's first big success in [[Europe]]. It was completed in 1991. Inspired by the [[Japan]]ese game ''[[Nectaris]]'' for the [[PC Engine]]{{Citation needed|date=June 2012}}, ''Battle Isle'' spawned numerous add-ons, sequels (most notable are ''Battle Isle 2'' from 1993 and ''Battle Isle 3'' from 1995) and imitations. Of those among the most notable is Blue Byte's own ''[[History Line: 1914-1918]]'' from 1993, which moves the [[science fiction]]ish climate of ''Battle Isle'' into the times of [[First World War]]. Others include the [[Open-source software|open source]] projects of ''Crimson Fields''<ref>{{Cite web|title=Ocena igre Crimson Fields - Andrej Mernik's Homepage|url=https://andrej.mernik.eu/igre/brezplacne-igre-za-ubuntu/igra/crimson/|access-date=2020-09-22|website=andrej.mernik.eu}}</ref> and ''Advanced Strategic Command''.<ref>{{Cite web|title=Advanced Strategic Command|url=https://www.chip.de/downloads/Advanced-Strategic-Command_18168524.html|access-date=2020-09-22|website=CHIP Online}}</ref> |
''[[Battle Isle (video game)|Battle Isle]]'' was Blue Byte's first big success in [[Europe]]. It was completed in 1991. Inspired by the [[Japan]]ese game ''[[Nectaris]]'' for the [[PC Engine]]{{Citation needed|date=June 2012}}, ''Battle Isle'' spawned numerous add-ons, sequels (most notable are ''[[Battle Isle 2]]'' from 1993 and ''[[Battle Isle 3]]'' from 1995) and imitations. Of those among the most notable is Blue Byte's own ''[[History Line: 1914-1918]]'' from 1993, which moves the [[science fiction]]ish climate of ''Battle Isle'' into the times of [[First World War]]. Others include the [[Open-source software|open source]] projects of ''Crimson Fields''<ref>{{Cite web|title=Ocena igre Crimson Fields - Andrej Mernik's Homepage|url=https://andrej.mernik.eu/igre/brezplacne-igre-za-ubuntu/igra/crimson/|access-date=2020-09-22|website=andrej.mernik.eu|date=28 August 2015 }}</ref> and ''Advanced Strategic Command''.<ref>{{Cite web|title=Advanced Strategic Command|url=https://www.chip.de/downloads/Advanced-Strategic-Command_18168524.html|access-date=2020-09-22|website=CHIP Online}}</ref> |
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After the release of ''Battle Isle 2'', Blue Byte decided to release a Windows version on CD'. This was one of the first games for Windows (3.11/95 and NT). The program was to be converted to Windows while the maps were to be replaced with new ones and a new storyline was to be written. The project was led by Patric Lagny who wrote the video player for ''Battle Isle 2'' and had many of the original graphic artists from the ''Battle Isle 2'' team. While the program was being developed, Blue Bytes Marketing Department suggested to name this product ''Battle Isle 3'' instead of marketing it as a ''Data CD for Battle Isle 2'' with Windows support.{{citation needed|date=March 2017}} |
After the release of ''Battle Isle 2'', Blue Byte decided to release a Windows version on CD'. This was one of the first games for Windows (3.11/95 and NT). The program was to be converted to Windows while the maps were to be replaced with new ones and a new storyline was to be written. The project was led by Patric Lagny who wrote the video player for ''Battle Isle 2'' and had many of the original graphic artists from the ''Battle Isle 2'' team. While the program was being developed, Blue Bytes Marketing Department suggested to name this product ''Battle Isle 3'' instead of marketing it as a ''Data CD for Battle Isle 2'' with Windows support.{{citation needed|date=March 2017}} |
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Over 600,000 copies were sold.<ref>{{cite web|url=http://www.bluebyte.net/battleisle-e/products/overview.asp|title=(Unavailable, website down) Battle Isle - Overview|publisher=bluebyte.net|access-date=2010-08-18|archive-url=https://web.archive.org/web/20010902232637/http://www.bluebyte.net/battleisle-e/products/overview.asp|archive-date=2001-09-02|url-status=dead}}</ref> Two [[expansion pack|data disks]] were released for ''Battle Isle'', and one for ''Battle Isle 2''. ''Battle Isle 3'' represented the most developed variant of ''Battle Isle 2''. However, in the late 1990s, Blue Byte decided that the old model was no longer sufficient and decided to change the model of the series. |
Over 600,000 copies were sold.<ref>{{cite web|url=http://www.bluebyte.net/battleisle-e/products/overview.asp|title=(Unavailable, website down) Battle Isle - Overview|publisher=bluebyte.net|access-date=2010-08-18|archive-url=https://web.archive.org/web/20010902232637/http://www.bluebyte.net/battleisle-e/products/overview.asp|archive-date=2001-09-02|url-status=dead}}</ref> Two [[expansion pack|data disks]] were released for ''Battle Isle'', and one for ''Battle Isle 2''. ''Battle Isle 3'' represented the most developed variant of ''Battle Isle 2''. However, in the late 1990s, Blue Byte decided that the old model was no longer sufficient and decided to change the model of the series. |
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In July 1997, an entry in the ''Battle Isle'' franchise was in the works by Blue Byte for the [[Panasonic M2]], but it never happened due to the cancellation of the system.<ref>{{cite magazine|url=https://archive.org/details/3DO_Magazine_Issue_12_1996-07_Paragon_Publishing_GB/page/n3|title=News - E3 '96: 3DO? - M2 Dream List|magazine=[[Paragon Publishing|3DO Magazine]]|issue=12|publisher=[[Paragon Publishing]]|date=July 1996|page=4}}</ref> In 1997 a new ''Battle Isle'' game was released as a [[3D computer graphics|3-D]] tactical squad game: ''[[Incubation (computer game)|Incubation]]'', similar to ''[[X-COM: UFO Defense]]'' and, later in 2000, ''Battle Isle: The Andosia War'' which tried to bridge the gap between turn-based strategies and [[real-time strategy|real-time strategies]]. Both titles, while mildly successful, alienated many older players who had come to expect that the ''Battle Isle'' brand would represent traditional, [[board game]] style games. |
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Blue Byte attempted to use the ''Battle Isle'' brand name on yet another game (and genre), this time a [[MMORPG]] ''[[DarkSpace]]'', which for a time was known as ''Battle Isle V: DarkSpace'', but after Blue Byte was bought by [[Ubisoft]] the ''DarkSpace'' became an independent project. |
Blue Byte attempted to use the ''Battle Isle'' brand name on yet another game (and genre), this time a [[MMORPG]] ''[[DarkSpace]]'', which for a time was known as ''Battle Isle V: DarkSpace'', but after Blue Byte was bought by [[Ubisoft]] the ''DarkSpace'' became an independent project. |
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The first games were available for the [[Amiga]] and [[MS-DOS]]. Later, [[Microsoft Windows]] became the target for the games. |
The first games were available for the [[Amiga]] and [[MS-DOS]]. Later, [[Microsoft Windows]] became the target for the games. |
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In 2013, Stratotainment, LLC, a mobile game company owned by Thomas Hertzler (co-founder of Blue Byte), announced the development and the reboot of Battle Isle. ''Battle Isle: Threshold Run'' was scheduled for iOS release that year. After several delays, including an unsuccessful crowdfunding campaign, the project was halted in September 2014.<ref name=":0">{{Cite web|date=2016-12-12|title=Ubisoft claims trademark for 'Battle Isle' franchise from Blue Byte co-founder|url=http://en.yibada.com/articles/178240/20161212/ubisoft-battle-isle-blue-byte-trademark.htm|access-date=2020-09-22|website=Yibada English|language=en}}</ref> |
In 2013, Stratotainment, LLC, a mobile game company owned by Thomas Hertzler (co-founder of Blue Byte), announced the development and the reboot of ''Battle Isle''.<ref>{{cite web |title=Battle Isle: Threshold Run |url=https://www.4players.de/4players.php/spielinfo/Allgemein/34741/Battle_Isle_Threshold_Run.html |website=[[4Players]] |access-date=7 June 2023 |language=German}}</ref><ref>{{cite web |last1=Diener |first1=Matthew |title=Blue Byte co-founder Thomas Hertzler resurfaces with cloud-focused dev Stratotainment |url=https://www.pocketgamer.biz/news/50628/blue-byte-co-founder-thomas-hertzler-resurfaces-with-cloud-focused-dev-stratotainment/ |website=[[Pocket Gamer|Pocket Gamer.biz]] |publisher=Steel Media |access-date=7 June 2023 |date=3 May 2013}}</ref> ''Battle Isle: Threshold Run'' was scheduled for iOS release that year. After several delays, including an unsuccessful crowdfunding campaign, the project was halted in September 2014.<ref name=":0">{{Cite web|date=2016-12-12|title=Ubisoft claims trademark for 'Battle Isle' franchise from Blue Byte co-founder|url=http://en.yibada.com/articles/178240/20161212/ubisoft-battle-isle-blue-byte-trademark.htm|access-date=2020-09-22|website=Yibada English|language=en}}</ref> In 2015, Stratotainment announced a spiritual successor to ''Battle Isle'' titled ''Gamma Protocol''.<ref>{{cite web |title=Stratotainment LLC |url=https://twitter.com/Stratotainment |website=[[Twitter]] |access-date=7 June 2023 |archiveurl=https://web.archive.org/web/20191009161614/https://twitter.com/Stratotainment |archivedate=9 October 2019 |quote=Creators of Gamma Protocol*, a Turn-Based Strategy Game releasing in 2018! (*spiritual successor to Battle Isle) |url-status=live}}</ref><ref>{{cite web |title=Gamma Protocol |url=http://www.gamma-protocol.com/ |access-date=7 June 2023 |archive-url=https://web.archive.org/web/20150427054709/http://www.gamma-protocol.com/ |archive-date=27 April 2015 |url-status=dead}}</ref> In 2016 the trademark ''Battle Isle'' was acquired by Ubisoft.<ref name=":0" /> |
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In 2016 the trademark ''Battle Isle'' was acquired by Ubisoft.<ref name=":0" /> |
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==Reception== |
==Reception== |
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{{Expand section|date=July 2011}} |
{{Expand section|date=July 2011}} |
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⚫ | Overall, the ''Battle Isle'' series has received positive feedback in reviews.<ref>{{cite web|url=http://www.ibiblio.org/GameBytes/issue20/greviews/bi2.html|title=Battle Isle 2 review|first=Richard|last= Abbott| publisher=Game Bytes Magazine}}</ref><ref>{{cite web|url=http://www.bluebyte.net/eng/products/battleisle2220/reviews.htm|title=PC Gamer Review of Battle Isle 2220, May '96|publisher=PC Gamer|date=1996-05-01|access-date=2010-08-18|archive-url=https://web.archive.org/web/20110724105934/http://www.bluebyte.net/eng/products/battleisle2220/reviews.htm|archive-date=2011-07-24|url-status=dead}}</ref><ref>{{cite web|url=http://www.gamespot.com/pc/strategy/battleisletheandosiawar/review.html|title=Battle Isle: The Andosia War Review|publisher=GameSpot |date=2000-12-06|first=Bruce|last= Geryk}}</ref> In a 1992 survey of science fiction games ''[[Computer Gaming World]]'' gave the title three-plus stars out of five, writing that "it was enjoyable for the persistent gamer looking for new worlds to conquer".<ref name="brooks199211">{{cite news | url=http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=100 | title=Strategy & Wargames: The Future (2000-....) | magazine=Computer Gaming World | date=November 1992 | access-date=4 July 2014 | author=Brooks, M. Evan | pages=99}}</ref> A 1994 survey gave the game two-plus stars out of five, stating that "there is still a blandness in the final result".<ref name="brooks199405">{{Cite magazine |
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⚫ | Overall, the ''Battle Isle'' series has received positive feedback in reviews.<ref>{{cite web|url=http://www.ibiblio.org/GameBytes/issue20/greviews/bi2.html|title=Battle Isle 2 review|first=Richard|last= Abbott| publisher=Game Bytes Magazine}}</ref><ref>{{cite web|url=http://www.bluebyte.net/eng/products/battleisle2220/reviews.htm|title=PC Gamer Review of Battle Isle 2220, May '96|publisher=PC Gamer|date=1996-05-01|access-date=2010-08-18|archive-url=https://web.archive.org/web/20110724105934/http://www.bluebyte.net/eng/products/battleisle2220/reviews.htm|archive-date=2011-07-24|url-status=dead}}</ref><ref>{{cite web|url=http://www.gamespot.com/pc/strategy/battleisletheandosiawar/review.html|title=Battle Isle: The Andosia War Review|publisher=GameSpot |date=2000-12-06|first=Bruce|last= Geryk}}</ref> In a 1992 survey of science fiction games ''[[Computer Gaming World]]'' gave the title three-plus stars out of five, writing that "it was |
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|last=Brooks |
|last=Brooks |
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|first=M. Evan |
|first=M. Evan |
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|url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=118 |
|url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=118 |
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|magazine=Computer Gaming World |
|magazine=Computer Gaming World |
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|pages=42–58}}</ref> The series has sold 650,000 copies worldwide.<ref name="level">{{cite magazine |title=Ubi Soft Entertainment de neoprit |journal=[[Level (magazine)|Level]] |date=May 2001 |page=10 |url=https://archive.org/details/Level_44_Mai-2001/page/n9/mode/2up |language=Romanian |quote=Battle Isle a adunat peste 650.000 de copii pe intreg globul.}}</ref> |
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|pages=42–58}}</ref> |
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==Games |
==Games== |
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* ''Battle Isle'' (1991, [[strategy game| |
* ''[[Battle Isle (video game)|Battle Isle]]'' (1991, [[strategy game|strategy]]) |
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* ''Battle Isle Data Disk I'' (1992, strategy) |
* ''[[Battle Isle (video game)|Battle Isle Data Disk I]]'' (1992, strategy) |
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* ''Battle Isle Data Disk II'' (1993, strategy) |
* ''[[Battle Isle (video game)|Battle Isle Data Disk II]]'' (1993, strategy) |
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** Also known as ''Battle Isle '93 |
** Also known as ''Battle Isle '93: The Moon of Chromos''. |
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* ''[[Battle Isle 2200]]'' (1994, strategy) |
* ''[[Battle Isle 2200]]'' (1994, strategy) |
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** |
** European title: ''Battle Isle 2''<ref>{{cite web|url=http://www.bluebyte.net/battleisle-e/products/history/history/phase2.asp|title=Battle Isle 2200 product page|publisher=bluebyte.net|access-date=2008-11-01|archive-url=https://web.archive.org/web/20110724105756/http://www.bluebyte.net/battleisle-e/products/history/history/phase2.asp|archive-date=2011-07-24|url-status=dead}}</ref> |
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* ''Battle Isle II Data Disk I'' (1994, strategy) |
* ''[[Battle Isle II Data Disk I]]'' (1994, strategy) |
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** |
** Also known as ''Battle Isle II: Titan's Legacy'' or ''Battle Isle II Scenery CD'' |
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* ''[[Battle Isle 2220 |
* ''[[Battle Isle 2220|Battle Isle 2220: Shadow of the Emperor]]'' (1995, strategy) |
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** |
** European title: ''Battle Isle 3: Shadow of the Emperor''<ref>{{cite web|url=http://www.bluebyte.net/battleisle-e/products/history/history/phase3.asp|title=Battle Isle 2220 product page|publisher=bluebyte.net|access-date=2008-11-01|archive-url=https://web.archive.org/web/20110724105825/http://www.bluebyte.net/battleisle-e/products/history/history/phase3.asp|archive-date=2011-07-24|url-status=dead}}</ref> |
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* ''[[Incubation: Time Is Running Out]]'' (1997, tactics) |
* ''[[Incubation: Time Is Running Out]]'' (1997, tactics) |
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** |
** European title: ''Incubation: Battle Isle Phase Four'' |
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* ''Incubation: The Wilderness Missions'' (tactics) |
* ''[[Incubation: The Wilderness Missions]]'' (tactics) |
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** |
** Expansion pack to ''Incubation'' |
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* ''Battle Isle: The Andosia War'' (2000, strategy) |
* ''[[Battle Isle: The Andosia War]]'' (2000, strategy) |
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** German title: ''Battle Isle: Der Andosia-Konflikt'' |
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** German title ''Battle Isle: Der Andosia-Konflikt''; also known as ''Battle Isle IV: The Andosia War'' or just ''The Andosia War''.<ref>{{cite web |url=http://www.gamespot.com/pc/strategy/battleisletheandosiawar/review.html |title=Battle Isle: The Andosia War Review |author=Bruce Geryk |quote=Battle Isle: The Andosia War could have just as easily been called Battle Isle 4, as it's the fourth game in the Battle Isle series... |date=December 6, 2000 |work=gamespot.com |publisher=CBS Interactive Inc. |access-date=22 July 2011}}</ref> |
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* ''Battle Isle: Threshold Run'' (planned 2013 reboot, project cancelled) |
* ''Battle Isle: Threshold Run'' (planned 2013 reboot, project cancelled) |
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==Legacy== |
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==Clones and successors== |
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In 1992, ''[[History Line: 1914-1918]]'', a [[World War I]] game with the ''Battle Isle '93'' engine, was released by Blue Byte. |
In 1992, ''[[History Line: 1914-1918]]'', a [[World War I]] game with the ''Battle Isle '93'' engine, was released by Blue Byte. |
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Battle Isle has inspired two [[free software|free]] [[Open-source software|open source]] [[video game clone|clones]]: |
Battle Isle has inspired two [[free software|free]] [[Open-source software|open source]] [[video game clone|clones]]: |
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* ''Advanced Strategic Command'', first released in 1998, has two modes of play: one very similar to ''Battle Isle'' and its own, with more complex [[Resource management (gaming)|management of resources]].<ref>[http://terdon.asc-hq.org/knowledgebase/browse.php?topic=doc&title=ASC+Documentation&expand=yes#A22 ASC Documentation: Resource management]</ref> It is available for [[Microsoft Windows|Windows]] and [[Linux]].<ref>[http://www.asc-hq.org/ Advanced Strategic Command] homepage</ref> |
* ''Advanced Strategic Command'', first released in 1998, has two modes of play: one very similar to ''Battle Isle'' and its own, with more complex [[Resource management (gaming)|management of resources]].<ref>[http://terdon.asc-hq.org/knowledgebase/browse.php?topic=doc&title=ASC+Documentation&expand=yes#A22 ASC Documentation: Resource management]</ref> It is available for [[Microsoft Windows|Windows]] and [[Linux]].<ref>[http://www.asc-hq.org/ Advanced Strategic Command] homepage</ref> |
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* ''Crimson Fields'', first released in 2001, follows the original ''Battle Isle'' game mechanics closely, except that it doesn't allow for building of new buildings.<ref>Crimson Fields [http://crimson.seul.org/docs/crimson.html manual]</ref><ref>[https://archive.org/stream/Linux_Format_104_April_2008/#page/n73/mode/2up/search/hotgames Linux Format 104 April 2008: HotPick - Crimson Fields] on [[Linux Format]] page 75</ref> The game is available on a variety of platforms, including [[Linux]], [[Microsoft Windows|Windows]], [[Mac OS X]], [[BeOS]], [[Dreamcast]] and [[AROS]]. It is also [[software portability|ported]] to a number of embedded devices: [[Sharp Zaurus]], [[Nokia 770]], [[Windows CE]], [[Windows Mobile]] ([[Pocket PC]]), [[Palm OS]] 5, [[Android (operating system)|Android]], iStation V43 and [[GP2X]].<ref>[http://crimson.seul.org/download.php Crimson Fields - Downloads]</ref> |
* ''Crimson Fields'', first released in 2001, follows the original ''Battle Isle'' game mechanics closely, except that it doesn't allow for building of new buildings.<ref>Crimson Fields [http://crimson.seul.org/docs/crimson.html manual]</ref><ref>[https://archive.org/stream/Linux_Format_104_April_2008/#page/n73/mode/2up/search/hotgames Linux Format 104 April 2008: HotPick - Crimson Fields] on [[Linux Format]] page 75</ref> The game is available on a variety of platforms, including [[Linux]], [[Microsoft Windows|Windows]], [[Mac OS X]], [[BeOS]], [[Dreamcast]] and [[AROS]]. It is also [[software portability|ported]] to a number of embedded devices: [[Sharp Zaurus]], [[Nokia 770]], [[Windows CE]], [[Windows Mobile]] ([[Pocket PC]]), [[Palm OS]] 5, [[Android (operating system)|Android]], {{Proper name|[[iStation]]}} V43 and [[GP2X]].<ref>[http://crimson.seul.org/download.php Crimson Fields - Downloads]</ref> |
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Both clones include a [[map editor]] and a converter that can load ''Battle Isle'' and ''History Line'' maps.<ref>[http://crimson.seul.org/ Crimson Fields] homepage</ref><ref>[http://terdon.asc-hq.org/knowledgebase/browse.php?topic=doc&title=ASC+Documentation&expand=yes#A60 ASC Documentation: Importieren von Battle-Isle-Karten (Linux)]</ref> |
Both clones include a [[map editor]] and a converter that can load ''Battle Isle'' and ''History Line'' maps.<ref>[http://crimson.seul.org/ Crimson Fields] homepage</ref><ref>[http://terdon.asc-hq.org/knowledgebase/browse.php?topic=doc&title=ASC+Documentation&expand=yes#A60 ASC Documentation: Importieren von Battle-Isle-Karten (Linux)]</ref> |
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In 2013, ''[[Battle Worlds: Kronos]]'', described as a [[spiritual successor]] to Battle Isle,<ref>{{Cite web|last=G|first=Matt|last5=Gamer|title=Battle Worlds: Kronos – Review|url=https://www.gamesasylum.com/2016/05/06/battle-worlds-kronos-review/|access-date=2020-06-19|language=en}}</ref><ref>{{Cite web|title=Battle Worlds: Kronos – Battle Isle Inspired Sci-Fi TBS - SpaceSector.com|url=https://www.spacesector.com/blog/2013/03/battle-worlds-kronos-battle-isle-inspired-sci-fi-tbs/|access-date=2020-06-19|language=en}}</ref><ref>{{Cite web|title=3rd-strike.com {{!}} Battle Worlds: Kronos – Review|url=http://3rd-strike.com/battle-worlds-kronos-review/|access-date=2020-06-19|language=en}}</ref> was released by [[King Art Games]] following a successful Kickstarter campaign |
In 2013, ''[[Battle Worlds: Kronos]]'', described as a [[spiritual successor]] to ''Battle Isle'',<ref>{{Cite web|last=G|first=Matt|last5=Gamer|title=Battle Worlds: Kronos – Review|date=6 May 2016 |url=https://www.gamesasylum.com/2016/05/06/battle-worlds-kronos-review/|access-date=2020-06-19|language=en}}</ref><ref>{{Cite web|title=Battle Worlds: Kronos – Battle Isle Inspired Sci-Fi TBS - SpaceSector.com|url=https://www.spacesector.com/blog/2013/03/battle-worlds-kronos-battle-isle-inspired-sci-fi-tbs/|access-date=2020-06-19|language=en}}</ref><ref>{{Cite web|title=3rd-strike.com {{!}} Battle Worlds: Kronos – Review|url=http://3rd-strike.com/battle-worlds-kronos-review/|access-date=2020-06-19|language=en}}</ref> was released by [[King Art Games]] following a successful Kickstarter campaign the same year. |
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==References== |
==References== |
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==External links== |
==External links== |
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* [https://web.archive.org/web/20070119171132/http://www.bluebyte.net/battleisle-e/products/history/history/story.asp?id= Official website] (archived) |
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* [http://www.battle-isle.com/ Official Battle Isle reboot website] |
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* {{MobyGames|id=-group/battle-isle-series/offset,0/so,0a/|name=''Battle Isle'' series}} |
* {{MobyGames|id=-group/battle-isle-series/offset,0/so,0a/|name=''Battle Isle'' series}} |
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{{Ubisoft Blue Byte}} |
{{Ubisoft Blue Byte}} |
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Latest revision as of 22:46, 6 October 2023
Battle Isle series | |
---|---|
Genre(s) | Turn-based strategy Turn-based tactics |
Developer(s) | |
Publisher(s) | |
Platform(s) | Amiga, MS-DOS, Windows |
First release | Battle Isle 1991 |
Latest release | Battle Isle: The Andosia War 2000 |
Battle Isle is a series of turn-based strategy/tactics video games developed in the 1990s by Blue Byte and released for Amiga and MS-DOS and later for Microsoft Windows. The settings are wars on a fictional planet, Chromos.
Plot
[edit]The Battle Isle storyline is set on a fictional planet called Chromos, whose society is technologically slightly more advanced than that of contemporary Earth, possessing the knowledge of advanced robotics (robots), computers (AIs) and limited spaceflight (enough to set up space colonies on the moon of Chromos). The individual games represent various wars that took place on Chromos.
Gameplay
[edit]The first three games are played on a hexagonal grid for a map. Players not only control the combat units (ranging from infantry and tanks to helicopters, fighters and bombers, armored trains, surface warships and submarines, stationary gun turrets), but (especially in the later games) also many support logistics units (ammo and fuel transports, scout and radar units, road and construction vehicles, and others). Units have various weapons and can gain experience (which in later games can be transferred over in a campaign). Fuel and ammo is limited, and logistics require careful attention. Players also control buildings, where units can be repaired, and sometimes, produced. Weather conditions change, affecting unit movements (for example, a sea or river can freeze, immobilizing ships but allowing light units to move through it). Fog of war is prevalent and players have to use scouting units to gain information about the battlefield. Some of those options were added in expansions or sequels.
Players have various tasks, ranging from eliminating all opponent forces to capturing specific buildings or protecting certain units or places. In some missions events from outside the battlefield can suddenly change the situation, giving players new objectives, reinforcements, allies or enemies. In some battles there are more than two sides, each with their own objectives, not all of them directly involved in hostilities - some of them can be even allied. At the same time, those allegiances can change because of some events or actions.
Battle Isle one had the screen divided into two parts, one for each player. The turns were also divided into move and attack phases. While one player moved his units, the other commanded his own troops to carry out his actions. Battle Isle 2 gave the player the entire screen, and merged move and attack phases, and introduced the 3-D display of combat. Battle Isle 3 was very similar to Battle Isle 2, with improved graphics, more units and a new storyline. Battle Isle: The Andosian War was entirely set in the 3-D environment and combined elements of real-time and turn-based strategies.
The AI is relatively weak, relying on mass frontal assaults. After a player survives the first few turns and the AI's overwhelming numbers using protected artillery and terrain advantage, the computer is usually unable to mount a proper defense.
History
[edit]Battle Isle was Blue Byte's first big success in Europe. It was completed in 1991. Inspired by the Japanese game Nectaris for the PC Engine[citation needed], Battle Isle spawned numerous add-ons, sequels (most notable are Battle Isle 2 from 1993 and Battle Isle 3 from 1995) and imitations. Of those among the most notable is Blue Byte's own History Line: 1914-1918 from 1993, which moves the science fictionish climate of Battle Isle into the times of First World War. Others include the open source projects of Crimson Fields[1] and Advanced Strategic Command.[2]
After the release of Battle Isle 2, Blue Byte decided to release a Windows version on CD'. This was one of the first games for Windows (3.11/95 and NT). The program was to be converted to Windows while the maps were to be replaced with new ones and a new storyline was to be written. The project was led by Patric Lagny who wrote the video player for Battle Isle 2 and had many of the original graphic artists from the Battle Isle 2 team. While the program was being developed, Blue Bytes Marketing Department suggested to name this product Battle Isle 3 instead of marketing it as a Data CD for Battle Isle 2 with Windows support.[citation needed]
Over 600,000 copies were sold.[3] Two data disks were released for Battle Isle, and one for Battle Isle 2. Battle Isle 3 represented the most developed variant of Battle Isle 2. However, in the late 1990s, Blue Byte decided that the old model was no longer sufficient and decided to change the model of the series.
In July 1997, an entry in the Battle Isle franchise was in the works by Blue Byte for the Panasonic M2, but it never happened due to the cancellation of the system.[4] In 1997 a new Battle Isle game was released as a 3-D tactical squad game: Incubation, similar to X-COM: UFO Defense and, later in 2000, Battle Isle: The Andosia War which tried to bridge the gap between turn-based strategies and real-time strategies. Both titles, while mildly successful, alienated many older players who had come to expect that the Battle Isle brand would represent traditional, board game style games.
Blue Byte attempted to use the Battle Isle brand name on yet another game (and genre), this time a MMORPG DarkSpace, which for a time was known as Battle Isle V: DarkSpace, but after Blue Byte was bought by Ubisoft the DarkSpace became an independent project.
The first games were available for the Amiga and MS-DOS. Later, Microsoft Windows became the target for the games.
In 2013, Stratotainment, LLC, a mobile game company owned by Thomas Hertzler (co-founder of Blue Byte), announced the development and the reboot of Battle Isle.[5][6] Battle Isle: Threshold Run was scheduled for iOS release that year. After several delays, including an unsuccessful crowdfunding campaign, the project was halted in September 2014.[7] In 2015, Stratotainment announced a spiritual successor to Battle Isle titled Gamma Protocol.[8][9] In 2016 the trademark Battle Isle was acquired by Ubisoft.[7]
Reception
[edit]This section needs expansion. You can help by adding to it. (July 2011) |
Overall, the Battle Isle series has received positive feedback in reviews.[10][11][12] In a 1992 survey of science fiction games Computer Gaming World gave the title three-plus stars out of five, writing that "it was enjoyable for the persistent gamer looking for new worlds to conquer".[13] A 1994 survey gave the game two-plus stars out of five, stating that "there is still a blandness in the final result".[14] The series has sold 650,000 copies worldwide.[15]
Games
[edit]- Battle Isle (1991, strategy)
- Battle Isle Data Disk I (1992, strategy)
- Battle Isle Data Disk II (1993, strategy)
- Also known as Battle Isle '93: The Moon of Chromos.
- Battle Isle 2200 (1994, strategy)
- European title: Battle Isle 2[16]
- Battle Isle II Data Disk I (1994, strategy)
- Also known as Battle Isle II: Titan's Legacy or Battle Isle II Scenery CD
- Battle Isle 2220: Shadow of the Emperor (1995, strategy)
- European title: Battle Isle 3: Shadow of the Emperor[17]
- Incubation: Time Is Running Out (1997, tactics)
- European title: Incubation: Battle Isle Phase Four
- Incubation: The Wilderness Missions (tactics)
- Expansion pack to Incubation
- Battle Isle: The Andosia War (2000, strategy)
- German title: Battle Isle: Der Andosia-Konflikt
- Battle Isle: Threshold Run (planned 2013 reboot, project cancelled)
Legacy
[edit]In 1992, History Line: 1914-1918, a World War I game with the Battle Isle '93 engine, was released by Blue Byte.
Battle Isle has inspired two free open source clones:
- Advanced Strategic Command, first released in 1998, has two modes of play: one very similar to Battle Isle and its own, with more complex management of resources.[18] It is available for Windows and Linux.[19]
- Crimson Fields, first released in 2001, follows the original Battle Isle game mechanics closely, except that it doesn't allow for building of new buildings.[20][21] The game is available on a variety of platforms, including Linux, Windows, Mac OS X, BeOS, Dreamcast and AROS. It is also ported to a number of embedded devices: Sharp Zaurus, Nokia 770, Windows CE, Windows Mobile (Pocket PC), Palm OS 5, Android, iStation V43 and GP2X.[22]
Both clones include a map editor and a converter that can load Battle Isle and History Line maps.[23][24]
In 2013, Battle Worlds: Kronos, described as a spiritual successor to Battle Isle,[25][26][27] was released by King Art Games following a successful Kickstarter campaign the same year.
References
[edit]- ^ "Ocena igre Crimson Fields - Andrej Mernik's Homepage". andrej.mernik.eu. 28 August 2015. Retrieved 2020-09-22.
- ^ "Advanced Strategic Command". CHIP Online. Retrieved 2020-09-22.
- ^ "(Unavailable, website down) Battle Isle - Overview". bluebyte.net. Archived from the original on 2001-09-02. Retrieved 2010-08-18.
- ^ "News - E3 '96: 3DO? - M2 Dream List". 3DO Magazine. No. 12. Paragon Publishing. July 1996. p. 4.
- ^ "Battle Isle: Threshold Run". 4Players (in German). Retrieved 7 June 2023.
- ^ Diener, Matthew (3 May 2013). "Blue Byte co-founder Thomas Hertzler resurfaces with cloud-focused dev Stratotainment". Pocket Gamer.biz. Steel Media. Retrieved 7 June 2023.
- ^ a b "Ubisoft claims trademark for 'Battle Isle' franchise from Blue Byte co-founder". Yibada English. 2016-12-12. Retrieved 2020-09-22.
- ^ "Stratotainment LLC". Twitter. Archived from the original on 9 October 2019. Retrieved 7 June 2023.
Creators of Gamma Protocol*, a Turn-Based Strategy Game releasing in 2018! (*spiritual successor to Battle Isle)
- ^ "Gamma Protocol". Archived from the original on 27 April 2015. Retrieved 7 June 2023.
- ^ Abbott, Richard. "Battle Isle 2 review". Game Bytes Magazine.
- ^ "PC Gamer Review of Battle Isle 2220, May '96". PC Gamer. 1996-05-01. Archived from the original on 2011-07-24. Retrieved 2010-08-18.
- ^ Geryk, Bruce (2000-12-06). "Battle Isle: The Andosia War Review". GameSpot.
- ^ Brooks, M. Evan (November 1992). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World. p. 99. Retrieved 4 July 2014.
- ^ Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.
- ^ "Ubi Soft Entertainment de neoprit". Level (in Romanian). May 2001. p. 10.
Battle Isle a adunat peste 650.000 de copii pe intreg globul.
- ^ "Battle Isle 2200 product page". bluebyte.net. Archived from the original on 2011-07-24. Retrieved 2008-11-01.
- ^ "Battle Isle 2220 product page". bluebyte.net. Archived from the original on 2011-07-24. Retrieved 2008-11-01.
- ^ ASC Documentation: Resource management
- ^ Advanced Strategic Command homepage
- ^ Crimson Fields manual
- ^ Linux Format 104 April 2008: HotPick - Crimson Fields on Linux Format page 75
- ^ Crimson Fields - Downloads
- ^ Crimson Fields homepage
- ^ ASC Documentation: Importieren von Battle-Isle-Karten (Linux)
- ^ G, Matt (6 May 2016). "Battle Worlds: Kronos – Review". Retrieved 2020-06-19.
- ^ "Battle Worlds: Kronos – Battle Isle Inspired Sci-Fi TBS - SpaceSector.com". Retrieved 2020-06-19.
- ^ "3rd-strike.com | Battle Worlds: Kronos – Review". Retrieved 2020-06-19.
External links
[edit]- Official website (archived)
- Battle Isle series at MobyGames