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{{Short description|1997 video game}} |
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⚫ | '''''Ready to Read with Pooh''''' is a 1997 interactive [[CD-ROM]] [[video game]] by [[Disney Interactive |
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{{Infobox video game |
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| image = Ready to Read with Pooh cover.jpg |
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| developer = Disney Interactive Victoria |
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| publisher = [[Disney Interactive Studios|Disney Interactive]] |
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| series = ''[[Winnie the Pooh (franchise)|Winnie the Pooh]]'' |
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| engine = |
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| platforms = [[Macintosh]], [[Windows]] |
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| released = 1997 |
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| modes = |
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⚫ | '''''Ready to Read with Pooh''''' is a 1997 interactive [[CD-ROM]] [[video game]] developed by [[Disney Interactive]]'s [[Victoria, British Columbia|Victoria]] studio that helps children from ages three to six, learn to read.<ref>{{cite web|url=http://www.museumofplay.org/online-collections/5/64/112.2194|title=112.2194: Disney's Learning Series - Ready to Read with Pooh - CD-ROM - Character Products - More - Online Collections - The Strong|publisher=[[Museum of Play]]|access-date=16 January 2016}}</ref><ref>{{cite web|url=http://www.cnet.com/products/disneys-ready-to-read-with-pooh-mac-windows/specs/|title=Disney's Ready to Read With Pooh Specs - CNET|publisher=[[CBS Interactive]]|work=[[CNET]]|access-date=16 January 2016}}</ref> There are nine activities in the game. When the player completes an activity successfully, they will receive an item that goes into a treehouse. A companion game '''''Ready for Math with Pooh''''', which focused on math skills and has a garden and seven activities, was also released around the same time as this game. |
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==Gameplay== |
==Gameplay and plot== |
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The game starts with Pooh descending from the sky with a balloon singing the introduction song. If the game is already played, players can choose to resume or start a new game. After Pooh lands near a tree house, which serves as the start of the game, he gives it to the player and Gopher shows up with a mailbox and that is where the player can type their name or chose to go back. The mailbox will have mail whenever the player returns to the tree house, in which the flag will be up if there's something inside. After Pooh explains the instructions, he is not seen again for the rest of the game, but is still heard off-screen. The cursor is a bee |
The game starts with Pooh descending from the sky with a balloon singing the introduction song. If the game is already played, players can choose to resume or can start a new game. After Pooh lands near a tree house, which serves as the start of the game, he gives it to the player and Gopher shows up with a mailbox and that is where the player can type their name or chose to go back. The mailbox will have mail whenever the player returns to the tree house, in which the flag will be up if there's something inside. After Pooh explains the instructions, he is not seen again for the rest of the game, but is still heard off-screen. The cursor is a bee that looks at the player and flaps its wings if there's something clickable and looks at the background if there's nothing to click on. Clicking on the edge of the screen allows the player to exit an activity. Songs that are heard at the start of an activity or instructions can be skipped by simply clicking. Every activity has something that keeps track of how many the player still has to do to complete it. Pooh's honey pot on the bottom right corner serves as the options menu. Players can travels to three different parts of the Hundred Acre Woods by clicking the West, East, Home (which leads back to the tree house), or North paths and play one of the three games in each area. If the game is completed, a reward is presented to the player by Gopher, but if the game is played again, they won't get anything else. Every game has three levels and each level has a reward that can only be presented once. The rewards can later be seen in the tree house. The items and numerous other objects around the woods are clickable and have many different animations. Players can also enter the tree house by clicking on one of the two doors on the top or bottom of the tree house, as some items that they have won are found inside. If all activities in an area is fully completed, Tigger will present the player with a doorbell contraption that plays different sound effects depending on what the player selects. It can be upgraded if more games are completed. Most characters are not seen in the game but like Pooh, they are heard off-screen. |
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The game's counterpart, ''Ready For Math With Pooh'', has many features that are exactly the same as its companion. The only major differences is that the starting point is in a garden where Pooh accidentally crushes a patch of thistles when first starting the game (the player has the option to revive them later). The mailbox is replaced with a wheelbarrow, which is where the player will type their name instead. Getting mail is still included, but the letter will be found attached to the fence at the back, which will blow away in the wind after the player reads it. The paths leading to the three areas in the Hundred Acre Wood are also still the same, but the Home path is replaced with the Garden path. Should the player come back later after completing several minigames, they will find that Rabbit has filled the garden with patches where they can plant seeds along with three packs of flower seeds, a watering can, a shrub, a scarecrow, a gleaming ball, and a basket. Sometimes, characters will leave items in the basket for another character (players will be informed of this via letters), who will come to the garden from the North path (except Owl, who instead descends from the sky) to collect the items. Every time the player returns to the garden, Gopher will pull down and eat some of the crops, so the player will have to replant them. |
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'''Ready for Math with Pooh''' is a separate game that is similar to ''Ready to Read with Pooh'' but the subject is based on math, most state-ably 1-30. Most of the gameplay is still the same but there are only seven activities and the Home path is replaced with a path called Garden. The game starts in an empty field where Pooh accidentally crushes a patch of thistles and decides to turn the field into a garden. Gopher then arrives with a wheelbarrow that the player types their name on. While Pooh's honey pot is still found on the bottom-right corner, it will be located at the bottom-middle of the garden. Also, the player can move the camera left and right to view the entire garden. If the player comes back later after completing some games, the garden will now have small areas where they can plant seeds and water them to make the plants grow, three flower seed packs in the wheelbarrow (sunflowers, petunias, and pansies), a watering can used to water plants, a shrub that can trimmed to a certain shape and can be returned to normal by watering it, and a basket near the North path. When returning to the garden, Gopher (who is unseen) may pull some of the plants underground and eat them before leaving, but the player can still replant them. A note may be found on the fence near the North path. After reading the letter, it will be blown away by the wind. If it says that someone has left something in the basket for another character, they will come down from the North path (except Owl, who descends from the sky) once the note is blown away and collect the unseen object(s) in the basket before thanking the player and departing. Optionally, the player can use the watering can to revive the thistles that Pooh had crushed at the start of the game. |
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==Activities== |
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'''Rabbit's Rain Dance''': |
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Rabbit has Pooh, Piglet, Tigger, and Eeyore perform a rain dance to get it to rain, but dancing randomly proves to have little effect. Rabbit then asks the player to help complete the pattern chart in order to have his friends perform a proper rain dance. The player must select one of the four pictures of Pooh, Piglet, Tigger, and Eeyore on the left and place them on the chart following the top row. Once all sixteen spaces are filled, the thermometer on the fireplace (which serves as the tracker) will go up and Pooh and friends (depending on who is in the pattern) will come onscreen to dance. Afterwards, they go off-screen and one of them will comment on the player's progress while thunder can be heard outside. The chart will then change and the next pattern is shown. Once the thermometer reaches 5, it will rain and Eeyore will come onscreen with a small rain cloud above him while Rabbit thanks the player. The first level involves filling in the missing spaces while the second involves completing the last two rows. The third level allows the player to make their own patterns. Once the activity is over, Gopher (wearing rain gear) comes out from the fireplace and presents the player withe their reward. The rewards are an umbrella, a thermometer, and a can of worms. |
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'''Bug Collecting''': |
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Tigger and Roo are having fun collecting bugs and need the players help to sort out the bugs they want. One character will tell the player which bugs they want and the player must pick up the bugs under the magnifying glasses and put them in the correct row in the bug tray. All bugs in each row have to be the same color. Once that is finished, the other character will tell the player not to stop yet and figure out which row has more. The five leaves between the magnifying glasses are the trackers. In the first level, the bugs of the same color are the same shape and are all under the magnifying glass of the character that wants them. In the second level, all bugs are different shapes and sizes and are all under different magnifying glasses. The third level is the same as the second level, except the player may instead have to figure out which row has less rather than more. Tigger and Roo will present the player with something that they can print out at the end of the activity. Afterwards, Gopher is heard off-screen and will use a leaf to carry your reward back to the garden. The rewards are a ladybug, a mantis, and a spider. |
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'''Piglet's Cupcake Kitchen''': |
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Piglet has baked a batch of cupcakes and needs the player's help to finish them. The bee cursor is replaced with a frosting sprayer. The five acorns below are the trackers. In the first level, the player must first count how many cupcakes are in the tray by clicking on them (in which they get coated in frosting when clicked on). Another tray will appear and the player must do the same before adding them together. A wooden bowl will then appear and the player must guess the answer by selecting on of the frosting sprinklers above. Afterwards, the cursor is replaced with a sprinkler that the player must then use to decorate the cupcakes. Once they are all decorated, the cursor turns back into a frosting sprayer and the trays and bowl will move off-screen before the next batch appears. The second level is the same, but there are even more cupcakes to count. The third level is based on subtracting. At the start, Tigger can be seen coming towards Piglet's house. Once the player finishes counting, Tigger will steal some of the cupcakes and the player must count how much there is left. Decorating them is still the same. At the end, Gopher will appear outside the window upside-down with the reward. The rewards are a ruler, a measuring cup, and a scale. |
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'''Pooh's Pantry''': |
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Pooh has gathered many fruits and vegetables from his garden (it is implied that they actually came from Rabbit's garden since Pooh doesn't actually have a garden) and needs the player's help to put them away by moving them from the baskets to the jars on the shelf matching their numbers. At the start, the first part of the number song is played. They are three sections to complete, each with ten baskets and ten jars. The three butterflies on the left are the trackers. Once a section is completed, the curtains will close before the carts that the baskets are on move away while another group of carts bring in the next baskets of fruits and vegetables while the curtains reopen to reveal more empty jars (the next part of the number song will also be played). The first section starts off with numbers 1-10, the second 11-20, and the third 21-30. Once the activity is finished, the carts will then move away to bring in a single cart where the full number song can be heard (although the player can choose to skip it by clicking). After that, another cart brings in Gopher who presents the player the reward they've won. Pooh will also provide the player with something they can print out after they get their reward. In the first level, Pooh will tell the player which basket they should do first. In the second level, they must do it without Pooh's help. In the third level, the jars will not show any numbers but they will appear if the player puts the correct basket of fruits or vegetables in the jar. The rewards are tomato, strawberry, and grape seedlings. |
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'''Eeyore's Faded Calendar''': |
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The numbers on Eeyore's calendar have faded away and he needs the player's help to fix it. Rabbit will be alongside Eeyore to help the player. The bee cursor is replaced with a crayon. In this activity, the player must follow the trail of a small creature on the page to draw out the number. To do that, they must first click on their guide and move the cursor to draw out the number (clicking is not necessary). Once the number is draw, the guide dances in victory before getting off the page while it turns to the next page. The little calendar on the top right is the tracker (the numbers boxed in red are the ones to focus on depending on the level). The first level involves drawing numbers 1-10 while using a red crayon and following a red snail. The second level involves drawing numbers 11-20 while using a blue crayon and following a blue beetle. The third level involves drawing numbers 21-30 while using a green crayon and following a frog. After the activity, Gopher reaches under the calendar to retrieve the player's reward. The rewards are carrot, corn, and zucchini seeds. |
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'''Tigger's Contraptions''': |
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Tigger has built a machine capable of making contraptions and needs the player's help with building them. The player must put the parts in the machine's funnel following the blueprint's instructions. Correct parts will make the machine's mechanisms move while incorrect parts will be throw out from a hatch at the bottom of the machine. After all parts are accounted for, the machine will operate and the contraption made from the parts will come out from the green door on the right. Tigger will describe the contraption before the trapdoor under it opens, dropping it into an unknown area. The meter on the machine serves as the tracker and when it reaches 5, the activity ends. Gopher comes out from the green door followed by the reward (unless the player has already completed the activity) before they are both dropped away by the trapdoor. In the first level, only five objects will appear and Tigger will tell the player what they should put in first. In the second level, the blueprint will show eight parts that the player must put in and Tigger will no longer help the player. Any remaining parts will be removed by a toy train with a broom attached to it. As of the third level, the blueprint is scrambled but the player must still follow the instructions. The rewards are a makeshift fountain, a small windmill, and a clock. |
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'''Wishing Well''': |
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Tigger, Piglet, Roo, Eeyore, and Owl have come across a wishing well that shows numbers, hinted at what set of objects should be dropped into the well. The player starts by selecting one of the five characters. After doing so, objects will appear on the bushes followed by a number in the well (that the selected character identifies). Once the correct set of objects are dropped into the well, the things in the well and the other set of objects will disappear and the section of the well around the selected character will turn red (which serves as the tracker for the activity). Once all five are completed, the activity ends with the last selected character thanking the player before Gopher emerges from the well with the player's reward. The first level includes objects in sets of 2-5, the second 6-10, and the third 11-15. The rewards are three flower pots, three sprinkler heads, and a set of water paint. |
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==Voice cast== |
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*[[Bob Bergen]] - |
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*[[Mary Kay Bergman]] - |
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*[[Jim Cummings]] - Winnie the Pooh, Tigger |
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*[[Kylie Dempsey]] - |
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*[[Brad Garrett]] - Eeyore |
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*[[Michael Gough (voice actor)|Michael Gough]] - Gopher |
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*[[Jennifer Hale]] - |
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*[[Nikita Hopkins]] - Roo |
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*[[Patricia Parris|Patty Parris]] - Kanga |
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*[[Ken Sansom]] - Rabbit |
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*[[Steve Schatzberg]] - Piglet |
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*[[Andre Stojka]] - Owl |
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==See also== |
==See also== |
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{{portal|Children's literature}} |
{{portal|Children's literature}} |
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*[[List of Winnie the Pooh characters]] |
* [[List of Winnie the Pooh characters]] |
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==References== |
==References== |
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[[Category:1997 video games]] |
[[Category:1997 video games]] |
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[[Category:Video games developed in Canada]] |
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[[Category:Windows games]] |
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[[Category:Winnie-the-Pooh video games]] |
[[Category:Winnie-the-Pooh video games]] |
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[[Category: |
[[Category:Video games about bears]] |
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{{compu-soft-stub}} |
Latest revision as of 17:59, 2 November 2023
Ready to Read with Pooh | |
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Developer(s) | Disney Interactive Victoria |
Publisher(s) | Disney Interactive |
Series | Winnie the Pooh |
Platform(s) | Macintosh, Windows |
Release | 1997 |
Ready to Read with Pooh is a 1997 interactive CD-ROM video game developed by Disney Interactive's Victoria studio that helps children from ages three to six, learn to read.[1][2] There are nine activities in the game. When the player completes an activity successfully, they will receive an item that goes into a treehouse. A companion game Ready for Math with Pooh, which focused on math skills and has a garden and seven activities, was also released around the same time as this game.
Gameplay and plot
[edit]The game starts with Pooh descending from the sky with a balloon singing the introduction song. If the game is already played, players can choose to resume or can start a new game. After Pooh lands near a tree house, which serves as the start of the game, he gives it to the player and Gopher shows up with a mailbox and that is where the player can type their name or chose to go back. The mailbox will have mail whenever the player returns to the tree house, in which the flag will be up if there's something inside. After Pooh explains the instructions, he is not seen again for the rest of the game, but is still heard off-screen. The cursor is a bee that looks at the player and flaps its wings if there's something clickable and looks at the background if there's nothing to click on. Clicking on the edge of the screen allows the player to exit an activity. Songs that are heard at the start of an activity or instructions can be skipped by simply clicking. Every activity has something that keeps track of how many the player still has to do to complete it. Pooh's honey pot on the bottom right corner serves as the options menu. Players can travels to three different parts of the Hundred Acre Woods by clicking the West, East, Home (which leads back to the tree house), or North paths and play one of the three games in each area. If the game is completed, a reward is presented to the player by Gopher, but if the game is played again, they won't get anything else. Every game has three levels and each level has a reward that can only be presented once. The rewards can later be seen in the tree house. The items and numerous other objects around the woods are clickable and have many different animations. Players can also enter the tree house by clicking on one of the two doors on the top or bottom of the tree house, as some items that they have won are found inside. If all activities in an area is fully completed, Tigger will present the player with a doorbell contraption that plays different sound effects depending on what the player selects. It can be upgraded if more games are completed. Most characters are not seen in the game but like Pooh, they are heard off-screen.
The game's counterpart, Ready For Math With Pooh, has many features that are exactly the same as its companion. The only major differences is that the starting point is in a garden where Pooh accidentally crushes a patch of thistles when first starting the game (the player has the option to revive them later). The mailbox is replaced with a wheelbarrow, which is where the player will type their name instead. Getting mail is still included, but the letter will be found attached to the fence at the back, which will blow away in the wind after the player reads it. The paths leading to the three areas in the Hundred Acre Wood are also still the same, but the Home path is replaced with the Garden path. Should the player come back later after completing several minigames, they will find that Rabbit has filled the garden with patches where they can plant seeds along with three packs of flower seeds, a watering can, a shrub, a scarecrow, a gleaming ball, and a basket. Sometimes, characters will leave items in the basket for another character (players will be informed of this via letters), who will come to the garden from the North path (except Owl, who instead descends from the sky) to collect the items. Every time the player returns to the garden, Gopher will pull down and eat some of the crops, so the player will have to replant them.
See also
[edit]References
[edit]- ^ "112.2194: Disney's Learning Series - Ready to Read with Pooh - CD-ROM - Character Products - More - Online Collections - The Strong". Museum of Play. Retrieved 16 January 2016.
- ^ "Disney's Ready to Read With Pooh Specs - CNET". CNET. CBS Interactive. Retrieved 16 January 2016.