Character Studio: Difference between revisions
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#REDIRECT [[Autodesk 3ds Max#Features]] |
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Character studio provides professional tools for animating 3D characters. It is an environment in which animators can quickly and easily build skeletons and then animate them, thus creating motion sequences. The animated skeletons are used to drive the movement of 3ds Max geometry, thus creating virtual characters. Crowds of these characters can be generated using character studio, and animated using a system of delegates |
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and procedural behaviors. |
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Character studio is composed of three components: Biped, Physique, and Crowd. |
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'''Biped''' builds and animates skeletal armatures, ready for character animation. You can combine different animations into sequential or overlapping motion scripts, or layer them together. You can also use Biped to edit motion capture files. |
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Note: Biped does not create character mesh objects. You should create your character mesh before using Biped to create a skeleton for it. |
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'''Physique''' uses the biped armatures to animate the actual character mesh, simulating how the mesh flexes and bulges with the movement of the underlying skeleton. |
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Note: You can use Physique with other hierarchies beside the biped skeleton. |
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'''Crowd''' animates groups of 3D objects and characters using a system of delegates and behaviors. You can create crowds with highly complex behaviors. |
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== External links == |
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* [http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=5659402 Demo videos from official site] (Broken) |
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[[Category:Autodesk]] |
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[[Category:3D graphics software]] |
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[[Category:Anatomical simulation]] |
Latest revision as of 14:44, 4 December 2023
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