Brinkmate: Difference between revisions
Ish ishwar (talk | contribs) ==Notes== {{Notelist}} |
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{{Short description|Type of position in shogi and related games}} |
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⚫ | In [[shogi]], |
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'''Brinkmate''' is the situation in which an unavoidable [[tsumeshogi|checkmate]] sequence will be created by the player's next move. |
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⚫ | Brinkmate differs from the situation in which a checkmate sequence is only being threatened to be created in the next move but is still avoidable if the opponent defends correctly. This situation is known as '''threatmate''' or, in Japanese, 詰めろ '''tsumero''' ("threatened mate"). Thus, brinkmate is an indefensible threatmate. |
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The only way to prevent a loss from a "''true''" ''brinkmate'' is for a player to not give their opponent a chance to actually create the ''tsume'' checkmate sequence and instead initiate their own ''tsume'' (with constant checks) before their opponent's move. (Thus, a good exemplification of the saying ''[[the best defense is a good offense]].'') However, there are some ''false'' brinkmates which can be defended only by a dragon or horse that is impossible to directly drop. Some brinkmates involve tsumes that needs two conditions to be met in order to defend (e.g. two mates are threatened). The defending side could give a check and simultaneously meet one condition (which is only possible in shogi games, not in ''brinkmate'' problems), and the satisfy the other condition. |
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The only way to prevent a loss from a brinkmate is for the defender to not give their opponent a chance to actually create the checkmate sequence and instead initiate their own mating sequence (with constant checks) before their opponent's move. (Thus, a good exemplification of the saying ''[[the best defense is a good offense]].'') |
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Some brinkmates involve tsumes that needs two condition to be met in order to defend (e.g. two mates are threatened). The defending side could give a check and simultaneously meet one condition (which is only possible in shogi games and brinkmate problems involving two kings), and then satisfy the other condition. |
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In [[xiangqi]], ''threatmate'' (催殺 "to expedite mating", often abbreviated as 殺) and ''brinkmate'' (絕殺 "absolute (indefensible) threatmate") are also common terms. |
In [[xiangqi]], ''threatmate'' (催殺 "to expedite mating", often abbreviated as 殺) and ''brinkmate'' (絕殺 "absolute (indefensible) threatmate") are also common terms. |
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Figure 1 shows a classic ''hisshi'' problem.{{sfn | Fairbairn | 1986 | p=29–30}} Here, Black does not have a way to immediately checkmate White's king or to immediately create a tsume forced mating sequence. However, Black can create ''hisshi'' by moving and promoting |
Figure 1 shows a classic ''hisshi'' (brinkmate) problem.{{sfn | Fairbairn | 1986 | p=29–30}} Here, Black does not have a way to immediately checkmate White's king or to immediately create a tsume forced mating sequence. However, Black can create ''hisshi'' by moving and promoting their silver to the 74 square, that is 1. S-74+ (Fig. 2). |
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White has two possible ways to attempt to defend against this threat. |
White has two possible ways to attempt to defend against this threat. |
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But, since this is ''hisshi'' and not merely ''tsumero'', all attempts are futile as explained below. |
But, since this is ''hisshi'' and not merely ''tsumero'' (threatmate), all attempts are futile as explained below.{{efn | An exception could be if Black had their king on 34, then White could drop their bishop on 61 to check and simultaneously defend. When the black king is present, White might defend by chasing the king to a square where White could check and simultaneously defend}} |
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If White tries to defend the 83 square by dropping a defender (such as a gold) to 82 (Fig. 5), then Black can initiate a 3-move forced mating sequence starting from 2. G*83 (Fig. 6). |
If White tries to defend the 83 square by dropping a defender (such as a gold) to 82 (Fig. 5), then Black can initiate a 3-move forced mating sequence starting from 2. G*83 (Fig. 6). |
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Figure 9 displays a ''hisshi'' problem based on a real shogi game |
Figure 9 displays a ''hisshi'' problem based on a real shogi game.<ref>{{Cite web|url=https://www.youtube.com/watch?v=s5JF89Ayzyg|title = Famous Shogi Games: HABU vs KATOU (Jan. 9th, 1989)|website = [[YouTube]]}}</ref><ref>{{Cite web|url=https://www.bilibili.com/video/av54473010/|title=【将棋】 羽生善治 VS 加藤一二三 解说:永井英明&米长邦雄_哔哩哔哩_bilibili}}</ref> Here, again Black doesn't have an immediate mating sequence, since 1. B-14 K-42, 2. G*41 K-52 and the king escapes. But Black can create ''hisshi'' by preventing the king from going that way by dropping their silver to the 52 square, that is 1. S*52 (Fig. 10). |
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The first adjacent diagram has an example of ''tsumero'' that is not ''hisshi |
The first adjacent diagram has an example of ''tsumero'' (threatmate) that is not ''hisshi'' (brinkmate). It is now White's turn to play. Although Black has a possible checkmate in their next move by dropping their gold to the 82 square, White can defend against this by dropping a gold to 71 defending the 82 square. With this move, White has removed the threat of Black's ''tsumero.'' If Black dropped their gold to 82 now, then White would simply capture it and attack Black's other gold (that is, 1...G*71 2.G*82 Gx82). |
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In the second diagram, there is an additional pawn positioned on the 73 square. This difference gives Black ''hisshi'' (as well as ''tsumero''). Any defense attempt by White (fleeing or dropping a defending piece) will fail. White's 1...G*71 will be met with 2. |
In the second diagram, there is an additional pawn positioned on the 73 square. This difference gives Black ''hisshi'' (as well as ''tsumero''). Any defense attempt by White (fleeing or dropping a defending piece) will fail. White's 1...G*71 will be met with 2.G*72 Gx72 3.Px72+ (''mate''). There are similar mate sequences if White tries 1...R*32 1...G*82, etc. Similarly, it is impossible for White's king to escape with 1...K-71. |
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| '''Mate Sequence if |
| '''Mate Sequence if White defends 83''' |
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| 3. | S-81 (''tsumi'') | | }} </ |
| 3. | S-81 (''tsumi'') | | }} </div> |
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⚫ | '''Silver on the belly''' (腹銀 ''haragin'' "belly-silver") is a basic brinkmate [[Shogi tactics#Tactics|tactic]] in shogi. This tactic positions a silver (by moving there or by dropping) directly on either side of the opponent's king. The adjacent diagram shows a typical silver on the belly brinkmate. Here the silver is placed on the 72 square. There are two threatmates, Sx83 (either promoted and unpromoted) and +B-71, and White cannot defend both. For instance, if White moves 1...R-87, then 2.+B-71 will mate, and if White moves 1...B*53, then the 2.Sx83 (either promoted and unpromoted) is mate. |
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=== Defending a two king brinkmate === |
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| '''Example 1''' |
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| '''defense with Horse''' |
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In example 1, there is no way to directly stop the mate, the 61, 62, 81 and 82 squares all needs to be protected, which could only be done by a dragon or horse. But white doesn't have a dragon or horse on the board, but he can make one by checking on the first move by dropping his bishop on 27. After Black moves his silver to block the check, the bishop can promote to 72 and defend. After this, if black goes 3. P-63+, white can drop his second bishop on 85, forking the king and the promoted pawn, and then take the promoted pawn (whether the black king in on 49 or 58). |
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⚫ | '''Silver on the belly''' (腹銀 ''haragin'' "belly-silver") is a basic brinkmate [[Shogi tactics#Tactics|tactic]] in shogi. This tactic positions a silver (by moving there or by dropping) directly on either side of the opponent's king. The adjacent diagram shows a typical silver on the belly brinkmate. Here the silver is placed on the 72 square. There are two threatmates, Sx83 ( |
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|This is a brinkmate, but black has Qf1+ and Qf2+. He can also play Qh2+ or |
|This is a brinkmate, but black has Qf1+ and Qf2+ to force a [[ Threefold_repetition | repetition draw]]. He can also play Qh2+, Qg1+, or Qg2+ to force a [[stalemate]]. |
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|1. Qh6 |
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|1. Qg5! g6 2. Qh6 |
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|1. Rb4!! Kh8 2. Qh6 |
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==Bibliography== |
==Bibliography== |
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* {{cite book | last=Fairbairn | first=John | title=Shogi for beginners | year=1986 | edition=2nd | publisher=[[Ishi Press]] |
* {{cite book | last=Fairbairn | first=John | title=Shogi for beginners | year=1986 | edition=2nd | publisher=[[Ishi Press]] | isbn=978-4-8718-720-10}} |
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* {{cite book| last=Kitao | first=Madoka | title=Ending attack at a glance | year=2014 | publisher=Nekomado | translator-last=Kawasaki | translator-first=Tomohide | isbn=978-4-9052-2513-3}} |
* {{cite book| last=Kitao | first=Madoka | title=Ending attack at a glance | year=2014 | publisher=Nekomado | translator-last=Kawasaki | translator-first=Tomohide | isbn=978-4-9052-2513-3}} |
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* Shogi Shack: |
* Shogi Shack: |
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** [http://www.shogishack.net/pages/tsumi-and-hisshi/abc-of-hisshi.html ABC of Hisshi] |
** [https://web.archive.org/web/20150109234916/http://www.shogishack.net/pages/tsumi-and-hisshi/abc-of-hisshi.html ABC of Hisshi] |
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** [http://shogishack.net/pages/tsumi-and-hisshi/simple-hisshi/ Simple Hisshi] · 1-move and 3-move hisshi problems |
** [http://shogishack.net/pages/tsumi-and-hisshi/simple-hisshi/ Simple Hisshi] · 1-move and 3-move hisshi problems |
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* HIDETCHI's YouTube video: [https://www.youtube.com/watch?v=ZGegZbVPYgU How to play Shogi (将棋): Lesson #31: Threatmate and Brinkmate] |
* HIDETCHI's YouTube video: [https://www.youtube.com/watch?v=ZGegZbVPYgU How to play Shogi (将棋): Lesson #31: Threatmate and Brinkmate] |
Latest revision as of 08:59, 14 December 2023
Brinkmate is the situation in which an unavoidable checkmate sequence will be created by the player's next move.
In shogi, brinkmate is known as hisshi (必至 "desperation, inevitability" or 必死 "sure kill"). Note that in shogi tsume is defined as strictly forced mate sequences with constant checks. The checkmating sequence itself (after the brinkmate) is known as a 詰め tsume.
Brinkmate differs from the situation in which a checkmate sequence is only being threatened to be created in the next move but is still avoidable if the opponent defends correctly. This situation is known as threatmate or, in Japanese, 詰めろ tsumero ("threatened mate"). Thus, brinkmate is an indefensible threatmate.
The only way to prevent a loss from a brinkmate is for the defender to not give their opponent a chance to actually create the checkmate sequence and instead initiate their own mating sequence (with constant checks) before their opponent's move. (Thus, a good exemplification of the saying the best defense is a good offense.)
Some brinkmates involve tsumes that needs two condition to be met in order to defend (e.g. two mates are threatened). The defending side could give a check and simultaneously meet one condition (which is only possible in shogi games and brinkmate problems involving two kings), and then satisfy the other condition.
Although the terms brinkmate and threatmate were coined to translate the Japanese terms in shogi, the concepts can equally be applied to western chess and other chess-like games. (See: §Western chess below.)
In xiangqi, threatmate (催殺 "to expedite mating", often abbreviated as 殺) and brinkmate (絕殺 "absolute (indefensible) threatmate") are also common terms.
Shogi
[edit]Example 1
[edit]
Fig. 1. (pre-)Hisshi problem ☖ pieces in hand: all the rest
☗ pieces in hand: 金 |
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Figure 1 shows a classic hisshi (brinkmate) problem.[1] Here, Black does not have a way to immediately checkmate White's king or to immediately create a tsume forced mating sequence. However, Black can create hisshi by moving and promoting their silver to the 74 square, that is 1. S-74+ (Fig. 2).
Fig. 4. Tsume #1 (1 move) ☖ pieces in hand: all the rest
☗ pieces in hand: – 2. G*83
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From this position, Black is threatening to drop their gold in hand to 83 in their next move to render an immediate mate.
Even if White were to try to remove Black's promoted silver with ...Px74 (Fig. 3), this does nothing to prevent the simple mate in one with G*83 (Fig. 4).
Fig. 5. White's Response #2: Defend ☖ pieces in hand: all the rest
☗ pieces in hand: 金 1...G*82
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Fig. 6. Tsume #2 (3 moves) ☖ pieces in hand: all the rest
☗ pieces in hand: – 2. G*83
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White has two possible ways to attempt to defend against this threat.
But, since this is hisshi and not merely tsumero (threatmate), all attempts are futile as explained below.[a] If White tries to defend the 83 square by dropping a defender (such as a gold) to 82 (Fig. 5), then Black can initiate a 3-move forced mating sequence starting from 2. G*83 (Fig. 6).
Subsequent moves are 2...Gx83, 3. +Sx83 (tsumi).
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If White's king tries to flee to the 82 square (Fig. 7), then Black can initiate a 3-move mating sequence starting from 2. +S-83 (Fig. 8).
Subsequent moves are 2...K-71, 3. G*72 (tsumi).
Alternately, instead of 2. +S-83, Black could move P-83+ for another 3-move forced mating sequence, then 2...K-71, 3. G*72 (tsumi).
Example 2
[edit]
Fig. 9. (pre-)Hisshi problem ☖ pieces in hand: all the rest
☗ pieces in hand: 銀銀金 |
Fig. 10. Hisshi (answer) ☖ pieces in hand: all the rest
☗ pieces in hand: 銀金 1. S*52
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Figure 9 displays a hisshi problem based on a real shogi game.[2][3] Here, again Black doesn't have an immediate mating sequence, since 1. B-14 K-42, 2. G*41 K-52 and the king escapes. But Black can create hisshi by preventing the king from going that way by dropping their silver to the 52 square, that is 1. S*52 (Fig. 10).
Fig. 12. Tsume (3 moves) ☖ pieces in hand: all the rest
☗ pieces in hand: 銀 2. G*43
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Black has 8 threats: 2. S*41, 2, S*43, 2. G*43, 2. G*22, 2. S*21, 2. S*23, 2. G*23, and 2. B-14. There is no way to defend all of them with one piece, so White only has two good options to remove them. One way is to move the king to 42 (Fig. 11). But then, Black can drop his gold on the head of the king (2. G*43), and after 2...K-31, Black mates with 3. S-32 silver on the head mate.
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And if White takes the silver by the gold or rook, then the White king's escaping route to 52 is blocked. Therefore, the mate sequence is 2. B-14 K-42, 3. G*41 K-43, 4. S*54 (tsumi). Without the silver sacrifice to 52, White could escape to 52 after 2. G*41.
Hisshi vs tsumero
[edit]
Tsumero only (not hisshi) ☖ pieces in hand: 金
☗ pieces in hand: 金 White to play
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Hisshi (and tsumero) ☖ pieces in hand: 金
☗ pieces in hand: 金 White to play
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The first adjacent diagram has an example of tsumero (threatmate) that is not hisshi (brinkmate). It is now White's turn to play. Although Black has a possible checkmate in their next move by dropping their gold to the 82 square, White can defend against this by dropping a gold to 71 defending the 82 square. With this move, White has removed the threat of Black's tsumero. If Black dropped their gold to 82 now, then White would simply capture it and attack Black's other gold (that is, 1...G*71 2.G*82 Gx82).
In the second diagram, there is an additional pawn positioned on the 73 square. This difference gives Black hisshi (as well as tsumero). Any defense attempt by White (fleeing or dropping a defending piece) will fail. White's 1...G*71 will be met with 2.G*72 Gx72 3.Px72+ (mate). There are similar mate sequences if White tries 1...R*32 1...G*82, etc. Similarly, it is impossible for White's king to escape with 1...K-71.
Silver on the belly tactic
[edit]
Hisshi ☖ pieces in hand: all the rest
☗ pieces in hand: –
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Mate Sequence if White defends 83 ☖ pieces in hand: all the rest
☗ pieces in hand: –
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Silver on the belly (腹銀 haragin "belly-silver") is a basic brinkmate tactic in shogi. This tactic positions a silver (by moving there or by dropping) directly on either side of the opponent's king. The adjacent diagram shows a typical silver on the belly brinkmate. Here the silver is placed on the 72 square. There are two threatmates, Sx83 (either promoted and unpromoted) and +B-71, and White cannot defend both. For instance, if White moves 1...R-87, then 2.+B-71 will mate, and if White moves 1...B*53, then the 2.Sx83 (either promoted and unpromoted) is mate.
Defending a two king brinkmate
[edit]
Example 1 ☖ pieces in hand: all the rest
☗ pieces in hand: 金
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defense with Horse ☖ pieces in hand: all the rest
☗ pieces in hand: 金
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In example 1, there is no way to directly stop the mate, the 61, 62, 81 and 82 squares all needs to be protected, which could only be done by a dragon or horse. But white doesn't have a dragon or horse on the board, but he can make one by checking on the first move by dropping his bishop on 27. After Black moves his silver to block the check, the bishop can promote to 72 and defend. After this, if black goes 3. P-63+, white can drop his second bishop on 85, forking the king and the promoted pawn, and then take the promoted pawn (whether the black king in on 49 or 58).
Western chess
[edit]Brinkmates (hisshi) and threatmates (tsumero) are also found in western chess.
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a | b | c | d | e | f | g | h |
a | b | c | d | e | f | g | h | ||
8 | 8 | ||||||||
7 | 7 | ||||||||
6 | 6 | ||||||||
5 | 5 | ||||||||
4 | 4 | ||||||||
3 | 3 | ||||||||
2 | 2 | ||||||||
1 | 1 | ||||||||
a | b | c | d | e | f | g | h |
a | b | c | d | e | f | g | h | ||
8 | 8 | ||||||||
7 | 7 | ||||||||
6 | 6 | ||||||||
5 | 5 | ||||||||
4 | 4 | ||||||||
3 | 3 | ||||||||
2 | 2 | ||||||||
1 | 1 | ||||||||
a | b | c | d | e | f | g | h |
a | b | c | d | e | f | g | h | ||
8 | 8 | ||||||||
7 | 7 | ||||||||
6 | 6 | ||||||||
5 | 5 | ||||||||
4 | 4 | ||||||||
3 | 3 | ||||||||
2 | 2 | ||||||||
1 | 1 | ||||||||
a | b | c | d | e | f | g | h |
a | b | c | d | e | f | g | h | ||
8 | 8 | ||||||||
7 | 7 | ||||||||
6 | 6 | ||||||||
5 | 5 | ||||||||
4 | 4 | ||||||||
3 | 3 | ||||||||
2 | 2 | ||||||||
1 | 1 | ||||||||
a | b | c | d | e | f | g | h |
a | b | c | d | e | f | g | h | ||
8 | 8 | ||||||||
7 | 7 | ||||||||
6 | 6 | ||||||||
5 | 5 | ||||||||
4 | 4 | ||||||||
3 | 3 | ||||||||
2 | 2 | ||||||||
1 | 1 | ||||||||
a | b | c | d | e | f | g | h |
a | b | c | d | e | f | g | h | ||
8 | 8 | ||||||||
7 | 7 | ||||||||
6 | 6 | ||||||||
5 | 5 | ||||||||
4 | 4 | ||||||||
3 | 3 | ||||||||
2 | 2 | ||||||||
1 | 1 | ||||||||
a | b | c | d | e | f | g | h |
a | b | c | d | e | f | g | h | ||
8 | 8 | ||||||||
7 | 7 | ||||||||
6 | 6 | ||||||||
5 | 5 | ||||||||
4 | 4 | ||||||||
3 | 3 | ||||||||
2 | 2 | ||||||||
1 | 1 | ||||||||
a | b | c | d | e | f | g | h |
See also
[edit]Notes
[edit]- ^ An exception could be if Black had their king on 34, then White could drop their bishop on 61 to check and simultaneously defend. When the black king is present, White might defend by chasing the king to a square where White could check and simultaneously defend
References
[edit]Bibliography
[edit]- Fairbairn, John (1986). Shogi for beginners (2nd ed.). Ishi Press. ISBN 978-4-8718-720-10.
- Kitao, Madoka (2014). Ending attack at a glance. Translated by Kawasaki, Tomohide. Nekomado. ISBN 978-4-9052-2513-3.
External links
[edit]- Shogi Shack:
- ABC of Hisshi
- Simple Hisshi · 1-move and 3-move hisshi problems
- HIDETCHI's YouTube video: How to play Shogi (将棋): Lesson #31: Threatmate and Brinkmate
- Shogi Planet: How To Lead To Fundamental Brinkmate (必至)