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{{Short description|Facebook multiplayer game}}
'''''Crazy Planets''''' was a game created by [[Playfish]] on the [[Facebook]] platform. It was available for some time but then was disconnected from Facebook for revisions. It was never put back online.
'''''Crazy Planets''''' was a game created by [[Playfish]] on the [[Facebook]] platform. It was available for some time but then was disconnected from Facebook for revisions. It was never put back online.


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==Gameplay==
==Gameplay==
''Crazy Planets'' is an [[artillery game]] which uses Facebook's [[social networking]] to establish multiplayer games. Gameplay centers around missions on various planets and meteors using a variety of weapons to destroy enemy robots. Additionally, players collect coins, experience points, and gems while on missions, and can collect metals from their own planet as well as friends' planets once per day. Coins can be spent while on a mission for power ups, such as increased damage or restoring health, and can also be spent to customize the player's home planet. When enough Experience Points (XP) are accumulated, the player's level increases. Gems are used, in conjunction with metals, to upgrade or purchase new weapons.
''Crazy Planets'' is an [[artillery game]] which uses Facebook's [[social networking]] to establish multiplayer games. Gameplay centers around missions on various planets and meteors using a variety of weapons to destroy enemy robots. Additionally, players collect coins, experience points, and gems while on missions, and can collect metals from their own planet as well as friends' planets once per day. Coins can be spent while on a mission for power-ups, such as increased damage or restoring health, and can also be spent to customize the player's home planet. When enough Experience Points (XP) are accumulated, the player's level increases. Gems are used, in conjunction with metals, to upgrade or purchase new weapons.


==Critical reception==
==Critical reception==
[[VentureBeat]] criticized the lack of participation from other Facebook users and the inability to upgrade weapons quickly without resorting to micropayments. The difficulty curve was considered a problem, with "boring" [[Grinding (gaming)|grinding]] required to progress at some points. Overall, ''Crazy Planets'' was deemed adequate, but did not compare favourably with the ''[[Worms (game)|Worms]]'' franchise.<ref>{{Cite news|url=https://venturebeat.com/community/2009/09/05/crazy-planets-the-worms-of-facebook/|title=Crazy Planets: The Worms of Facebook|work=VentureBeat|access-date=2018-09-14|language=en-US}}</ref>
[[VentureBeat]] criticized the lack of participation from other Facebook users and the inability to upgrade weapons quickly without resorting to micropayments. The difficulty curve was considered a problem, with "boring" [[Grinding (gaming)|grinding]] required to progress at some points. Overall, ''Crazy Planets'' was deemed adequate, but did not compare favorably with the ''[[Worms (game)|Worms]]'' franchise.<ref>{{Cite news|url=https://venturebeat.com/community/2009/09/05/crazy-planets-the-worms-of-facebook/|title=Crazy Planets: The Worms of Facebook|work=VentureBeat|access-date=2018-09-14|language=en-US}}</ref>


[[IGN]] said that "It isn't anything like the company's other games" and affirmed that cropping Facebook profile image onto the face of your spacemen "sounds very simple in concept, but it's actually quite funny to witness in game".<ref>{{Cite web|url=https://www.ign.com/articles/2009/12/21/facebook-games-that-dont-suck|title=Facebook Games That Don't Suck|last=Tanner|first=Nicole|date=2009-12-21|website=IGN|language=en-US|access-date=2018-09-14}}</ref>
[[IGN]] said that "It isn't anything like the company's other games" and affirmed that cropping a Facebook profile image onto the face of your spacemen "sounds very simple in concept, but it's actually quite funny to witness in the game".<ref>{{Cite web|url=https://www.ign.com/articles/2009/12/21/facebook-games-that-dont-suck|title=Facebook Games That Don't Suck|last=Tanner|first=Nicole|date=2009-12-21|website=IGN|language=en-US|access-date=2018-09-14}}</ref>


''[[Adweek]]'' said that "it’s not as in depth as the original Worms games, but it does have that pleasant feel" and praise the game for utilizing the basic concept and applied it in a unique way.<ref>{{Cite news|url=https://www.adweek.com/digital/crazy-planets-a-detailed-look-at-the-latest-facebook-game-from-playfish/|title=Crazy Planets: A Detailed Look at The Latest Facebook Game From Playfish|language=en-US|access-date=2018-09-14}}</ref>
''[[Adweek]]'' said that "it’s not as in-depth as the original Worms games, but it does have that pleasant feel" and praised the game for utilizing the basic concept and applying it in a unique way.<ref>{{Cite news|url=https://www.adweek.com/digital/crazy-planets-a-detailed-look-at-the-latest-facebook-game-from-playfish/|title=Crazy Planets: A Detailed Look at The Latest Facebook Game From Playfish|language=en-US|access-date=2018-09-14}}</ref>


==References==
==References==
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[[Category:Facebook games]]
[[Category:Facebook games]]
[[Category:Browser games]]
[[Category:Browser games]]
[[Category:Video games set in outer space]]
[[Category:Video games set on fictional planets]]
[[Category:Playfish games]]

Latest revision as of 23:11, 14 February 2024

Crazy Planets was a game created by Playfish on the Facebook platform. It was available for some time but then was disconnected from Facebook for revisions. It was never put back online.

Business model

[edit]

Crazy Planets uses a micropayments model, in which players can purchase Playfish Cash to buy virtual goods in the game.

Gameplay

[edit]

Crazy Planets is an artillery game which uses Facebook's social networking to establish multiplayer games. Gameplay centers around missions on various planets and meteors using a variety of weapons to destroy enemy robots. Additionally, players collect coins, experience points, and gems while on missions, and can collect metals from their own planet as well as friends' planets once per day. Coins can be spent while on a mission for power-ups, such as increased damage or restoring health, and can also be spent to customize the player's home planet. When enough Experience Points (XP) are accumulated, the player's level increases. Gems are used, in conjunction with metals, to upgrade or purchase new weapons.

Critical reception

[edit]

VentureBeat criticized the lack of participation from other Facebook users and the inability to upgrade weapons quickly without resorting to micropayments. The difficulty curve was considered a problem, with "boring" grinding required to progress at some points. Overall, Crazy Planets was deemed adequate, but did not compare favorably with the Worms franchise.[1]

IGN said that "It isn't anything like the company's other games" and affirmed that cropping a Facebook profile image onto the face of your spacemen "sounds very simple in concept, but it's actually quite funny to witness in the game".[2]

Adweek said that "it’s not as in-depth as the original Worms games, but it does have that pleasant feel" and praised the game for utilizing the basic concept and applying it in a unique way.[3]

References

[edit]
  1. ^ "Crazy Planets: The Worms of Facebook". VentureBeat. Retrieved 2018-09-14.
  2. ^ Tanner, Nicole (2009-12-21). "Facebook Games That Don't Suck". IGN. Retrieved 2018-09-14.
  3. ^ "Crazy Planets: A Detailed Look at The Latest Facebook Game From Playfish". Retrieved 2018-09-14.
[edit]