Super Hydlide: Difference between revisions
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{{Short description|1987 video game}} |
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{{Infobox video game |
{{Infobox video game |
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|title=Super Hydlide |
|title = Super Hydlide |
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|image=Super Hydlide.jpg |
|image = Super Hydlide.jpg |
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|caption = European Mega Drive cover art |
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|developer=[[Technology and Entertainment Software|T&E Soft]] |
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|developer = [[T&E Soft]] |
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|publisher=Seismic Software |
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|publisher = {{vgrelease|JP|[[Asmik Ace|Asmik]]|NA|Seismic Software}} |
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|distributor=[[Sega]] |
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|series= |
|series = |
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|released='''MSX''' {{vgrelease|JP |
|released = '''MSX''' {{vgrelease|JP|1987}} '''MSX2''' {{vgrelease|JP|1987}} '''PC-8801''' {{vgrelease|JP|November 22, 1987<ref>{{cite magazine|url=https://www.famitsu.com/games/t/28170/ |title=ハイドライドIII|language=Japanese|access-date=9 September 2022|archive-date=9 September 2022|magazine=[[Famitsu]]|archive-url=https://web.archive.org/web/20220909184043/https://www.famitsu.com/games/t/28170/|url-status=live}}</ref>}} '''X1''' {{vgrelease|JP|1988}} '''Famicom''' {{vgrelease|JP|February 17, 1989}} '''Mega Drive / Genesis''' {{vgrelease|JP|October 6, 1989|NA|April 1990|EU|1991<ref name="CVG">{{Cite web|url=https://archive.org/stream/Complete_Guide_to_Sega_The_1990_EMAP_Images_GB#page/n48/mode/1up|title = Complete Guide to Sega, the (1990)(EMAP Images)(GB)|year = 1990}}</ref>}} '''PC-9801''' {{vgrelease|JP|1989}} '''X68000''' {{vgrelease|JP|1990}} '''Microsoft Windows''' {{vgrelease|JP|November 26, 1999}} '''Nintendo Switch'''{{vgrelease|WW|February 22, 2024}} |
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|genre=[[Action role-playing game]] |
|genre = [[Action role-playing game|Action role-playing]] |
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|modes=[[Single-player video game|Single player]] |
|modes = [[Single-player video game|Single player]] |
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|platforms=[[MSX]], [[MSX2]], [[ |
|platforms = [[MSX]], [[MSX2]], [[PC-8800 series|PC-8801mkII SR]], [[Sharp X1|X1]], [[Famicom]], [[Sega Genesis|Genesis/Mega Drive]], [[PC-9800 series|PC-9801]], [[Sharp X68000|X68000]], [[Microsoft Windows]], [[Nintendo Switch]] |
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'''''Super Hydlide''''' is an [[action role-playing game]] for the [[Sega Genesis|Sega Genesis/Mega Drive]]. It was originally released in 1987 in Japan only under the title {{nihongo|'''''Hydlide 3: The Space Memories'''''|ハイドライド3 |
'''''Super Hydlide''''' is an [[action role-playing game]] for the [[Sega Genesis|Sega Genesis/Mega Drive]]. It was originally released in 1987 in Japan only under the title {{nihongo|'''''Hydlide 3: The Space Memories'''''|ハイドライド3 異次元の思い出|Haidoraido 3: I Jigen No Omoide}} for the [[MSX]], [[MSX2]], and [[PC-8800 series|PC-8801mkII SR]]. It's the third game in the ''[[Hydlide]]'' series. Ports were also released for the [[Sharp X1|X1]], [[Nintendo Famicom|Famicom]], [[Sharp X68000|X68000]], [[Microsoft Windows]], and [[Nintendo Switch]].<ref>{{cite web|url=https://nlab.itmedia.co.jp/games/news/9910/06/news02.html|title=「ハイドライド3 Gold Pack」11月26日発売。Tシャツも5名に|language=Japanese|date=6 October 1999|access-date=9 September 2022|archive-date=9 September 2022|archive-url=https://web.archive.org/web/20220909184349/https://nlab.itmedia.co.jp/games/news/9910/06/news02.html|url-status=live}}</ref> The game was developed by ''Hydlide'' series veterans [[Technology and Entertainment Software|T&E Soft]] and released worldwide on the Sega Genesis / Mega Drive on October 6, 1989, in Japan, early 1990 in the United States, and 1991 in Europe. This [[Video game remake|remake]] evidences substantial graphical upgrades to the original ''Hydlide 3'', though the gameplay remains largely identical.<ref name=Kalata/> Before its release, it was called ''Hollo Fighter'' in some [[Sega]] advertising material and was one of the first third party published titles to be released in the U.S, the other being ''[[Air Diver]]''.{{citation needed|date=June 2015}} |
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==Story== |
==Story== |
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Many years after the events of ''Hydlide II'', an explosion of flames appeared near The City of the Woods. After that, |
Many years after the events of ''Hydlide II'', an explosion of flames appeared near The City of the Woods. After that, monsters spread throughout the world. A young man is chosen to find the source of the evil. |
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==Gameplay== |
==Gameplay== |
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The game incorporates a 'good/evil character' morality/[[Alignment (role-playing games)|alignment]] system. Like its predecessor ''[[Hydlide II: Shine of Darkness]]'' (1985), the player has a morality meter that can be aligned with either Justice, Normal, or Evil. The game has both good and evil monsters. Evil monsters attack the player character on sight, while good monsters only attack if the player character attacks them first. Killing any monster, good or evil, results in a reward of experience |
The game incorporates a 'good/evil character' morality/[[Alignment (role-playing games)|alignment]] system. Like its predecessor ''[[Hydlide II: Shine of Darkness]]'' (1985), the player has a morality meter that can be aligned with either Justice, Normal, or Evil. The game has both good and evil monsters. Evil monsters attack the player character on sight, while good monsters only attack if the player character attacks them first. Killing any monster, good or evil, results in a reward of [[experience point]]s, money, and occasionally a piece of equipment. However, if the player kills a good monster, points are lost from a [[Statistic (role-playing games)|statistic]] called "MF" (Moral Fiber). If the player's MF stat drops to zero, frequent traps will appear across the world. If the player manages to keep it over 100, rewards appear in the form of random items found around Fairyland. Unlike ''Hydlide II'', the morality meter no longer affects the way in which the townsfolk react to the player.<ref name=Kalata>{{cite web|url=http://www.hardcoregaming101.net/super-hydlide/|title=Super Hydlide|last=Greene|first=Robert|date=28 February 2012|website=Hardcore Gaming 101|access-date=9 September 2022|archive-date=24 June 2022|archive-url=https://web.archive.org/web/20220624171135/http://www.hardcoregaming101.net/super-hydlide/|url-status=live}}</ref> |
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The game also features an in-game clock setting day-night cycles, where the character must eat two times a day and sleep regularly. If the characters stay up late or fail to eat regularly, their [[Health (gaming)|HP]] and attack power gradually drop. Every item in the game (including money) has weight. If the total weight of items the player character carries exceeds |
The game also features an in-game clock setting day-night cycles, where the character must eat two times a day and sleep regularly. If the characters stay up late or fail to eat regularly, their [[Health (gaming)|HP]] and attack power gradually drop. Every item in the game (including money) has weight. If the total weight of items the player character carries exceeds their "Load Capacity" (LC), they will move slowly. The game uses [[cut scene]]s for its opening and ending sequences, a combat system similar to ''[[Ys (series)|Ys]]'', a choice between four distinct character classes, and a wide variety of equipment and spells. |
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==Reception== |
==Reception== |
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''[[GamePro]]'' gave a positive review, citing the varied experiences offered by the different playable characters, the morality system, and the inclusion of four [[Saved game|save slots]].<ref>{{cite magazine|title=Genesis ProView: Super Hydlide|magazine=[[GamePro]]|issue=21|publisher=[[International Data Group|IDG]]|date=June 1990|pages=66–67}}</ref> |
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''[[Computer and Video Games]]'' scored it 81%, stating that, like ''[[Phantasy Star II]]'', "this is a huge [[Role-playing video game|role-playing game]]", and that it is "a very tough game" |
''[[Computer and Video Games]]'' scored it 81%, stating that, like ''[[Phantasy Star II]]'', "this is a huge [[Role-playing video game|role-playing game]]", and that it is "a very tough game" in which requires a strategy. They criticized the graphics and sound, but were positive to the gameplay. They recommended it to those who like games with steady pace and puzzles despite lacking the action. |
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== Legacy == |
== Legacy == |
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⚫ | In 2007, Alex Lucard of Diehard GameFan listed ''Super Hydlide'' at number 27 in his list of [[List of video games considered the best|top 30 RPGs]]. He cited the realism instilled by gameplay mechanics such as the encumbrance system, banks, the 24-hour clock, and the need to eat and sleep, and described the game as "''[[Morrowind]]'' before there was ''Morrowind''".<ref>{{cite web|last=Lucard |first=Alex|title=The Top 30 RPG Countdown|url=http://diehardgamefan.com/2007/07/12/68802/|website=Diehard GameFan|access-date=28 June 2015|date=July 12, 2007}}</ref> |
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⚫ | During production of ''[[Scalebound]]'', [[PlatinumGames]] director [[Hideki Kamiya]] said he was inspired by ''Hydlide 3'' on the [[PC-8801|PC-8801 MA]] as well as ''[[Sorcerian]]''.<ref>{{Cite web|url=http://www.polygon.com/a/life-in-japan/Hideki-Kamiya-Scalebound|title=Hideki Kamiya: Making Scalebound with a Western publisher | Life in Japan — an 18-part look inside Japan's game industry|website=[[Polygon (website)|Polygon]]}}</ref><ref>{{Cite web|url=http://www.eurogamer.net/articles/2015-08-07-scalebound-is-a-different-kind-of-platinum-game|title = Scalebound is a different kind of Platinum Game|website = [[Eurogamer]]|date = 7 August 2015}}</ref> He said ''Hydlide 3'' was one of the first games he played on a PC and was inspirational because it had a hardcore game design that no one was doing on consoles at the time.<ref>{{Cite web|url=http://ign.com/articles/2015/08/27/ask-platinumgames-anything-about-scalebound|title=Ask PlatinumGames Anything About Scalebound - IGN|date=27 August 2015}}</ref> |
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⚫ | In 2007, Alex Lucard of Diehard GameFan listed ''Super Hydlide'' at number 27 in his list of [[List of video games considered the best|top 30 RPGs]]. He cited the realism instilled by gameplay mechanics such as the encumbrance system, banks, the 24 |
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⚫ | During production of ''[[Scalebound]]'', [[ |
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==Notes== |
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⚫ | * {{cite journal|last1=Delpierre|first1=Christophe|title=Il est tout de même étonnant de voir à quel point le monde des jeux vidéos est soumis aux desseins funestes des forces du Mal...|journal=[[:fr:Player One|Player One]]|date=April 1992|issue=19|page=88|url=http://download.abandonware.org/magazines/Player%20One/playerone_numero019/Player%20One%20019%20-%20Page%20088%20(1992-04).jpg|access-date=27 June 2015|trans-title=It remains surprising to see how much the world of video games is subject to the disastrous designs of Evil...|publisher=[[:fr:Média Système Édition|Média Système Édition]]|language=fr|issn=1153-4451}} |
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{{reflist}} |
{{reflist}} |
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⚫ | *{{cite journal|last1=Delpierre|first1=Christophe|title=Il est tout de même étonnant de voir à quel point le monde des jeux vidéos est soumis aux desseins funestes des forces du Mal...|journal=[[:fr:Player One|Player One]]|date=April 1992|issue=19|page=88|url=http://download.abandonware.org/magazines/Player%20One/playerone_numero019/Player%20One%20019%20-%20Page%20088%20(1992-04).jpg| |
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==External links== |
==External links== |
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*{{moby game|id=/super-hydlide|name=''Super Hydlide''}} |
* {{moby game|id=/super-hydlide|name=''Super Hydlide''}} |
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{{Hydlide}} |
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[[Category: |
[[Category:1987 video games]] |
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[[Category:Action role-playing video games]] |
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[[Category:Fantasy video games]] |
[[Category:Fantasy video games]] |
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[[Category:MSX games]] |
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[[Category:MSX2 games]] |
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[[Category:NEC PC-8801 games]] |
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[[Category:Nintendo Entertainment System games]] |
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[[Category:Nintendo Switch games]] |
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[[Category:Role-playing video games]] |
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[[Category:Sega Genesis games]] |
[[Category:Sega Genesis games]] |
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[[Category: |
[[Category:X68000 games]] |
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[[Category: |
[[Category:T&E Soft games]] |
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[[Category:Video games developed in Japan]] |
[[Category:Video games developed in Japan]] |
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[[Category: |
[[Category:Single-player video games]] |
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[[ja:ハイドライド#ハイドライド3]] |
[[ja:ハイドライド#ハイドライド3]] |
Latest revision as of 17:42, 22 February 2024
This article may need to be rewritten to comply with Wikipedia's quality standards. (September 2022) |
Super Hydlide | |
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Developer(s) | T&E Soft |
Publisher(s) | |
Platform(s) | MSX, MSX2, PC-8801mkII SR, X1, Famicom, Genesis/Mega Drive, PC-9801, X68000, Microsoft Windows, Nintendo Switch |
Release | MSX
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Genre(s) | Action role-playing |
Mode(s) | Single player |
Super Hydlide is an action role-playing game for the Sega Genesis/Mega Drive. It was originally released in 1987 in Japan only under the title Hydlide 3: The Space Memories (ハイドライド3 異次元の思い出, Haidoraido 3: I Jigen No Omoide) for the MSX, MSX2, and PC-8801mkII SR. It's the third game in the Hydlide series. Ports were also released for the X1, Famicom, X68000, Microsoft Windows, and Nintendo Switch.[3] The game was developed by Hydlide series veterans T&E Soft and released worldwide on the Sega Genesis / Mega Drive on October 6, 1989, in Japan, early 1990 in the United States, and 1991 in Europe. This remake evidences substantial graphical upgrades to the original Hydlide 3, though the gameplay remains largely identical.[4] Before its release, it was called Hollo Fighter in some Sega advertising material and was one of the first third party published titles to be released in the U.S, the other being Air Diver.[citation needed]
Story
[edit]Many years after the events of Hydlide II, an explosion of flames appeared near The City of the Woods. After that, monsters spread throughout the world. A young man is chosen to find the source of the evil.
Gameplay
[edit]The game incorporates a 'good/evil character' morality/alignment system. Like its predecessor Hydlide II: Shine of Darkness (1985), the player has a morality meter that can be aligned with either Justice, Normal, or Evil. The game has both good and evil monsters. Evil monsters attack the player character on sight, while good monsters only attack if the player character attacks them first. Killing any monster, good or evil, results in a reward of experience points, money, and occasionally a piece of equipment. However, if the player kills a good monster, points are lost from a statistic called "MF" (Moral Fiber). If the player's MF stat drops to zero, frequent traps will appear across the world. If the player manages to keep it over 100, rewards appear in the form of random items found around Fairyland. Unlike Hydlide II, the morality meter no longer affects the way in which the townsfolk react to the player.[4]
The game also features an in-game clock setting day-night cycles, where the character must eat two times a day and sleep regularly. If the characters stay up late or fail to eat regularly, their HP and attack power gradually drop. Every item in the game (including money) has weight. If the total weight of items the player character carries exceeds their "Load Capacity" (LC), they will move slowly. The game uses cut scenes for its opening and ending sequences, a combat system similar to Ys, a choice between four distinct character classes, and a wide variety of equipment and spells.
Reception
[edit]GamePro gave a positive review, citing the varied experiences offered by the different playable characters, the morality system, and the inclusion of four save slots.[5]
Computer and Video Games scored it 81%, stating that, like Phantasy Star II, "this is a huge role-playing game", and that it is "a very tough game" in which requires a strategy. They criticized the graphics and sound, but were positive to the gameplay. They recommended it to those who like games with steady pace and puzzles despite lacking the action.
Legacy
[edit]In 2007, Alex Lucard of Diehard GameFan listed Super Hydlide at number 27 in his list of top 30 RPGs. He cited the realism instilled by gameplay mechanics such as the encumbrance system, banks, the 24-hour clock, and the need to eat and sleep, and described the game as "Morrowind before there was Morrowind".[6]
During production of Scalebound, PlatinumGames director Hideki Kamiya said he was inspired by Hydlide 3 on the PC-8801 MA as well as Sorcerian.[7][8] He said Hydlide 3 was one of the first games he played on a PC and was inspirational because it had a hardcore game design that no one was doing on consoles at the time.[9]
References
[edit]- Englhart, Stephen (August 1992). "Böse überraschung" [Bad Surprise]. Video Games (in German) (8): 91. Retrieved 27 June 2015.
- Hoogh, Eva (November 1990). "Nicht von dieser welt" [Not of this world]. Aktueller Software Markt (in German). 5 (11). Tronic Verlag: 138. Retrieved 27 June 2015.
- Hengst, Michael (November 1990). "Ich Wollt' Ich Wär' Ein Held" [I wish I were a hero]. Power Play (in German): 141.
- Delpierre, Christophe (April 1992). "Il est tout de même étonnant de voir à quel point le monde des jeux vidéos est soumis aux desseins funestes des forces du Mal..." [It remains surprising to see how much the world of video games is subject to the disastrous designs of Evil...]. Player One (in French) (19). Média Système Édition: 88. ISSN 1153-4451. Retrieved 27 June 2015.
- Horowitz, Ken (8 December 2005). "Super Hydlide". Sega-16.com. Retrieved 27 June 2015.
- ^ "ハイドライドIII". Famitsu (in Japanese). Archived from the original on 9 September 2022. Retrieved 9 September 2022.
- ^ "Complete Guide to Sega, the (1990)(EMAP Images)(GB)". 1990.
- ^ "「ハイドライド3 Gold Pack」11月26日発売。Tシャツも5名に" (in Japanese). 6 October 1999. Archived from the original on 9 September 2022. Retrieved 9 September 2022.
- ^ a b Greene, Robert (28 February 2012). "Super Hydlide". Hardcore Gaming 101. Archived from the original on 24 June 2022. Retrieved 9 September 2022.
- ^ "Genesis ProView: Super Hydlide". GamePro. No. 21. IDG. June 1990. pp. 66–67.
- ^ Lucard, Alex (July 12, 2007). "The Top 30 RPG Countdown". Diehard GameFan. Retrieved 28 June 2015.
- ^ "Hideki Kamiya: Making Scalebound with a Western publisher | Life in Japan — an 18-part look inside Japan's game industry". Polygon.
- ^ "Scalebound is a different kind of Platinum Game". Eurogamer. 7 August 2015.
- ^ "Ask PlatinumGames Anything About Scalebound - IGN". 27 August 2015.