The Pedestrian (video game): Difference between revisions
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{{Short description|2020 side scrolling puzzle-platform video game}} |
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{{Use mdy dates|date=January 2024}} |
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{{Infobox video game |
{{Infobox video game |
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| title = The Pedestrian |
| title = The Pedestrian |
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| image = The_Pedestrian_video_game_cover_art.jpg |
| image = The_Pedestrian_video_game_cover_art.jpg |
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| caption = |
| caption = |
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| developer = Skookum Arts LLC |
| developer = Skookum Arts LLC |
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| publisher = Skookum Arts LLC |
| publisher = Skookum Arts LLC |
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| engine = [[Unity (game engine)|Unity]] |
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| platforms = {{ubl|[[Linux]]|[[MacOS]]| [[Microsoft Windows]]|[[PlayStation 4]]| [[PlayStation 5]]|[[Nintendo Switch]]|[[Xbox One]]|[[Xbox Series X/S]]}} |
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| platforms = {{ubl|[[Linux]]|[[macOS]]|[[Microsoft Windows]]|[[PlayStation 4]]| [[PlayStation 5]]|[[Xbox One]]|[[Xbox Series X and Series S|Xbox Series X/S]]|[[Nintendo Switch]]}} |
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| released = {{ubl|'''Linux, macOS, Windows'''|January 29, 2020|'''PS4, PS5'''|January 29, 2021|'''Xbox One, Xbox Series X/S'''|January 4, 2022|'''Nintendo Switch'''|January 18, 2024}} |
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| genre = [[Puzzle-platform]] |
| genre = [[Puzzle-platform]] |
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| modes = [[Single-player]] |
| modes = [[Single-player]] |
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| director = |
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| producer = Louie Renna |
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| designer = Joel Hornsby |
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| programmer = Jed Lackey |
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| artist = |
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| writer = |
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}} |
}} |
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'''The Pedestrian''' is a [[side scrolling]] [[puzzle-platform]] game developed and published by American<ref>{{Cite web|url=https://twitter.com/SkookumArts|title= |
'''''The Pedestrian''''' is a [[side scrolling]] [[puzzle-platform]] game developed and published by American<ref>{{Cite web|url=https://twitter.com/SkookumArts|title=@SkookumArts|website=[[Twitter]]|accessdate=August 7, 2020|archive-date=April 2, 2017|archive-url=https://web.archive.org/web/20170402232414/https://twitter.com/SkookumArts|url-status=live}}</ref> studio Skookum Arts LLC.<ref>{{Cite web |last=Oloman |first=Jordan |date=23 March 2020 |title=How Skookum Arts built The Pedestrian puzzles out of urban signage |url=https://www.gamasutra.com/view/news/359921/How_Skookum_Arts_built_The_Pedestrian_puzzles_out_of_urban_signage.php |url-status=dead |archive-url=https://web.archive.org/web/20200323151347/https://www.gamasutra.com/view/news/359921/How_Skookum_Arts_built_The_Pedestrian_puzzles_out_of_urban_signage.php |archive-date=23 March 2020 |access-date=August 6, 2020 |website=[[Gamasutra]]}}</ref> The game was originally released in January 2020 for [[Linux]], [[macOS]], and [[Microsoft Windows]]. In August 2020, a port for [[PlayStation 4]] and [[PlayStation 5]] was announced for January 2021, during a State of Play presentation.<ref>{{Cite web |last=Hornsby |first=Joel |date=6 August 2020 |title=Navigate and rearrange public signage in this new puzzle platformer for PS4 and PS5 |url=https://blog.playstation.com/2020/08/06/all-signs-point-to-the-pedestrian-in-january-2021/ |url-status=live |archive-url=https://web.archive.org/web/20201110122545/https://blog.playstation.com/2020/08/06/all-signs-point-to-the-pedestrian-in-january-2021/ |archive-date=10 November 2020 |access-date=November 10, 2020 |website=[[PlayStation Blog]]}}</ref> It later released for [[Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]] in January 2022. It was eventually released on the [[Nintendo Switch]] in January 18, 2024. |
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==Gameplay== |
==Gameplay== |
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⚫ | |||
The game is played on 2D signs that can be externally altered to change the play space. This is the main mechanic in puzzle-solving. As the game progresses, more mechanics are added both in and around the signs. |
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The player embodies a male or female [[Stick figure|Stick Figure]], similar to those found on standardized exit signs, toilet signs, pedestrian traffic lights, etc. Though the game world is three-dimensional, the player character exists strictly within the 2D space created by the faces of various street and building signs, navigating between them as it makes its journey forward through various parts of [[New York City]]. The character may move left and right, jump a limited distance, drop through semi-solid floors, pick up certain objects and interact with doors and switches. Signs may feature such navigational obstacles as retractable platforms and columns, trampolines, deadly hazards, elevators, locked doors, and other similar elements common to many puzzle-based platformers. |
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⚫ | |||
Early on, each sign features only one entrance and one exit, requiring the player to simply reach the exit in order to progress forward. The game then introduces the concept of multiple signs appearing together as a "set", allowing the player character to move between them through doors, ladders, and other types of portals. Beyond navigating each individual sign, determining which pair of doorways should be connected to each other to form a coherent pathway to the exit quickly becomes the meat of the gameplay. When multiple signs appear as a set, the player is also required to reorganize them on the 2D plane in order to properly connect doorways to one another. For example, a ladder down from one sign can only connect to the top of a ladder leading into another sign placed below it, never above it. Once the player character travels through a doorway between two signs in a set, the connection becomes permanent and cannot be changed without restarting the level. Some levels feature more complex variations on this theme, e.g. signs that cannot be moved at all, or have a limited range of movement. |
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Interaction with various objects in the 2D space also becomes a key component of gameplay fairly early on: Crates can be pushed around in order to create a base for jumping to a higher platform; keys may be picked up in order to open locked doors; and immobile switches can be used to activate obstacles in various ways. At one point, the game introduces wires running between signs, requiring the player to locate a spool of wire to close electric connections in order to open the way forward. Similarly, various other objects may need to be located and placed in the appropriate positions in order to proceed. This eventually leads to levels with multiple branching pathways, in which the player must collect a number of different items to a central location, doubling back each time until all the necessary parts have been acquired. |
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Players have an unlimited number of retries on each level. They re-spawn at a designated position (near the entrance to a sign or set of signs) if they die to a hazard, and may freely decide to reset a level to its initial state at the press of a button. |
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==Development== |
==Development== |
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Development took longer than expected. After being unready to release the game even after delaying the release date, the developers changed the listed release date to "When it's finished." |
Development took longer than expected. After being unready to release the game even after delaying the release date, the developers changed the listed release date to "When it's finished."{{cn|date=January 2024}} |
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{{Expand section|date=August 2020}} |
{{Expand section|date=August 2020}} |
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==Reception== |
==Reception== |
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{{Video game reviews |
{{Video game reviews |
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| MC = 81/100<ref>{{Cite web|url=https://www.metacritic.com/game/pc/the-pedestrian| |
| MC = 81/100<ref name="MC">{{Cite web |title=The Pedestrian Critic Reviews |url=https://www.metacritic.com/game/the-pedestrian/critic-reviews/?platform=pc |url-status=live |archive-url=https://web.archive.org/web/20200212181636/https://www.metacritic.com/game/pc/the-pedestrian |archive-date=February 12, 2020 |access-date=August 6, 2020 |website=[[Metacritic]]}}</ref> |
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| 4P = 84/100<ref>{{Cite web|url=https://www.4players.de/4players.php/dispbericht_fazit/PC-CDROM/Test/Fazit_Wertung/PC-CDROM/38458/84238/The_Pedestrian.html| |
| 4P = 84/100<ref>{{Cite web |last=Schmid |first=Matthias |date=29 January 2020 |title=Test: The Pedestrian (Logik & Kreativität) |url=https://www.4players.de/4players.php/dispbericht_fazit/PC-CDROM/Test/Fazit_Wertung/PC-CDROM/38458/84238/The_Pedestrian.html |url-status=live |archive-url=https://web.archive.org/web/20200129210531/https://www.4players.de/4players.php/dispbericht_fazit/PC-CDROM/Test/Fazit_Wertung/PC-CDROM/38458/84238/The_Pedestrian.html |archive-date=January 29, 2020 |access-date=August 6, 2020 |website=4Players.de |language=de}}</ref> |
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| EuroG = Recommended<ref>{{Cite web|url=https://www.eurogamer.net/articles/2020-01-29-the-pedestrian-a-short-summery-2d-platformer-that-turns-signs-into-playgrounds| |
| EuroG = Recommended<ref>{{Cite web |last=Evans-Thirlwell |first=Edwin |date=30 January 2020 |title=The Pedestrian review - a short, summery 2D platformer that turns signs into playgrounds |url=https://www.eurogamer.net/articles/2020-01-29-the-pedestrian-a-short-summery-2d-platformer-that-turns-signs-into-playgrounds |url-status=live |archive-url=https://web.archive.org/web/20200130111535/https://www.eurogamer.net/articles/2020-01-29-the-pedestrian-a-short-summery-2d-platformer-that-turns-signs-into-playgrounds |archive-date=2020-01-30 |access-date=August 6, 2020 |website=[[Eurogamer]]}}</ref> |
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| GSpot = 7/10<ref>{{Cite web|url=https://www.gamespot.com/reviews/the-pedestrian-review-walk-before-you-run/1900-6417408/| |
| GSpot = 7/10<ref>{{Cite web |last=Corrigan |first=Hope |date=January 29, 2020 |title=The Pedestrian Review - Walk Before You Run |url=https://www.gamespot.com/reviews/the-pedestrian-review-walk-before-you-run/1900-6417408/ |url-status=live |archive-url=https://web.archive.org/web/20200217125205/https://www.gamespot.com/reviews/the-pedestrian-review-walk-before-you-run/1900-6417408/ |archive-date=February 17, 2020 |access-date=August 6, 2020 |website=[[GameSpot]]}}</ref> |
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| HCG = 4/5<ref>{{Cite web|url=https://hardcoregamer.com/2020/02/19/review-the-pedestrian/367778/| |
| HCG = 4/5<ref>{{Cite web |last=Helm |first=Jordan |date=19 February 2020 |title=Review: The Pedestrian |url=https://hardcoregamer.com/2020/02/19/review-the-pedestrian/367778/ |url-status=dead |archive-url=https://web.archive.org/web/20200220232121/https://hardcoregamer.com/2020/02/19/review-the-pedestrian/367778/ |archive-date=20 February 2020 |access-date=August 6, 2020 |website=Hardcore Gamer}}</ref> |
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| PCGUK = 75/100<ref>{{Cite web|url=https://www.pcgamer.com/uk/the-pedestrian-review/| |
| PCGUK = 75/100<ref>{{Cite web |last=Iwaniuk |first=Phil |date=10 February 2020 |title=The Pedestrian review |url=https://www.pcgamer.com/uk/the-pedestrian-review/ |url-status=live |archive-url=https://web.archive.org/web/20200212195349/https://www.pcgamer.com/uk/the-pedestrian-review/ |archive-date=12 February 2020 |access-date=August 6, 2020 |website=[[PC Gamer]]}}</ref> |
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}} |
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Metacritic rated this game 81/100, indicating "generally favorable" reviews. |
Metacritic rated this game 81/100, indicating "generally favorable" reviews.<ref name="MC" /> |
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{{Clear}} |
{{Clear}} |
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[[Category:MacOS games]] |
[[Category:MacOS games]] |
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[[Category:Windows games]] |
[[Category:Windows games]] |
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[[Category: |
[[Category:Nintendo Switch games]] |
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[[Category: |
[[Category:Xbox One games]] |
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[[Category: |
[[Category:Xbox Series X and Series S games]] |
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[[Category:Puzzle-platformers]] |
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[[Category:Indie games]] |
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[[Category:Side-scrolling platformers]] |
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[[Category:Video games developed in the United States]] |
[[Category:Video games developed in the United States]] |
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[[Category:Video games set in New York City]] |
[[Category:Video games set in New York City]] |
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[[Category:Single-player video games]] |
[[Category:Single-player video games]] |
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[[Category:Video games with 2.5D graphics]] |
[[Category:Video games with 2.5D graphics]] |
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{{puzzle-videogame-stub}} |
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{{platform-videogame-stub}} |
Latest revision as of 21:01, 27 February 2024
The Pedestrian | |
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Developer(s) | Skookum Arts LLC |
Publisher(s) | Skookum Arts LLC |
Producer(s) | Louie Renna |
Designer(s) | Joel Hornsby |
Programmer(s) | Jed Lackey |
Engine | Unity |
Platform(s) | |
Release |
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Genre(s) | Puzzle-platform |
Mode(s) | Single-player |
The Pedestrian is a side scrolling puzzle-platform game developed and published by American[1] studio Skookum Arts LLC.[2] The game was originally released in January 2020 for Linux, macOS, and Microsoft Windows. In August 2020, a port for PlayStation 4 and PlayStation 5 was announced for January 2021, during a State of Play presentation.[3] It later released for Xbox One and Xbox Series X/S in January 2022. It was eventually released on the Nintendo Switch in January 18, 2024.
Gameplay
[edit]The player embodies a male or female Stick Figure, similar to those found on standardized exit signs, toilet signs, pedestrian traffic lights, etc. Though the game world is three-dimensional, the player character exists strictly within the 2D space created by the faces of various street and building signs, navigating between them as it makes its journey forward through various parts of New York City. The character may move left and right, jump a limited distance, drop through semi-solid floors, pick up certain objects and interact with doors and switches. Signs may feature such navigational obstacles as retractable platforms and columns, trampolines, deadly hazards, elevators, locked doors, and other similar elements common to many puzzle-based platformers.
Early on, each sign features only one entrance and one exit, requiring the player to simply reach the exit in order to progress forward. The game then introduces the concept of multiple signs appearing together as a "set", allowing the player character to move between them through doors, ladders, and other types of portals. Beyond navigating each individual sign, determining which pair of doorways should be connected to each other to form a coherent pathway to the exit quickly becomes the meat of the gameplay. When multiple signs appear as a set, the player is also required to reorganize them on the 2D plane in order to properly connect doorways to one another. For example, a ladder down from one sign can only connect to the top of a ladder leading into another sign placed below it, never above it. Once the player character travels through a doorway between two signs in a set, the connection becomes permanent and cannot be changed without restarting the level. Some levels feature more complex variations on this theme, e.g. signs that cannot be moved at all, or have a limited range of movement.
Interaction with various objects in the 2D space also becomes a key component of gameplay fairly early on: Crates can be pushed around in order to create a base for jumping to a higher platform; keys may be picked up in order to open locked doors; and immobile switches can be used to activate obstacles in various ways. At one point, the game introduces wires running between signs, requiring the player to locate a spool of wire to close electric connections in order to open the way forward. Similarly, various other objects may need to be located and placed in the appropriate positions in order to proceed. This eventually leads to levels with multiple branching pathways, in which the player must collect a number of different items to a central location, doubling back each time until all the necessary parts have been acquired.
Players have an unlimited number of retries on each level. They re-spawn at a designated position (near the entrance to a sign or set of signs) if they die to a hazard, and may freely decide to reset a level to its initial state at the press of a button.
Development
[edit]Development took longer than expected. After being unready to release the game even after delaying the release date, the developers changed the listed release date to "When it's finished."[citation needed]
This section needs expansion. You can help by adding to it. (August 2020) |
Reception
[edit]Aggregator | Score |
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Metacritic | 81/100[4] |
Publication | Score |
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4Players | 84/100[5] |
Eurogamer | Recommended[6] |
GameSpot | 7/10[7] |
Hardcore Gamer | 4/5[8] |
PC Gamer (UK) | 75/100[9] |
Metacritic rated this game 81/100, indicating "generally favorable" reviews.[4]
References
[edit]- ^ "@SkookumArts". Twitter. Archived from the original on April 2, 2017. Retrieved August 7, 2020.
- ^ Oloman, Jordan (March 23, 2020). "How Skookum Arts built The Pedestrian puzzles out of urban signage". Gamasutra. Archived from the original on March 23, 2020. Retrieved August 6, 2020.
- ^ Hornsby, Joel (August 6, 2020). "Navigate and rearrange public signage in this new puzzle platformer for PS4 and PS5". PlayStation Blog. Archived from the original on November 10, 2020. Retrieved November 10, 2020.
- ^ a b "The Pedestrian Critic Reviews". Metacritic. Archived from the original on February 12, 2020. Retrieved August 6, 2020.
- ^ Schmid, Matthias (January 29, 2020). "Test: The Pedestrian (Logik & Kreativität)". 4Players.de (in German). Archived from the original on January 29, 2020. Retrieved August 6, 2020.
- ^ Evans-Thirlwell, Edwin (January 30, 2020). "The Pedestrian review - a short, summery 2D platformer that turns signs into playgrounds". Eurogamer. Archived from the original on January 30, 2020. Retrieved August 6, 2020.
- ^ Corrigan, Hope (January 29, 2020). "The Pedestrian Review - Walk Before You Run". GameSpot. Archived from the original on February 17, 2020. Retrieved August 6, 2020.
- ^ Helm, Jordan (February 19, 2020). "Review: The Pedestrian". Hardcore Gamer. Archived from the original on February 20, 2020. Retrieved August 6, 2020.
- ^ Iwaniuk, Phil (February 10, 2020). "The Pedestrian review". PC Gamer. Archived from the original on February 12, 2020. Retrieved August 6, 2020.
External links
[edit]- 2020 video games
- PlayStation 4 games
- PlayStation 5 games
- Linux games
- MacOS games
- Windows games
- Nintendo Switch games
- Xbox One games
- Xbox Series X and Series S games
- Puzzle-platformers
- Indie games
- Side-scrolling platformers
- Video games developed in the United States
- Video games set in New York City
- Single-player video games
- Video games with 2.5D graphics