Audio over Ethernet: Difference between revisions
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{{Short description|Live distribution of digital audio across an Ethernet network}} |
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⚫ | In [[audio engineering|audio]] and [[broadcast engineering|broadcast]] engineering, ''' |
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{{confused|ATA over Ethernet}} |
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⚫ | In [[audio engineering|audio]] and [[broadcast engineering|broadcast]] engineering, '''audio over Ethernet''' ('''AoE''') is the use of an [[Ethernet]]-based [[Computer networking|network]] to distribute real-time [[digital audio]]. AoE replaces bulky [[snake cable]]s or audio-specific installed [[low-voltage wiring]] with standard network [[structured cabling]] in a facility. AoE provides a reliable [[Backbone network|backbone]] for any audio application, such as for large-scale [[sound reinforcement]] in stadiums, airports and convention centers, multiple [[studio]]s or [[stage (theatre)|stage]]s. |
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While AoE bears a resemblance to [[voice over IP]] (VoIP) and [[audio over IP]] (AoIP), AoE is intended for [[high-fidelity]], low-latency [[professional audio]]. Because of the fidelity and [[Latency (audio)|latency]] constraints, AoE systems generally do not utilize [[audio data compression]]. AoE systems use a much higher bit rate (typically 1 Mbit/s per channel) and much lower latency (typically less than 10 milliseconds) than VoIP. AoE requires a high-performance network. Performance requirements may be met through use of a dedicated [[local area network]] (LAN) or [[virtual LAN]] (VLAN), [[Overprovisioning (networking)|overprovisioning]] or [[quality of service]] features. |
While AoE bears a resemblance to [[voice over IP]] (VoIP) and [[audio over IP]] (AoIP), AoE is intended for [[high-fidelity]], low-latency [[professional audio]]. Because of the fidelity and [[Latency (audio)|latency]] constraints, AoE systems generally do not utilize [[audio data compression]]. AoE systems use a much higher bit rate (typically 1 Mbit/s per channel) and much lower latency (typically less than 10 milliseconds) than VoIP. AoE requires a high-performance network. Performance requirements may be met through use of a dedicated [[local area network]] (LAN) or [[virtual LAN]] (VLAN), [[Overprovisioning (networking)|overprovisioning]] or [[quality of service]] features. |
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Some AoE systems use proprietary [[Communications protocol|protocols]] (at the |
Some AoE systems use proprietary [[Communications protocol|protocols]] (at the lower [[OSI model|OSI]] layers) which create [[Ethernet frame]]s that are transmitted directly onto the Ethernet ([[layer 2]]) for [[Algorithmic efficiency|efficiency]] and reduced [[Overhead (computing)|overhead]]. The [[word clock]] may be provided by [[broadcast packet]]s. |
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==Protocols== |
==Protocols== |
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There are several different and incompatible protocols for audio over Ethernet. |
There are several different and incompatible protocols for audio over Ethernet. Protocols can be broadly categorized into [[layer-1]], [[layer-2]] and [[layer-3]] systems based on the layer in the [[OSI model]] where the protocol exists. |
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⚫ | |||
⚫ | AoE is not necessarily intended for [[wireless network]]s, thus the use of various [[802.11]] devices may or may not work with various (or any) AoE protocols.<ref>{{cite web |title=Can I transport CobraNet audio over a wireless network? |publisher=[[Cirrus Logic]] |url=https://www.cobranet.info/support/faq#Q13 |access-date=2019-01-09}}</ref> |
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⚫ | Layer-1 protocols use Ethernet wiring and signaling components but do not use the Ethernet frame structure. Layer-1 protocols often use their own [[media access control]] (MAC) rather than the one native to Ethernet, which generally creates compatibility issues and thus requires a dedicated network for the protocol. |
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Protocols can be broadly categorized into [[Layer 1]], [[Layer 2]] and [[Layer 3]] systems based on the lowest layer in the [[OSI model]] where the protocol exists. |
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⚫ | |||
⚫ | Layer |
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====Open standards==== |
====Open standards==== |
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*[[AES50]] (SuperMAC) by [[Klark Teknik]], a point-to-point interconnect for bidirectional digital audio and sync clock<ref>{{cite web |url=http://www.prosoundweb.com/article/klark_teknik_announces_several_aes50_protocol_developments/ |title=Klark Teknik Announces Several AES50 Protocol Developments |access-date=2010-06-23| archive-url= https://web.archive.org/web/20100705162715/http://www.prosoundweb.com/article/klark_teknik_announces_several_aes50_protocol_developments/| archive-date= 5 July 2010| url-status= live}}</ref> |
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*[[AES50]] |
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*[[MaGIC]] by [[Gibson Guitar Corporation|Gibson]]<ref>{{cite web |url=http://www.gibson.com/en-us/Divisions/Audio/MaGIC/THIS%20IS%20MaGIC/ |title=This Is MaGIC | |
*[[MaGIC]] by [[Gibson Guitar Corporation|Gibson]]<ref>{{cite web |url=http://www.gibson.com/en-us/Divisions/Audio/MaGIC/THIS%20IS%20MaGIC/ |title=This Is MaGIC |access-date=2010-06-23 |archive-url=https://web.archive.org/web/20100116040438/http://gibson.com/en%2Dus/Divisions/Audio/MaGIC/THIS%20IS%20MaGIC/ |archive-date=2010-01-16 |url-status=dead }}</ref> |
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====Proprietary==== |
====Proprietary==== |
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* |
*HyperMAC, a [[gigabit Ethernet]] variant of SuperMAC<ref>{{cite web|url=http://www.supermac-hypermac.com/ |title=Digital Audio Interconnections |publisher=[[Klark Teknik]] |access-date=2014-09-15 |url-status=dead |archive-url=https://web.archive.org/web/20141114221604/http://www.supermac-hypermac.com/ |archive-date=2014-11-14 }}</ref> |
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* |
*[[A-Net]] by [[Aviom]]<ref>{{cite web|url=http://www.aviom.com/Products/Aviom-About-A-Net.cfm |title=About A-Net |access-date=2010-06-23 |url-status=dead |archive-url=https://web.archive.org/web/20081011192134/http://www.aviom.com/Products/Aviom-About-A-Net.cfm |archive-date=2008-10-11 }}</ref> |
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* |
*AudioRail<ref>{{cite web|url=http://www.audiorail.com |title=AudioRail Technologies |publisher=Audiorail.com |access-date=2010-10-15}}</ref> |
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⚫ | |||
*AudioRail<ref>{{cite web|url=http://www.audiorail.com |title=AudioRail Technologies |publisher=Audiorail.com |accessdate=2010-10-15}}</ref> |
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⚫ | |||
=== Layer |
=== Layer-2 protocols === |
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Layer |
Layer-2 protocols encapsulate audio data in standard Ethernet packets. Most can make use of standard Ethernet hubs and switches though some require that the network (or at least a VLAN) be dedicated to the audio distribution application. |
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====Open standards==== |
====Open standards==== |
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* [[AES51]], |
* [[AES51]], a method of passing ATM services over Ethernet that allows [[AES3]] audio to be carried in a similar way to [[AES47]] |
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* [[Audio Video Bridging]] (AVB), when used with the IEEE 1722 profile (which transports [[IEEE 1394]]/[[IEC 61883]] over Ethernet frames, using [[Precision Time Protocol|IEEE 802.1AS]] for timing) |
* [[Audio Video Bridging]] (AVB), when used with the IEEE 1722 AV Transport Protocol profile (which transports [[IEEE 1394]]/[[IEC 61883]] (FireWire) over Ethernet frames, using [[Precision Time Protocol|IEEE 802.1AS]] for timing) |
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====Proprietary==== |
====Proprietary==== |
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*[[CobraNet]] |
*[[CobraNet]] |
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**RAVE by [[QSC Audio Products|QSC Audio]], an implementation of CobraNet<ref>{{cite web| url= http://www.qscaudio.com/products/network/rave/rave.htm| title= RAVE Systems| |
**RAVE by [[QSC Audio Products|QSC Audio]], an implementation of CobraNet<ref>{{cite web| url= http://www.qscaudio.com/products/network/rave/rave.htm| title= RAVE Systems| access-date= 2010-06-23| archive-url= https://web.archive.org/web/20100523191023/http://www.qscaudio.com/products/network/rave/rave.htm| archive-date= 23 May 2010| url-status= dead| df= dmy-all}}</ref> |
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*[[EtherSound]] by [[Digigram]]<ref>{{cite web |url=http://www.ethersound.com/technology/overview.php |title=Technology: Overview | |
*[[EtherSound]] by [[Digigram]]<ref>{{cite web |url=http://www.ethersound.com/technology/overview.php |title=Technology: Overview |access-date=2010-06-23 |archive-url=https://web.archive.org/web/20100612115721/http://www.ethersound.com/technology/overview.php |archive-date=2010-06-12 |url-status=dead }}</ref> |
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**NetCIRA, a rebranded EtherSound by [[Fostex]] |
**NetCIRA, a rebranded EtherSound by [[Fostex]] |
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*REAC and RSS digital |
*REAC and RSS digital snake technology by [[Roland Corporation|Roland]]<ref>{{cite web |url=http://www.roland.com/products/en/exp/REAC.html |archive-url=https://web.archive.org/web/20150118052923/http://www.roland.com/products/en/exp/REAC.html |archive-date=2015-01-18 |publisher=[[Roland Corporation]] |title=What is REAC? |access-date=2014-09-15}}</ref><ref>{{cite web |title=Digital Snakes |url=https://proav.roland.com/global/categories/digital_snakes/ |access-date=2018-07-26}}</ref> |
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*[[SoundGrid]] by [[Waves Audio]] |
*[[SoundGrid]] by [[Waves Audio]] |
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*dSNAKE by [[Allen & Heath]] |
*dSNAKE by [[Allen & Heath]] |
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=== Layer |
=== Layer-3 protocols === |
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{{see also|Audio over IP}} |
{{see also|Audio over IP}} |
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Layer |
Layer-3 protocols encapsulate audio data in OSI model layer 3 ([[network layer]]) packets. By definition it does not limit the choice of protocol to be the most popular layer-3 protocol, the [[Internet Protocol]] (IP). In some implementations, the layer-3 audio data packets are further packaged inside OSI model layer-4 ([[transport layer]]) packets, most commonly [[User Datagram Protocol]] (UDP) or [[Real-time Transport Protocol]] (RTP). Use of UDP or RTP to carry audio data enables them to be distributed through standard computer [[Router (computing)|routers]], thus a large distribution audio network can be built economically using commercial off-the-shelf equipment. |
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Although IP packets can traverse the [[Internet]], most layer |
Although IP packets can traverse the [[Internet]], most layer-3 protocols cannot provide reliable transmission over the Internet due to the limited [[Bandwidth (computing)|bandwidth]], significant [[End-to-end delay]] and [[packet loss]] that can be encountered by data flow over the Internet. For similar reasons, transmission of layer-3 audio over [[wireless LAN]] are also not supported by most implementations. |
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====Open standards==== |
====Open standards==== |
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*[[AES67]]<ref>{{citation |url=http://www.aes.org/publications/standards/search.cfm?docID=96 |title=AES67-2013: AES standard for audio applications of networks - High-performance streaming audio-over-IP interoperability |publisher=[[Audio Engineering Society]] |date=2013-09-11}}</ref> |
*[[AES67]]<ref>{{citation |url=http://www.aes.org/publications/standards/search.cfm?docID=96 |title=AES67-2013: AES standard for audio applications of networks - High-performance streaming audio-over-IP interoperability |publisher=[[Audio Engineering Society]] |date=2013-09-11}}</ref> |
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*[[Audio Contribution over IP]] standardized by the [[European Broadcasting Union]] |
*[[Audio Contribution over IP]] standardized by the [[European Broadcasting Union]] |
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*[[Audio Video Bridging]] (AVB), when used with IEEE 1733 or AES67 (which uses standard [[Real-time Transport Protocol|RTP]] over UDP/IP, with extensions for linking [[ |
*[[Audio Video Bridging]] (AVB), when used with IEEE 1733 or AES67 (which uses standard [[Real-time Transport Protocol|RTP]] over UDP/IP, with extensions for linking [[IEEE 802.1AS]] [[Precision Time Protocol]] timing information to payload data) |
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*NetJack, a network backend for the [[JACK Audio Connection Kit]]<ref>{{cite web|url=http://trac.jackaudio.org/wiki/WalkThrough/User/NetJack |title=A user guide to using JACK over a network | |
*NetJack, a network backend for the [[JACK Audio Connection Kit]]<ref>{{cite web|url=http://trac.jackaudio.org/wiki/WalkThrough/User/NetJack |title=A user guide to using JACK over a network |access-date=2012-08-19 |url-status=dead |archive-url=https://web.archive.org/web/20120902124453/http://trac.jackaudio.org/wiki/WalkThrough/User/NetJack |archive-date=2012-09-02 }}</ref> |
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*[http://kokkinizita.linuxaudio.org/linuxaudio/index.html Zita-njbridge], a set of clients for the [[JACK Audio Connection Kit]] |
*[http://kokkinizita.linuxaudio.org/linuxaudio/index.html Zita-njbridge], a set of clients for the [[JACK Audio Connection Kit]] |
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*[[RAVENNA (networking)|RAVENNA]] by ALC NetworX |
*[[RAVENNA (networking)|RAVENNA]] by ALC NetworX (uses [[Precision Time Protocol|PTPv2]] timing) |
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====Proprietary==== |
====Proprietary==== |
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*[[Livewire (networking)|Livewire]] by Axia Audio, a division of [[Telos Systems]] |
*[[Livewire (networking)|Livewire]] by Axia Audio, a division of [[Telos Systems]] |
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*[[Dante (networking)|Dante]] by Audinate |
*[[Dante (networking)|Dante]] by Audinate ([[Precision Time Protocol|PTP]] version 1 timing) |
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*[[Q-LAN]] by [[QSC Audio Products]] (PTP version 2 timing)<ref>{{cite web |title=PTPv2 Timing protocol in AV networks |url=https://www.luminex.be/improve-your-timekeeping-with-ptpv2/ |date=June 6, 2017 |quote=Q-LAN updated to PTPv2 approximately two years ago. |publisher=Luminex}}</ref> |
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*[[Q-LAN]] by [[QSC Audio Products]] |
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*WheatNet-IP by [[Wheatstone Corporation]]<ref>{{cite web |url=http://www.wheatip.com/ |title=WheatNet-IP Intelligent Network Media Page | |
*WheatNet-IP by [[Wheatstone Corporation]]<ref>{{cite web |url=http://www.wheatip.com/ |title=WheatNet-IP Intelligent Network Media Page |access-date=2011-03-06}}</ref> |
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==Similar concepts== |
==Similar concepts== |
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High quality digital audio distribution was patented in 1988 by Tareq Hoque at the [[MIT Media Lab]].<ref>{{cite web |last1=Hoque |first1=Tareq |title=US Patent 4922536 - Digital audio transmission for use in studio, stage or field applications |url=https://patents.google.com/patent/US4922536 |access-date=28 December 2021}}</ref> The technology was licensed to several leading OEM audio and chip manufacturers that were further developed into commercial products.{{cn|reason=Which manufacturers, products?|date=December 2021}} |
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RockNet by Riedel Communications,<ref>{{cite web|url=https://www.riedel.net/en/products/audio-networks/rocknet/ |title=RockNet |publisher=Riedel Communications | |
RockNet by Riedel Communications,<ref>{{cite web|url=https://www.riedel.net/en/products/audio-networks/rocknet/ |title=RockNet |publisher=Riedel Communications |access-date=2016-12-27}}</ref> uses Cat-5 cabling. Hydra2 by Calrec<ref>{{cite web|url=http://community.calrec.com/network-wednesdays-hydra/ |archive-url=https://archive.today/20130628203747/http://community.calrec.com/network-wednesdays-hydra/ |url-status=dead |archive-date=2013-06-28 |title=Network Wednesdays: Hydra2 |date=2013-04-13 |access-date=2013-05-04 }}</ref> uses Cat-5e cabling or fiber through [[Small form-factor pluggable transceiver|SFP transceivers]].<ref>{{Cite web|url=http://calrec.com/hydra2/ |title=Hydra2 |publisher=Calrec |access-date=2016-12-27}}</ref> |
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[[MADI]] |
[[MADI]] uses 75-[[ohm]] [[coaxial cable]] with [[BNC connector]]s or optical fibre to carry up to 64 channels of digital audio in a point-to-point connection. It is most similar in design to [[AES3]], which can carry only two channels. |
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[[AES47 |
[[AES47]] provides audio networking by passing AES3 audio transport over an ATM network using structured network cabling (both copper and fibre). This was used extensively by contractors supplying the [[BBC]]'s wide area real-time audio connectivity around the UK. |
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[[Audio over IP]] differs in that it works at a higher layer, [[encapsulation (networking)| |
[[Audio over IP]] differs in that it works at a higher layer, [[encapsulation (networking)|encapsulated]] within Internet Protocol. Some of these systems are usable on the Internet, but may not be as instantaneous, and are only as reliable as the [[network route]] — such as the path from a [[remote broadcast]] back to the main studio, or the [[studio/transmitter link]] (STL), the most critical part of the [[airchain]]. This is similar to VoIP, however AoIP is comparable to AoE for a small number of channels, which are usually also data-compressed. Reliability for permanent STL uses comes from the use of a [[virtual circuit]], usually on a [[leased line]] such as [[Digital Signal 1|T1]]/[[E-carrier level 1|E1]], or at minimum [[ISDN]] or [[DSL]]. |
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In broadcasting and to some extent in studio and even live production, many [[manufacturer]]s equip their own [[audio engine]]s to be tied together |
In broadcasting, and to some extent in studio and even live production, many [[manufacturer]]s equip their own [[audio engine]]s to be tied together. This may also be done with [[gigabit Ethernet]] and [[optical fibre]] rather than wire. This allows each studio to have its own engine, or for auxiliary studios to share an engine. By connecting them together, different sources can be shared among them. |
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⚫ | AoE is not necessarily intended for [[wireless network]]s, thus the use of various [[802.11]] devices may or may not work with various (or any) AoE protocols.<ref>{{cite web |title=Can I transport CobraNet audio over a wireless network? |publisher=[[Cirrus Logic]] |url=https://www.cobranet.info/support/faq#Q13 |access-date=2019-01-09}}</ref> |
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==See also== |
==See also== |
Latest revision as of 18:07, 19 March 2024
In audio and broadcast engineering, audio over Ethernet (AoE) is the use of an Ethernet-based network to distribute real-time digital audio. AoE replaces bulky snake cables or audio-specific installed low-voltage wiring with standard network structured cabling in a facility. AoE provides a reliable backbone for any audio application, such as for large-scale sound reinforcement in stadiums, airports and convention centers, multiple studios or stages.
While AoE bears a resemblance to voice over IP (VoIP) and audio over IP (AoIP), AoE is intended for high-fidelity, low-latency professional audio. Because of the fidelity and latency constraints, AoE systems generally do not utilize audio data compression. AoE systems use a much higher bit rate (typically 1 Mbit/s per channel) and much lower latency (typically less than 10 milliseconds) than VoIP. AoE requires a high-performance network. Performance requirements may be met through use of a dedicated local area network (LAN) or virtual LAN (VLAN), overprovisioning or quality of service features.
Some AoE systems use proprietary protocols (at the lower OSI layers) which create Ethernet frames that are transmitted directly onto the Ethernet (layer 2) for efficiency and reduced overhead. The word clock may be provided by broadcast packets.
Protocols
[edit]There are several different and incompatible protocols for audio over Ethernet. Protocols can be broadly categorized into layer-1, layer-2 and layer-3 systems based on the layer in the OSI model where the protocol exists.
Layer-1 protocols
[edit]Layer-1 protocols use Ethernet wiring and signaling components but do not use the Ethernet frame structure. Layer-1 protocols often use their own media access control (MAC) rather than the one native to Ethernet, which generally creates compatibility issues and thus requires a dedicated network for the protocol.
Open standards
[edit]- AES50 (SuperMAC) by Klark Teknik, a point-to-point interconnect for bidirectional digital audio and sync clock[1]
- MaGIC by Gibson[2]
Proprietary
[edit]- HyperMAC, a gigabit Ethernet variant of SuperMAC[3]
- A-Net by Aviom[4]
- AudioRail[5]
- ULTRANET By Behringer[6]
Layer-2 protocols
[edit]Layer-2 protocols encapsulate audio data in standard Ethernet packets. Most can make use of standard Ethernet hubs and switches though some require that the network (or at least a VLAN) be dedicated to the audio distribution application.
Open standards
[edit]- AES51, a method of passing ATM services over Ethernet that allows AES3 audio to be carried in a similar way to AES47
- Audio Video Bridging (AVB), when used with the IEEE 1722 AV Transport Protocol profile (which transports IEEE 1394/IEC 61883 (FireWire) over Ethernet frames, using IEEE 802.1AS for timing)
Proprietary
[edit]- CobraNet
- EtherSound by Digigram[8]
- NetCIRA, a rebranded EtherSound by Fostex
- REAC and RSS digital snake technology by Roland[9][10]
- SoundGrid by Waves Audio
- dSNAKE by Allen & Heath
Layer-3 protocols
[edit]Layer-3 protocols encapsulate audio data in OSI model layer 3 (network layer) packets. By definition it does not limit the choice of protocol to be the most popular layer-3 protocol, the Internet Protocol (IP). In some implementations, the layer-3 audio data packets are further packaged inside OSI model layer-4 (transport layer) packets, most commonly User Datagram Protocol (UDP) or Real-time Transport Protocol (RTP). Use of UDP or RTP to carry audio data enables them to be distributed through standard computer routers, thus a large distribution audio network can be built economically using commercial off-the-shelf equipment.
Although IP packets can traverse the Internet, most layer-3 protocols cannot provide reliable transmission over the Internet due to the limited bandwidth, significant End-to-end delay and packet loss that can be encountered by data flow over the Internet. For similar reasons, transmission of layer-3 audio over wireless LAN are also not supported by most implementations.
Open standards
[edit]- AES67[11]
- Audio Contribution over IP standardized by the European Broadcasting Union
- Audio Video Bridging (AVB), when used with IEEE 1733 or AES67 (which uses standard RTP over UDP/IP, with extensions for linking IEEE 802.1AS Precision Time Protocol timing information to payload data)
- NetJack, a network backend for the JACK Audio Connection Kit[12]
- Zita-njbridge, a set of clients for the JACK Audio Connection Kit
- RAVENNA by ALC NetworX (uses PTPv2 timing)
Proprietary
[edit]- Livewire by Axia Audio, a division of Telos Systems
- Dante by Audinate (PTP version 1 timing)
- Q-LAN by QSC Audio Products (PTP version 2 timing)[13]
- WheatNet-IP by Wheatstone Corporation[14]
Similar concepts
[edit]High quality digital audio distribution was patented in 1988 by Tareq Hoque at the MIT Media Lab.[15] The technology was licensed to several leading OEM audio and chip manufacturers that were further developed into commercial products.[citation needed]
RockNet by Riedel Communications,[16] uses Cat-5 cabling. Hydra2 by Calrec[17] uses Cat-5e cabling or fiber through SFP transceivers.[18]
MADI uses 75-ohm coaxial cable with BNC connectors or optical fibre to carry up to 64 channels of digital audio in a point-to-point connection. It is most similar in design to AES3, which can carry only two channels.
AES47 provides audio networking by passing AES3 audio transport over an ATM network using structured network cabling (both copper and fibre). This was used extensively by contractors supplying the BBC's wide area real-time audio connectivity around the UK.
Audio over IP differs in that it works at a higher layer, encapsulated within Internet Protocol. Some of these systems are usable on the Internet, but may not be as instantaneous, and are only as reliable as the network route — such as the path from a remote broadcast back to the main studio, or the studio/transmitter link (STL), the most critical part of the airchain. This is similar to VoIP, however AoIP is comparable to AoE for a small number of channels, which are usually also data-compressed. Reliability for permanent STL uses comes from the use of a virtual circuit, usually on a leased line such as T1/E1, or at minimum ISDN or DSL.
In broadcasting, and to some extent in studio and even live production, many manufacturers equip their own audio engines to be tied together. This may also be done with gigabit Ethernet and optical fibre rather than wire. This allows each studio to have its own engine, or for auxiliary studios to share an engine. By connecting them together, different sources can be shared among them.
AoE is not necessarily intended for wireless networks, thus the use of various 802.11 devices may or may not work with various (or any) AoE protocols.[19]
See also
[edit]References
[edit]- ^ "Klark Teknik Announces Several AES50 Protocol Developments". Archived from the original on 5 July 2010. Retrieved 2010-06-23.
- ^ "This Is MaGIC". Archived from the original on 2010-01-16. Retrieved 2010-06-23.
- ^ "Digital Audio Interconnections". Klark Teknik. Archived from the original on 2014-11-14. Retrieved 2014-09-15.
- ^ "About A-Net". Archived from the original on 2008-10-11. Retrieved 2010-06-23.
- ^ "AudioRail Technologies". Audiorail.com. Retrieved 2010-10-15.
- ^ "packet - How do I work out the Ultranet protocol?". Reverse Engineering Stack Exchange. Retrieved 2019-02-06.
- ^ "RAVE Systems". Archived from the original on 23 May 2010. Retrieved 23 June 2010.
- ^ "Technology: Overview". Archived from the original on 2010-06-12. Retrieved 2010-06-23.
- ^ "What is REAC?". Roland Corporation. Archived from the original on 2015-01-18. Retrieved 2014-09-15.
- ^ "Digital Snakes". Retrieved 2018-07-26.
- ^ AES67-2013: AES standard for audio applications of networks - High-performance streaming audio-over-IP interoperability, Audio Engineering Society, 2013-09-11
- ^ "A user guide to using JACK over a network". Archived from the original on 2012-09-02. Retrieved 2012-08-19.
- ^ "PTPv2 Timing protocol in AV networks". Luminex. June 6, 2017.
Q-LAN updated to PTPv2 approximately two years ago.
- ^ "WheatNet-IP Intelligent Network Media Page". Retrieved 2011-03-06.
- ^ Hoque, Tareq. "US Patent 4922536 - Digital audio transmission for use in studio, stage or field applications". Retrieved 28 December 2021.
- ^ "RockNet". Riedel Communications. Retrieved 2016-12-27.
- ^ "Network Wednesdays: Hydra2". 2013-04-13. Archived from the original on 2013-06-28. Retrieved 2013-05-04.
- ^ "Hydra2". Calrec. Retrieved 2016-12-27.
- ^ "Can I transport CobraNet audio over a wireless network?". Cirrus Logic. Retrieved 2019-01-09.