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{{short description|Strategic board game}}
{{Use dmy dates|date=April 2017}}
{{Use dmy dates|date=April 2017}}
{{Infobox game
{{Infobox game
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| setup_time = 10–15 minutes
| setup_time = 10–15 minutes
| playing_time = 120+ minutes (player dependent)
| playing_time = 120+ minutes (player dependent)
| complexity = medium
| strategy = high
| random_chance = low to medium
| random_chance = low to medium
| skills = [[Strategy]], [[diplomacy]], [[Niccolo Machiavelli#Machiavellian|Machiavellianism]]
| skills = [[Strategy]], [[diplomacy]], [[Niccolò Machiavelli#Machiavellian|Machiavellianism]]
}}
}}
{{italic title}}
{{italic title}}{{More citations needed|date=March 2022}}

'''''War on Terror, The Boardgame''''' is a satirical, [[strategy game|strategic]] [[board game]], produced and published in 2006 by [[TerrorBull Games]]. ''War on Terror'' was originally conceived in 2003 by Andy Tompkins and Andrew Sheerin, two friends based in Cambridge, England. The initial inspiration for the game came from the imminent [[Invasion of Iraq]] but, as a whole, was intended as a reaction and challenge to the counter-productive pursuit<ref>{{cite book |title= Global Responses to Global Threats: Sustainable Security for the 21st Century |publisher= [[Oxford Research Group]] |date= 2006 |url= http://www.oxfordresearchgroup.org.uk/sites/default/files/globalthreats.pdf |last1= Abbott |first1= Chris |last2= Rogers |first2= Paul |last3= Sloboda |first3= John |isbn= 0955284600}} "A series of counter-productive, controversial and often illegal counter-terrorism measures and attacks on civil liberties, including indefinite detention of terrorist suspects without trial and the ‘extraordinary rendition’ of suspects to countries that are known to use torture.."</ref> of the wider [[War on Terror]]. In 2005, Sheerin and Tompkins founded [[TerrorBull Games]] and gathered enough financial support from a mixture of friends and acquaintances to put ''War on Terror'' into production.
'''''War on Terror, The Boardgame''''' is a satirical, [[strategy game|strategic]] [[board game]], produced and published in 2006 by [[TerrorBull Games]]. ''War on Terror'' was originally conceived in 2003 by Andy Tompkins and Andrew Sheerin, two friends based in Cambridge, England. The initial inspiration for the game came from the imminent [[Invasion of Iraq]] but, as a whole, was intended as a commentary of the wider [[War on Terror]]. In 2005, Sheerin and Tompkins founded [[TerrorBull Games]] and gathered enough financial support from a mixture of friends and acquaintances to put ''War on Terror'' into production.


Widespread notoriety has meant the game has had a colourful and, at times, troubled history. Its initial release was met with a barrage of criticism, particularly from the [[tabloid journalism|tabloid]] press. Other businesses refused to be associated with the game and it was also banned from a number of industry fairs around the world. The British police even confiscated a single copy. More recently, however, opinion has turned around and ''War on Terror'' is now praised by various highly respected institutions and individuals, among them [[Amnesty International]] and [[John Pilger]].
Widespread notoriety has meant the game has had a colourful and, at times, troubled history. Its initial release was met with a barrage of criticism, particularly from the [[tabloid journalism|tabloid]] press. Other businesses refused to be associated with the game and it was also banned from a number of industry fairs around the world. The British police even confiscated a single copy. More recently, however, opinion has turned around and ''War on Terror'' is now praised by various highly respected institutions and individuals, among them [[Amnesty International]] and [[John Pilger]].


The gameplay has been likened to a cross between ''[[Risk (game)|Risk]]'', ''[[Diplomacy (game)|Diplomacy]]'', ''[[Monopoly (game)|Monopoly]]'' and ''[[The Settlers of Catan|Settlers of Catan]]''. Like a number of [[List of board wargames|war board games]], the basic goal is to dominate the entire world (or "liberate" in the parlance of the game itself). However, the scope of ''War on Terror'' stretches to cover all aspects of war-time politics, not just battlefield tactics. The creators of ''War on Terror'' have correspondingly claimed it is the most realistic [[Military simulation|war simulation]] around.
The gameplay has been likened to a cross between ''[[Risk (game)|Risk]]'', ''[[Diplomacy (game)|Diplomacy]]'', ''[[Monopoly (game)|Monopoly]]'' and ''[[The Settlers of Catan|Settlers of Catan]]''. Like a number of [[List of board wargames|war board games]], the basic goal is to dominate the entire world (or "liberate" in the parlance of the game itself). However, the scope of ''War on Terror'' stretches to cover all aspects of war-time politics, not just battlefield tactics. The creators of ''War on Terror'' have correspondingly claimed it is the most realistic [[Military simulation|war simulation]] board game around.


==Concept==
==Concept==
''War on Terror, The Boardgame'' can be described as a ''Risk''-like [[List of board wargames|war board game]] inspired by modern-day [[imperialism]] and [[geopolitics]]. In terms of board game style, it is a mixture of both European and American approaches – utilising elements of chance and chaos as well as strategy and player interactions.
''War on Terror, The Boardgame'' can be described as a ''Risk''-like [[List of board wargames|war board game]] inspired by modern-day [[geopolitics]]. In terms of board game style, it is a mixture of both European and American approaches – utilising elements of chance and chaos as well as strategy and player interactions.


Starting with a tiny presence on the map, each player takes on the role of a budding empire, intent on "liberating" (dominating) countries and continents, controlling [[oil production]] and building cities to win the game. An empire controls a region when it has a development there: a village, a town or a city. To expand, an empire can build developments at the border of its current empire if the regions there are unoccupied. Much of the time this will involve some fighting. There are two primary ways to interfere with other empires: fighting wars against them or funding terrorist units in the hope of making them attack your opponent. The game play is essentially card-driven – including the aforementioned warring and terrorist attack. Players obtain two such cards every turn. Additional cards can also be bought using money, which is obtained from oil. Oil is randomly spread out across the map and varies from game to game. An important issue is that when terrorists are no longer dormant and leave the training camp, they act outside the control of the empire which initially funded them, and can turn on that empire if triggered by an opposing empire or the terrorist player. An in-game twist is that defeated players are not out of the game – they become the "terrorist" players, and can still influence the result and perhaps even win. It is also possible to join the terrorist side voluntarily. An important aspect of the game centres around diplomacy and off-board negotiations and dealings. A 'secret message pad' is provided to this end and sees heavy use in a typical game.
Starting with a tiny presence on the map, each player takes on the role of a budding empire, intent on "liberating" (dominating) countries and continents, controlling [[oil production]] and building cities to win the game. An empire controls a region when it has a development there: a village, a town or a city. To expand, an empire can build developments at the border of its current empire if the regions there are unoccupied. Much of the time this will involve some fighting. There are two primary ways to interfere with other empires: fighting wars against them or funding terrorist units in the hope of making them attack your opponent. The game play is essentially card-driven – including the aforementioned warring and terrorist attack. Players obtain two such cards every turn. Additional cards can also be bought using money, which is obtained from oil. Oil is randomly spread out across the map and varies from game to game. An important issue is that when terrorists are no longer dormant and leave the training camp, they act outside the control of the empire which initially funded them, and can turn on that empire if triggered by an opposing empire or the terrorist player. An in-game twist is that defeated players are not out of the game – they become the "terrorist" players, and can still influence the result and perhaps even win. It is also possible to join the terrorist side voluntarily. An important aspect of the game centres around diplomacy and off-board negotiations and dealings. A 'secret message pad' is provided to this end and sees heavy use in a typical game.
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An iconic part of the game is the "Axis of Evil": a spinner in the centre of the board which determines which player is "evil" – that player must then wear the Evil [[Balaclava (clothing)|balaclava]] and gets two terrorist cards per turn. Other empires also have a financial incentive to fight wars against the evil empire.
An iconic part of the game is the "Axis of Evil": a spinner in the centre of the board which determines which player is "evil" – that player must then wear the Evil [[Balaclava (clothing)|balaclava]] and gets two terrorist cards per turn. Other empires also have a financial incentive to fight wars against the evil empire.


The "Evil Balaclava" itself has developed a life outside of and independent of the game – something the designers encourage with the Gallery of Evil<ref>{{cite web |url= http://www.waronterrortheboardgame.com/evilgallery/evilgallery.php |title= Gallery of Evil |website= waronterrortheboardgame.com |publisher= [[TerrorBull Games]]}}</ref>
The "Evil Balaclava" itself has developed a life outside of and independent of the game – something the designers encourage with the Gallery of Evil.<ref>{{cite web |url= http://www.waronterrortheboardgame.com/evilgallery/evilgallery.php |title= Gallery of Evil |website= waronterrortheboardgame.com |publisher= [[TerrorBull Games]]}}</ref>


==Digital==
==Digital==
On 25 November 2011, despite previously claiming the task was impossible, TerrorBull Games released their first video game, an iOS version of ''War on Terror'' on the Apple [[iTunes Store]]. There was initial speculation that it might get banned,<ref name= "Olson2011">{{cite news |url= https://www.forbes.com/sites/parmyolson/2011/11/22/will-apple-ban-the-war-on-terror-iphone-game/ |title= Will Apple Ban the War on Terror iPhone Game? |magazine= [[Forbes]] |department= Tech |date= 2011-11-22 |last= Olson |first= Parmy}}</ref> but as of May 2014 the game was still available. As of June 2020 the game is now unavailable.<ref>{{Cite web|title=War on Terror, the application :: TerrorBull Games :: satirical games and subversive oddities|url=https://www.terrorbullgames.co.uk/games/war_on_terror_app.php|access-date=2020-06-27|website=www.terrorbullgames.co.uk}}</ref>
On 25 November 2011, despite previously claiming the task was impossible, TerrorBull Games released their first video game, an iOS version of ''War on Terror'' on the Apple [[iTunes Store]]. There was initial speculation that it might get banned,<ref name= "Olson2011">{{cite news |url= https://www.forbes.com/sites/parmyolson/2011/11/22/will-apple-ban-the-war-on-terror-iphone-game/ |title= Will Apple Ban the War on Terror iPhone Game? |magazine= [[Forbes]] |department= Tech |date= 2011-11-22 |last= Olson |first= Parmy}}</ref> but as of May 2014 the game was still available. However, as of June 2020 the game is now unavailable.<ref>{{Cite web|title=War on Terror, the application :: TerrorBull Games :: satirical games and subversive oddities|url=https://www.terrorbullgames.co.uk/games/war_on_terror_app.php|access-date=2020-06-27|website=www.terrorbullgames.co.uk}}</ref>


==Reception==
==Reception==
===Media===
Before the game was released, the story broke and was seized upon by the world's [[tabloid journalism|tabloid press]] as a sensationalist example of a "sick product". There are numerous examples; generally the tabloid press derailed any discussion of the themes contained within the game onto more emotive and emotional lines. Following these reports, the creators of the game received numerous death threats and threats not to go ahead with production.{{citation needed|date=August 2012}}

===Business===
===Business===
Several major game and toy fairs, as well as several retailers, refused to stock this product.<ref>{{cite web |url= http://www.waronterrortheboardgame.com/order/unwilling.php |title= Coalition Of The Unwilling |website= waronterrortheboardgame.com |publisher= [[TerrorBull Games]]}}</ref><ref name= "Taylor2008">{{cite news |last= Taylor |first= Jerome |date= 2008-08-09 |title= War on Terror boardgame branded criminal by police |url= https://www.independent.co.uk/news/uk/crime/war-on-terror-boardgame-branded-criminal-by-police-889287.html |newspaper= [[The Independent]] |accessdate= 2014-02-09}}</ref><ref name= "Ozimek2008"/><ref name= "Olson2006">{{cite news |last= Olson |first= Parmy |date= 2006-12-14 |title= Only a game? |url= https://www.forbes.com/2006/12/10/terror-board-game-tech-cx_po_games06_1212war.html |magazine= [[Forbes]]}}</ref> The justification in all cases is some variation on the claim that the topic is highly inflammatory and may be offensive to some.
Several major game and toy fairs, as well as several retailers, refused to stock this product.<ref>{{cite web |url= http://www.waronterrortheboardgame.com/order/unwilling.php |title= Coalition Of The Unwilling |website= waronterrortheboardgame.com |publisher= [[TerrorBull Games]]}}</ref><ref name= "Taylor2008">{{cite news |last= Taylor |first= Jerome |date= 2008-08-09 |title= War on Terror boardgame branded criminal by police |url= https://www.independent.co.uk/news/uk/crime/war-on-terror-boardgame-branded-criminal-by-police-889287.html |newspaper= [[The Independent]] |access-date= 2014-02-09}}</ref><ref name= "Ozimek2008"/><ref name= "Olson2006">{{cite news |last= Olson |first= Parmy |date= 2006-12-14 |title= Only a game? |url= https://www.forbes.com/2006/12/10/terror-board-game-tech-cx_po_games06_1212war.html |magazine= [[Forbes]]}}</ref> The justification in all cases is some variation on the claim that the topic is highly inflammatory and may be offensive to some.


===Police===
===Police===
In August 2008, a copy of the game was seized by the British [[Kent Police]] because the balaclava included in the box "could be used to conceal someone's identity or could be used in the course of a criminal act".<ref name= "Ozimek2008"/><ref name= "CN20080811">{{cite news |url= http://www.cambridge-news.co.uk/cn_news_home/DisplayArticle.asp?ID=338658 |title= War On Terror board game seized by police |date= 2009-03-17 |origyear= 2008-08-11 |newspaper= [[Cambridge News]]}}</ref>
In August 2008, a copy of the game was seized by the British [[Kent Police]] because the balaclava included in the box "could be used to conceal someone's identity or could be used in the course of a criminal act".<ref name= "Ozimek2008"/><ref name= "CN20080811">{{cite news |url= http://www.cambridge-news.co.uk/cn_news_home/DisplayArticle.asp?ID=338658 |title= War On Terror board game seized by police |date= 2009-03-17 |orig-year= 2008-08-11 |newspaper= [[Cambridge News]]}}</ref>


====''The IT Crowd''====
====''The IT Crowd''====
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====''Games Britannia''====
====''Games Britannia''====
In December 2009, TerrorBull Games were featured on the BBC series ''Games Britannia'', presented by historian [[Benjamin Woolley]]. Woolley paid especial attention to ''War on Terror'', noting that while it continued a certain historical tradition – going back to ancient times – of games that attempt to interpret the world around them, ''War on Terror'' was different in using satire to examine its chosen themes.<ref>{{cite episode |series= Games Britannia |serieslink= List of Britannia documentaries#Games Britannia |number= 2 |title= Monopolies & Mergers |station= [[BBC Four]] |network= [[BBC]] |date= 2009-12-14}}</ref>
In December 2009, TerrorBull Games were featured on the BBC series ''Games Britannia'', presented by historian [[Benjamin Woolley]]. Woolley paid especial attention to ''War on Terror'', noting that while it continued a certain historical tradition – going back to ancient times – of games that attempt to interpret the world around them, ''War on Terror'' was different in using satire to examine its chosen themes.<ref>{{cite episode |series= Games Britannia |series-link= List of Britannia documentaries#Games Britannia |number= 2 |title= Monopolies & Mergers |station= [[BBC Four]] |network= [[BBC]] |date= 2009-12-14}}</ref>


===Politics===
===Politics===
Before the game was even released, it had created enough of a stir to warrant a response from the [[Member of Parliament#United Kingdom|members]] of the [[Parliament of the United Kingdom|British Parliament]]. The [[Conservative Party (UK)|Conservative]] MP for [[South Cambridgeshire]], [[Andrew Lansley]], commented, "this board game is in very bad taste and it appears as though somebody has gone too far". [[Jim Paice]], Conservative MP for [[South East Cambridgeshire (UK Parliament constituency)|South East Cambridgeshire]], meanwhile claimed he "[didn't] like the sound of it".<ref name= "CENp1">{{cite news |newspaper= [[Cambridge News|Cambridge Evening News]] |origyear= 2006-09-18 |date= 2008-12-06 |title= Terrorism Boardgame Branded 'Sick': Just a game or dicing with death? |url= http://www.cambridge-news.co.uk/Cambridge/Just-a-game-or-dicing-with-death.htm |page= 1 |type= Lead story}}</ref>
Before the game was even released, it had created enough of a stir to warrant a response from the [[Member of Parliament#United Kingdom|members]] of the [[Parliament of the United Kingdom|British Parliament]]. The [[Conservative Party (UK)|Conservative]] MP for [[South Cambridgeshire]], [[Andrew Lansley]], commented, "this board game is in very bad taste and it appears as though somebody has gone too far". [[Jim Paice]], Conservative MP for [[South East Cambridgeshire (UK Parliament constituency)|South East Cambridgeshire]], meanwhile claimed he "[didn't] like the sound of it".<ref name= "CENp1">{{cite news |newspaper= [[Cambridge News|Cambridge Evening News]] |orig-year= 2006-09-18 |date= 2008-12-06 |title= Terrorism Boardgame Branded 'Sick': Just a game or dicing with death? |url= http://www.cambridge-news.co.uk/Cambridge/Just-a-game-or-dicing-with-death.htm |page= 1 |type= Lead story}}</ref>


===Art===
===Art===
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In February 2011 ''War on Terror'' appeared on its first major syllabus. The game formed part of a core module in "Political Simulation and Gaming" run by [[Richard Barbrook]], at the [[University of Westminster]].<ref>[[Wikiversity:SPIR608 Political Simulation and Gaming/2011]]</ref>
In February 2011 ''War on Terror'' appeared on its first major syllabus. The game formed part of a core module in "Political Simulation and Gaming" run by [[Richard Barbrook]], at the [[University of Westminster]].<ref>[[Wikiversity:SPIR608 Political Simulation and Gaming/2011]]</ref>


In 2020 ''War on Terror'' was put on display at IWM North as a part of the contemporary conflict collection.{{fact}}
In 2020 ''War on Terror'' was put on display at IWM North as a part of the contemporary conflict collection.{{fact|date=July 2020}}


==Awards==
==Awards==
'''2007'''
'''2007'''
* "Top Ten Historical Board Games of 2007" in the annual [[Origins Award]]s.
* "Top Ten Historical Board Games of 2007" in the annual [[Origins Award]]s.{{cn|date=January 2022}}


'''2012'''
'''2012'''
* The iOS app of ''War on Terror'' placed 3rd in the best board game category of the "2011 Best Apps Ever Awards".<ref>{{cite web |url= http://bestappever.com/awards/2011/winner/brgm |title= 2011 Best Apps Ever Awards |work= 148apps |publisher= Steel Media Ventures}}</ref>
* The iOS app of ''War on Terror'' placed 3rd in the best board game category of the "2011 Best Apps Ever Awards".<ref>{{cite web |url= http://bestappever.com/awards/2011/winner/brgm |title= 2011 Best Apps Ever Awards |work= 148apps |publisher= Steel Media Ventures}}</ref>

==Reviews==
*''[[Pyramid (magazine)|Pyramid]]''<ref>{{cite web | url=http://www.sjgames.com/pyramid/sample.html?id=6697 | title=Pyramid: Pyramid Review: War on Terror }}</ref>


==Notes==
==Notes==
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*{{bgg|24396|''War on Terror, The Boardgame''}}
*{{bgg|24396|''War on Terror, The Boardgame''}}
*[http://www.iht.com/articles/ap/2006/09/18/europe/EU_GEN_Britain_Terror_Board_Game.php/ ''International Herald Tribune'']
*[http://www.iht.com/articles/ap/2006/09/18/europe/EU_GEN_Britain_Terror_Board_Game.php/ ''International Herald Tribune'']
*[http://www.socialistunitynetwork.co.uk/counter/terror.htm''Socialist Unity Network'', January 2006]
*[http://www.dailymail.co.uk/pages/live/articles/news/news.html?in_article_id=405801&in_page_id=1770&in_page_id=1770&expand=true/ ''Daily Mail'', September 18, 2006]
*[http://www.socialistunitynetwork.co.uk/counter/terror.htm''Socialist Unity Network'' January 2006]
*[http://www.smh.com.au/news/world/war-on-terror-the-boardgame/2006/09/20/1158431752765.html/ ''Sydney Morning Herald'', September 20, 2006]
*[http://www.smh.com.au/news/world/war-on-terror-the-boardgame/2006/09/20/1158431752765.html/ ''Sydney Morning Herald'', September 20, 2006]
*[https://www.cbc.ca/news/world/terrorism-board-game-dicey-victims-say-1.633831 CBC News, February 6, 2007]
*[https://www.cbc.ca/news/world/terrorism-board-game-dicey-victims-say-1.633831 CBC News, February 6, 2007]
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{{DEFAULTSORT:War On Terror}}
{{DEFAULTSORT:War On Terror}}
[[Category:Board games introduced in 2006]]
[[Category:Board games introduced in 2006]]
[[Category:Board wargames]]
[[Category:Board wargames set in Modern history]]
[[Category:War on Terror]]
[[Category:Collection of the Imperial War Museum]]
[[Category:Collection of the Imperial War Museum]]
[[Category:Works about the war on terror]]

Latest revision as of 13:10, 1 April 2024

War on Terror
The War on Terror box
The War on Terror box
Box design (edition 1)
DesignersAndy Tompkins & Andrew Sheerin
IllustratorsTom Morgan-Jones
PublishersTerrorBull Games
Players2–6
Setup time10–15 minutes
Playing time120+ minutes (player dependent)
Chancelow to medium
Age range14+
SkillsStrategy, diplomacy, Machiavellianism

War on Terror, The Boardgame is a satirical, strategic board game, produced and published in 2006 by TerrorBull Games. War on Terror was originally conceived in 2003 by Andy Tompkins and Andrew Sheerin, two friends based in Cambridge, England. The initial inspiration for the game came from the imminent Invasion of Iraq but, as a whole, was intended as a commentary of the wider War on Terror. In 2005, Sheerin and Tompkins founded TerrorBull Games and gathered enough financial support from a mixture of friends and acquaintances to put War on Terror into production.

Widespread notoriety has meant the game has had a colourful and, at times, troubled history. Its initial release was met with a barrage of criticism, particularly from the tabloid press. Other businesses refused to be associated with the game and it was also banned from a number of industry fairs around the world. The British police even confiscated a single copy. More recently, however, opinion has turned around and War on Terror is now praised by various highly respected institutions and individuals, among them Amnesty International and John Pilger.

The gameplay has been likened to a cross between Risk, Diplomacy, Monopoly and Settlers of Catan. Like a number of war board games, the basic goal is to dominate the entire world (or "liberate" in the parlance of the game itself). However, the scope of War on Terror stretches to cover all aspects of war-time politics, not just battlefield tactics. The creators of War on Terror have correspondingly claimed it is the most realistic war simulation board game around.

Concept

[edit]

War on Terror, The Boardgame can be described as a Risk-like war board game inspired by modern-day geopolitics. In terms of board game style, it is a mixture of both European and American approaches – utilising elements of chance and chaos as well as strategy and player interactions.

Starting with a tiny presence on the map, each player takes on the role of a budding empire, intent on "liberating" (dominating) countries and continents, controlling oil production and building cities to win the game. An empire controls a region when it has a development there: a village, a town or a city. To expand, an empire can build developments at the border of its current empire if the regions there are unoccupied. Much of the time this will involve some fighting. There are two primary ways to interfere with other empires: fighting wars against them or funding terrorist units in the hope of making them attack your opponent. The game play is essentially card-driven – including the aforementioned warring and terrorist attack. Players obtain two such cards every turn. Additional cards can also be bought using money, which is obtained from oil. Oil is randomly spread out across the map and varies from game to game. An important issue is that when terrorists are no longer dormant and leave the training camp, they act outside the control of the empire which initially funded them, and can turn on that empire if triggered by an opposing empire or the terrorist player. An in-game twist is that defeated players are not out of the game – they become the "terrorist" players, and can still influence the result and perhaps even win. It is also possible to join the terrorist side voluntarily. An important aspect of the game centres around diplomacy and off-board negotiations and dealings. A 'secret message pad' is provided to this end and sees heavy use in a typical game.

An iconic part of the game is the "Axis of Evil": a spinner in the centre of the board which determines which player is "evil" – that player must then wear the Evil balaclava and gets two terrorist cards per turn. Other empires also have a financial incentive to fight wars against the evil empire.

The "Evil Balaclava" itself has developed a life outside of and independent of the game – something the designers encourage with the Gallery of Evil.[1]

Digital

[edit]

On 25 November 2011, despite previously claiming the task was impossible, TerrorBull Games released their first video game, an iOS version of War on Terror on the Apple iTunes Store. There was initial speculation that it might get banned,[2] but as of May 2014 the game was still available. However, as of June 2020 the game is now unavailable.[3]

Reception

[edit]

Business

[edit]

Several major game and toy fairs, as well as several retailers, refused to stock this product.[4][5][6][7] The justification in all cases is some variation on the claim that the topic is highly inflammatory and may be offensive to some.

Police

[edit]

In August 2008, a copy of the game was seized by the British Kent Police because the balaclava included in the box "could be used to conceal someone's identity or could be used in the course of a criminal act".[6][8]

The IT Crowd

[edit]

War on Terror formed part of Roy and Moss's office set dressing since series 2 of the British sitcom The IT Crowd (on top of the shelves behind Moss's desk). Roy and Moss are seen playing the game briefly in series 2. The show's creator, Graham Linehan, is a keen gamer and an open supporter of War on Terror.

Games Britannia

[edit]

In December 2009, TerrorBull Games were featured on the BBC series Games Britannia, presented by historian Benjamin Woolley. Woolley paid especial attention to War on Terror, noting that while it continued a certain historical tradition – going back to ancient times – of games that attempt to interpret the world around them, War on Terror was different in using satire to examine its chosen themes.[9]

Politics

[edit]

Before the game was even released, it had created enough of a stir to warrant a response from the members of the British Parliament. The Conservative MP for South Cambridgeshire, Andrew Lansley, commented, "this board game is in very bad taste and it appears as though somebody has gone too far". Jim Paice, Conservative MP for South East Cambridgeshire, meanwhile claimed he "[didn't] like the sound of it".[10]

Art

[edit]

War on Terror formed part of the 'Embedded Art' exhibition at the Berlin Academy of Arts in January 2009. The exhibition looked at the effects of wartime and security on art. The creators of War on Terror and the illustrator were invited to the gallery to take part in a live, interactive game during the gallery's annual open night.

Education

[edit]

War on Terror is used by some educators around the world as a tool for broaching and examining the often complex issues contained within.[n 1] War on Terror has been used in the following disciplines: geography, geopolitics, international relations and politics.

Amnesty International has stocked War on Terror in their catalogue under the banner of 'educational' for two years, while publications like the New Internationalist and The Guardian[6] have emphasised the game's educational potential.

Journalist and documentary maker John Pilger has also shown his support and enthusiasm for the game, labeling it "extraordinary".[12]

During 2010, the publishers of War on Terror started speaking publicly in higher education circles about the game and the role that games have to play in politics and activism; this appears to be an area in which they are gaining increasing recognition.[13]

In February 2011 War on Terror appeared on its first major syllabus. The game formed part of a core module in "Political Simulation and Gaming" run by Richard Barbrook, at the University of Westminster.[14]

In 2020 War on Terror was put on display at IWM North as a part of the contemporary conflict collection.[citation needed]

Awards

[edit]

2007

2012

  • The iOS app of War on Terror placed 3rd in the best board game category of the "2011 Best Apps Ever Awards".[15]

Reviews

[edit]

Notes

[edit]
  1. ^ Nick Megoran, a lecturer in geopolitics at Newcastle University in England, is one of a number of teachers that support the game as a teaching aid. Megoran praised it highly when reviewing it for New Internationalist in August 2007, awarding it the maximum '5 stars' rating. He is also quoted as saying the game is "a cleverly crafted satire that can be used by educators to provoke students to think critically about one of the most important issues of our time"[11]

References

[edit]
  1. ^ "Gallery of Evil". waronterrortheboardgame.com. TerrorBull Games.
  2. ^ Olson, Parmy (22 November 2011). "Will Apple Ban the War on Terror iPhone Game?". Tech. Forbes.
  3. ^ "War on Terror, the application :: TerrorBull Games :: satirical games and subversive oddities". www.terrorbullgames.co.uk. Retrieved 27 June 2020.
  4. ^ "Coalition Of The Unwilling". waronterrortheboardgame.com. TerrorBull Games.
  5. ^ Taylor, Jerome (9 August 2008). "War on Terror boardgame branded criminal by police". The Independent. Retrieved 9 February 2014.
  6. ^ a b c Ozimek, John (25 August 2008). "Makers of the War on Terror board game have won their battle with a high street store, but reactions to the product are worrying". Game On. The Guardian.
  7. ^ Olson, Parmy (14 December 2006). "Only a game?". Forbes.
  8. ^ "War On Terror board game seized by police". Cambridge News. 17 March 2009 [2008-08-11].
  9. ^ "Monopolies & Mergers". Games Britannia. Episode 2. 14 December 2009. BBC. BBC Four.
  10. ^ "Terrorism Boardgame Branded 'Sick': Just a game or dicing with death?". Cambridge Evening News (Lead story). 6 December 2008 [2006-09-18]. p. 1.
  11. ^ "Some of Our Favourite Quotes". waronterrortheboardgame.com. TerrorBull Games.
  12. ^ "Through the fog of an often collusive and compliant media comes this extraordinary game, achieving, with its black humour, its own truth about the pernicious 'War on Terror'" – public endorsement by John Pilger mentioned in various places by publishers, including on 3rd run of 1st edition game boxes
  13. ^ Are Games Becoming Part of Our Political Landscape? (15 min lecture) on YouTube. TerrorBull Games. January 2011.
  14. ^ Wikiversity:SPIR608 Political Simulation and Gaming/2011
  15. ^ "2011 Best Apps Ever Awards". 148apps. Steel Media Ventures.
  16. ^ "Pyramid: Pyramid Review: War on Terror".
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