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{{For|the Game Boy Color video game|Turok: Rage Wars (Game Boy Color)}}
{{For|the Game Boy Color video game|Turok: Rage Wars (Game Boy Color)}}
{{Use mdy dates|date=July 2021}}
{{Infobox video game
{{Infobox video game
| title = Turok: Rage Wars
| title = Turok: Rage Wars
| image = Image:ragewarsbox.jpg
| image = File:ragewarsbox.jpg
| developer = [[Iguana Entertainment|Acclaim Studios Austin]]
| developer = [[Acclaim Studios Austin]]
| publisher = [[Acclaim Entertainment]]
| publisher = [[Acclaim Entertainment]]
| director = [[Mark Pacini]]
| director = [[Mark Pacini]]
| designer = Jason Behr<br>Neill Glancy
| designer = Jason Behr<br/>Neill Glancy
| artist = Michael Daubert
| artist = Michael Daubert
| composer = Darren Mitchell
| composer = Darren Mitchell
| series = ''[[Turok (video game series)|Turok]]''
| series = ''[[Turok (video game series)|Turok]]''
| platforms = [[Nintendo 64]]
| platforms = [[Nintendo 64]]
| released = {{vgrelease|NA|November 23, 1999<ref>{{cite web|url=http://www.acclaim.com/company/pressReleases/product/TurokRageWarsShips.html|title=Acclaim's Turok: Rage Wars Explodes Into Stores|website=[[Acclaim Entertainment]]|date=November 23, 1999|archiveurl=https://web.archive.org/web/20040826001653/http://www.acclaim.com/company/pressReleases/product/TurokRageWarsShips.html|archivedate=August 26, 2004}}</ref>|EU|December 26, 1999}}
| released = {{vgrelease|NA|October 31, 1999|EU|December 26, 1999}}
| genre = [[First-person shooter]]
| genre = [[First-person shooter]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
| modes = [[Single-player]], [[multiplayer]]
}}
}}


'''''Turok: Rage Wars''''' is a [[first-person shooter]] [[video game]] developed by [[Iguana Entertainment|Acclaim Studios Austin]] and published by [[Acclaim Entertainment]]. It was released for the [[Nintendo 64]] video game console in 1999. ''Rage Wars'' is a non-[[Canon (fiction)|canon]] game in the ''[[Turok (video game series)|Turok]]'' video game series, with a heavy emphasis on [[Multiplayer video game|multiplayer]]. It supports a maximum of four players simultaneously via [[Split screen (computer graphics)|split-screen]]. The game also supports the Nintendo 64 [[Nintendo 64 accessories#Expansion Pak|Expansion Pak]] for [[high-resolution]] graphics, but does not require it.<ref>{{cite web|last=Mander|first=Kevan|title=Turok: Rage Wars|url=http://www.consoledomain.com/n64/reviews/Turok_Rage_Wars.html|publisher=Console Domain|accessdate=April 2, 2014|archiveurl=https://web.archive.org/web/20010818042410/http://www.consoledomain.com/n64/reviews/Turok_Rage_Wars.html|archivedate=August 18, 2001}}</ref> A separate game, also titled ''[[Turok: Rage Wars (Game Boy Color)|Turok: Rage Wars]]'', which is set in the same [[fictional universe]] but features a different gameplay and storyline, was released for the [[Game Boy Color]] in 1999.
'''''Turok: Rage Wars''''' is a [[first-person shooter]] video game developed by [[Acclaim Studios Austin]] and published by [[Acclaim Entertainment]]. It was released for the [[Nintendo 64]] video game console in 1999. ''Rage Wars'' is a game in the ''[[Turok (video game series)|Turok]]'' video game series, with a heavy emphasis on [[multiplayer]]. It supports a maximum of four players simultaneously via [[Split screen (computer graphics)|split-screen]]. The game also supports the Nintendo 64 [[Expansion Pak]] for [[high-resolution]] graphics, but does not require it.<ref>{{cite web|last=Mander|first=Kevan|year=1999|url=http://www.consoledomain.com/n64/reviews/Turok_Rage_Wars.html|title=Turok: Rage Wars|website=Console Domain|accessdate=April 2, 2014|archiveurl=https://web.archive.org/web/20010818042410/http://www.consoledomain.com/n64/reviews/Turok_Rage_Wars.html|archivedate=August 18, 2001}}</ref> A separate game, also titled ''[[Turok: Rage Wars (Game Boy Color)|Turok: Rage Wars]]'', which is set in the same universe but features a different gameplay and storyline, was released for the [[Game Boy Color]] in 1999.


==Gameplay==
==Gameplay==
''Turok: Rage Wars'' is a [[first-person shooter]] with a heavy emphasis on [[Multiplayer video game|multiplayer]].<ref name=GCritic_N64>{{cite web|last=Lui|first=Chi Kong|title=Turok: Rage Wars|url=http://www.gamecritics.com/review_turok_rage_wars.html|publisher=Game Critics|accessdate=April 2, 2014|archiveurl=https://web.archive.org/web/20010214054157/http://www.gamecritics.com/review_turok_rage_wars.html|archivedate=February 14, 2001}}</ref> It features three distinct modes of gameplay:
''Turok: Rage Wars'' is a [[first-person shooter]] with a heavy emphasis on [[Multiplayer video game|multiplayer]].<ref name="GCritic_N64">{{cite web|last=Lui|first=Chi Kong|date=December 23, 1999|url=https://gamecritics.com/chi-kong-lui/1910/|title=Turok: Rage Wars|website=GameCritics|accessdate=March 2, 2021|archiveurl=https://web.archive.org/web/20010214054157/http://www.gamecritics.com/review_turok_rage_wars.html|archivedate=February 14, 2001|url-status=live}}</ref> It features three distinct modes of gameplay:


'''Single-Player Trials Mode''' - In the Single-Player Campaign, the player must go through a number of death matches through the various game mode types and must face all four game bosses as well. Each character in the game must be played to the end of their campaign at least once to unlock other characters and rewards, including Talismans and an increase in maximum health.
'''Single-Player Trials Mode''' - In the Single-Player Campaign, the player must go through a number of death matches through the various game mode types and must face all four game bosses as well. Each character in the game must be played to the end of their campaign at least once to unlock other characters and rewards, including Talismans and an increase in maximum health.


'''Two-Player Trials Mode''' - This mode is similar to the Single-Player Campaign with the addition of [[cooperative gameplay]]. Some rewards can only be gained in the Two-Player Campaign. In early copies of the game, the two-player trials mode was affected by a glitch which prevented progressing past a certain point.<ref name=M64>{{cite web|last=Ames|first=Kevin|title=Major glitch in Turok Rage Wars|url=http://micro-64.com/features/turokragewarsgrey.shtml|publisher=Micro 64|accessdate=April 3, 2014|date=June 7, 2012}}</ref>
'''Two-Player Trials Mode''' - This mode is similar to the Single-Player Campaign with the addition of [[Cooperative video game|cooperative gameplay]]. Some rewards can only be gained in the Two-Player Campaign. In early copies of the game, the two-player trials mode was affected by a glitch which prevented progressing past a certain point.<ref name="M64">{{cite web|last=Ames|first=Kevin|date=June 7, 2012|url=http://micro-64.com/features/turokragewarsgrey.shtml|title=Major glitch in Turok Rage Wars|website=Micro-64|accessdate=April 3, 2014}}</ref>


'''Multiplayer''' - In this mode, the player selects a character and level to play. The player starts with Turok, Adon, Bio Bot Elite, and Mantid Drone as the first playable characters, with more characters unlockable through the Single-Player Trials Mode. Multiplayer has several game type options, including, Bloodlust and Team Bloodlust, which are deathmatch-style games, Capture the Flag, and Monkey Tag, in which a random player is transformed into a monkey that other players can [[fragmentation grenade|frag]] to score points. In this mode, the player can configure the options for gameplay before each game.
'''Multiplayer''' - In this mode, the player selects a character and level to play. The player starts with Turok, Adon, Bio Bot Elite, and Mantid Drone as the first playable characters, with more characters unlockable through the Single-Player Trials Mode. Multiplayer has several game type options, including, Bloodlust and Team Bloodlust, which are deathmatch-style games, Capture the Flag, and Monkey Tag, in which a random player is transformed into a monkey that other players can [[Fragmentation grenade|frag]] to score points. In this mode, the player can configure the options for gameplay before each game.


The game features weapons divided into three ammunition types: bullet rounds, energy rounds, and explosive rounds. A player may only carry six pre-selected weapons at one time. However, when playing as Tal'Set, the player has access to every weapon in the game at once.
The game features weapons divided into three ammunition types: bullet rounds, energy rounds, and explosive rounds. A player may only carry six pre-selected weapons at one time. However, when playing as Tal'Set, the player has access to every weapon in the game at once.
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In addition to weapons that can be picked up in-game, most arena maps contain a Power Core, a glowing pink-and-blue crystalline item floating in a set location. They are similar to the "Power Ups" in ''[[Quake III Arena]]'' and grant the player a randomly selected power. Each Power Core lasts approximately 15 to 20 seconds.
In addition to weapons that can be picked up in-game, most arena maps contain a Power Core, a glowing pink-and-blue crystalline item floating in a set location. They are similar to the "Power Ups" in ''[[Quake III Arena]]'' and grant the player a randomly selected power. Each Power Core lasts approximately 15 to 20 seconds.


There are 50 medals that can be earned in the game to unlock [[cheat codes|cheats]] and character skins. Medals are awarded for completing a range of actions, from defeating bosses to committing suicides. One of the medals is impossible to achieve in the United States version of early (black-cartridge) copies of the game due to a Two-Player Trials glitch in the "Creature Tag" levels. Acclaim recognized this glitch and exchanged any black cartridges with fixed grey cartridges. The recalled variants weren't widely known, however, and have led to the grey cartridge variant of the game being a rare collector's item.<ref name = M64 />
There are 50 medals that can be earned in the game to unlock [[cheat codes|cheats]] and character skins. Medals are awarded for completing a range of actions, from defeating bosses to committing suicides. One of the medals is impossible to achieve in the United States version of early (black-cartridge) copies of the game due to a Two-Player Trials glitch in the "Creature Tag" levels. Acclaim recognized this glitch and exchanged any black cartridges with fixed grey cartridges. The recalled variants weren't widely known, however, and have led to the grey cartridge variant of the game being a rare collector's item.<ref name="M64"/>


==Development==
==Development==
''Turok: Rage Wars'' was developed by [[Acclaim Studios Austin]] and conceived before ''[[Turok 2: Seeds of Evil]]'' was released.<ref name="GSpot interview"/> According to creative director Dave Dienstbier, the game "was born out of knowing that we couldn't flesh out all our multiplayer ideas in ''Turok 2'' in time for the holiday season."<ref name="GSpot interview">{{Cite web |url=http://headline.gamespot.com/news/99_08/09_vg_turokv/index.html |title=Turok: Rage Wars Interview |website=[[GameSpot]] |date=August 9, 1999 |archiveurl=https://web.archive.org/web/20000306141842/http://headline.gamespot.com/news/99_08/09_vg_turokv/index.html |archivedate=March 6, 2000 |deadurl=yes}}</ref> The ''Turok 2'' engine was used as a basis to build the game.<ref name="GSpot interview"/>
''Turok: Rage Wars'' was developed by [[Acclaim Studios Austin]] and conceived before ''[[Turok 2: Seeds of Evil]]'' was released.<ref name="GSpot interview"/> According to creative director Dave Dienstbier, the game "was born out of knowing that we couldn't flesh out all our multiplayer ideas in ''Turok 2'' in time for the holiday season".<ref name="GSpot interview">{{cite web|last=Mielke|first=James|date=August 9, 1999|url=https://www.gamespot.com/articles/turok-rage-wars-interview/1100-2450382/|title=Turok: Rage Wars Interview [date mislabeled as "May 5, 2000"]|website=[[GameSpot]]|publisher=[[CBS Interactive]]|accessdate=March 2, 2021|archiveurl=https://web.archive.org/web/20000306141842/http://headline.gamespot.com/news/99_08/09_vg_turokv/index.html|archivedate=March 6, 2000|url-status=live}}</ref> The ''Turok 2'' engine was used as a basis to build the game.<ref name="GSpot interview"/>


==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
| GR = 72% (19 reviews)<ref name="GameRankings">{{cite web|title=Turok: Rage Wars|url=http://www.gamerankings.com/n64/199132-turok-rage-wars/index.html|publisher=Game Rankings|accessdate=April 2, 2014}}</ref>
| GR = 72%<ref name="GameRankings">{{cite web|url=https://www.gamerankings.com/n64/199132-turok-rage-wars/index.html|title=Turok: Rage Wars for Nintendo 64|website=[[GameRankings]]|publisher=CBS Interactive|accessdate=March 2, 2021|archiveurl=https://web.archive.org/web/20190512175620/https://www.gamerankings.com/n64/199132-turok-rage-wars/index.html|archivedate=May 12, 2019}}</ref>
| Allgame = {{Rating|3.5|5}}<ref>{{cite web|last=Scoleri III|first=Joseph|url=http://www.allgame.com/game.php?id=19930&tab=review|title=Turok: Rage Wars (N64) - Review|website=[[AllGame]]|publisher=[[All Media Network]]|accessdate=March 2, 2021|archiveurl=https://web.archive.org/web/20141116105855/http://www.allgame.com/game.php?id=19930&tab=review|archivedate=November 16, 2014}}</ref>
| Edge = 7/10<ref name="Edge review"/>
| CNG = 7/10<ref>{{cite web|last=Torres|first=Ricardo|date=August 24, 1999|url=http://gamecenter.com/Consoles/Nintendo/Turokrage/|title=Turok: Rage Wars (N64)|website=Gamecenter|publisher=[[CNET]]|accessdate=March 4, 2021|archiveurl=https://web.archive.org/web/20000823205913/http://gamecenter.com/Consoles/Nintendo/Turokrage/|archivedate=August 23, 2000}}</ref>
| NP = 7/10<ref name="NP review"/>
| GSpot = 5.8/10<ref name="GSpot review">{{cite web|last=Gerstmann|first=Jeff|title=Turok: Rage Wars Review |url=http://www.gamespot.com/reviews/turok-rage-wars-review/1900-2545386/|publisher=Gamespot|accessdate=April 2, 2014|date=November 23, 1999}}</ref>
| Edge = 7/10<ref name="Edge review">{{cite magazine|author=Edge staff|url=https://archive.org/details/edgeuk079/page/n65/mode/2up|title=Turok: Rage Wars (N64)|magazine=[[Edge (magazine)|Edge]]|publisher=[[Future plc|Future Publishing]]|issue=79|date=December 1999|page=87|accessdate=March 2, 2021}}</ref>
| EGM = 6.5/10<ref>{{cite magazine|last1=Davison|first1=John|last2=Hsu|first2=Dan "Shoe"|last3=Boyer|first3=Crispin|last4=Smith|first4=Shawn|url=https://archive.org/details/electronicgamingmonthlyvol126january2000600dpi/Electronic%20Gaming%20Monthly%20Vol.%20126%20%5BJanuary%202000%5D%20%28Searchable%29/page/n223/mode/2up|title=Turok: Rage Wars (N64)|magazine=[[Electronic Gaming Monthly]]|publisher=[[Ziff Davis]]|issue=126|date=January 2000|page=226|accessdate=March 4, 2021}}</ref>{{efn|In ''[[Electronic Gaming Monthly]]''{{'}}s review of the game, one critic gave it 6/10, another gave it 7/10, and the rest gave it each a score of 6.5/10.}}
| IGN = 8.9/10<ref name="IGN review">{{cite web|title=Turok: Rage Wars Review|url=http://www.ign.com/games/turok-rage-wars/n64-10823|website=IGN|accessdate=April 2, 2014}}</ref>
| NLife = {{Rating|7|10}}<ref name="NLife review">{{cite web|last=Reece|first=Mark|title=Review: Rage Against the Machine (gun)|url=http://www.nintendolife.com/reviews/2011/09/turok_rage_wars_retro|website=Nintendo Life|accessdate=April 2, 2014|date=September 27, 2011}}</ref>
| GI = 8/10<ref>{{cite magazine|title=Turok: Rage Wars (N64)|magazine=[[Game Informer]]|publisher=[[FuncoLand]]|issue=80|date=December 1999}}</ref>
| GameFan = (T.R.) 91%<ref>{{cite magazine|last=Rodriguez|first=Tyrone "Cerberus"|url=https://archive.org/details/Gamefan_Vol_8_Issue_01/page/n63/mode/2up|title=Turok: Rage Wars (N64)|magazine=[[GameFan]]|publisher=Shinno Media|volume=8|issue=1|date=January 2000|page=62|accessdate=March 4, 2021}}</ref><br />79%<ref>{{cite magazine|last1=Mylonas|first1=Eric "ECM"|last2=Ngo|first2=George "Eggo"|last3=Weitzner|first3=Jason "Fury"|url=https://archive.org/details/Gamefan_Vol_8_Issue_01/page/n19/mode/2up|title=Turok: Rage Wars (N64)|magazine=GameFan|publisher=Shinno Media|volume=8|issue=1|date=January 2000|page=18|accessdate=March 4, 2021}}</ref>{{efn|In ''[[GameFan]]''{{'}}s viewpoint of the game, three critics gave it each a score of 78, 68, and 91.}}
| GamePro = {{Rating|5|5}}<ref>{{cite magazine|author=The Enforcer|url=https://www.nintendo64ever.com/scans/mags/Scan-Magazine-1669-104.jpg|title=Turok: Rage Wars (N64)|magazine=[[GamePro]]|publisher=[[International Data Group|IDG Entertainment]]|issue=136|date=January 2000|page=102|accessdate=March 4, 2021}}</ref>{{efn|''[[GamePro]]'' gave the game three 5/5 scores for graphics, sound, and overall fun factor, and 4/5 for control.}}
| GSpot = 5.8/10<ref name="GSpot review">{{cite web|last=Gerstmann|first=Jeff|date=November 23, 1999|url=https://www.gamespot.com/reviews/turok-rage-wars-review/1900-2545386/|title=Turok: Rage Wars Review [date mislabeled as "April 28, 2000"]|website=GameSpot|publisher=CBS Interactive|accessdate=April 2, 2014}}</ref>
| Hyper = 71%<ref>{{cite magazine|last=Shea|first=Cam|url=https://archive.org/details/hyper-076/page/60/mode/2up|title=Turok: Rage Wars|magazine=[[Hyper (magazine)|Hyper]]|publisher=[[nextmedia|Next Media Pty Ltd]]|issue=76|date=February 2000|pages=60–61|accessdate=March 4, 2021}}</ref>
| IGN = 8.9/10<ref>{{cite web|last=Boulding|first=Aaron|date=November 24, 1999|url=https://www.ign.com/articles/1999/11/25/turok-rage-wars-2|title=Turok: Rage Wars|website=[[IGN]]|publisher=Ziff Davis|accessdate=March 2, 2021}}</ref>
| N64 = 87%<ref>{{cite magazine|title=Turok: Rage Wars (N64)|magazine=[[NGC Magazine|N64 Magazine]]|publisher=Future Publishing|issue=35|date=December 1999}}</ref>
| NGen = {{Rating|2|5}}<ref name="NGen review">{{cite magazine|last=Kramer|first=Chris|url=https://archive.org/details/NextGen61Jan2000/page/n95/mode/2up|title=Turok: Rage Wars (N64)|magazine=[[Next Generation (magazine)|NextGen]]|publisher=[[Future US|Imagine Media]]|issue=61|date=January 2000|page=95|accessdate=March 2, 2021}}</ref>
| NLife = {{Rating|7|10}}<ref>{{cite web|last=Reece|first=Mark|date=September 27, 2011|url=https://www.nintendolife.com/reviews/2011/09/turok_rage_wars_retro|title=Turok: Rage Wars Review (N64)|website=[[Nintendo Life]]|publisher=[[Future plc]]|accessdate=April 2, 2014}}</ref>
| NP = 7/10<ref name="NP review">{{cite magazine|url=https://www.nintendo64ever.com/scans/mags/Scan-Magazine-369-160.jpg|title=Turok: Rage Wars (N64)|magazine=[[Nintendo Power]]|publisher=[[Nintendo|Nintendo of America]]|volume=127|date=December 1999|page=160|accessdate=March 2, 2021}}</ref>
}}
}}


''Turok: Rage Wars'' received mixed reviews, scoring a 72 overall on GameRankings based on 19 reviews.<ref name="GameRankings"/> Game Industry News praised the game for its multiplayer, noting the extensive character selection and wide variety of battle grounds.<ref name=GiN_N64>{{cite web|last=Jenkins|first=Jevon|title=Turok: Rage Wars is classic shooter action|url=http://www.gameindustry.com/review/item.asp?id=753|work=gameindustry.com|publisher=Game Industry News|accessdate=April 2, 2014|deadurl=yes|archiveurl=https://web.archive.org/web/20110925230539/http://www.gameindustry.com/review/item.asp?id=753|archivedate=September 25, 2011|df=}}</ref> GameCritics remarked that the "graphics and animation are more than competent" and the "controls are also responsive and handle with considerable ease."<ref name = GCritic_N64 /> ''[[Nintendo Power]]'' also praised the responsive controls, especially when aiming or shooting, but criticized the jumping ability for being challenging.<ref name="NP review">{{cite magazine |title=Turok: Rage Wars |magazine=[[Nintendo Power]] |publisher=[[Nintendo of America]] |issue=127 |page=160 |date=December 1999}}</ref>
''Turok: Rage Wars'' received above-average reviews according to the [[Review aggregator|review aggregation]] website [[GameRankings]].<ref name="GameRankings"/> ''Game Industry News'' praised the game for its multiplayer, noting the extensive character selection and wide variety of battle grounds.<ref>{{cite web|last=Jenkins|first=Jevon|date=February 23, 2000|url=https://www.gameindustry.com/reviews/game-review/turok-rage-wars-is-classic-shooter-action/|title=Turok: Rage Wars is classic shooter action|website=Game Industry News|publisher=Noble Order Press Enterprises Inc.|accessdate=March 2, 2021|archiveurl=https://web.archive.org/web/20110925230539/http://www.gameindustry.com/review/item.asp?id=753|archivedate=September 25, 2011|url-status=live}}</ref> ''GameCritics'' remarked that the "graphics and animation are more than competent" and the "controls are also responsive and handle with considerable ease".<ref name="GCritic_N64"/> ''[[Nintendo Power]]'' also praised the responsive controls, especially when aiming or shooting, but criticized the jumping ability for being challenging.<ref name="NP review"/> However, Chris Kramer of ''[[Next Generation (magazine)|NextGen]]'' called the game "The very definition of a 'quickie,'" saying that "The guts of the previous ''Turok'' titles have been ripped free, leaving a bland multiplayer game with very little reason to play. There is a single-player game, but merely a ladder-like competition where you face off bots of dubious intelligence." He concluded, "If you want a good multiplayer N64 game, pick up ''[[Quake II]]'' or go back to ''[[GoldenEye 007 (1997 video game)|GoldenEye]]''."<ref name="NGen review"/>


The game has been criticized for multiple issues. Although ''[[Edge (magazine)|Edge]]'' praised the game's speed of play, well-defined arenas and varied weapons, the magazine described the single-player aspect as "little more than a limited training ground for the multiplayer version", thus questioning whether its price was actually justified.<ref name="Edge review">{{cite magazine |title=Turok: Rage Wars |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future Publishing]] |issue=79 |page=87 |date=December 1999}}</ref> [[GameSpot]] stated similar cons and noted that the game's [[Artificial intelligence (video games)|artificial intelligence]] "can't stand up to any steady-handed human player."<ref name="GSpot review"/> While the game does not require the RAM Expansion Pack, the reviewer felt that playing without it resulted in the game having "mushy and quite ugly" graphics.<ref name="GSpot review"/> The Daily Radar noted that the "audio feedback is lacking" and "the weapons interface, as well as the lack of ammo, makes the game frustrating."<ref name=DR_N64>{{cite web|last=Wolf|first=Michael|title=Turok: Rage Wars Review|url=http://www.dailyradar.com/reviews/game_review_450.html|publisher=Daily Radar|accessdate=April 2, 2014|archiveurl=https://web.archive.org/web/20010214020322/http://www.dailyradar.com/reviews/game_review_450.html|archivedate=February 14, 2001 }}</ref>
The game has been criticized for multiple issues. Although ''[[Edge (magazine)|Edge]]'' praised the game's speed of play, well-defined arenas and varied weapons, the magazine described the single-player aspect as "little more than a limited training ground for the multiplayer version", thus questioning whether its price was actually justified.<ref name="Edge review"/> ''[[GameSpot]]'' said similar cons and noted that the game's [[Artificial intelligence (video games)|artificial intelligence]] "can't stand up to any steady-handed human player".<ref name="GSpot review"/> While the game does not require the RAM Expansion Pack, the reviewer felt that playing without it resulted in the game having "mushy and quite ugly" graphics.<ref name="GSpot review"/> ''[[Daily Radar]]'' noted that the "audio feedback is lacking" and "the weapons interface, as well as the lack of ammo, makes the game frustrating".<ref>{{cite web|last=Wolf|first=Michael|year=1999|url=http://www.dailyradar.com/reviews/game_review_450.html|title=Turok: Rage Wars Review|website=[[Daily Radar]]|publisher=Imagine Media|accessdate=April 2, 2014|archiveurl=https://web.archive.org/web/20010214020322/http://www.dailyradar.com/reviews/game_review_450.html|archivedate=February 14, 2001}}</ref>


{{-}}
{{clear}}

==Notes==
{{notelist}}


==References==
==References==
{{reflist|2}}
{{Reflist}}


==External links==
==External links==
*{{moby game|id=/turok-rage-wars|name=''Turok: Rage Wars''}}
* {{moby game|id=/n64/turok-rage-wars}}


{{Turok series}}
{{Turok series}}
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[[Category:1999 video games]]
[[Category:1999 video games]]
[[Category:Acclaim Entertainment games]]
[[Category:Acclaim Entertainment games]]
[[Category:Acclaim Studios Austin games]]
[[Category:Video games about dinosaurs]]
[[Category:First-person shooters]]
[[Category:First-person shooters]]
[[Category:Multiplayer and single-player video games]]
[[Category:Nintendo 64 games]]
[[Category:Nintendo 64 games]]
[[Category:Nintendo 64-only games]]
[[Category:Nintendo 64-only games]]
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[[Category:Video games based on Valiant Comics]]
[[Category:Video games based on Valiant Comics]]
[[Category:Video games developed in the United States]]
[[Category:Video games developed in the United States]]
[[Category:Dinosaurs in video games]]
[[Category:Video games featuring Native American protagonists]]
[[Category:Multiplayer and single-player video games]]

Latest revision as of 18:18, 8 April 2024

Turok: Rage Wars
Developer(s)Acclaim Studios Austin
Publisher(s)Acclaim Entertainment
Director(s)Mark Pacini
Designer(s)Jason Behr
Neill Glancy
Artist(s)Michael Daubert
Composer(s)Darren Mitchell
SeriesTurok
Platform(s)Nintendo 64
Release
  • NA: November 23, 1999[1]
  • EU: December 26, 1999
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Turok: Rage Wars is a first-person shooter video game developed by Acclaim Studios Austin and published by Acclaim Entertainment. It was released for the Nintendo 64 video game console in 1999. Rage Wars is a game in the Turok video game series, with a heavy emphasis on multiplayer. It supports a maximum of four players simultaneously via split-screen. The game also supports the Nintendo 64 Expansion Pak for high-resolution graphics, but does not require it.[2] A separate game, also titled Turok: Rage Wars, which is set in the same universe but features a different gameplay and storyline, was released for the Game Boy Color in 1999.

Gameplay

[edit]

Turok: Rage Wars is a first-person shooter with a heavy emphasis on multiplayer.[3] It features three distinct modes of gameplay:

Single-Player Trials Mode - In the Single-Player Campaign, the player must go through a number of death matches through the various game mode types and must face all four game bosses as well. Each character in the game must be played to the end of their campaign at least once to unlock other characters and rewards, including Talismans and an increase in maximum health.

Two-Player Trials Mode - This mode is similar to the Single-Player Campaign with the addition of cooperative gameplay. Some rewards can only be gained in the Two-Player Campaign. In early copies of the game, the two-player trials mode was affected by a glitch which prevented progressing past a certain point.[4]

Multiplayer - In this mode, the player selects a character and level to play. The player starts with Turok, Adon, Bio Bot Elite, and Mantid Drone as the first playable characters, with more characters unlockable through the Single-Player Trials Mode. Multiplayer has several game type options, including, Bloodlust and Team Bloodlust, which are deathmatch-style games, Capture the Flag, and Monkey Tag, in which a random player is transformed into a monkey that other players can frag to score points. In this mode, the player can configure the options for gameplay before each game.

The game features weapons divided into three ammunition types: bullet rounds, energy rounds, and explosive rounds. A player may only carry six pre-selected weapons at one time. However, when playing as Tal'Set, the player has access to every weapon in the game at once.

In addition to weapons that can be picked up in-game, most arena maps contain a Power Core, a glowing pink-and-blue crystalline item floating in a set location. They are similar to the "Power Ups" in Quake III Arena and grant the player a randomly selected power. Each Power Core lasts approximately 15 to 20 seconds.

There are 50 medals that can be earned in the game to unlock cheats and character skins. Medals are awarded for completing a range of actions, from defeating bosses to committing suicides. One of the medals is impossible to achieve in the United States version of early (black-cartridge) copies of the game due to a Two-Player Trials glitch in the "Creature Tag" levels. Acclaim recognized this glitch and exchanged any black cartridges with fixed grey cartridges. The recalled variants weren't widely known, however, and have led to the grey cartridge variant of the game being a rare collector's item.[4]

Development

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Turok: Rage Wars was developed by Acclaim Studios Austin and conceived before Turok 2: Seeds of Evil was released.[5] According to creative director Dave Dienstbier, the game "was born out of knowing that we couldn't flesh out all our multiplayer ideas in Turok 2 in time for the holiday season".[5] The Turok 2 engine was used as a basis to build the game.[5]

Reception

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Turok: Rage Wars received above-average reviews according to the review aggregation website GameRankings.[6] Game Industry News praised the game for its multiplayer, noting the extensive character selection and wide variety of battle grounds.[22] GameCritics remarked that the "graphics and animation are more than competent" and the "controls are also responsive and handle with considerable ease".[3] Nintendo Power also praised the responsive controls, especially when aiming or shooting, but criticized the jumping ability for being challenging.[21] However, Chris Kramer of NextGen called the game "The very definition of a 'quickie,'" saying that "The guts of the previous Turok titles have been ripped free, leaving a bland multiplayer game with very little reason to play. There is a single-player game, but merely a ladder-like competition where you face off bots of dubious intelligence." He concluded, "If you want a good multiplayer N64 game, pick up Quake II or go back to GoldenEye."[19]

The game has been criticized for multiple issues. Although Edge praised the game's speed of play, well-defined arenas and varied weapons, the magazine described the single-player aspect as "little more than a limited training ground for the multiplayer version", thus questioning whether its price was actually justified.[9] GameSpot said similar cons and noted that the game's artificial intelligence "can't stand up to any steady-handed human player".[15] While the game does not require the RAM Expansion Pack, the reviewer felt that playing without it resulted in the game having "mushy and quite ugly" graphics.[15] Daily Radar noted that the "audio feedback is lacking" and "the weapons interface, as well as the lack of ammo, makes the game frustrating".[23]

Notes

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  1. ^ In Electronic Gaming Monthly's review of the game, one critic gave it 6/10, another gave it 7/10, and the rest gave it each a score of 6.5/10.
  2. ^ In GameFan's viewpoint of the game, three critics gave it each a score of 78, 68, and 91.
  3. ^ GamePro gave the game three 5/5 scores for graphics, sound, and overall fun factor, and 4/5 for control.

References

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  1. ^ "Acclaim's Turok: Rage Wars Explodes Into Stores". Acclaim Entertainment. November 23, 1999. Archived from the original on August 26, 2004.
  2. ^ Mander, Kevan (1999). "Turok: Rage Wars". Console Domain. Archived from the original on August 18, 2001. Retrieved April 2, 2014.
  3. ^ a b Lui, Chi Kong (December 23, 1999). "Turok: Rage Wars". GameCritics. Archived from the original on February 14, 2001. Retrieved March 2, 2021.
  4. ^ a b Ames, Kevin (June 7, 2012). "Major glitch in Turok Rage Wars". Micro-64. Retrieved April 3, 2014.
  5. ^ a b c Mielke, James (August 9, 1999). "Turok: Rage Wars Interview [date mislabeled as "May 5, 2000"]". GameSpot. CBS Interactive. Archived from the original on March 6, 2000. Retrieved March 2, 2021.
  6. ^ a b "Turok: Rage Wars for Nintendo 64". GameRankings. CBS Interactive. Archived from the original on May 12, 2019. Retrieved March 2, 2021.
  7. ^ Scoleri III, Joseph. "Turok: Rage Wars (N64) - Review". AllGame. All Media Network. Archived from the original on November 16, 2014. Retrieved March 2, 2021.
  8. ^ Torres, Ricardo (August 24, 1999). "Turok: Rage Wars (N64)". Gamecenter. CNET. Archived from the original on August 23, 2000. Retrieved March 4, 2021.
  9. ^ a b Edge staff (December 1999). "Turok: Rage Wars (N64)". Edge. No. 79. Future Publishing. p. 87. Retrieved March 2, 2021.
  10. ^ Davison, John; Hsu, Dan "Shoe"; Boyer, Crispin; Smith, Shawn (January 2000). "Turok: Rage Wars (N64)". Electronic Gaming Monthly. No. 126. Ziff Davis. p. 226. Retrieved March 4, 2021.
  11. ^ "Turok: Rage Wars (N64)". Game Informer. No. 80. FuncoLand. December 1999.
  12. ^ Rodriguez, Tyrone "Cerberus" (January 2000). "Turok: Rage Wars (N64)". GameFan. Vol. 8, no. 1. Shinno Media. p. 62. Retrieved March 4, 2021.
  13. ^ Mylonas, Eric "ECM"; Ngo, George "Eggo"; Weitzner, Jason "Fury" (January 2000). "Turok: Rage Wars (N64)". GameFan. Vol. 8, no. 1. Shinno Media. p. 18. Retrieved March 4, 2021.
  14. ^ The Enforcer (January 2000). "Turok: Rage Wars (N64)". GamePro. No. 136. IDG Entertainment. p. 102. Retrieved March 4, 2021.
  15. ^ a b c Gerstmann, Jeff (November 23, 1999). "Turok: Rage Wars Review [date mislabeled as "April 28, 2000"]". GameSpot. CBS Interactive. Retrieved April 2, 2014.
  16. ^ Shea, Cam (February 2000). "Turok: Rage Wars". Hyper. No. 76. Next Media Pty Ltd. pp. 60–61. Retrieved March 4, 2021.
  17. ^ Boulding, Aaron (November 24, 1999). "Turok: Rage Wars". IGN. Ziff Davis. Retrieved March 2, 2021.
  18. ^ "Turok: Rage Wars (N64)". N64 Magazine. No. 35. Future Publishing. December 1999.
  19. ^ a b Kramer, Chris (January 2000). "Turok: Rage Wars (N64)". NextGen. No. 61. Imagine Media. p. 95. Retrieved March 2, 2021.
  20. ^ Reece, Mark (September 27, 2011). "Turok: Rage Wars Review (N64)". Nintendo Life. Future plc. Retrieved April 2, 2014.
  21. ^ a b "Turok: Rage Wars (N64)". Nintendo Power. Vol. 127. Nintendo of America. December 1999. p. 160. Retrieved March 2, 2021.
  22. ^ Jenkins, Jevon (February 23, 2000). "Turok: Rage Wars is classic shooter action". Game Industry News. Noble Order Press Enterprises Inc. Archived from the original on September 25, 2011. Retrieved March 2, 2021.
  23. ^ Wolf, Michael (1999). "Turok: Rage Wars Review". Daily Radar. Imagine Media. Archived from the original on February 14, 2001. Retrieved April 2, 2014.
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