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{{Infobox video game
{{Infobox video game
|title=Panic Park
| title = Panic Park
| image = File:Panic_Park_flyer.png
|image=
| developer = [[Namco]]
|caption=
|width =
| publisher = Namco
| designer = Shigeki Toyama
|developer=[[Namco Bandai Games|Namco]]
| released = {{vgrelease|JP|May 1998|NA|September 1998<ref>{{cite book |last1=Akagi |first1=Masumi |title=アーケードTVゲームリスト国内•海外編(1971-2005) |date=October 13, 2006 |publisher=Amusement News Agency |location=Japan |isbn=978-4990251215 |page=[https://archive.org/details/ArcadeGameList1971-2005/page/n59 58] |edition=First |url=https://archive.org/details/ArcadeGameList1971-2005 |accessdate=August 16, 2019}}</ref>|EU|1998}}
|publisher=Namco
| genre = [[Party video game|Party]]
|designer=
| modes = [[Singleplayer]], [[multiplayer]]
|released=1997
| platforms = [[Arcade game|Arcade]]
|series=
|genre=[[Party video game|Party game]]
|modes=[[single-player]], [[multi-player]]
|platforms=[[Arcade game]]
|arcade system=[[Namco System 23]]
}}
}}
'''''Panic Park''''' is an [[arcade game]] developed and published by [[Namco]] in 1997, and released on the [[arcade system board]] [[Namco System 23]] in dedicated cabinets with 33" or 50" monitors.
{{nihongo foot|'''''Panic Park'''''|パニックパーク|Panikku Pāku|lead=yes|group=lower-alpha}} is an [[arcade game]] developed and published by [[Namco]] in 1998, and released on the [[arcade system board]] [[Namco System 23]] in dedicated cabinets with 33" or 50" monitors.

==Controls==
The game's unique controls are two horizontally moving levers, one for each player. Both levers move in an arc across the front of the game, but will collide when their handles are close together. The levers cause players to physically push each other aside as they direct their avatars to collide on screen, impeding each other's progress both virtually and bodily. This is reinforced by the message, "Push One Another!" in the game.


==Gameplay==
==Gameplay==
The game's unique controls are two horizontally moving levers, one for each player. Both levers move in an arc across the front of the game, but will collide when they are close together. The levers cause players to physically push each other aside as they direct their characters to collide on-screen, literally impeding each other's progress.<ref name="J&C">{{cite news |last=Hernández |first=Nacho |title=Arcade - Panic Park |url=https://archive.org/details/juegoscia014/page/n73/mode/2up |access-date=February 22, 2021 |agency=Juegos & Cia |issue=14 |publisher=Hobby Press |date=1998 |page=74 |language=es}}</ref>


=== Solo Play ===
==Reception==
{{Video game reviews
1-player Solo mode<ref>{{Cite web|date=2017-03-03|title=Videogiochi Da Sala Giochi Ep 33:Panic Park|url=https://www.youtube.com/watch?v=j2r8tiYAftY|access-date=2020-06-09|website=www.youtube.com}}</ref> starts with a short practice round; then the machine chooses 5 rounds (default setting)<ref name=":0">{{Cite book|title=Panic Park Operator's Manual|publisher=Namco, Ltd.|year=1998}}</ref> from a group of 20 [[minigame]]s. In each round, the player must collect a certain number of items and/or survive attacks to win. The game selects Easy, Normal, or Hard difficulty for all but the last challenge. The final round is chosen from a select group of 5 minigames, with difficulty on a graduated 1-15 scale based on the player's performance up to that point. A single player wins the game if a majority of the rounds are won.
| Hyper = 9/10<ref name="Hyper">{{cite news |last1=Levy |first1=Tim |title=Arcade - Panic Park |url=https://archive.org/details/hyper-063/page/96/mode/2up |access-date=February 21, 2021 |agency=[[Hyper (magazine)|Hyper]] |issue=63 |publisher=[[nextmedia]] |date=January 1999 |page=96}}</ref>
|PO = 86%<ref name="PO">{{cite magazine|last1=Daniel|first1=François|last2=Seddiki|first2=Reyda|url=https://archive.org/stream/playerone-magazine-092#page/n40/mode/1up|title=L'arcade dépasse les bornes! - Panic Park (Namco)|magazine=Player One|issue=92|publisher=Média Système Édition|date=December 1998|page=41|lang=fr}}</ref>
}}


In Japan, ''Game Machine'' listed ''Panic Park'' in their July 1, 1998 issue as being the third most popular arcade game at the time.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 |magazine=Game Machine |issue=567 |publisher=Amusement Press |date=July 1, 1998 |page=21 |lang=ja}}</ref>
=== Panic King ===
In the 1-player "score attack" Panic King mode,<ref>{{Citation|title=Panic park (panic king mode)|url=https://www.youtube.com/watch?v=P9nWFHiBei0|language=en|access-date=2020-06-09}}</ref> one minigame is offered as an endless challenge; the player gets two chances to beat the highest score recorded for that game, and can enter their initials for a win. The Panic King challenge is selected according to the game's internal [[Real-time clock|clock]].


=== VS Play ===
==Notes==
{{notelist}}
2-player Match Mode (Red vs. Blue)<ref>{{Citation|title=Video Gameplay Series - Panic Park|url=https://www.youtube.com/watch?v=9fJe3_Jjjn8|language=en|access-date=2020-06-09}}</ref> begins with a short practice round, followed by 5 competition rounds (default setting)<ref name=":0" /> selected from the full set of 25 minigames. For each round, the game sets Easy, Normal, or Hard difficulty. 1 point is scored for a win on each round (judged by number of items collected, survival, remaining lives, or by the opponent having lost all available lives for that mini-game). If turned on, an extended play feature may allow 2-player games to be extended with an additional buy-in. The final winner, if any, is determined by the number of points awarded in all rounds.

=== List of Minigames ===
{| class="wikitable sortable"
!Name
!Description
!1-player feature games
|-
!Balloon Panic
|Survive bird attacks and mines while flying to the top of the Space Panic platform.
|
|-
!Bomb Panic
|Collect falling coins, avoid falling bombs.
|
|-
!Bridge Panic
|Stay on the wooden bridge.
|
|-
!Buffalo Panic
|Evade an oncoming stampede of bison in a narrow canyon.
|Panic King mode during February and August
|-
!Cactus Panic
|Run to the horizon while avoiding cacti.
|
|-
!Chick Panic
|In a narrow canyon, survive a stampede of giant peeping chicks.
|
|-
!Chicken Panic
|Collect chickens from barn and yard while avoiding larger animals.
|
|-
!Conveyor Panic
|Collect coins while avoiding large cartons.
|
|-
!Electric Panic
|Avoid electric shocks on a grid.
|Final round for difficulty levels 2, 7 and 12
|-
!Fire Panic
|Run through the doorways of flaming walls.
|Panic King mode during June and December
|-
!Hammer Panic
|Find safe platforms to avoid being crushed by swinging hammers.
|Final round for difficulty levels 3, 8 and 13
|-
!Ice Panic
|Collect coins and avoid penguins on the slippery ice.
|
|-
!Jumping Panic
|Jump onto pillars, and escape before they collapse.
|Final round for difficulty levels 5, 10 and 15.
Panic King mode during April and October
|-
!Missile Panic
|Avoid blocks while keeping a missile balanced.
|Panic King mode during March and September
|-
!Mole Panic
|Collect coins in a field while avoiding moles and other hazards.
|Panic King mode during May and November
|-
!Money Panic
|Collect falling banknotes in a basket.
|
|-
!Ring Panic
|Position your character to capture falling rings around the body.
|
|-
!Rocket Panic
|Fly down a narrow corridor with a jetpack, avoiding pillars.
|Final round for difficulty levels 1, 6 and 11
|-
!Shark Panic
|Run down a narrow, slipshod pier and avoid falling into shark-infested waters.
|Panic King mode during January and July
|-
!Space Panic
|Keep your balance atop a shaky, stratospheric platform.
|Final round for difficulty levels 4, 9 and 14
|-
!Superball Panic
|Collect bouncy superballs.
|
|-
!UFO Panic
|Avoid being abducted by a persistent UFO.
|
|-
!Vase Panic
|Collect flower vases tumbling off a florist's shop while avoiding falling bombs.
|
|-
!Volcano Panic
|Collect coins while avoiding flaming lava falling from a volcanic eruption.
|
|-
!Wall Panic
|Collect as many coins as possible while flying toward a wall, "[[Chicken (game)|playing chicken]]."
|
|}
When collected, large coins are worth 10x.

== Reception ==
In Japan, ''Game Machine'' listed ''Panic Park'' on their July 1, 1998 issue as being the third most-successful dedicated arcade game of the year.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)|magazine=Game Machine|issue=567|publisher=Amusement Press, Inc.|date=1 July 1998|page=21|lang=ja}}</ref>


==References==
==References==
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==External links==
==External links==
* [https://web.archive.org/web/20071121061524/http://www.bandainamcogames.co.jp/aa/am/vg/panicpark/ Official Japanese Page]
*{{url|https://web.archive.org/web/20071121061524/http://www.bandainamcogames.co.jp/aa/am/vg/panicpark/|Official website}}
*{{KLOV game|id=8975}}
* [http://www.arcade-museum.com/game_detail.php?game_id=8975 ''Panic Park''] in [[Killer List of Videogames]]


[[Category:1997 video games]]
[[Category:1998 video games]]
[[Category:Arcade games]]
[[Category:Arcade video games]]
[[Category:Arcade-only games]]
[[Category:Arcade-only video games]]
[[Category:Head-to-head arcade video games]]
[[Category:Minigame compilations]]
[[Category:Namco arcade games]]
[[Category:Namco arcade games]]
[[Category:Party video games]]
[[Category:Party video games]]
[[Category:Video games developed in Japan]]
[[Category:Video games developed in Japan]]
[[Category:Head-to-head arcade games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Minigame compilations]]

Latest revision as of 23:26, 16 April 2024

Panic Park
Developer(s)Namco
Publisher(s)Namco
Designer(s)Shigeki Toyama
Platform(s)Arcade
Release
Genre(s)Party
Mode(s)Singleplayer, multiplayer

Panic Park[a] is an arcade game developed and published by Namco in 1998, and released on the arcade system board Namco System 23 in dedicated cabinets with 33" or 50" monitors.

Gameplay

[edit]

The game's unique controls are two horizontally moving levers, one for each player. Both levers move in an arc across the front of the game, but will collide when they are close together. The levers cause players to physically push each other aside as they direct their characters to collide on-screen, literally impeding each other's progress.[2]

Reception

[edit]

In Japan, Game Machine listed Panic Park in their July 1, 1998 issue as being the third most popular arcade game at the time.[5]

Notes

[edit]
  1. ^ Japanese: パニックパーク, Hepburn: Panikku Pāku

References

[edit]
  1. ^ Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971-2005) (First ed.). Japan: Amusement News Agency. p. 58. ISBN 978-4990251215. Retrieved August 16, 2019.
  2. ^ Hernández, Nacho (1998). "Arcade - Panic Park" (in Spanish). No. 14. Hobby Press. Juegos & Cia. p. 74. Retrieved February 22, 2021.
  3. ^ Levy, Tim (January 1999). "Arcade - Panic Park". No. 63. nextmedia. Hyper. p. 96. Retrieved February 21, 2021.
  4. ^ Daniel, François; Seddiki, Reyda (December 1998). "L'arcade dépasse les bornes! - Panic Park (Namco)". Player One (in French). No. 92. Média Système Édition. p. 41.
  5. ^ "Game Machine's Best Hit Games 25". Game Machine (in Japanese). No. 567. Amusement Press. July 1, 1998. p. 21.
[edit]