City of Fire (novel): Difference between revisions
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{{Short description|2002 novel by T. H. Lain}} |
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{{Infobox book | |
{{Infobox book | |
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| name = City of Fire |
| name = City of Fire |
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| image = |
| image = File:City of Fire (D&D novel).jpg |
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| caption = |
| caption = Cover of the first edition |
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| author = |
| author = [[T. H. Lain]] |
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| cover_artist = |
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| country = United States |
| country = United States |
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'''''City of Fire''''' is a 2002 fantasy novel by [[T.H. Lain]] |
'''''City of Fire''''' is a 2002 fantasy novel by [[T. H. Lain]], based on the ''[[Dungeons & Dragons]]'' game.<ref>{{Cite book |last=T. H. Lain |url=http://archive.org/details/cityoffire00lain |title=City of fire |date=2002 |publisher=Wizards of the Coast |others=Internet Archive |isbn=978-0-7869-2854-5}}</ref> |
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==Summary== |
==Summary== |
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"In the sands of a great desert, a once-heroic paladin has turned to evil and enlisted an army of gnolls to help retrieve a powerful relic, reputed to be kept in the vaults of the city of Fire. If they find it, the world will never again be at peace." |
"In the sands of a great desert, a once-heroic paladin has turned to evil and enlisted an army of gnolls to help retrieve a powerful relic, reputed to be kept in the vaults of the city of Fire. If they find it, the world will never again be at peace." |
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A blackguard serving [[Hextor]] burns the city of Kalpesh, searching for a magical artifact. Some of the best soldiers of the city, led by a man named Tahlain, manage to escape the city, going out into the desert, but only a |
A blackguard serving [[Hextor]] burns the city of Kalpesh, searching for a magical artifact. Some of the best soldiers of the city, led by a man named Tahlain, manage to escape the city, going out into the desert, but only a half-orc named Krusk knows of the real reason that Tahlain has led his troops out of the city. The blackguard manages to catch up with the soldiers, killing Tahlain, but not before the Captain manages to pass the artifact, a key into the city of fire, onto Krusk. The half-orc flees and for days starves and dehydrates until he is captured by a group of villagers. |
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A party of adventurers, returning from a raid on a group of orcs, manage to stop Krusk from being hanged, and he explains his mission to them. They go out into the desert, seeking to find the city of fire. However, they must first pass a series of challenges, while at the same time running from the [[gnolls]]. Eventually they manage to find their way into the city of fire, where they use the key to gain access. An [[Azer (Dungeons & Dragons)| |
A party of adventurers, returning from a raid on a group of orcs, manage to stop Krusk from being hanged, and he explains his mission to them. They go out into the desert, seeking to find the city of fire. However, they must first pass a series of challenges, while at the same time running from the [[Gnoll (Dungeons & Dragons)|gnolls]]. Eventually they manage to find their way into the city of fire, where they use the key to gain access. An [[Azer (Dungeons & Dragons)|a<!--should be lowercase-->zer]], who guards the abandoned city, helps them prepare for the inevitable fight, and after the gnolls are defeated Krusk helps permanently seal the portal. A wizard named Naull who had been traveling with the party is nearly killed in the process, and the blackguard manages to capture her, teleporting her away to some unknown fate. |
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==Reception== |
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==Reviews== |
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*''[[Science Fiction Chronicle]]''<ref>{{cite web | url=https://archive.org/details/sim_chronicle_february-march-2003_25_2/page/62/mode/2up | title=Chronicle: SF, Fantasy & Horror's Monthly Trade Journal. February-March 2003: Vol 25 Iss 2 | date=February 2003 | publisher=DNA Publications }}</ref> |
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==Citations== |
==Citations== |
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<ref>{{cite web|title=City of Fire (Dungeons & Dragons)|url=http://www.powells.com/biblio/7-9780786928545-1}}</ref> |
<ref>{{cite web|title=City of Fire (Dungeons & Dragons)|url=http://www.powells.com/biblio/7-9780786928545-1}}</ref> |
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<ref>{{cite web|title=City of Fire (Dungeons & Dragons Novel)|url=http://www.goodreads.com/book/show/544617.City_of_Fire}}</ref> |
<ref>{{cite web|title=City of Fire (Dungeons & Dragons Novel)|url=http://www.goodreads.com/book/show/544617.City_of_Fire}}</ref> |
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<ref>{{cite book|last=Lain|first=T.H.|title=City of Fire|year=2002|publisher=Wizards of the Coast|location=United States|isbn=0-7869-2854-9|pages=189}}</ref> |
<ref>{{cite book|last=Lain|first=T.H.|title=City of Fire|year=2002|publisher=Wizards of the Coast|location=United States|isbn=0-7869-2854-9|pages=[https://archive.org/details/cityoffire00lain/page/n195 189]|url-access=registration|url=https://archive.org/details/cityoffire00lain}}</ref> |
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{{Reflist}} |
{{Reflist}} |
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{{D&D topics}} |
{{D&D topics}} |
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[[Category:2002 novels]] |
[[Category:2002 American novels]] |
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[[Category: |
[[Category:2002 fantasy novels]] |
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[[Category:Novels based on Dungeons & Dragons]] |
[[Category:Novels based on Dungeons & Dragons]] |
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{{D&D-stub}} |
{{D&D-stub}} |
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{{2000s-fantasy-novel-stub}} |
Latest revision as of 00:37, 19 April 2024
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Author | T. H. Lain |
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Language | English |
Genre | Fantasy novel |
Published | 2002 (Wizards of the Coast) |
Publication place | United States |
Media type | Print (Paperback) |
City of Fire is a 2002 fantasy novel by T. H. Lain, based on the Dungeons & Dragons game.[1]
Summary
[edit]"In the sands of a great desert, a once-heroic paladin has turned to evil and enlisted an army of gnolls to help retrieve a powerful relic, reputed to be kept in the vaults of the city of Fire. If they find it, the world will never again be at peace."
A blackguard serving Hextor burns the city of Kalpesh, searching for a magical artifact. Some of the best soldiers of the city, led by a man named Tahlain, manage to escape the city, going out into the desert, but only a half-orc named Krusk knows of the real reason that Tahlain has led his troops out of the city. The blackguard manages to catch up with the soldiers, killing Tahlain, but not before the Captain manages to pass the artifact, a key into the city of fire, onto Krusk. The half-orc flees and for days starves and dehydrates until he is captured by a group of villagers.
A party of adventurers, returning from a raid on a group of orcs, manage to stop Krusk from being hanged, and he explains his mission to them. They go out into the desert, seeking to find the city of fire. However, they must first pass a series of challenges, while at the same time running from the gnolls. Eventually they manage to find their way into the city of fire, where they use the key to gain access. An azer, who guards the abandoned city, helps them prepare for the inevitable fight, and after the gnolls are defeated Krusk helps permanently seal the portal. A wizard named Naull who had been traveling with the party is nearly killed in the process, and the blackguard manages to capture her, teleporting her away to some unknown fate.
Reception
[edit]Reviews
[edit]Citations
[edit]- ^ T. H. Lain (2002). City of fire. Internet Archive. Wizards of the Coast. ISBN 978-0-7869-2854-5.
- ^ "Chronicle: SF, Fantasy & Horror's Monthly Trade Journal. February-March 2003: Vol 25 Iss 2". DNA Publications. February 2003.
- ^ "City of Fire (Dungeons & Dragons)".
- ^ "City of Fire (Dungeons & Dragons Novel)".
- ^ Lain, T.H. (2002). City of Fire. United States: Wizards of the Coast. pp. 189. ISBN 0-7869-2854-9.