X-Fire (game show): Difference between revisions
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{{Infobox television |
{{Infobox television |
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| runtime = 60 minutes |
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| channel = [[Channel 4]] |
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| num_series = 1 |
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| channel = [[Channel 4]] |
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| num_episodes = 12+1 Un-aired |
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| country = United Kingdom |
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| language = English |
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'''X-Fire''' |
'''X-Fire''' (pronounced 'cross-fire'), was a [[paintball]]-based [[TV]] [[game show]], aired on [[Channel 4]] in the UK and presented by [[Ed Hall (television presenter)|Ed Hall]]. |
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==Synopsis== |
==Synopsis== |
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The programme was a [[game show]] |
The programme was a [[game show]], featuring a strike team consisting of 6 players armed with [[paintball marker]]s (known as "emulsifiers"), who attempt to complete challenges in simulated [[Special Forces]]-type raids against similarly-armed opponents. In general, the contestants play games of [[paintball]] against the show's antagonists in elaborately constructed scenarios. |
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The teams would be opposed by a host of "grunts", armed with slow-firing weapons and the "Special Forces"; six individuals (with made-up character names and bios) armed with the same weapons as the contestants. These Special Forces were named Hellmet (named Helmet Strebi) (ranked [[Oberleutnant]]), Morgan (Morgan Johnson) (ranked Sergeant), Clawz (Vanessa Upton) (Private), Dalia (Dalia Mikneviciute) (Sergeant), AJ (Andrew J Dickens) (Commander) and Little Yin (Anna Luong) (Private). "Grunts" would typically be dispatched quickly, whereas the Special Forces would take strong defensive positions and present serious challenges to the team. |
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⚫ | Each programme would contain three missions, the last of which always took place in the 'Special Forces HQ'. The missions |
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A shot in the head or torso was considered an "emulsification" and the shot party would play dead. |
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In between each challenge the team were allowed to purchase items such as more paintballs, [[shields]], [[grenades]], a stationary [[shotgun]] weapon (firing up to 100 shots in one go) or buy back team mates who had been emulsified in the previous challenge (200 credits per member). These were bought with credits, earned by emulsifying grunts (50 credits per grunt), special forces members (500 credits per member), completing primary objectives (1000 credits), and getting as many members back to HQ avoiding emulsification (250 credits per member back, if 0 members survive, the team get 0 credits, if 3 people survive, the team earns 750 credits, so it's not -250 credits per member emulsified). |
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Teams were inserted and extracted from the missions by a [[Ford Transit|Ford Transit Van]]. Missions included hazards such as mines and laser tripwires, and puzzles which the teams would need to solve. Missions were also required to be completed within a time limit. The games would take place in simulated military compounds, office buildings, or [[bunker]] complexes which were constructed at the facilities of the decommissioned [[RAF Bentwaters]]. |
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⚫ | Each programme would contain three missions, the last of which always took place in the 'Special Forces HQ'. The missions for each episode would be based around a particular narrative, such as stopping toxic waste dumping or preventing the production of counterfeit bank notes. The Special Forces would always be involved with these evil plots, and thus had to be stopped by the strike team. For the final mission, the captain of the Strike Team would set the difficulty level: Easy, Standard or Extreme. Easy difficulty meant the team would face 4 members of the Special Forces and all credit awards were halved, Standard difficulty meant the team would face 5 members of the Special Forces and all credit awards were as normal, and Extreme difficulty meant the team would face all 6 members of the Special Forces and all credit awards were doubled. |
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==Episode Guide== |
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===Series 1=== |
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The teams' actions in the challenges were rewarded with credits. In between each challenge the teams could purchase items such as more paintballs, [[shield]]s, [[paint grenades]], a stationary [[shotgun]] weapon (firing up to 100 shots in one go) or buy back teammates who had been "emulsified" in the previous challenge. The teams' final credits totals were used to determine their positions on the series leaderboard. |
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==Episodes== |
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{| class="wikitable" |
{| class="wikitable" |
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! Episode !! Operation !! Strike Team |
! Episode !! Operation !! Strike Team Name !! Air date |
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| 1 || Retrieval || Flatout |
| 1 || Retrieval || Flatout || 25 September 2001 |
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| 2 || Counterfeit Charlie || The Specials |
| 2 || Counterfeit Charlie || The Specials || 2 October 2001 |
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| 3 || Waste Disposal || The Lifeboat Team |
| 3 || Waste Disposal || The Lifeboat Team || 9 October 2001 |
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| 4 || Clone Alone || Team Planet |
| 4 || Clone Alone || Team Planet || 16 October 2001 |
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| 5 || Ransom || ABC Warriors |
| 5 || Ransom || ABC Warriors || 23 October 2001 |
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===Series 2=== |
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{| class="wikitable" |
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| 6 || Project Phoenix || Ayresome Angels || 29 May 2002 |
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! Episode !! Operation !! Strike Team !! Credits !! Air date !! Mission 3 difficulty |
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| 7 || Retribution || All The Kings Men || 5 June 2002 |
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| 8 || Germ Alert || Dangerous Divas || 12 June 2002 |
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| 9 || Cold Thaw || North London Spirits || 19 June 2002 |
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| 10 || Energy Crisis || The Burton Bullets || 26 June 2002 |
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| 11 || Code Breaker || Fire Force One || 3 July 2002 |
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| 12 || Star Wars || N/A || N/A |
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| 13 || Meltdown || The Burton Bullets || 10 July 2002 |
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==Comparison to Standard Paintball== |
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Unlike the [[paintball]] games that are commonly played, the [[paintball]] seen in X-Fire is extremely organized in an attempt to simulate actual warfare. Teams were inserted and extracted by a [[Ford Transit|Ford Transit Van]]; teams often engaged enemy tanks; stealth was commonly used, with [[laser]] [[tripwire]] and security cameras used to detect the contestants; traps were often laid, such as ambushes, pressure-sensitive [[Land mine|mines]] and [[Claymore|tripwire mines]]. Games would take place in military compounds, office buildings, or in [[bunker]] complexes. In reality these were the facilities at [[RAF Bentwaters]]. |
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==External links== |
==External links== |
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*{{UKGameshow|X-Fire|X-Fire}} |
*{{UKGameshow|X-Fire|X-Fire}} |
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{{Use dmy dates|date=September |
{{Use dmy dates|date=September 2019}} |
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{{DEFAULTSORT:Xfire (Tv Series)}} |
{{DEFAULTSORT:Xfire (Tv Series)}} |
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[[Category:Channel 4 |
[[Category:Channel 4 game shows]] |
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[[Category:British game shows]] |
[[Category:2000s British game shows]] |
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[[Category:2001 British television |
[[Category:2001 British television series debuts]] |
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[[Category:2002 British television |
[[Category:2002 British television series endings]] |
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[[Category:British English-language television shows]] |
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[[Category:Paintball-related media]] |
Latest revision as of 06:40, 21 April 2024
This article needs additional citations for verification. (March 2011) |
X-Fire | |
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Presented by | Ed Hall |
Country of origin | United Kingdom |
Original language | English |
No. of series | 1 |
No. of episodes | 12+1 Un-aired |
Production | |
Running time | 60 minutes |
Original release | |
Network | Channel 4 |
Release | 25 September 2001 20 July 2002 | –
X-Fire (pronounced 'cross-fire'), was a paintball-based TV game show, aired on Channel 4 in the UK and presented by Ed Hall.
Synopsis
[edit]The programme was a game show, featuring a strike team consisting of 6 players armed with paintball markers (known as "emulsifiers"), who attempt to complete challenges in simulated Special Forces-type raids against similarly-armed opponents. In general, the contestants play games of paintball against the show's antagonists in elaborately constructed scenarios.
The teams would be opposed by a host of "grunts", armed with slow-firing weapons and the "Special Forces"; six individuals (with made-up character names and bios) armed with the same weapons as the contestants. These Special Forces were named Hellmet (named Helmet Strebi) (ranked Oberleutnant), Morgan (Morgan Johnson) (ranked Sergeant), Clawz (Vanessa Upton) (Private), Dalia (Dalia Mikneviciute) (Sergeant), AJ (Andrew J Dickens) (Commander) and Little Yin (Anna Luong) (Private). "Grunts" would typically be dispatched quickly, whereas the Special Forces would take strong defensive positions and present serious challenges to the team.
A shot in the head or torso was considered an "emulsification" and the shot party would play dead.
Teams were inserted and extracted from the missions by a Ford Transit Van. Missions included hazards such as mines and laser tripwires, and puzzles which the teams would need to solve. Missions were also required to be completed within a time limit. The games would take place in simulated military compounds, office buildings, or bunker complexes which were constructed at the facilities of the decommissioned RAF Bentwaters.
Each programme would contain three missions, the last of which always took place in the 'Special Forces HQ'. The missions for each episode would be based around a particular narrative, such as stopping toxic waste dumping or preventing the production of counterfeit bank notes. The Special Forces would always be involved with these evil plots, and thus had to be stopped by the strike team. For the final mission, the captain of the Strike Team would set the difficulty level: Easy, Standard or Extreme. Easy difficulty meant the team would face 4 members of the Special Forces and all credit awards were halved, Standard difficulty meant the team would face 5 members of the Special Forces and all credit awards were as normal, and Extreme difficulty meant the team would face all 6 members of the Special Forces and all credit awards were doubled.
The teams' actions in the challenges were rewarded with credits. In between each challenge the teams could purchase items such as more paintballs, shields, paint grenades, a stationary shotgun weapon (firing up to 100 shots in one go) or buy back teammates who had been "emulsified" in the previous challenge. The teams' final credits totals were used to determine their positions on the series leaderboard.
The series was axed in 2002. The penultimate episode, titled 'Star Wars', was never broadcast. Instead Channel 4 broadcast the final episode to end the series.
Episodes
[edit]Episode | Operation | Strike Team Name | Air date |
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1 | Retrieval | Flatout | 25 September 2001 |
2 | Counterfeit Charlie | The Specials | 2 October 2001 |
3 | Waste Disposal | The Lifeboat Team | 9 October 2001 |
4 | Clone Alone | Team Planet | 16 October 2001 |
5 | Ransom | ABC Warriors | 23 October 2001 |
6 | Project Phoenix | Ayresome Angels | 29 May 2002 |
7 | Retribution | All The Kings Men | 5 June 2002 |
8 | Germ Alert | Dangerous Divas | 12 June 2002 |
9 | Cold Thaw | North London Spirits | 19 June 2002 |
10 | Energy Crisis | The Burton Bullets | 26 June 2002 |
11 | Code Breaker | Fire Force One | 3 July 2002 |
12 | Star Wars | N/A | N/A |
13 | Meltdown | The Burton Bullets | 10 July 2002 |
External links
[edit]