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{{more citations needed|date=August 2014}}

{{Infobox RPG
{{Infobox RPG
|title= Marvel Universe Roleplaying Game
|title= Marvel Universe Roleplaying Game
|image= [[Image:RPG MarvelUniverseRPG cover.jpg]]
|image= [[Image:RPG MarvelUniverseRPG cover.jpg]]
|caption=
|caption=
|designer= Dan Gelber, Jeffrey Simons, Evan Jones, Bill Jemas, Mark D. Beazley
|designer= Dan Gelber,<ref name="rpg.net">{{cite web|url=https://www.rpg.net/reviews/archive/9/9424.phtml|title=Review of the Marvel Universe Roleplaying Game - RPGnet RPG Game Index}}</ref> Jeffrey Simons,<ref name="rpg.net" /> Evan Jones,<ref name="rpg.net" /> Bill Jemas, Mark D. Beazley
|publisher= [[Marvel Comics]]
|publisher= [[Marvel Comics]]
|date= 2003
|date= 2003
Line 10: Line 12:
|footnotes=
|footnotes=
}}
}}
The '''''Marvel Universe Roleplaying Game''''' (abbreviated ''MURPG'') is a [[role-playing game]] (RPG) set in the [[Marvel Universe]]. It was published in [[2003 in games|2003]] by [[Marvel Comics]]. The game used a [[diceless role-playing game| diceless]] system different from either of the previous RPGs set in the Marvel Universe.
The '''''Marvel Universe Roleplaying Game''''' (abbreviated ''MURPG'') is a [[role-playing game]] (RPG) set in the [[Marvel Universe]].


The game included versions of several popular Marvel characters, including [[Spider-Man]], [[the Hulk]], [[Captain America]], the [[Fantastic Four]], and the [[X-Men]]. It also allowed for designing one's own heroes and villains.
The game included versions of several popular Marvel characters, including [[Spider-Man]], [[Hulk]], [[Captain America]], the [[Fantastic Four]], and the [[X-Men]]. It also allowed for designing one's own heroes and villains.

==History==
The [[SAGA System|SAGA]]-based ''[[Marvel Super Heroes Adventure Game]]'' (1998) was published into 2000, after which the long history between [[TSR (company)|TSR]] and [[Marvel Comics]] ended; Marvel then published its own ''Marvel Universe Roleplaying Game'' (2003).<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7}}</ref>{{rp|284}} The game featured tactical resource management, something originally made popular in the [[indie role-playing game]] movement.<ref name="designers"/>{{rp|422}}


==System==
==System==
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Opposed tasks are handled by comparing how many red stones each character has allocated to the struggle, with the character who has put in more winning. The degree of success is determined by how many more stones the winner put in.
Opposed tasks are handled by comparing how many red stones each character has allocated to the struggle, with the character who has put in more winning. The degree of success is determined by how many more stones the winner put in.


Normal tasks have both a Difficulty Level and a Resistance. The Difficulty Level determines the minimum value one must have in a relevant trait to have any chance of success at all. If the character's trait meets or exceeds the Difficulty Level, then the player may allocate red stones of effort to the task; the number needed to succeed is the Resistance. For some tasks, the Resistance must be overcome in a single action; for others, it may be overcome in a series of actions. The latter type usually applies where a task can be accomplished over some time -- e.g., safecracking, solving a puzzle, or other such tasks.
Normal tasks have both a Difficulty Level and a Resistance. The Difficulty Level determines the minimum value one must have in a relevant trait to have any chance of success at all. If the character's trait meets or exceeds the Difficulty Level, then the player may allocate red stones of effort to the task; the number needed to succeed is the Resistance. For some tasks, the Resistance must be overcome in a single action; for others, it may be overcome in a series of actions. The latter type usually applies where a task can be accomplished over some time—e.g., safecracking, solving a puzzle, or other such tasks.


===Recovery===
===Recovery===
At the end of each turn, characters lose the red stones they expended during the turn. They then "regenerate" red stones, regaining a number depending on their Health or Intelligence, possibly modified by special powers. They cannot regenerate to a number of stones greater than their starting level, and regeneration rates are typically small compared to a character's Energy Reserve.
At the end of each turn, characters lose the red stones they expended during the turn. They then "regenerate" red stones, regaining a number depending on their Health or Intelligence, possibly modified by special powers. Energy reserves are capped, but temporary energy can be stored, draining away as time passes. While Energy Maxes are higher than normal regeneration gained.


===Combat===
===Combat===
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''MURPG'' used an abstract, flexible system of turns called "panels" and "pages". Thus, a single "page" could represent a few seconds of combat, or hours or days of building a device or searching a city.
''MURPG'' used an abstract, flexible system of turns called "panels" and "pages". Thus, a single "page" could represent a few seconds of combat, or hours or days of building a device or searching a city.


==Hype and Cancellation==
==Promotion and cancellation==
The main form of advertising was a 75-page pull out preview of the game featured in the April 2003 issue of ''[[InQuest Gamer]]'' which included the basic rules, minus character creation, and a number of character profiles to allow people to play the game.
{{Original research|date=March 2008}}
The game received a moderate level of hype from Marvel, which indicated that it would be different from existing RPGs and trigger a change in the market. The use of the resource based resolution mechanic was an attempt to tap into the market for both RPGs and collectible card and miniature games with a single product. While both groups have similar interests, the RPG aspects didn't appeal to CCG/CM players and the game was not helped in RPG circles by statements that dice-based RPG games were too complex and old-school, with resource-decision being superior to probability-based resolution using dice.


The system was a heavy seller with multiple print runs for the main book. Designers for the system revealed that Marvel did not consider the system a success since it did not sell in quantities similar to its top selling comics or ''[[Dungeons & Dragons]]'', the most popular roleplaying system in the world.{{citation needed|date=April 2018}}
The main form of advertising was a 75 page pull out preview of the game featured in the April 2003 issue of ''[[InQuest Gamer]]'' which included the basic rules, minus most notably character creation, and a number of character profiles to allow people to play the game.

The system was a heavy seller with multiple print run for the main book. However, Marvel did not consider the game a massive hit. Designers for the system revealed that Marvel did not consider the system a success since it did not sell in quantities similar to its top selling comics or in quantities similar Dungeons & Dragons, the most popular roleplaying system in the world. Marvel also closed the system when it made a change in CEOs.


==Books==
==Books==
{{Main|List of Marvel RPG supplements}}

===Released===
===Released===
*''The Marvel Universe Roleplaying Game'' (ISBN 0-7851-1028-3)
*''The Marvel Universe Roleplaying Game'' ({{ISBN|0-7851-1028-3}})
*''Guide to The X-men'' (ISBN 0-7851-1035-6)
*''Guide to The X-Men'' ({{ISBN|0-7851-1035-6}})
*''Guide to the Hulk & the Avengers'' (ISBN 0-7851-1158-1)
*''Guide to the Hulk & the Avengers'' ({{ISBN|0-7851-1158-1}})


===Unreleased===
===Unreleased===
*''Guide to Spider-Man's NYC'' (ISBN 0-7851-1305-3)
*''Guide to Spider-Man's NYC'' ({{ISBN|0-7851-1305-3}})
*''Guide to Wolverine'' (ISBN 0-7851-1353-3)
*''Guide to Wolverine'' ({{ISBN|0-7851-1353-3}})


==Reviews==
===Fan-Made Products===
*''[[Pyramid (magazine)|Pyramid]]''<ref>{{Cite web|url=http://www.sjgames.com/pyramid/sample.html?id=3416|title = Pyramid: Pyramid Review: The Marvel Universe Roleplaying Game}}</ref>
*''The Unofficial Spider-Man's Guide to New York'' (http://ozbot.typepad.com/spideyguide/)

==References==
{{reflist}}


==External links==
==External links==
* [http://www.rpg.net/reviews/archive/9/9432.phtml RPGnet review]
* [http://www.rpg.net/reviews/archive/9/9432.phtml RPGnet review]
* [http://www.murpg-hq.com/ ''Marvel Universe Roleplaying'' Head Quarters]
* [https://web.archive.org/web/20100309123206/http://www.murpg-hq.com/ ''Marvel Universe Roleplaying'' Headquarters]

* [http://www.murpg.proboards19.com/index.cgi ''Marvel Universe Roleplaying'' Board]

{{RPG systems}}
{{Marvel Comics}}



<!-- Categories -->
<!-- Categories -->
[[Category:Superhero role-playing games]]
[[Category:Marvel Comics role-playing games]]
[[Category:Marvel Comics games]]
[[Category:Role-playing games introduced in 2003]]
[[Category:Role-playing games based on comics]]

Latest revision as of 08:32, 28 April 2024

Marvel Universe Roleplaying Game
DesignersDan Gelber,[1] Jeffrey Simons,[1] Evan Jones,[1] Bill Jemas, Mark D. Beazley
PublishersMarvel Comics
Publication2003
GenresSuperhero fiction
SystemsCustom

The Marvel Universe Roleplaying Game (abbreviated MURPG) is a role-playing game (RPG) set in the Marvel Universe.

The game included versions of several popular Marvel characters, including Spider-Man, Hulk, Captain America, the Fantastic Four, and the X-Men. It also allowed for designing one's own heroes and villains.

History

[edit]

The SAGA-based Marvel Super Heroes Adventure Game (1998) was published into 2000, after which the long history between TSR and Marvel Comics ended; Marvel then published its own Marvel Universe Roleplaying Game (2003).[2]: 284  The game featured tactical resource management, something originally made popular in the indie role-playing game movement.[2]: 422 

System

[edit]

The central game mechanic is the allocation of energy/effort, in the form of "red stones". These stones, initially equal in number to the character's "Energy Reserve" statistic are allocated to powers, attacks, and defenses by the players and GM. Allocated stones are then compared to determine success or failure at tasks.

Task Resolution

[edit]

Opposed tasks are handled by comparing how many red stones each character has allocated to the struggle, with the character who has put in more winning. The degree of success is determined by how many more stones the winner put in.

Normal tasks have both a Difficulty Level and a Resistance. The Difficulty Level determines the minimum value one must have in a relevant trait to have any chance of success at all. If the character's trait meets or exceeds the Difficulty Level, then the player may allocate red stones of effort to the task; the number needed to succeed is the Resistance. For some tasks, the Resistance must be overcome in a single action; for others, it may be overcome in a series of actions. The latter type usually applies where a task can be accomplished over some time—e.g., safecracking, solving a puzzle, or other such tasks.

Recovery

[edit]

At the end of each turn, characters lose the red stones they expended during the turn. They then "regenerate" red stones, regaining a number depending on their Health or Intelligence, possibly modified by special powers. Energy reserves are capped, but temporary energy can be stored, draining away as time passes. While Energy Maxes are higher than normal regeneration gained.

Combat

[edit]

Combat tasks are resolved using the basic task resolution system. Red stones are allocated to each character's powers, attacks, and defense (note that there is a single defense pool). Stones are then compared; defense stones count against all attacks for the turn, so the same stones may be used multiple times for defense. Some powers give bonuses to defense, but some attacks can ignore some defensive powers. If the attacker has a higher attack than the defense total, then the defender loses a number of Health equal to the attacker's excess stones (above those needed to get past the defense total). (Note, though, that some powers will make a defender lose double or triple the excess.) When Health reaches zero, a character is stunned and can no longer regenerate red stones. Further attacks have the possibility to cause a coma or kill the character.

In an effort to emulate comic book conventions, the game allows players to choose not to lose Health from an attack, but to instead have their character be "knocked out" for a time.

Time

[edit]

MURPG used an abstract, flexible system of turns called "panels" and "pages". Thus, a single "page" could represent a few seconds of combat, or hours or days of building a device or searching a city.

Promotion and cancellation

[edit]

The main form of advertising was a 75-page pull out preview of the game featured in the April 2003 issue of InQuest Gamer which included the basic rules, minus character creation, and a number of character profiles to allow people to play the game.

The system was a heavy seller with multiple print runs for the main book. Designers for the system revealed that Marvel did not consider the system a success since it did not sell in quantities similar to its top selling comics or Dungeons & Dragons, the most popular roleplaying system in the world.[citation needed]

Books

[edit]

Released

[edit]
  • The Marvel Universe Roleplaying Game (ISBN 0-7851-1028-3)
  • Guide to The X-Men (ISBN 0-7851-1035-6)
  • Guide to the Hulk & the Avengers (ISBN 0-7851-1158-1)

Unreleased

[edit]

Reviews

[edit]

References

[edit]
[edit]