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{{Short description|2013 video game}}
{{Use dmy dates|date=January 2014}}
{{Use dmy dates|date=January 2014}}
{{Infobox video game
{{Infobox video game
|title = Teleglitch
|title = Teleglitch
|image=[[File:Teleglitch title.jpg|252px]]
|image=Teleglitch title.jpg
|caption=
|caption=
|developer= Test3 Projects
|developer= [[Test3 Projects]]
|publisher= [[Paradox Interactive]]
|publisher= [[Paradox Interactive]]
|director=
|director=
Line 10: Line 11:
|writer=
|writer=
|composer=
|composer=
|platforms=[[Microsoft Windows|Windows]]<br />[[Mac OS X]]<br />[[Linux]]
|platforms= [[Microsoft Windows|Windows]]<br />[[Mac OS X]]<br />[[Linux]]
|released=24 July 2013
|released= November 2012 (initial release)<br />24 July 2013 (Die More Edition)
|genre=[[action game|Action]]
|genre= [[action game|Action]]
|modes=[[Single-player video game|Single-player]]
|modes= [[Single-player video game|Single-player]]
|distribution=[[Digital Distribution|Download]]
}}
}}
'''''Teleglitch''''' is an [[Indie game|indie]] [[rogue-like]] [[action game]] incorporating features of [[survival horror]] developed by three-man [[Estonia]]n team Test3 Projects, and published by [[Paradox Interactive]].<ref>{{cite web|title=Teleglitch: Die More Edition|url=http://store.steampowered.com/app/234390/?snr=1_7_7_204_150_1|accessdate=24 December 2013}}</ref> After initial release, a version incorporating free expansion content was released through Paradox as the '''''Die More Edition'''''.<ref>{{cite web|title=More Rogue To Like: Teleglitch: Die More|last=Pearson|first=Craig|url=http://www.rockpapershotgun.com/2013/06/27/more-rogue-to-like-teleglitch-die-more/|accessdate=24 December 2013}}</ref>
'''''Teleglitch''''' is a game developed by [[Test3 Projects]], a [[rogue-like]] [[action game|action]] and [[indie game]] incorporating features of [[survival horror]]. After initial release, a version incorporating free expansion content was released through Paradox as the '''''Die More Edition'''''.<ref>{{cite web|title=More Rogue To Like: Teleglitch: Die More|last=Pearson|first=Craig|website=Rock, Paper, Shotgun|date=27 June 2013|url=http://www.rockpapershotgun.com/2013/06/27/more-rogue-to-like-teleglitch-die-more/|access-date=24 December 2013|archive-date=9 December 2013|archive-url=https://web.archive.org/web/20131209151056/http://www.rockpapershotgun.com/2013/06/27/more-rogue-to-like-teleglitch-die-more/|url-status=live}}</ref>


==Gameplay==
==Gameplay==
''Teleglitch'' puts the player in the role of a scientist at a research station on a distant planet, lone survivor of a disaster that claimed the lives of the other inhabitants.<ref name="giantbomb">{{cite web|title=Teleglitch|url=http://www.giantbomb.com/teleglitch/3030-40739/|accessdate=25 December 2013}}</ref> It is played from a top-down point of view, requiring the player to dodge and shoot in all directions while fighting against the reactivated dead. Similar to the stealth game [[Monaco: What's Yours is Mine]], players can only see in their character's line of sight, with level details being revealed from the shadows as they move through an area.<ref name="giantbomb" />
''Teleglitch'' puts the player in the role of a scientist at a military technology research station on a distant planet, lone survivor of a disaster that claimed the lives of the other inhabitants. It is played from a top-down point of view, requiring the player to dodge and shoot in all directions while defending themselves against the monsters and robots that were being developed at the station. As players advance through the game they can collect different weapons and items, many of which can be combined into new weapons and tools to aid the player. Similar to the stealth game [[Monaco: What's Yours is Mine]], players can only see what is in their character's line of sight, with level details being revealed from the shadows as they move through an area.


Each level features a different part of the base, but the layout of each level is [[Procedural generation|generated procedurally]], requiring the player to adapt to the different layouts as they're unable to learn standard routes through the levels.<ref>{{cite web|title=Teleglitch: Die More Edition|url=http://diemore.teleglitch.com/|accessdate=24 December 2013}}</ref> As players advance through the game they acquire additional weapons and items, with some weapons being up-gradable to enhance their effectiveness.<ref name="giantbomb" />
Each level features a different part of the base, but the layout of each level is [[Procedural generation|randomly varied]] on each playthrough, requiring the player to adapt to the different layouts as they're unable to learn standard routes through the levels.<ref>{{cite web|title=Teleglitch: Die More Edition|url=http://diemore.teleglitch.com/|access-date=24 December 2013|url-status=dead|archive-url=https://web.archive.org/web/20131219190829/http://diemore.teleglitch.com/|archive-date=19 December 2013|df=dmy-all}}</ref>


==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
| GR = 75.85%<ref name="gamerankings">{{cite web|title=Teleglitch: Die More Edition|url=http://www.gamerankings.com/pc/725657-teleglitch-die-more-edition/index.html|accessdate=25 December 2013}}</ref>
| MC = 84/100<ref name="metacritic">{{cite web |url=https://www.metacritic.com/game/teleglitch/critic-reviews/?platform=pc |title=Teleglitch for PC Reviews |website=[[Metacritic]] |access-date=25 December 2013}}</ref><br />(''Die More Edition'') 78/100<ref>{{cite web |url=https://www.metacritic.com/game/teleglitch-die-more-edition/critic-reviews/?platform=pc |title=Teleglitch: Die More Edition for PC Reviews |website=[[Metacritic]] |access-date=18 November 2020}}</ref>
| MC = 78/100<ref name="metacritic">{{cite web|title=Teleglitch: Die More Edition|url=http://www.metacritic.com/game/pc/teleglitch-die-more-edition|accessdate=25 December 2013}}</ref>
| Destruct = 8.5/10<ref>{{cite web|title=Teleglitch: Die More Edition|url=http://www.destructoid.com/review-teleglitch-die-more-edition-258507.phtml|website=Destructoid|access-date=25 December 2013|archive-date=27 December 2013|archive-url=https://web.archive.org/web/20131227034219/http://www.destructoid.com/review-teleglitch-die-more-edition-258507.phtml|url-status=live}}</ref>
| Edge = 7/10<ref name="edge - review">{{cite web|url=http://www.edge-online.com/review/teleglitch-die-more-edition-review/|title=Teleglitch: Die More Edition review|publisher=''[[Edge (magazine)|Edge]]''|date=26 July 2013|accessdate=25 December 2013}}</ref>
| Edge = 7/10<ref name="edge - review">{{cite magazine|url=http://www.edge-online.com/review/teleglitch-die-more-edition-review/|title=Teleglitch: Die More Edition review|magazine=[[Edge (magazine)|Edge]]|date=26 July 2013|access-date=25 December 2013|archive-date=27 December 2013|archive-url=https://web.archive.org/web/20131227023127/http://www.edge-online.com/review/teleglitch-die-more-edition-review/|url-status=live}}</ref>
| IGN = 7.8/10<ref name="au">{{cite web|last=Maiberg|first=Emanuel|title=TELEGLITCH: DIE MORE EDITION REVIEW: IT HURTS SO GOOD|url=http://au.ign.com/articles/2013/08/27/teleglitch-die-more-edition-review|accessdate=25 December 2013}}</ref>
| IGN = 7.8/10<ref name="au">{{cite web|last=Maiberg|first=Emanuel|title=TELEGLITCH: DIE MORE EDITION REVIEW: IT HURTS SO GOOD|date=27 August 2013|url=http://au.ign.com/articles/2013/08/27/teleglitch-die-more-edition-review|access-date=25 December 2013|archive-date=26 December 2013|archive-url=https://archive.today/20131226050400/http://au.ign.com/articles/2013/08/27/teleglitch-die-more-edition-review|url-status=live}}</ref>
|Destruct=8.5/10<ref>{{cite web|title=Teleglitch: Die More Edition|url=http://www.destructoid.com/review-teleglitch-die-more-edition-258507.phtml|publisher=Destructoid|accessdate= 25 December 2013}}</ref>
}}
}}


''Teleglitch'' received positive reviews from critics. [[PC Gamer]] referred to it as a "sophisticated, thrilling, and occasionally brutal shooter",<ref>{{cite journal|journal=PC Gamer|year=2013|month=November|page=64}}</ref> and [[Rock Paper Shotgun]] noted it as "one of the best games of 2013."<ref>{{cite web|last=Walker|first=John|title=The Amazing & Astonishing RPS Advent Calendar: Day 22|url=http://www.rockpapershotgun.com/2013/12/22/the-amazing-astonishing-rps-advent-calendar-day-22/|accessdate=26 December 2013}}</ref> It has an aggregate score of 78/100 on [[Metacritic]] and 75.85% on [[GameRankings]].<ref name="gamerankings" /><ref name="metacritic" /> Criticism focused particularly on the game's difficulty level, which can require repeated play-throughs in order to progress.<ref name="au" />
''Teleglitch'' received positive reviews from critics. [[PC Gamer]] referred to it as a "sophisticated, thrilling, and occasionally brutal shooter",<ref>{{cite magazine|last=Savage|first=Phil|title=Teleglitch Review|url=http://www.pcgamer.com/teleglitch-review/|magazine=PC Gamer|date=November 2013|page=64|access-date=16 April 2016|archive-date=26 April 2016|archive-url=https://web.archive.org/web/20160426150319/http://www.pcgamer.com/teleglitch-review/|url-status=live}}</ref> and [[Rock Paper Shotgun]] noted it as "one of the best games of 2013."<ref>{{cite web|last=Walker|first=John|title=The Amazing & Astonishing RPS Advent Calendar: Day 22|website=Rock, Paper, Shotgun|date=22 December 2013|url=http://www.rockpapershotgun.com/2013/12/22/the-amazing-astonishing-rps-advent-calendar-day-22/|access-date=26 December 2013|archive-date=25 December 2013|archive-url=https://web.archive.org/web/20131225131050/http://www.rockpapershotgun.com/2013/12/22/the-amazing-astonishing-rps-advent-calendar-day-22/|url-status=live}}</ref> It has an aggregate score of 84/100 on [[Metacritic]].<ref name="metacritic" /> Criticism focused particularly on the game's difficulty level, which can require repeated play-throughs in order to progress.<ref name="au" />


==References==
==References==
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==External links==
==External links==
*{{official website|http://diemore.teleglitch.com/}}
*{{official website|http://teleglitch.com/}}


[[Category:2013 video games]]
[[Category:2012 video games]]
[[Category:Indie video games]]
[[Category:Indie games]]
[[Category:Video games developed in Estonia]]
[[Category:Linux games]]
[[Category:Linux games]]
[[Category:Roguelikes]]
[[Category:Roguelike video games]]
[[Category:OS X games]]
[[Category:MacOS games]]
[[Category:Single-player-only video games]]
[[Category:Single-player video games]]
[[Category:Windows games]]
[[Category:Windows games]]
[[Category:Lua (programming language)-scripted video games]]
[[Category:Video games using procedural generation]]
[[Category:Paradox Interactive games]]
[[Category:Video games set on fictional planets]]

Latest revision as of 20:16, 30 April 2024

Teleglitch
Developer(s)Test3 Projects
Publisher(s)Paradox Interactive
Platform(s)Windows
Mac OS X
Linux
ReleaseNovember 2012 (initial release)
24 July 2013 (Die More Edition)
Genre(s)Action
Mode(s)Single-player

Teleglitch is a game developed by Test3 Projects, a rogue-like action and indie game incorporating features of survival horror. After initial release, a version incorporating free expansion content was released through Paradox as the Die More Edition.[1]

Gameplay

[edit]

Teleglitch puts the player in the role of a scientist at a military technology research station on a distant planet, lone survivor of a disaster that claimed the lives of the other inhabitants. It is played from a top-down point of view, requiring the player to dodge and shoot in all directions while defending themselves against the monsters and robots that were being developed at the station. As players advance through the game they can collect different weapons and items, many of which can be combined into new weapons and tools to aid the player. Similar to the stealth game Monaco: What's Yours is Mine, players can only see what is in their character's line of sight, with level details being revealed from the shadows as they move through an area.

Each level features a different part of the base, but the layout of each level is randomly varied on each playthrough, requiring the player to adapt to the different layouts as they're unable to learn standard routes through the levels.[2]

Reception

[edit]

Teleglitch received positive reviews from critics. PC Gamer referred to it as a "sophisticated, thrilling, and occasionally brutal shooter",[8] and Rock Paper Shotgun noted it as "one of the best games of 2013."[9] It has an aggregate score of 84/100 on Metacritic.[3] Criticism focused particularly on the game's difficulty level, which can require repeated play-throughs in order to progress.[7]

References

[edit]
  1. ^ Pearson, Craig (27 June 2013). "More Rogue To Like: Teleglitch: Die More". Rock, Paper, Shotgun. Archived from the original on 9 December 2013. Retrieved 24 December 2013.
  2. ^ "Teleglitch: Die More Edition". Archived from the original on 19 December 2013. Retrieved 24 December 2013.
  3. ^ a b "Teleglitch for PC Reviews". Metacritic. Retrieved 25 December 2013.
  4. ^ "Teleglitch: Die More Edition for PC Reviews". Metacritic. Retrieved 18 November 2020.
  5. ^ "Teleglitch: Die More Edition". Destructoid. Archived from the original on 27 December 2013. Retrieved 25 December 2013.
  6. ^ "Teleglitch: Die More Edition review". Edge. 26 July 2013. Archived from the original on 27 December 2013. Retrieved 25 December 2013.
  7. ^ a b Maiberg, Emanuel (27 August 2013). "TELEGLITCH: DIE MORE EDITION REVIEW: IT HURTS SO GOOD". Archived from the original on 26 December 2013. Retrieved 25 December 2013.
  8. ^ Savage, Phil (November 2013). "Teleglitch Review". PC Gamer. p. 64. Archived from the original on 26 April 2016. Retrieved 16 April 2016.
  9. ^ Walker, John (22 December 2013). "The Amazing & Astonishing RPS Advent Calendar: Day 22". Rock, Paper, Shotgun. Archived from the original on 25 December 2013. Retrieved 26 December 2013.
[edit]