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{{Infobox video game
{{Infobox video game
|title = Bounder
|title = Bounder
|image = [[File:Bounder c64 cover.jpg|250px]]
|image = Bounder c64 cover.jpg
|caption = C64 Cover art
|caption = C64 Cover art
|developer = [[Gremlin Graphics]]
|developer = [[Gremlin Graphics]]
|publisher = Gremlin Graphics
|publisher = [[Gremlin Graphics]]
|designer = [[Robert Toone]], [[Christian P. Shrigley]], Andrew Green
|designer = Robert Toone<br>Christian P. Shrigley<br>Andrew Green
|released = [[1985 in video gaming|1985]]<br>1986(ZX Spectrum)<ref>{{cite web|url=http://www.gremlin.co.uk/retroindex.html|archiveurl=https://web.archive.org/web/19970119095543/http://www.gremlin.co.uk/retroindex.html|title=Retro Gaming|website=gremlin.co.uk|archivedate=January 19, 1997|accessdate=April 16, 2024}}</ref>
|released = 1985
|modes = [[Single-player]]
|modes = [[Single-player]]
|genre = [[Action game|Action]]
|genre = [[Action game|Action]]
|platforms = [[Amstrad CPC]], [[Amstrad PCW]], [[ZX Spectrum]], [[MSX]], [[Commodore 64]], [[Commodore 16]] / [[Commodore Plus/4|Plus/4]]
|platforms = [[Amstrad CPC]], [[Amstrad PCW]], [[ZX Spectrum]], [[MSX]], [[Commodore 64]], [[Commodore 16]] / [[Commodore Plus/4|Plus/4]]
}}
}}
''''' Bounder ''''' is an [[Action game|action]] game developed and published by [[Gremlin Graphics]] in 1985.
''''' Bounder ''''' is a 1985 [[Action game|action]] game published by [[Gremlin Graphics]] in which the player navigates a variety of courses as a bouncing tennis ball.


==Gameplay==
==Gameplay==
The player controls a tennis ball which is used to navigate courses, composed of numerous tiles, which are suspended high above ground. The ball must be bounced past walls and over enemies; coming into contact with either, or plummeting over the edge of the course, results in the loss of one of the player's seven lives.<ref name="su">{{cite journal | last = Edgeley| first = Clare | authorlink = | title = Arcade Review - Bounder| journal = [[Sinclair User]]| volume = | issue = 52| pages = 40| publisher = [[EMAP]]| location = | date = July 1986| url = | issn = | doi = | id = | accessdate = 2010-03-23}}</ref> Courses feature power squares, which push the tennis ball forward and allow longer jumps, these must be utilized to complete the course. Power squares are also used to enable the tennis ball to reach mystery spaces, tiles with question marks, which contain extra lives and bonus jumps which are used on bonus screens. Mystery spaces can also destroy the tennis ball, resulting in the loss of a life, through instant destruction or by freezing the ball in place while a missile flies across the play area and explodes.<ref name="gamer">{{cite journal | last = Hetherington| first = Tony | authorlink = | title = Reviews - Bounder| journal = [[Computer Gamer]]| volume = | issue = 15| pages = 60| publisher = [[Argus Specialist Publications]]| location = | date = June 1986| url = | issn = | doi = | id = | accessdate = 2010-03-23}}</ref>
Courses are composed of numerous tiles, which are suspended high above ground. The ball must be bounced past walls and over enemies; coming into contact with either, or plummeting over the edge of the course, results in the loss of one of the player's seven lives.<ref name="su">{{cite magazine | last = Edgeley | first = Clare | title = Arcade Review - Bounder | magazine = [[Sinclair User]] | issue = 52 | pages = 40 | publisher = [[EMAP]] | date = July 1986 | url = https://archive.org/stream/sinclair-user-magazine-052/SinclairUser_052_Jul_1986#page/n39/mode/2up | accessdate = May 21, 2016}}</ref> Courses feature power squares, which push the tennis ball forward and allow longer jumps. These must be utilized to complete the course. Power squares are also used to enable the tennis ball to reach mystery spaces, tiles with question marks, which contain extra lives and bonus jumps which are used on bonus screens. Mystery spaces can also destroy the tennis ball, resulting in the loss of a life, through instant destruction or by freezing the ball in place while a missile flies across the play area and explodes.<ref name="gamer">{{cite magazine | last = Hetherington | first = Tony | title = Reviews - Bounder | magazine = [[Computer Gamer]] | issue = 15 | pages = 60 | publisher = [[Argus Specialist Publications]] | date = June 1986 | url =https://archive.org/stream/Computer_Gamer_Issue15#page/n59/mode/2up | accessdate = May 21, 2016}}</ref>


The bonus screen is accessed every time a course is completed, it consists of mystery spaces which increase the player's score when bounced on for the player to receive. 40 bounces are allowed on each bonus screen, though this figure can be increased by the player uncovering more from mystery squares during the preceding course. Once all bounces are used or all of the mystery spaces are bounced on, play moves to the next course.<ref name="gamer"/> Bouncing on all mystery spaces awards the player 10,000 points as well as an extra life.<ref name="zzap">{{cite journal | last = Penn |first=Gary |author-link=Gary Penn |author2=[[Julian Rignall|Rignall, Julian]] |author3=[[Gary Liddon|Liddon, Gary]] | title = Bounder/Metabolis| journal = [[Zzap!64]]| volume = | issue = 10| pages = 20, 21| publisher = [[Newsfield Publications]]| location = | date = February 1986| url = | issn = | doi = | id = | accessdate = 2010-03-26}}</ref>
The bonus screen is accessed every time a course is completed, it consists of mystery spaces which increase the player's score when bounced on for the player to receive. 40 bounces are allowed on each bonus screen, though this figure can be increased by the player uncovering more from mystery squares during the preceding course. Once all bounces are used or all of the mystery spaces are bounced on, play moves to the next course.<ref name="gamer"/> Bouncing on all mystery spaces awards the player 10,000 points as well as an extra life.<ref name="zzap">{{cite magazine | last1 = Penn | first1 = Gary | author-link1 = Gary Penn | last2 = Rignall | first2 = Julian | author-link2 = Julian Rignall | last3 = Liddon | first3 = Gary | author-link3 = Gary Liddon | title = Bounder/Metabolis | magazine = [[Zzap!64]] | issue = 10 | pages = 20, 21 | publisher = [[Newsfield Publications]] | date = February 1986 | url =https://archive.org/stream/zzap64-magazine-010/ZZap_64_Issue_010_1986_Feb#page/n19/mode/2up | accessdate = May 21, 2016}}</ref>


==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
<!-- Reviewers -->
<!-- Reviewers -->
| YSinclair = 9/10<ref name="ys">{{cite journal | last = Maughan| first = Teresa | authorlink = | title = Bounder| journal = [[Your Sinclair]]| volume = | issue = 7| pages = 29| publisher = [[Dennis Publishing]]| location = | date = February 1986| url = | issn = | doi = | id = | accessdate = 2010-03-26}}</ref>
| YSinclair = 9/10<ref name="ys">{{cite magazine | last = Maughan | first = Teresa | title = Bounder | magazine = [[Your Sinclair]] | issue = 7 | pages = 29 | publisher = [[Dennis Publishing]] | date = February 1986 | url = https://archive.org/stream/your-sinclair-07/YourSinclair_07_July_1986#page/n29/mode/2up | accessdate = May 21, 2016}}</ref>
| rev1 = ''[[Zzap!64]]''
| rev1 = ''[[Zzap!64]]''
| rev1Score = 97%<ref name="zzap"/>
| rev1Score = 97%<ref name="zzap"/>
| award1Pub = ''Crash''
| award1 = Crash Smash
| award2Pub = ''Your Sinclair''
| award2 = Megagame
| award3Pub = ''Amstrad Action''
| award3 = Mastergame<ref>Game review, Amstrad June magazine, [[Future Publishing]], issue 9, June 1986</ref>
}}
}}
''Bounder'' scored highly in magazine reviews, receiving a Gold Medal Award from Commodore 64 magazine ''[[Zzap!64]]'' as well as a ''[[Your Sinclair]]'' Mega Game award.<ref name="zzap"/><ref name="ys"/>
''Bounder'' received a Gold Medal Award from Commodore 64 magazine ''[[Zzap!64]]'' as well as a ''[[Your Sinclair]]'' Mega Game award.<ref name="zzap"/><ref name="ys"/>


==References==
==References==
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==External links==
==External links==
*{{moby game|id=/bounder|name=''Bounder''}}
* {{WoS game|id=0000657|name=Bounder}}
*{{WoS game|id=0000657|name=Bounder}}
* {{lemon64 game|id=356|name=Bounder}}
* [https://www.gremlinarchive.com/index.php/2017/01/31/bounder-and-planet-search-commodore-c16plus-4/ Bounder and Planet Search (Commodore C16/Plus 4)] at Gremlin Archive
* [https://plus4world.powweb.com/software/Bounder_And_Planet_Search Bounder and Planet Search] at Commodore Plus/4 World
* [https://www.gremlinarchive.com/index.php/2016/06/02/patrick-strassen-c16-review-collection/ C16 Reviews] at Gremlin Archive


[[Category:1985 video games]]
[[Category:1985 video games]]
[[Category:Action video games]]
[[Category:Action games]]
[[Category:Amstrad CPC games]]
[[Category:Amstrad CPC games]]
[[Category:Commodore 16 and Plus/4 games]]
[[Category:Commodore 64 games]]
[[Category:Commodore 64 games]]
[[Category:MSX games]]
[[Category:MSX games]]
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[[Category:ZX Spectrum games]]
[[Category:ZX Spectrum games]]
[[Category:Gremlin Interactive games]]
[[Category:Gremlin Interactive games]]
[[Category:Video games developed in the United Kingdom]]
[[Category:Single-player video games]]

Latest revision as of 09:59, 6 June 2024

Bounder
C64 Cover art
Developer(s)Gremlin Graphics
Publisher(s)Gremlin Graphics
Designer(s)Robert Toone
Christian P. Shrigley
Andrew Green
Platform(s)Amstrad CPC, Amstrad PCW, ZX Spectrum, MSX, Commodore 64, Commodore 16 / Plus/4
Release1985
1986(ZX Spectrum)[1]
Genre(s)Action
Mode(s)Single-player

Bounder is a 1985 action game published by Gremlin Graphics in which the player navigates a variety of courses as a bouncing tennis ball.

Gameplay

[edit]

Courses are composed of numerous tiles, which are suspended high above ground. The ball must be bounced past walls and over enemies; coming into contact with either, or plummeting over the edge of the course, results in the loss of one of the player's seven lives.[2] Courses feature power squares, which push the tennis ball forward and allow longer jumps. These must be utilized to complete the course. Power squares are also used to enable the tennis ball to reach mystery spaces, tiles with question marks, which contain extra lives and bonus jumps which are used on bonus screens. Mystery spaces can also destroy the tennis ball, resulting in the loss of a life, through instant destruction or by freezing the ball in place while a missile flies across the play area and explodes.[3]

The bonus screen is accessed every time a course is completed, it consists of mystery spaces which increase the player's score when bounced on for the player to receive. 40 bounces are allowed on each bonus screen, though this figure can be increased by the player uncovering more from mystery squares during the preceding course. Once all bounces are used or all of the mystery spaces are bounced on, play moves to the next course.[3] Bouncing on all mystery spaces awards the player 10,000 points as well as an extra life.[4]

Reception

[edit]

Bounder received a Gold Medal Award from Commodore 64 magazine Zzap!64 as well as a Your Sinclair Mega Game award.[4][5]

References

[edit]
  1. ^ "Retro Gaming". gremlin.co.uk. Archived from the original on January 19, 1997. Retrieved April 16, 2024.
  2. ^ Edgeley, Clare (July 1986). "Arcade Review - Bounder". Sinclair User. No. 52. EMAP. p. 40. Retrieved May 21, 2016.
  3. ^ a b Hetherington, Tony (June 1986). "Reviews - Bounder". Computer Gamer. No. 15. Argus Specialist Publications. p. 60. Retrieved May 21, 2016.
  4. ^ a b c Penn, Gary; Rignall, Julian; Liddon, Gary (February 1986). "Bounder/Metabolis". Zzap!64. No. 10. Newsfield Publications. pp. 20, 21. Retrieved May 21, 2016.
  5. ^ a b Maughan, Teresa (February 1986). "Bounder". Your Sinclair. No. 7. Dennis Publishing. p. 29. Retrieved May 21, 2016.
  6. ^ Game review, Amstrad June magazine, Future Publishing, issue 9, June 1986
[edit]