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{{Short description|1985 video game}}
{{about|the 1984 computer game|the unrelated novel by Tanith Lee|Shadowfire (novel)}}
{{about|the 1985 video game|the unrelated novel by Tanith Lee|Shadowfire (novel)}}
{{Infobox video game
{{Infobox video game
|title= Shadowfire
|title = Shadowfire
|image= Shadowfire.jpg
|image = Shadowfire.jpg
|developer = [[Denton Designs]]
|image_size= 256px
|developer= [[Denton Designs]]
|publisher = [[Beyond Software]]
|genre = [[Adventure game|Adventure]] / [[Role-playing video game|RPG]]
|publisher= [[Beyond Software]]
|modes = [[Single-player]]
|genre= [[Adventure game|Adventure]] / [[Role-playing video game|RPG]]
|modes= [[Single-player]]
|released = 1985
|released = 1985
|platforms= [[ZX Spectrum]], [[Commodore 64]], [[Amstrad CPC]]
|platforms = [[ZX Spectrum]], [[Commodore 64]], [[Amstrad CPC]]
}}
}}


'''''Shadowfire''''' is a [[computer game]] for the [[Sinclair ZX Spectrum]] and [[Commodore 64]] and later released for the [[Amstrad CPC]]. It was developed by British developer [[Denton Designs]] and published by [[Beyond Software]] in 1985. The player must direct the Enigma Force to rescue Ambassador Kryxix from the traitor Zoff's flagship before the timer runs out and secret plans for a new type of starship are discovered. ''Shadowfire'' was one of the first games to use a menu-and-icon-driven interface, even with a [[lightpen]]. It was well received by reviewers of the time, and followed by a sequel, ''Enigma Force'', in 1986.
'''''Shadowfire''''' is a [[video game]] for the [[ZX Spectrum]] and [[Commodore 64]] and later the [[Amstrad CPC]]. It was developed by British developer [[Denton Designs]] and published by [[Beyond Software]] in 1985. The player must direct the Enigma Force to rescue Ambassador Kryxix from the traitor Zoff's flagship before the timer runs out and secret plans for a new type of starship are discovered. ''Shadowfire'' was one of the first games to use a menu-and-icon-driven interface. It was well received by reviewers of the time, and followed by a sequel, ''Enigma Force''.


== Plot ==
== Plot ==
Line 18: Line 18:


==Gameplay==
==Gameplay==
[[Image:shadowfire video game.gif|thumb|320px|left|In-game screenshots of both [[Commodore 64]] & [[ZX Spectrum]] versions of ''Shadowfire''. Both are at the same location in the game - the Commodore version contains a miss-spelling of "Personnel"]]
[[Image:shadowfire video game.gif|thumb|left|The Commodore 64 and ZX Spectrum versions at the same location. "Personnel" is misspelled on the C64.]]


Players take control of all six characters and have one hour and forty minutes of realtime to rescue Ambassador Kryxix and capture General Zoff. All six characters have different abilities. Syylk is an insectoid and a strong fighter; Zark Montor, the team leader, is an expert in unarmed combat and the only translator of the group - meaning that Kryxix will only follow Montor; Sevrina Maris is the only character who can pick locks; Torik is an avian with thorough knowledge of explosives - and the fastest moving character; Maul is a slow combat droid; and Manto is a weak droid, but the only team member that can operate the [[teleportation|transporter]] that is vital for the mission's success.
Players control all six characters and have one hour and forty minutes of realtime to rescue Ambassador Kryxix and capture General Zoff. All six characters have different abilities. Syylk is an insectoid and a strong fighter; Zark Montor, the team leader, is an expert in unarmed combat and the translator of the group - meaning that Kryxix will only follow Montor; Sevrina Maris is the only character who can pick locks; Torik is an avian with thorough knowledge of explosives and the fastest moving character; Maul is a slow powerful combat droid; and Manto is a weak droid, but the only team member that can operate the transporter that is vital for the mission's success.


Controls are completely icon based and the screen is divided into six sections. The upper screen section is called the mission command screen and displays which character is active, the active character's location and the status of all characters: whether they are moving, engaged in combat, weak or dying or performing certain action such as picking locks. The lower half of the screen changes depending on the situation and shows additional information and all selectable actions.
Controls are completely icon based and the screen is divided into several sections. The upper screen section is called the mission command screen and displays which character is active, the active character's location and the status of all characters: whether they are moving, engaged in combat, weak or dying or performing certain action such as picking locks. The lower half of the screen changes depending on the situation and shows additional information and all selectable actions.


From the main game screen (Enigma Force screen) players can choose one of the six characters and access four sub-screens:
From the main game screen (Enigma Force screen) players can choose one of the six characters and access four sub-screens:


*Character status screen: Shows a character's speed, strength, stamina (health) and carried weight.
* Character status screen: Shows a character's speed, strength, stamina (health) and carried weight.
*Object screen: Shows all objects present at a location as well as all objects carried by the selected character. It can be used to drop or pick up items, equip weapons and items, or use special items.
* Object screen: Shows all objects present at a location as well as all objects carried by the selected character. It can be used to drop or pick up items, equip weapons and items, or use special items.
*Movement screen: Here, the active character can be moved by clicking on arrows that show possible directions for a character to move.
* Movement screen: Here, the active character can be moved by clicking on arrows that show possible directions for a character to move.
*Battle screen: During battles, characters can scan the location to count and identify their enemies, move, attack with or without a weapon, defend, or retreat.
* Battle screen: During battles, characters can scan the location to count and identify their enemies, move, attack with or without a weapon, defend, or retreat.


==Development==
===Game/manual inconsistencies===
Denton Designs consisted of former employees of [[Imagine Software]] who had been working on the infamous ''Bandersnatch'' game when the company went into administration.<ref name=sudenton /> The initial idea for ''Shadowfire'' came from Ian Weatherburn who then moved to [[Ocean Software]] after being sacked for wanting the company to be more like Imagine.<ref name=sudenton /> The Enigma Force team were based on characters in American comics, in particular [[the X-Men]] and [[Teen Titans]], with artist Simon Butler directly copying the poses from the comics for use in the game manual.<ref name='rgshadowfire'>{{cite magazine |title=Out Of The Shadows, Into The Fire|magazine=Retro Gamer|issue=113|publisher=Imagine|date=28 February 2013|pages=82–87|url=|access-date=}}</ref> The use of icons to control the characters was inspired by the interface of the [[Apple Lisa]] computers that had been used at Imagine, and publisher Beyond promoted the game as "the first adventure without text".<ref name='rgshadowfire' />
Both the manual and the game are not always helpful towards the player:


''Shadowfire'' was unusual at the time in that it was released with the ZX Spectrum version coded by John Heap on one side of the cassette, and the Commodore 64 version by Dave Colclough on the other. It was later ported to the Amstrad CPC.<ref name='rgshadowfire' />
* Not all of the character descriptions are useful: Torik's knowledge of explosives is of no benefit as, apart from a grenade (which can be used equally well by all characters), there are no explosives to be found or used in the game. Syylk's hatred of Zoff never leads him to disobey orders - despite the manual warning that this may happen.

* The manual states that there is an invisible monster (Zoff's pet) roaming the ship which will randomly attack the player. This was a bug in the Commodore 64 version which was subsequently fixed, but by then the manual had already been printed.<ref>[https://archive.org/stream/sinclair-user-magazine-040/SinclairUser_040_Jul_1985#page/n57 Denton Designs interview - Shadowfire bug] {{cite journal |date=July 1985 | title = ''Sinclair User'' | issue = 40 | page = 59 }}in , issue 40</ref>
According to the manual supplied with the game, an invisible monster (Zoff's pet) roams the ship which will randomly attack the player. This was a bug in the Commodore 64 version which was subsequently fixed, but by then the manual had already been printed.<ref name=sudenton>{{cite magazine |title=Spirit of Imagine|magazine=Sinclair User|issue=40|publisher=EMAP|date=July 1985|pages=58–59|url=https://archive.org/details/sinclair-user-magazine-040/page/n57|access-date=8 March 2023}}</ref>
* The mission objective after rescuing Kryxix is for the player to destroy the ''Zoff V'' via a self-destruct mechanism. However, if the player arms the device the game then jumps to [[game over]] with the message "Mission failed - Zoff V not captured".
* It is still possible to rescue Kryxix even if Montor is killed. However, this involves sending the relatively weak Manto into a hazardous section of the Zoff V, instead of allowing the offensive and far stronger Montor to retrieve Kryxix.


==Reception==
==Reception==
{{Video game reviews
''Shadowfire'' was well-received on both released platforms, gaining a 96% Crash Smash for the ZX Spectrum version,<ref>[http://www.crashonline.org.uk/17/shadfire.htm ''Crash'' review] (Web Archive) {{cite journal |date=June 1985 | title = ''Crash Magazine'' | issue = 17 | page = 16 }}</ref> and a 91% ZZap Sizzler award for the Commodore 64 version.<ref name="zzap64review">[http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=001&amp;page=066&amp;thumbstart=0&amp;magazine=zzap&amp;check=1 ''ZZap64'' review] (Web Scan) {{cite journal |date=May 1985 | title = ''Zzap! 64'' | issue = 1 | page = 66 }}</ref> ''[[Info (magazine)|Info]]'' gave it four stars out of five, describing it as "a very stylish import". While disliking the "tiresome" icon-based controls, the magazine concluded that it was "an unusual and entertaining space-opera offering".<ref name="info198701">{{Cite magazine |last=Dunnington |first=Benn |last2=Brown |first2=Mark R. |last3=Malcolm |first3=Tom |date=January–February 1987 |title=64/128 Gallery |url=https://archive.org/stream/info-magazine-13/Info_Issue_13_1987_Jan-Feb#page/n13/mode/2up |magazine=Info |pages=14–21}}</ref> The innovative interface, multi-character gameplay and atmospheric music by Fred Gray were also favourably commented upon.
| award1Pub = ''Crash''
| award1 = Smash<ref>Game review, Crash magazine, [[Newsfield Publications]], issue 17, June 1985</ref>
}}
''Shadowfire'' was well-received on both released platforms, gaining a 96% ''[[Crash (magazine)|Crash]]'' "Smash" for the ZX Spectrum version,<ref>{{cite magazine|magazine=Crash|date=June 1985|title=Shadowfire|issue = 17|page = 16|url=http://www.crashonline.org.uk/17/shadfire.htm|access-date=27 October 2022}}</ref> a ''Classic'' award from [[Sinclair User]] and a 91% "Sizzler" award from ''[[ZZap!64]]'' for the Commodore 64 version.<ref name='zzap64review'>{{cite magazine|magazine=Zzap! 64|title=Shadowfire|date=May 1985|url=http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=001&amp;page=066&amp;thumbstart=0&amp;magazine=zzap&amp;check=0|issue=1|page=66|access-date=27 October 2022}}</ref>


''[[Info (magazine)|Info]]'' gave it four stars out of five, describing it as "a very stylish import". While disliking the "tiresome" icon-based controls, the magazine concluded that it was "an unusual and entertaining space-opera offering".<ref name="info198701">{{Cite magazine |last=Dunnington |first=Benn |last2=Brown |first2=Mark R. |last3=Malcolm |first3=Tom |date=January–February 1987 |title=64/128 Gallery |url=https://archive.org/stream/info-magazine-13/Info_Issue_13_1987_Jan-Feb#page/n13/mode/2up |magazine=Info |pages=14–21}}</ref> The innovative interface, multi-character gameplay and atmospheric music by Fred Gray were also favourably commented upon.
''Shadowfire'' was unique at the time in that it was released with the ZX Spectrum version on one side of the cassette, and the Commodore 64 version on the other side. This ensured that ''Shadowfire'' rode high in the individual format charts, as both Spectrum and C64 sales counted as one, increasing the perceived popularity.


The game reached number 4 in the Commodore 64 charts, and number 3 in both the ZX Spectrum and All Formats charts in June 1985.<ref name='shadowfirecharts'>{{cite magazine |title=Top 20 Software Compiled By Gallup|magazine=Home Computing Weekly|issue=120|publisher=Argus Specialist Publications|date=9 July 1985|page=41|url=https://spectrumcomputing.co.uk/page.php?issue_id=2686&page=41|access-date=27 October 2022}}</ref>
==Sequel==

The game was followed up by a sequel in 1986, named '''''Enigma Force''''' which featured a more arcade orientated style of gameplay. Whereas ''Shadowfire'' was entirely [[WIMP (computing)|icon based]], ''Enigma Force'' allowed the player to directly control the reduced list of characters, and play as an action game.<ref>[http://www.crashonline.org.uk/26/enigma.htm ''Crash'' review of ''Enigma Force''] {{cite journal |date=March 1986 | title = ''Crash Magazine'' | issue = 26 | page = 128 }}</ref>
In 1993, ''[[Commodore Force]]'' ranked the game at number 12 on its list of the top 100 Commodore 64 games.<ref>{{cite web|title=Top Ton!|url=https://archive.org/stream/zzap64-magazine-101/ZZap_64_Issue_101_Commodore_Force_Issue_11_1993_Autumn#page/n32/mode/1up/|website=Commodore Force|date=Autumn 1993|accessdate=2017-09-03|page=33}}</ref>

==Sequels==
The game was followed up by '''''Enigma Force''''' later in the year, which featured a more arcade orientated style of gameplay. Whereas ''Shadowfire'' was entirely [[WIMP (computing)|icon based]], ''Enigma Force'' allowed the player to directly control the reduced list of characters, and play as an action game.<ref name='crashenigma'>{{cite magazine |title=Enigma Force|magazine=Crash|issue=26|publisher=Newsfield|date=March 1986|page=128|url=https://spectrumcomputing.co.uk/page.php?issue_id=993&page=128|access-date=8 March 2023}}</ref>

A second sequel, '''''Shadowfire III''''' was in the planning stage when Denton Designs was closed down in the mid 1990's. The game was to be set thirty years after ''Enigma Force'' and involved the original six characters being revived from stasis and sent on a mission to assassinate General Zoff, who had managed to escape after being captured at the end of the previous game.<ref name='rgshadowfire' />


== References ==
== References ==
Line 51: Line 60:


== External links ==
== External links ==
*{{moby game|id=/shadowfire}}
* {{moby game|id=/shadowfire}}
*{{Lemon64 game|id=2278}}
* {{Lemon64 game|id=2278}}
* [http://www.c64sets.com/set.html?id=67 Images of ''Shadowfire'' box, manual and screen shots] at C64Sets.com
* [http://www.c64sets.com/set.html?id=67 Box, manual, and screenshots] at C64Sets.com


[[Category:1985 video games]]
[[Category:1985 video games]]
[[Category:Amstrad CPC games]]
[[Category:Amstrad CPC games]]
[[Category:Commodore 64 games]]
[[Category:Commodore 64 games]]
[[Category:Crash Smash! award winners]]
[[Category:Denton Designs games]]
[[Category:Role-playing video games]]
[[Category:Role-playing video games]]
[[Category:Science fiction video games]]
[[Category:Science fiction video games]]
[[Category:ZX Spectrum games]]
[[Category:Single-player video games]]
[[Category:Video games developed in the United Kingdom]]
[[Category:Video games developed in the United Kingdom]]
[[Category:Video games featuring female protagonists]]
[[Category:Video games featuring female protagonists]]
[[Category:Video games scored by Fred Gray]]
[[Category:Video games scored by Fred Gray]]
[[Category:ZX Spectrum games]]

Latest revision as of 01:22, 7 June 2024

Shadowfire
Developer(s)Denton Designs
Publisher(s)Beyond Software
Platform(s)ZX Spectrum, Commodore 64, Amstrad CPC
Release1985
Genre(s)Adventure / RPG
Mode(s)Single-player

Shadowfire is a video game for the ZX Spectrum and Commodore 64 and later the Amstrad CPC. It was developed by British developer Denton Designs and published by Beyond Software in 1985. The player must direct the Enigma Force to rescue Ambassador Kryxix from the traitor Zoff's flagship before the timer runs out and secret plans for a new type of starship are discovered. Shadowfire was one of the first games to use a menu-and-icon-driven interface. It was well received by reviewers of the time, and followed by a sequel, Enigma Force.

Plot

[edit]

General Zoff, a traitor to the Empire, is holding Ambassador Kryxix captive in his spaceship. Plans for a new type of spaceship (the Shadowfire of the game's title) are contained in a micro-disc hidden in the Ambassador's spine. If Zoff gets the plans, the empire will be in great danger and it is only a matter of time until his inquisitors will discover them. The Emperor has assembled the Enigma Force, a group of six operatives who are "the cream of the Empire's legions, the worst of its criminal scum or the latest development in cybernetics". The player's task is to rescue Kryxix, capture Zoff, and destroy or capture his starship, the Zoff V.

Gameplay

[edit]
The Commodore 64 and ZX Spectrum versions at the same location. "Personnel" is misspelled on the C64.

Players control all six characters and have one hour and forty minutes of realtime to rescue Ambassador Kryxix and capture General Zoff. All six characters have different abilities. Syylk is an insectoid and a strong fighter; Zark Montor, the team leader, is an expert in unarmed combat and the translator of the group - meaning that Kryxix will only follow Montor; Sevrina Maris is the only character who can pick locks; Torik is an avian with thorough knowledge of explosives and the fastest moving character; Maul is a slow powerful combat droid; and Manto is a weak droid, but the only team member that can operate the transporter that is vital for the mission's success.

Controls are completely icon based and the screen is divided into several sections. The upper screen section is called the mission command screen and displays which character is active, the active character's location and the status of all characters: whether they are moving, engaged in combat, weak or dying or performing certain action such as picking locks. The lower half of the screen changes depending on the situation and shows additional information and all selectable actions.

From the main game screen (Enigma Force screen) players can choose one of the six characters and access four sub-screens:

  • Character status screen: Shows a character's speed, strength, stamina (health) and carried weight.
  • Object screen: Shows all objects present at a location as well as all objects carried by the selected character. It can be used to drop or pick up items, equip weapons and items, or use special items.
  • Movement screen: Here, the active character can be moved by clicking on arrows that show possible directions for a character to move.
  • Battle screen: During battles, characters can scan the location to count and identify their enemies, move, attack with or without a weapon, defend, or retreat.

Development

[edit]

Denton Designs consisted of former employees of Imagine Software who had been working on the infamous Bandersnatch game when the company went into administration.[1] The initial idea for Shadowfire came from Ian Weatherburn who then moved to Ocean Software after being sacked for wanting the company to be more like Imagine.[1] The Enigma Force team were based on characters in American comics, in particular the X-Men and Teen Titans, with artist Simon Butler directly copying the poses from the comics for use in the game manual.[2] The use of icons to control the characters was inspired by the interface of the Apple Lisa computers that had been used at Imagine, and publisher Beyond promoted the game as "the first adventure without text".[2]

Shadowfire was unusual at the time in that it was released with the ZX Spectrum version coded by John Heap on one side of the cassette, and the Commodore 64 version by Dave Colclough on the other. It was later ported to the Amstrad CPC.[2]

According to the manual supplied with the game, an invisible monster (Zoff's pet) roams the ship which will randomly attack the player. This was a bug in the Commodore 64 version which was subsequently fixed, but by then the manual had already been printed.[1]

Reception

[edit]

Shadowfire was well-received on both released platforms, gaining a 96% Crash "Smash" for the ZX Spectrum version,[4] a Classic award from Sinclair User and a 91% "Sizzler" award from ZZap!64 for the Commodore 64 version.[5]

Info gave it four stars out of five, describing it as "a very stylish import". While disliking the "tiresome" icon-based controls, the magazine concluded that it was "an unusual and entertaining space-opera offering".[6] The innovative interface, multi-character gameplay and atmospheric music by Fred Gray were also favourably commented upon.

The game reached number 4 in the Commodore 64 charts, and number 3 in both the ZX Spectrum and All Formats charts in June 1985.[7]

In 1993, Commodore Force ranked the game at number 12 on its list of the top 100 Commodore 64 games.[8]

Sequels

[edit]

The game was followed up by Enigma Force later in the year, which featured a more arcade orientated style of gameplay. Whereas Shadowfire was entirely icon based, Enigma Force allowed the player to directly control the reduced list of characters, and play as an action game.[9]

A second sequel, Shadowfire III was in the planning stage when Denton Designs was closed down in the mid 1990's. The game was to be set thirty years after Enigma Force and involved the original six characters being revived from stasis and sent on a mission to assassinate General Zoff, who had managed to escape after being captured at the end of the previous game.[2]

References

[edit]
  1. ^ a b c "Spirit of Imagine". Sinclair User. No. 40. EMAP. July 1985. pp. 58–59. Retrieved 8 March 2023.
  2. ^ a b c d "Out Of The Shadows, Into The Fire". Retro Gamer. No. 113. Imagine. 28 February 2013. pp. 82–87.
  3. ^ Game review, Crash magazine, Newsfield Publications, issue 17, June 1985
  4. ^ "Shadowfire". Crash. No. 17. June 1985. p. 16. Retrieved 27 October 2022.
  5. ^ "Shadowfire". Zzap! 64. No. 1. May 1985. p. 66. Retrieved 27 October 2022.
  6. ^ Dunnington, Benn; Brown, Mark R.; Malcolm, Tom (January–February 1987). "64/128 Gallery". Info. pp. 14–21.
  7. ^ "Top 20 Software Compiled By Gallup". Home Computing Weekly. No. 120. Argus Specialist Publications. 9 July 1985. p. 41. Retrieved 27 October 2022.
  8. ^ "Top Ton!". Commodore Force. Autumn 1993. p. 33. Retrieved 2017-09-03.
  9. ^ "Enigma Force". Crash. No. 26. Newsfield. March 1986. p. 128. Retrieved 8 March 2023.
[edit]