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{{Short description|2006 FIRST Robotics Competition game}}
{{Distinguish|text = [[Aim High (TV series)]], a 2014 Taiwanese romantic-comedy television series}}
{{Infobox FRC Game
{{Infobox FRC Game
| game_title = Aim High
| game_title = Aim High
| logo = [[Image:Aim High Logo.png|200px]]
| logo = Aim High Logo.png
| year = 2006
| year = 2006
| number_teams = 1133<ref>{{cite web|url=http://www.usfirst.org/uploadedFiles/Who/Annual_Report-Financials/FirstAnnual06(1).pdf |archiveurl=https://web.archive.org/web/20130121160628/http://www.usfirst.org/uploadedFiles/Who/Annual_Report-Financials/FirstAnnual06%281%29.pdf |archivedate=21 January 2013 |title=2006 Annual Report |publisher=FIRST |accessdate=15 September 2011 |deadurl=yes |df= }}</ref>
| number_teams = 1133<ref>{{cite web|url=http://www.usfirst.org/uploadedFiles/Who/Annual_Report-Financials/FirstAnnual06(1).pdf |archive-url=https://web.archive.org/web/20130121160628/http://www.usfirst.org/uploadedFiles/Who/Annual_Report-Financials/FirstAnnual06%281%29.pdf |archive-date=21 January 2013 |title=2006 Annual Report |publisher=FIRST |access-date=15 September 2011 |url-status=dead }}</ref>
| number_regionals = 33<ref name=events/>
| number_regionals = 33<ref name=events/>
| championship_location = [[Georgia Dome]], [[Atlanta, Georgia]]
| championship_location = [[Georgia Dome]], [[Atlanta, Georgia]]
| chairman_winner = Team 111 – "Wildstang"<ref>{{cite web|title=FIRST History |url=http://archive.usfirst.org/aboutus/content.aspx?id=880 |publisher=FIRST |accessdate=12 June 2011 |archiveurl=https://web.archive.org/web/20110606161827/http://www.usfirst.org/aboutus/content.aspx?id=880 |archivedate= 6 June 2011 |deadurl=yes |df= }}</ref>
| chairman_winner = Team 111 – "Wildstang"<ref>{{cite web|title=FIRST History |url=http://archive.usfirst.org/aboutus/content.aspx?id=880 |publisher=FIRST |access-date=12 June 2011 |archive-url=https://web.archive.org/web/20110606161827/http://www.usfirst.org/aboutus/content.aspx?id=880 |archive-date= 6 June 2011 |url-status=dead }}</ref>
| wf_winner = Rob Mainieri<ref>{{cite web|url=http://www2.usfirst.org/2006comp/events/EINSTEIN/awards.html |title=Championship – Einstein |publisher=FIRST |accessdate=16 September 2011 |deadurl=yes |archiveurl=https://web.archive.org/web/20110930171344/http://www2.usfirst.org/2006comp/events/EINSTEIN/awards.html |archivedate=30 September 2011 |df= }}</ref>
| wf_winner = Rob Mainieri<ref>{{cite web|url=http://www2.usfirst.org/2006comp/events/EINSTEIN/awards.html |title=Championship – Einstein |publisher=FIRST |access-date=16 September 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110930171344/http://www2.usfirst.org/2006comp/events/EINSTEIN/awards.html |archive-date=30 September 2011 }}</ref>
| founders_winner = [[United Technologies Corporation]]
| founders_winner = [[United Technologies Corporation]]
| champions = Team 296 – "Northern Knights"<br />Team 217 – "ThunderChickens"<br />Team 522 – "Robo Wizards"
| champions = Team 296 – "Northern Knights"<br />Team 217 – "ThunderChickens"<br />Team 522 – "Robo Wizards"
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==Game description==
==Game description==
{{unreferenced section|date=January 2023}}
[[File:Aim High Arena.jpg|thumb|left|Aim High field.]]
<!-- Deleted image removed: [[File:Aim High Arena.jpg|thumb|left|Aim High field.]] -->
Aim High is played by two alliances, red and blue, each consisting of three robots. During a 10-second autonomous mode robots are programmed to score into any of the three goals: one raised center goal marked by a green vision target and two corner goals at floor level. At the end of the autonomous period the alliance with the most points will gain a 10-point bonus and will be placed on defense for round two. Rounds two, three and four are each 40 seconds long and are human-controlled rounds. Between rounds two and three the alliances switch from offense to defense or vice versa. At the start of round 4 any alliance can score into the corresponding goals. At the end of the match any alliance can receive bonus points by placing its three robots on a platform below the center goal. The alliance with the most points wins with scoring as follows: 3 points for any ball scored in the center goal, 1 point for any ball scored in the corner goals, 10 bonus points for scoring the highest in the autonomous round and 25 points for placing all 3 robots on the platform at the end (10 points for 2 robots and 5 points for 1 robot).
Aim High was played by two alliances, red and blue, each consisting of three robots. During a 10-second autonomous mode robots were programmed to score into any of the three goals: one raised center goal marked by a green vision target and two corner goals at floor level. At the end of the autonomous period the alliance with the most points would gain a 10-point bonus and would be placed on defense for round two. Rounds two, three and four were each 40 seconds long and were human-controlled rounds. Between rounds two and three the alliances switch from offense to defense or vice versa. At the start of round 4 any alliance could score into the corresponding goals. At the end of the match any alliance could receive bonus points by placing its three robots on a platform below the center goal. The alliance with the most points won with scoring as follows: 3 points for any ball scored in the center goal, 1 point for any ball scored in the corner goals, 10 bonus points for scoring the highest in the autonomous round and 25 points for placing all 3 robots on the platform at the end (10 points for 2 robots and 5 points for 1 robot).


===Field layout===
===Field layout===
The Aim High field has 6 goals and 2 platforms. Unlike previous years an alliance's goals are on the far side of the field. The field is flat and measures {{convert|54|ft|m}} long by {{convert|26|ft|m}} wide.
The Aim High field had 6 goals and 2 platforms. Unlike previous years an alliance's goals were on the far side of the field. The field was flat and measures {{convert|54|ft|m}} long by {{convert|26|ft|m}} wide.


===Alliance station===
===Alliance station===
The alliance station wall is {{convert|26|ft|0|abbr=on}} long and stretches the width of the field. The middle {{convert|18|ft|0|abbr=on}} of the alliance station wall is made of "diamond plate" aluminum from the floor to {{convert|3|ft|0|abbr=on}} high with clear acrylic filling the rest of the {{convert|3.5|ft|1|abbr=on}}. The outer edges of the wall consist of transparent polycarbonate. Above each alliance station there is a circular goal (the center goal), with a green light above it. The green light is used so that the [[CMUcam]] can lock onto it. On the bottom left and right of each alliance station there are two rectangular holes, the corner goals, through which balls can be maneuvered to receive points. In front of each alliance station there is a raised platform.
The alliance station wall was {{convert|26|ft|0|abbr=on}} long and stretched the width of the field. The middle {{convert|18|ft|0|abbr=on}} of the alliance station wall was made of "diamond plate" aluminum from the floor to {{convert|3|ft|0|abbr=on}} high with clear acrylic filling the rest of the {{convert|3.5|ft|1|abbr=on}}. The outer edges of the wall consisted of transparent polycarbonate. Above each alliance station there was a circular goal (the center goal), with a green light above it. The green light was used so that the [[CMUcam]] can lock onto it. On the bottom left and right of each alliance station there were two rectangular holes, the corner goals, through which balls can be maneuvered to receive points. In front of each alliance station there was a raised platform.


==Tournament structure==
==Tournament structure==
{{unreferenced section|date=January 2023}}
The tournament structure of this competition is the same as in previous years. In the regional competitions teams were given access to their robots on the Thursday of the competition weekend. It is a practice day giving each team a number of practice rounds on the regulation playing field. Friday and the morning of Saturday is dedicated to a series of qualification rounds. Each team competed in around seven to ten matches. The number of wins by a team in these matches determines the team's ranking.
The tournament structure was the same as in previous years. In the regional competitions teams were given access to their robots on the Thursday of the competition weekend. It was a practice day giving each team a number of practice rounds on the regulation playing field. Friday and the morning of Saturday was dedicated to a series of qualification rounds. Each team competed in around seven to ten matches. The number of wins by a team in those matches determined the team's ranking.


Before a lunch break on Saturday the top eight teams from the qualification rounds are asked, in order from the top-seeded team to the eighth seed, to select an alliance of three robots. In contrast to previous years this order reverses for the second selection round and the eighth seed picks first and then backwards to the first seed. This was instituted to make the finals more competitive and balanced compared to previous years.
Before a lunch break on Saturday the top eight teams from the qualification rounds were asked, in order from the top-seeded team to the eighth seed, to select an alliance of three robots. In contrast to previous years this order reversed for the second selection round and the eighth seed picks first and then backwards to the first seed. This was instituted to make the finals more competitive and balanced compared to previous years.


After the lunch break the finals take place. This is a standard-elimination tournament bracket starting with alliance 1 facing alliance 8, alliance 2 facing alliance 7, and so on. At the end of the finals the last remaining alliance is declared the winner and all three teams are given the right to attend the national competition.
After the lunch break the finals took place. This was a standard-elimination tournament bracket starting with alliance 1 facing alliance 8, alliance 2 facing alliance 7, and so on. At the end of the finals the last remaining alliance was declared the winner and all three teams were given the right to attend the national competition.


==Kit of Parts==
==Kit of Parts==
Line 53: Line 57:
==Robots==
==Robots==
{{Unreferenced section|date=September 2011}}
{{Unreferenced section|date=September 2011}}
There were many viable [[tactic (method)|tactics]] in Aim High. There were ball dumpers, floor shooters, ramp shooters and defensive robots.
There were many viable [[tactic (method)|tactics]] in Aim High. There were ball dumpers, floor shooters, ramp shooters and defensive robots.


===Ball dumpers===
===Ball dumpers===
The primary aim of a ball dumper is to collect balls that are either loaded into it via the human players or that it collects off of the floor. The ball dumper then moves to one of the lower goals and dumps all the balls into the lower goal for a significant amount of 1-point goals. Ball dumpers can be made to be very reliable in autonomous, as they do not depend on aiming and are difficult to block with an opposing ramming robot from across the field. Ball dumping teams must deal with defensive robots attempting to block their transit to and from the human loading zone, as well as teams that may simply block the lower goals to prevent them from dumping.
The primary aim of a ball dumper was to collect balls that were either loaded into it via the human players or that it collected off the floor. The ball dumper then moved to one of the lower goals and dumped all the balls into the lower goal for a significant number of 1-point goals. Ball dumpers could be made to be very reliable in autonomous, as they do not depend on aiming and were difficult to block with an opposing ramming robot from across the field. Ball dumping teams had to deal with defensive robots attempting to block their transit to and from the human loading zone, as well as teams that may simply block the lower goals to prevent them from dumping.


===Floor shooters===
===Floor shooters===
[[Image:Chewy2.jpg|thumb|right|Team 573's floor shooter]]
[[Image:Chewy2.jpg|thumb|right|Team 573's floor shooter]]
Floor shooters are the more common of the two shooter varieties. A majority fire mainly from a few feet in front of the ramp. Some (often referred to as ranged shooters, perimeter shooters or distant shooters) can fire from half the court distance or more. Floor shooters, especially those that fire from near the ramp, must contend with great amounts of defense to block their shots and dislocate them from shooting positions. A wide variety of shooting mechanisms can be found on floor shooters including two horizontally mounted spinnind discs, two vertically mounted (for the allowance of backspin), and singular mount spinning discs with a curved output track. Many use the CMUCam to some extent while shooting and a few even had automated turrets that automatically locked onto the target.
Floor shooters were the more common of the two shooter varieties. A majority fired mainly from a few feet in front of the ramp. Some (referred to as ranged shooters, perimeter shooters or distant shooters) could fire from half the court distance or more. Floor shooters, especially those that fired from near the ramp, had to contend with great amount of defense to block their shots and dislocate them from shooting positions. A wide variety of shooting mechanisms could be found on floor shooters including two horizontally mounted spinning discs, two vertically mounted (for the allowance of backspin), and singular mount spinning discs with a curved output track. Many used the CMUCam to some extent while shooting and a few even had automated turrets that automatically locked onto the target.


===Ramp shooters===
===Ramp shooters===
Ramp shooters are robots that use the height of the ramp to greatly reduce the distance that they must propel the ball. Ramp shooters drive up to their wall and fire balls through a high-mounted shooting mechanism that is statically aimed directly at the goal. Ramp shooters have a disadvantage from floor shooters as they must traverse the ramp, risking tipping, and can only shoot from one location directly in front of the goal. Defense against a ramp shooter is simply to sit in position on top of the ramp, or keep them from getting up the ramp.
Ramp shooters were robots that used the height of the ramp to greatly reduce the distance that they had to propel the ball. Ramp shooters drive up to their wall and fire balls through a high-mounted shooting mechanism that is statically aimed directly at the goal. Ramp shooters had a disadvantage from floor shooters as they had to traverse the ramp, risking tipping, and could only shoot from one location directly in front of the goal. Defense against a ramp shooter was simply to sit in position on top of the ramp, or prevent them from getting up the ramp.


===Defense===
===Defense===
Since scoring in the high goal in "Aim High" is difficult and as there are specific offense and defense periods defense plays a very large role. An effective defense prevents their opponents from gathering balls, dumping balls and shooting balls. A defensive robot is involved in a great deal of ramming and pushing and must have a very strong and durable drivetrain. A low centre of mass is a key asset so that the robot may play up and down the ramp without worry of tipping. In order to prevent robots from scoring a robot playing defense will attempt to attack the corners of the shooting robot causing it to spin. A few defensive bots had nets, walls or other defensive mechanisms to block shots.
Since scoring in the high goal in "Aim High" was difficult and as there were specific offense and defense periods defense plays a very large role. An effective defense prevented their opponents from gathering balls, dumping balls and shooting balls. A defensive robot was involved in a great deal of ramming and pushing and had to have a very strong and durable drivetrain. A low centre of mass was a key asset so that the robot could play up and down the ramp without worry of tipping. In order to prevent robots from scoring a robot playing defense will attempt to attack the corners of the shooting robot, which would cause it to spin. A few defensive bots had nets, walls or other defensive mechanisms to block shots.


==Competition season==
==Competition season==
Line 72: Line 76:


===Events===
===Events===
The following regional events were held in 2006:<ref name="events">{{cite web|url=http://archive.usfirst.org/whatsgoingon|title=What Events And Teams Are In My Area?|publisher=FIRST|accessdate=20 September 2011}}</ref>
The following regional events were held in 2006:<ref name="events">{{cite web|url=http://archive.usfirst.org/whatsgoingon|title=What Events And Teams Are In My Area?|publisher=FIRST|access-date=20 September 2011|archive-url=https://web.archive.org/web/20151125235732/http://archive.usfirst.org/whats-going-on|archive-date=25 November 2015|url-status=dead}}</ref>
* Arizona Regional - Phoenix, AZ
* Arizona Regional - Phoenix, AZ
* BAE Systems Granite State Regional - Manchester, NH
* BAE Systems Granite State Regional - Manchester, NH
Line 118: Line 122:


[[Category:2006 in robotics]]
[[Category:2006 in robotics]]
[[Category:FIRST Robotics Competition games]]

Latest revision as of 20:32, 13 June 2024

Aim High
Year2006
Season Information
Number of teams1133[2]
Number of regionals33[1]
Championship locationGeorgia Dome, Atlanta, Georgia
FIRST Championship Awards
Chairman's Award winnerTeam 111 – "Wildstang"[3]
Woodie Flowers Award winnerRob Mainieri[4]
Founder's Award winnerUnited Technologies Corporation
ChampionsTeam 296 – "Northern Knights"
Team 217 – "ThunderChickens"
Team 522 – "Robo Wizards"

Aim High was the 2006 game for the FIRST Robotics Competition. The competition involved teams competing to gain points by delivering balls into goals and positioning their robots in certain positions on the playing field. The teams took it in turn to provide defense and attack.

Game description

[edit]

Aim High was played by two alliances, red and blue, each consisting of three robots. During a 10-second autonomous mode robots were programmed to score into any of the three goals: one raised center goal marked by a green vision target and two corner goals at floor level. At the end of the autonomous period the alliance with the most points would gain a 10-point bonus and would be placed on defense for round two. Rounds two, three and four were each 40 seconds long and were human-controlled rounds. Between rounds two and three the alliances switch from offense to defense or vice versa. At the start of round 4 any alliance could score into the corresponding goals. At the end of the match any alliance could receive bonus points by placing its three robots on a platform below the center goal. The alliance with the most points won with scoring as follows: 3 points for any ball scored in the center goal, 1 point for any ball scored in the corner goals, 10 bonus points for scoring the highest in the autonomous round and 25 points for placing all 3 robots on the platform at the end (10 points for 2 robots and 5 points for 1 robot).

Field layout

[edit]

The Aim High field had 6 goals and 2 platforms. Unlike previous years an alliance's goals were on the far side of the field. The field was flat and measures 54 feet (16 m) long by 26 feet (7.9 m) wide.

Alliance station

[edit]

The alliance station wall was 26 ft (8 m) long and stretched the width of the field. The middle 18 ft (5 m) of the alliance station wall was made of "diamond plate" aluminum from the floor to 3 ft (1 m) high with clear acrylic filling the rest of the 3.5 ft (1.1 m). The outer edges of the wall consisted of transparent polycarbonate. Above each alliance station there was a circular goal (the center goal), with a green light above it. The green light was used so that the CMUcam can lock onto it. On the bottom left and right of each alliance station there were two rectangular holes, the corner goals, through which balls can be maneuvered to receive points. In front of each alliance station there was a raised platform.

Tournament structure

[edit]

The tournament structure was the same as in previous years. In the regional competitions teams were given access to their robots on the Thursday of the competition weekend. It was a practice day giving each team a number of practice rounds on the regulation playing field. Friday and the morning of Saturday was dedicated to a series of qualification rounds. Each team competed in around seven to ten matches. The number of wins by a team in those matches determined the team's ranking.

Before a lunch break on Saturday the top eight teams from the qualification rounds were asked, in order from the top-seeded team to the eighth seed, to select an alliance of three robots. In contrast to previous years this order reversed for the second selection round and the eighth seed picks first and then backwards to the first seed. This was instituted to make the finals more competitive and balanced compared to previous years.

After the lunch break the finals took place. This was a standard-elimination tournament bracket starting with alliance 1 facing alliance 8, alliance 2 facing alliance 7, and so on. At the end of the finals the last remaining alliance was declared the winner and all three teams were given the right to attend the national competition.

Kit of Parts

[edit]

There were several changes in the kit of parts in 2006:

  • The inclusion of the National Instruments LabVIEW program
  • CMUcam II, including a pan/tilt assembly with servos, designed to follow an illuminated target
  • A new robot controller based on the PIC18F8722 instead of the PIC18F8520
  • A new EasyC programming tool
  • New wider CIM motors with drive belts
  • New smaller Window motors
  • A new smaller and lighter backup battery charger
  • An Infrared transmitter and receiver (for broken beam detection)
  • A Digital camera and Picasa software donated by Google

Rules

[edit]
  • Intentionally damaging another robot or the playing field is not allowed.
  • No balls may exit the robot at a velocity greater than 12 m/s (39 ft/s).
  • The shooter mechanism must remain within the dimensions of 28 in (711 mm) by 38 in (965 mm) by 60 in (1,524 mm) tall. Intentionally "flopping" to drive or score with the 60 in (1,524 mm) dimension on the ground is prohibited.
  • No part of the robot may extend more than 60 in (1,524 mm) above the floor. If a robot is more than 60 in (1,524 mm) high and it shoots a ball, or blocks a ball from being shot, a 5-point penalty per ball will be applied.
  • Power supplies are limited to compressed air, a 12-volt motorcycle battery, and a 7.2-volt RC battery

Robots

[edit]

There were many viable tactics in Aim High. There were ball dumpers, floor shooters, ramp shooters and defensive robots.

Ball dumpers

[edit]

The primary aim of a ball dumper was to collect balls that were either loaded into it via the human players or that it collected off the floor. The ball dumper then moved to one of the lower goals and dumped all the balls into the lower goal for a significant number of 1-point goals. Ball dumpers could be made to be very reliable in autonomous, as they do not depend on aiming and were difficult to block with an opposing ramming robot from across the field. Ball dumping teams had to deal with defensive robots attempting to block their transit to and from the human loading zone, as well as teams that may simply block the lower goals to prevent them from dumping.

Floor shooters

[edit]
Team 573's floor shooter

Floor shooters were the more common of the two shooter varieties. A majority fired mainly from a few feet in front of the ramp. Some (referred to as ranged shooters, perimeter shooters or distant shooters) could fire from half the court distance or more. Floor shooters, especially those that fired from near the ramp, had to contend with great amount of defense to block their shots and dislocate them from shooting positions. A wide variety of shooting mechanisms could be found on floor shooters including two horizontally mounted spinning discs, two vertically mounted (for the allowance of backspin), and singular mount spinning discs with a curved output track. Many used the CMUCam to some extent while shooting and a few even had automated turrets that automatically locked onto the target.

Ramp shooters

[edit]

Ramp shooters were robots that used the height of the ramp to greatly reduce the distance that they had to propel the ball. Ramp shooters drive up to their wall and fire balls through a high-mounted shooting mechanism that is statically aimed directly at the goal. Ramp shooters had a disadvantage from floor shooters as they had to traverse the ramp, risking tipping, and could only shoot from one location directly in front of the goal. Defense against a ramp shooter was simply to sit in position on top of the ramp, or prevent them from getting up the ramp.

Defense

[edit]

Since scoring in the high goal in "Aim High" was difficult and as there were specific offense and defense periods defense plays a very large role. An effective defense prevented their opponents from gathering balls, dumping balls and shooting balls. A defensive robot was involved in a great deal of ramming and pushing and had to have a very strong and durable drivetrain. A low centre of mass was a key asset so that the robot could play up and down the ramp without worry of tipping. In order to prevent robots from scoring a robot playing defense will attempt to attack the corners of the shooting robot, which would cause it to spin. A few defensive bots had nets, walls or other defensive mechanisms to block shots.

Competition season

[edit]

Events

[edit]

The following regional events were held in 2006:[1]

  • Arizona Regional - Phoenix, AZ
  • BAE Systems Granite State Regional - Manchester, NH
  • Boilermaker Regional - West Lafayette, IN
  • Boston Regional - Boston, MA
  • Buckeye Regional - Cleveland, OH
  • Chesapeake Regional - Annapolis, MD
  • Colorado Regional - Denver, CO
  • Davis Sacramento Regional - Davis, CA
  • Detroit Regional - Detroit, MI
  • Finger Lakes Regional - Rochester, NY
  • Florida Regional - Orlando, FL
  • GM/Technion Israel Regional - Tel Aviv, Israel
  • Great Lakes Regional - Ypsilanti, MI
  • Greater Toronto Regional - Mississauga, ON, Canada (2 fields)
  • Las Vegas Regional - Las Vegas, NV
  • Lone Star Regional - Houston, TX
  • Midwest Regional - Chicago, IL
  • NASA/VCU Regional - Richmond, VA
  • New Jersey Regional - Trenton, NJ
  • New York City Regional - New York City, NY
  • Pacific Northwest Regional - Portland, OR
  • Palmetto Regional - Columbia, SC
  • Peachtree Regional - Duluth, GA
  • Philadelphia Regional - Philadelphia, PA
  • Pittsburgh Regional - Pittsburgh, PA
  • St. Louis Regional - St. Charles, MO
  • SBPLI Long Island Regional - Hempstead, NY
  • Silicon Valley Regional - San Jose, CA
  • Southern California Regional - Los Angeles, CA
  • UTC New England Regional - Hartford, CT
  • Waterloo Regional - Waterloo, ON, Canada
  • West Michigan Regional - Allendale, MI
  • Wisconsin Regional - Milwaukee, WI

The championship was held in the Georgia Dome, Atlanta.

References

[edit]
  1. ^ a b "What Events And Teams Are In My Area?". FIRST. Archived from the original on 25 November 2015. Retrieved 20 September 2011.
  2. ^ "2006 Annual Report" (PDF). FIRST. Archived from the original (PDF) on 21 January 2013. Retrieved 15 September 2011.
  3. ^ "FIRST History". FIRST. Archived from the original on 6 June 2011. Retrieved 12 June 2011.
  4. ^ "Championship – Einstein". FIRST. Archived from the original on 30 September 2011. Retrieved 16 September 2011.