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{{short description|Play-through of a video game, with the intent of completing it as fully as possible}}
{{about||the album by Plavi orkestar|Longplay (album)|long playing records|LP record|and|Album}}
A '''longplay''' is a play-through of a [[video game]], created with the intent of completing it as fully as possible, mainly for the purposes of nostalgia, preservation, and possibly as a [[video game walkthrough|walkthrough]]. Also, for people who are unable or unwilling to play a certain game, yet wish to know and experience its story, a longplay can be viewed simply as a long digitally animated movie. Unlike [[speedrun]]s, there is no time constraint aside from those imposed by bandwidth/filesize concerns.<ref name="RAG-Longplay Announcement">{{cite web |title=RAG-Longplay Announcement |url=http://recordedamigagames.ath.cx/modules/news2/article.php?storyid=6 |publisher=Recorded Amiga Games |accessdate=March 3, 2008 |url-status=dead |archiveurl=https://web.archive.org/web/20110724013420/http://recordedamigagames.ath.cx/modules/news2/article.php?storyid=6 |archivedate=July 24, 2011 }}</ref> Likewise, a longplay is distinct from a [[Let's Play]], in that there tends to be little to no commentary on the game from the player.


The defining characteristic of a longplay is that few shortcuts, if any, are taken to finish the game. Dull moments may be ultimately edited out of the final video, and [[Quest (gaming)#Side-quest|sidequests]] may be ignored, but in general every task necessary to reach the end is to be recorded, including cutscenes.<ref name="C64-Guide">{{cite web |title=C64-Longplays Guide |url=http://www.c64-longplays.de/guide.html |publisher=C64-Longplays |accessdate=February 13, 2008 |archive-url=https://web.archive.org/web/20071026130051/http://www.c64-longplays.de/guide.html |archive-date=October 26, 2007 |url-status=dead }}</ref>
A '''longplay''' is a play-through of a [[video game]], created with the intent of completing it as fully as possible, mainly for the purposes of nostalgia, preservation, and possibly as a [[Strategy guide|walkthrough]]. Also, for people who are unable or unwilling to play a certain game, yet wish to know and experience its story, a longplay can be viewed simply as a long digitally animated movie. Unlike [[speedrun]]s, there is no time constraint aside from those imposed by bandwidth/filesize concerns.<ref name="RAG-Longplay Announcement">{{cite web |title=RAG-Longplay Announcement |url=http://recordedamigagames.ath.cx/modules/news2/article.php?storyid=6 |publisher=Recorded Amiga Games |accessdate=March 3, 2008 }}</ref>

The defining characteristic of a longplay is that few shortcuts, if any, are taken to finish the game. Dull moments may be ultimately edited out of the final video, and [[Quest (gaming)#Side-quest|sidequests]] may be ignored, but in general every task necessary to reach the end is to be recorded, including cutscenes.<ref name="C64-Guide">{{cite web |title=C64-Longplays Guide |url=http://www.c64-longplays.de/guide.html |publisher=C64-Longplays |accessdate=February 13, 2008 }}</ref>


== Creation ==
== Creation ==
Line 10: Line 9:
== Neologism status ==
== Neologism status ==


"[[Speedrun]]" and "[[game replay]]" emerged in recent years as a subset of "play-through" and gained popularity by being entertaining and competitive while needing only minutes of video. [[Video hosting service|Video sharing]] websites accelerated their acceptance. Advances in consumer recording equipment, [[codec]]s, hard drive space, and internet services were necessary before complete games could reasonably be saved and shared.
"[[Speedrun]]" and "[[game replay]]" emerged in recent years{{When|date=October 2023}} as a subset of "play-through" and gained popularity by being entertaining and competitive while needing only minutes of video. [[Video hosting service|Video sharing]] websites accelerated their acceptance. Advances in consumer recording equipment, [[codec]]s, hard drive space, and internet services were necessary before complete games could reasonably be saved and shared.


Outside of the communities specializing in the practice, "longplay" is relatively unknown, though understood from context. The ambiguous umbrella term "play-through" is widely used instead.<ref name="Google-Play-through Videos">{{cite web |title=Google Video-Play-throughs |url=http://video.google.com/videosearch?q=play-through |publisher=Google |accessdate=March 3, 2008 }}</ref>
Outside of the communities specializing in the practice, "longplay" is relatively unknown, though understood from context. The ambiguous umbrella term "play-through" is widely used instead.<ref name="Google-Play-through Videos">{{cite web |title=Google Video-Play-throughs |url=http://video.google.com/videosearch?q=play-through |accessdate=March 3, 2008 }}</ref>


== History ==
== History ==
The term "Longplay" was first introduced by the German [[computer magazine]] "64’er – Das Magazin für Computerfans" in the late 1980s. Each issue from 4/89 to 10/94 had a section in which a [[Strategy guide|walkthrough]] of a more complex or difficult [[video game]] was described in detail.<ref>Matthias Fichtner: »Uridium II« komplett durchgespielt. 64'er-Longplay. in: 64’er – Das Magazin für Computerfans. Heft 4/89, pp. 166-171.</ref> These so-called "Longplays" can be considered early printed versions of [[let's play]]s, a later form of live commenting while videorecording a video game. In 2002 – before the rise of [[online video platform]]s – the German video game documentarist [[Reinhard Klinksiek]] started a project in which he wanted to preserve videos of classical video games (mainly for the [[Commodore 64|C64]]) and make them accessible on the internet.<ref name="WayBack Machine Archive">{{cite web |title= WayBack Machine Archive |url=https://web.archive.org/web/20040215035644/http://www.transoil.de/longplays/v01.html |publisher= |accessdate=January 18, 2017 }}</ref> In search for a simple name he adopted the [[neologism|neologistic]] term "Longplay" from the "64’er" magazines, which he had read as a teenager.<ref name="Interview with Reinhard Klinksiek">{{cite web |title=Interview of Reinhard Klinksiek on kultboy.com |url=http://www.kultboy.com/Reinhard-Klinksiek-Interview/34/ |publisher= |accessdate=January 18, 2017 }}</ref> After the release of more than 600 "longplay"-recordings of classical video games, the term was adopted by the [[video game culture|gaming community]] internationally.
The term "Longplay" was first introduced by the German [[computer magazine]] "64’er – Das Magazin für Computerfans" in the late 1980s. Each issue from 4/89 to 10/94 had a section in which a [[Strategy guide|walkthrough]] of a more complex or difficult [[video game]] was described in detail.<ref>Matthias Fichtner: »Uridium II« komplett durchgespielt. 64'er-Longplay. in: 64’er – Das Magazin für Computerfans. Heft 4/89, pp. 166-171.</ref> These so-called "Longplays" can be considered early printed versions of [[let's play]]s, a later form of live commenting while videorecording a video game. In 2002 – before the rise of [[online video platform]]s – the German video game documentarist [[Reinhard Klinksiek]] started a project in which he wanted to preserve videos of classical video games (mainly for the [[Commodore 64|C64]]) and make them accessible on the internet.<ref name="WayBack Machine Archive">{{cite web|title=WayBack Machine Archive |url=http://www.transoil.de/longplays/v01.html |accessdate=January 18, 2017 |url-status=dead |archiveurl=https://web.archive.org/web/20040215035644/http://www.transoil.de/longplays/v01.html |archivedate=February 15, 2004 }}</ref> In search for a simple name he adopted the [[neologism|neologistic]] term "Longplay" from the "64’er" magazines, which he had read as a teenager.<ref>Heinrich Lenhardt: "RETRO REPUBLIK DEUTSCHLAND". In: CHIP – COMMODORE 64. EIN KULT-COMPUTER WIRD 30. München 2012. pp. 127-128.</ref><ref name="Interview with Reinhard Klinksiek">{{cite web |title=Interview of Reinhard Klinksiek on kultboy.com |url=http://www.kultboy.com/Reinhard-Klinksiek-Interview/34/ |publisher= |accessdate=January 18, 2017 }}</ref> After the release of more than 600 "longplay"-recordings of classical video games, the term was adopted by the [[video game culture|gaming community]] internationally and is occasionally used by Online-Videogame-Magazines.<ref name="TechGenMag.com">{{cite web | title=Revisit all your old gaming favorites with YouTube longplays |url=http://techgenmag.com/2014/11/revisit-all-your-old-gaming-favorites-with-youtube-longplays/ | publisher=TechGenMag.com | accessdate=January 31, 2017 }}</ref>

== See also ==
*[[Video game walkthrough]]


== References ==
== References ==
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== External links ==
== External links ==
*[https://longplays.org/home.php World of Longplays (main website)]
*[http://www.64er-online.de/download/index.html 64'er Magazine Archive (German)]
*[https://www.youtube.com/user/Longplayarchive/ LongplayArchive (YouTube)]
*[https://archive.org/details/C64Gamevideoarchive Archive.org's C64 Game Video Archive]
*[https://archive.org/details/game_replays Archive.org's Videogame Replays]
*[http://www.c64-longplays.de/ C64-Longplays]
*[http://www.recordedamigagames.org/ Recorded Amiga Games]
*[http://www.recordedc64games.org/ Recorded C64 Games]
*[http://longplays.org/index.php World of Longplays (main website)]
*[https://www.youtube.com/user/LongplayArchive GameCube Longplays (YouTube)]


[[Category:Video game culture]]
[[Category:Video game terminology]]
[[Category:Words coined in the 2000s]]
[[Category:2000s neologisms]]
[[Category:2002 neologisms]]
[[Category:Video game video content]]

Latest revision as of 20:39, 13 June 2024

A longplay is a play-through of a video game, created with the intent of completing it as fully as possible, mainly for the purposes of nostalgia, preservation, and possibly as a walkthrough. Also, for people who are unable or unwilling to play a certain game, yet wish to know and experience its story, a longplay can be viewed simply as a long digitally animated movie. Unlike speedruns, there is no time constraint aside from those imposed by bandwidth/filesize concerns.[1] Likewise, a longplay is distinct from a Let's Play, in that there tends to be little to no commentary on the game from the player.

The defining characteristic of a longplay is that few shortcuts, if any, are taken to finish the game. Dull moments may be ultimately edited out of the final video, and sidequests may be ignored, but in general every task necessary to reach the end is to be recorded, including cutscenes.[2]

Creation

[edit]

Games may be recorded in several ways: using screencast software, a feature built into an emulator, or via a video capture device connected to a console or another computer. Some games (for example, Doom) have a demo recording feature built into the game.

Neologism status

[edit]

"Speedrun" and "game replay" emerged in recent years[when?] as a subset of "play-through" and gained popularity by being entertaining and competitive while needing only minutes of video. Video sharing websites accelerated their acceptance. Advances in consumer recording equipment, codecs, hard drive space, and internet services were necessary before complete games could reasonably be saved and shared.

Outside of the communities specializing in the practice, "longplay" is relatively unknown, though understood from context. The ambiguous umbrella term "play-through" is widely used instead.[3]

History

[edit]

The term "Longplay" was first introduced by the German computer magazine "64’er – Das Magazin für Computerfans" in the late 1980s. Each issue from 4/89 to 10/94 had a section in which a walkthrough of a more complex or difficult video game was described in detail.[4] These so-called "Longplays" can be considered early printed versions of let's plays, a later form of live commenting while videorecording a video game. In 2002 – before the rise of online video platforms – the German video game documentarist Reinhard Klinksiek started a project in which he wanted to preserve videos of classical video games (mainly for the C64) and make them accessible on the internet.[5] In search for a simple name he adopted the neologistic term "Longplay" from the "64’er" magazines, which he had read as a teenager.[6][7] After the release of more than 600 "longplay"-recordings of classical video games, the term was adopted by the gaming community internationally and is occasionally used by Online-Videogame-Magazines.[8]

See also

[edit]

References

[edit]
  1. ^ "RAG-Longplay Announcement". Recorded Amiga Games. Archived from the original on July 24, 2011. Retrieved March 3, 2008.
  2. ^ "C64-Longplays Guide". C64-Longplays. Archived from the original on October 26, 2007. Retrieved February 13, 2008.
  3. ^ "Google Video-Play-throughs". Retrieved March 3, 2008.
  4. ^ Matthias Fichtner: »Uridium II« komplett durchgespielt. 64'er-Longplay. in: 64’er – Das Magazin für Computerfans. Heft 4/89, pp. 166-171.
  5. ^ "WayBack Machine Archive". Archived from the original on February 15, 2004. Retrieved January 18, 2017.
  6. ^ Heinrich Lenhardt: "RETRO REPUBLIK DEUTSCHLAND". In: CHIP – COMMODORE 64. EIN KULT-COMPUTER WIRD 30. München 2012. pp. 127-128.
  7. ^ "Interview of Reinhard Klinksiek on kultboy.com". Retrieved January 18, 2017.
  8. ^ "Revisit all your old gaming favorites with YouTube longplays". TechGenMag.com. Retrieved January 31, 2017.
[edit]