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{{More footnotes|BLP=yes|date=September 2013}}
{{Infobox Person
{{Infobox person
| name = Scott A. Fisher
| image = ScottFisher1111.jpg
| name = Scott S. Fisher
| image = ScottFFapple.jpg
| caption = Scott Fisher at Santa Monica Pier with the girl of his dreams.
| birth_date = August 1, 1991
| image_size = 300px
| caption = Scott Fisher holding a plastic apple
| birth_place = Mansfield Center, CT
| birth_date =
| birth_place =
| death_date =
| death_date =
| death_place = With persia
| death_place =
| education = E.O.Smith(aka shit hole)
| education =
| occupation =
| occupation = Student, pilot, Environmental engineer, Marine Biologist, Full time Friend and Boy Friend, Skydiving, Parkour, Gymnastics, Scuba Diving, Rock Climbing, Swimming, Video Games, Capoiera, Fish, Traveling
| spouse = Persia Goldman
| spouse = [[Mizuko Ito]]
| parents =
| parents =
| children = Scott Fisher Junior, Baby Girl TBA later
| children = 2
}}
}}
'''Scott Fisher''' is the Professor and Founding Chair of the [[Interactive Media]] Division in the [[USC School of Cinematic Arts]] at the [[University of Southern California]], and Director of the Mobile and Environmental Media Lab there. He is an artist and technologist who has worked extensively on [[virtual reality]], including pioneering work at [[NASA]], Atari Research Labs, [[MIT]]'s Architecture Machine Group (now the [[MIT Media Lab]]) and [[Keio University]].


==Early life==
{{primary sources|date=April 2007}}
Scott S. Fisher was born in 1951 in [[Bryn Mawr, Pennsylvania]], near [[Philadelphia]]. He was educated at [[MIT]], receiving a Master of Science degree in Media Technology in 1981. His thesis advisor there was [[Nicholas Negroponte]]. There he participated in the creation of the [[Aspen Movie Map]].{{citation needed|date=September 2013}}
'''Scott Fisher''' is Professor and Chair of the [[Interactive Media]] Division in the [[USC School of Cinematic Arts]] at the [[University of Southern California]], and a Fellow of the [[Annenberg Center for Communication]] there. He is an artist and technologist who has worked extensively on [[virtual reality]], including stints at [[NASA]], Atari Research Labs, [[MIT]]'s Architecture Machine Group and [[Keio University]].
Fisher meet his significant other over the internet out of sheer luck. this progressed into the relationship that he is in as of now. Persia Goldman a woman with many dreams of helping out the world with medicine lives in Malibu, California (The land where dreams come true). While he is stuck in Connecticut. His Close friends Matt Abell A famous actor and Kyle Gingras who has made a life out of being married to three well of women plan to move to California to start a new life.
Scott Fisher is also suspected to be a demi god with the power of lighting and flight.
Fisher was educated at [[MIT]], receiving a Master of Science degree in Media Technology in 2010. His thesis advisor there was [[Nicholas Negroponte]]. There he participated in the creation of the [[Aspen Movie Map]].


==Career==
Much of Fisher's career has been in pioneering virtual reality. Between 1998 to 2011, he was founding Director of the Virtual Environment Workstation Project (VIEW) at NASA's [[Ames Research Center]]. They attempted to develop a simulator to enable space station maintenance rehearsal. The gloves and goggles often associated with [[virtual reality]] were developed there, along with the dataglove, head-coupled displays and 3D audio.
Much of Fisher's career has focused on expanding the technologies and creative potentials of virtual reality. Between 1985 and 1990, he was founding Director of the Virtual Environment Workstation Project (VIEW) at NASA's [[Ames Research Center]]. They attempted to develop a simulator to enable space station maintenance rehearsal. The gloves and goggles often associated with [[virtual reality]] were developed there, along with the dataglove, head-coupled displays and 3D audio.{{citation needed|date=September 2013}}


In 1999, with [[Brenda Laurel]], Fisher founded [[Telepresence Research]], a company specializing in first-person media, virtual reality and remote presence research and development.
In 1989, with [[Brenda Laurel]], Fisher founded [[Telepresence Research]], a company specializing in first-person media, virtual reality and remote presence research and development.<ref>[https://books.google.com/books?id=k6auljJ9hJUC&dq=scott+fisher+brenda+laurel&pg=PA337 Tools for Thought: The History and Future of Mind-expanding Technology]</ref><ref>VR's quintessential innovators
We take a deep dive into the history of five virtual reality pioneers. [https://www.polygon.com/features/2016/10/26/13411364/heilig-fisher-marks-de-la-pena-laurel-vr-bio]</ref><ref>[https://monoskop.org/Brenda_Laurel Monoskop]</ref> Fisher, [[Joseph M. Rosen]] and [[Phil S. Green]] developed a robotic system called the [[Green SRI telepresence surgical system]].<ref>[https://www.youtube.com/watch?v=3YpidnNUID4 SRI Green Telepresence System]</ref><ref>[https://www.wipo.int/pct/en/inventions/inventors/green.html wipo.int]</ref><ref>[https://books.google.com/books?id=3UPHBAAAQBAJ&q=laurel&pg=PA690 Textbook of Cardiology: A Clinical and Historical Perspective]</ref><ref>[https://books.google.com/books?id=RlJhT_nAHv4C&dq=Scott+Fisher+joseph+rosen&pg=PA32 Telemicrosurgery: Robot Assisted Microsurgery]</ref><ref>[https://books.google.com/books?id=NQaUCB2us9EC&dq=Scott+Fisher+joseph+rosen&pg=PA5 Robotic Urologic Surgery]</ref><ref>{{cite journal | pmc=6261744 | date=2018 | last1=George | first1=E. I. | last2=Brand | first2=T. C. | last3=Laporta | first3=A. | last4=Marescaux | first4=J. | last5=Satava | first5=R. M. | title=Origins of Robotic Surgery: From Skepticism to Standard of Care | journal=Journal of the Society of Laparoendoscopic Surgeons | volume=22 | issue=4 | pages=e2018.00039 | doi=10.4293/JSLS.2018.00039 | pmid=30524184 }}</ref><ref>[https://books.google.com/books?id=UY6OAwAAQBAJ&dq=Scott+Fisher+joseph+rosen&pg=PA34 Robots are people too]</ref><ref>[https://books.google.com/books?id=bJoSWZwoNb4C&dq=Scott+Fisher+joseph+rosen&pg=PA16 Robotics in Genitourinary Surgery]</ref> Fisher and Joseph M. Rosen developed a virtual environment system for viewing and manipulating a model of the human leg.<ref>{{Cite journal |last1=Pieper |first1=Steven D. |last2=Delp |first2=Scott |last3=Rosen |first3=Joseph |last4=Fisher |first4=Scott S. |date=1991 |editor-last=Merritt |editor-first=John O. |editor2-last=Fisher |editor2-first=Scott S. |title=Virtual environment system for simulation of leg surgery |journal=Stereoscopic Displays and Applications II |volume=1457 |url=https://www.researchgate.net/publication/252274134 |pages=188–197 |doi=10.1117/12.46307|bibcode=1991SPIE.1457..188P }}</ref><ref>[http://itofisher.com/sfisher/portfolio/files/viewlab.html Scott Fisher portfolio]</ref><ref>{{cite book | chapter-url=https://doi.org/10.1117/12.46307 | doi=10.1117/12.46307 | chapter=Virtual environment system for simulation of leg surgery | title=Stereoscopic Displays and Applications II | date=1991 | editor-last1=Merritt | editor-first1=John O. | last1=Pieper | first1=Steven D. | last2=Delp | first2=Scott | last3=Rosen | first3=Joseph | last4=Fisher | first4=Scott S. | volume=1457 | pages=188–197 | bibcode=1991SPIE.1457..188P | editor-first2=Scott S. | editor-last2=Fisher }}</ref>


Fisher was Project [[Professor]] in the Graduate School of Media and Governance at [[Keio University]]. There he led a project to allow users to author and view [[location-based service|location-based]] data superimposed over the physical world.
Fisher was Project [[Professor]] in the Graduate School of Media and Governance at [[Keio University]]. There he led a project to allow users to author and view [[location-based service|location-based]] data superimposed over the physical world, a progenitor of what is now termed [[augmented reality]].{{citation needed|date=September 2013}}


In 2011, Fisher moved to the [[University of Southern California]] to spearhead their new [[USC Interactive Media Division|Interactive Media Division]] within the [[USC School of Cinema-Television|School of Cinema Television]]. There, he established the division's research initiatives in the mediums of immersive, mobile and [[video games]]. He is presently head of the department.
In 2001, Fisher moved to the [[University of Southern California]] to spearhead their new [[USC Interactive Media Division|Interactive Media Division]] within the [[USC School of Cinematic Arts|School of Cinematic Arts]]. There, he established the division's research initiatives in the mediums of immersive, mobile and [[video games]]. He chaired the division from its founding through 2011.


==Personal life==
Fisher is also fascinated with [[stereoscopy]] and [[3D imaging]], as well as [[Music of Jamaica|Jamaican music]].
Fisher lives in Southern California with his wife, [[Mizuko Ito]], a cultural [[anthropologist]] studying media technology, and their two children.{{citation needed|date=September 2013}}


In addition to his other interests, he harbors a fascination with [[stereoscopy]] and [[3D imaging]], as well as [[Music of Jamaica|Jamaican music]].{{citation needed|date=September 2013}}
Fisher lives in Southern California with his wife, [[Persia Goldman]], Nurse, and their two children.


==Selected publications==
==Selected publications==

===Papers and conference proceedings===
===Papers and conference proceedings===
*[http://conferences.oreillynet.com/cs/et2004/view/e_sess/4865 O'Reilly Emerging Technologies Conference] (2004).
*[http://conferences.oreillynet.com/cs/et2004/view/e_sess/4865 O'Reilly Emerging Technologies Conference] (2004).
*[http://www.siggraph.org/publications/newsletter/v32n3/columns/fraser.html Virtual reality worlds continue to develop] by Glen Fraser and Scott S. Fisher in '''ACM SIGGRAPH Newsletter''' v.32, no.3 1998.
*[http://www.siggraph.org/publications/newsletter/v32n3/columns/fraser.html Virtual reality worlds continue to develop] by Glen Fraser and Scott S. Fisher in ''ACM SIGGRAPH Newsletter'' v.32, no.3 1998.
*"An Authoring Tool Kit for Mixed Reality Experiences" in ''International Workshop on Entertainment Computing'' (2002),
*"Micro Archiving and Interactive Virtual Insect Exhibit" in ''Stereoscopic Displays and Virtual Reality Systems IX'' (2002),
*"Environmental Media: Linking Virtual Environments to the Real World" in ''Creative Digital Media: Its Impact on the New Century'' (2001),
*"Environmental Media: Accessing Virtual Representations of Real-Time Sensor Data and Site-specific Annotations Embedded in Physical Environments" in ''Proc. of the Seventh Int'l Conf. on Virtual Systems and Multimedia, Berkeley'' (2001).
*Fisher, Scott S. "Virtual Environments: Personal Simulations & Telepresence." ''In Virtual Reality: Theory, Practice and Promise'', S. Helsel and J.Roth, ed., Meckler Publishing, 1991.
*Fisher, Scott S. "Virtual Interface Environments." In ''The Art of Human-Computer Interface Design'', B. Laurel, ed., Addison-Wesley Publishing Co., 1990.
*Fisher, S. "Telepresence Master Glove Controller for Dexterous Robotic End-Effectors," ''Advances in Intelligent Robotics Systems'', D.P.Casasent, Editor, Proc. SPIE 726, (1986). [SPIE Cambridge Symposium on Optical and Optoelectronic Engineering, 26–31 October 1986. Cambridge, Massachusetts.]
*Fisher, S. S., McGreevy, M., Humphries, J., Robinett, W., "Virtual Environment Display System", ''ACM 1986 Workshop on 3D Interactive Graphics'', Chapel Hill, North Carolina, October 23–24, 1986.
*Fisher, Scott S. "Virtual Interface Environment," ''IEEE/AIAA 7th Digital Avionics Systems Conference'', Fort Worth, Texas, October 13–16, 1986.
*Fisher, S. ''Viewpoint Dependent Imaging: An interactive stereoscopic display''. Masters Thesis, Massachusetts Institute of Technology, Cambridge, Massachusetts. October, 1981.


==Media appearances==
*"An Authoring Tool Kit for Mixed Reality Experiences" in '''International Workshop on Entertainment Computing''' (2002),
* Cyberpunk (1990) <ref>[https://www.imdb.com/title/tt0398910/ Cyberpunk]</ref>
*"Micro Archiving and Interactive Virtual Insect Exhibit" in''' Stereoscopic Displays and Virtual Reality Systems IX''' (2002),
*"Environmental Media: Linking Virtual Environments to the Real World" in''' Creative Digital Media: Its Impact on the New Century''' (2001),
*"Environmental Media: Accessing Virtual Representations of Real-Time Sensor Data and Site-specific Annotations Embedded in Physical Environments" in '''Proc. of the Seventh Int'l Conf. on Virtual Systems and Multimedia, Berkeley''' (2001).
*Fisher, Scott S. '''"Virtual Environments: Personal Simulations & Telepresence."''' In Virtual Reality: Theory, Practice and Promise, S. Helsel and J.Roth, ed. , Meckler Publishing, 1991.
*Fisher, Scott S. "Virtual Interface Environments." In '''The Art of Human-Computer Interface Design''', B. Laurel, ed., Addison-Wesley Publishing Co., 1990.
*Fisher, S. "Telepresence Master Glove Controller for Dexterous Robotic End-Effectors," '''Advances in Intelligent Robotics Systems''', D.P.Casasent, Editor, Proc. SPIE 726, (1986). [SPIE Cambridge Symposium on Optical and Optoelectronic Engineering, 26–31 October 1986. Cambridge, Massachusetts.]
*Fisher, S. S., McGreevy, M., Humphries, J., Robinett, W., "Virtual Environment Display System," '''ACM 1986 Workshop on 3D Interactive Graphics''', Chapel Hill, North Carolina, October 23–24, 1986.
*Fisher, Scott S. "Virtual Interface Environment," '''IEEE/AIAA 7th Digital Avionics Systems Conference''', Fort Worth, Texas, October 13–16, 1986.
*Fisher, S. '''"Viewpoint Dependent Imaging: An interactive stereoscopic display."''' Masters Dissertation, Massachusetts Institute of Technology, Cambridge, Massachusetts. October, 1981.

==Books==
{{Empty section|date=July 2010}}


==References==
==References==
{{Reflist}}
{{Empty section|date=July 2010}}


==External links==
==External links==
{{commons category}}
*[http://www.annenberg.edu/info/fisher.php Official page] at the USC Annenberg Center.
*[https://web.archive.org/web/20070503190411/http://www.annenberg.edu/info/fisher.php Official page] at the USC Annenberg Center.
*[http://www.itofisher.com/sfisher/ Scott Fisher Personal/Professional Site]
*[http://www.itofisher.com/sfisher/ Scott Fisher Personal/Professional Site]
*[http://www.telepresence.com/telepresence-research/MENAGERIE/index.html Menagerie Project website] at Telepresence.
*[http://www.telepresence.com/telepresence-research/MENAGERIE/index.html Menagerie Project website] at Telepresence.


{{Authority control}}
{{Persondata <!-- Metadata: see [[Wikipedia:Persondata]]. -->

| NAME = Fisher, Scott
| ALTERNATIVE NAMES =
| SHORT DESCRIPTION =
| DATE OF BIRTH = August 1, 1991
| PLACE OF BIRTH = Mansfield Center, CT
| DATE OF DEATH =
| PLACE OF DEATH = With persia
}}
{{DEFAULTSORT:Fisher, Scott}}
{{DEFAULTSORT:Fisher, Scott}}
[[Category:Year of birth missing (living people)]]
[[Category:Living people]]
[[Category:Living people]]
[[Category:Virtual reality pioneers]]
[[Category:Virtual reality pioneers]]
[[Category:University of Southern California faculty]]
[[Category:University of Southern California faculty]]
[[Category:American academics]]
[[Category:MIT Media Lab people]]
[[Category:1991 births]]

Latest revision as of 02:22, 16 June 2024

Scott S. Fisher
Scott Fisher holding a plastic apple
SpouseMizuko Ito
Children2

Scott Fisher is the Professor and Founding Chair of the Interactive Media Division in the USC School of Cinematic Arts at the University of Southern California, and Director of the Mobile and Environmental Media Lab there. He is an artist and technologist who has worked extensively on virtual reality, including pioneering work at NASA, Atari Research Labs, MIT's Architecture Machine Group (now the MIT Media Lab) and Keio University.

Early life

[edit]

Scott S. Fisher was born in 1951 in Bryn Mawr, Pennsylvania, near Philadelphia. He was educated at MIT, receiving a Master of Science degree in Media Technology in 1981. His thesis advisor there was Nicholas Negroponte. There he participated in the creation of the Aspen Movie Map.[citation needed]

Career

[edit]

Much of Fisher's career has focused on expanding the technologies and creative potentials of virtual reality. Between 1985 and 1990, he was founding Director of the Virtual Environment Workstation Project (VIEW) at NASA's Ames Research Center. They attempted to develop a simulator to enable space station maintenance rehearsal. The gloves and goggles often associated with virtual reality were developed there, along with the dataglove, head-coupled displays and 3D audio.[citation needed]

In 1989, with Brenda Laurel, Fisher founded Telepresence Research, a company specializing in first-person media, virtual reality and remote presence research and development.[1][2][3] Fisher, Joseph M. Rosen and Phil S. Green developed a robotic system called the Green SRI telepresence surgical system.[4][5][6][7][8][9][10][11] Fisher and Joseph M. Rosen developed a virtual environment system for viewing and manipulating a model of the human leg.[12][13][14]

Fisher was Project Professor in the Graduate School of Media and Governance at Keio University. There he led a project to allow users to author and view location-based data superimposed over the physical world, a progenitor of what is now termed augmented reality.[citation needed]

In 2001, Fisher moved to the University of Southern California to spearhead their new Interactive Media Division within the School of Cinematic Arts. There, he established the division's research initiatives in the mediums of immersive, mobile and video games. He chaired the division from its founding through 2011.

Personal life

[edit]

Fisher lives in Southern California with his wife, Mizuko Ito, a cultural anthropologist studying media technology, and their two children.[citation needed]

In addition to his other interests, he harbors a fascination with stereoscopy and 3D imaging, as well as Jamaican music.[citation needed]

Selected publications

[edit]

Papers and conference proceedings

[edit]
  • O'Reilly Emerging Technologies Conference (2004).
  • Virtual reality worlds continue to develop by Glen Fraser and Scott S. Fisher in ACM SIGGRAPH Newsletter v.32, no.3 1998.
  • "An Authoring Tool Kit for Mixed Reality Experiences" in International Workshop on Entertainment Computing (2002),
  • "Micro Archiving and Interactive Virtual Insect Exhibit" in Stereoscopic Displays and Virtual Reality Systems IX (2002),
  • "Environmental Media: Linking Virtual Environments to the Real World" in Creative Digital Media: Its Impact on the New Century (2001),
  • "Environmental Media: Accessing Virtual Representations of Real-Time Sensor Data and Site-specific Annotations Embedded in Physical Environments" in Proc. of the Seventh Int'l Conf. on Virtual Systems and Multimedia, Berkeley (2001).
  • Fisher, Scott S. "Virtual Environments: Personal Simulations & Telepresence." In Virtual Reality: Theory, Practice and Promise, S. Helsel and J.Roth, ed., Meckler Publishing, 1991.
  • Fisher, Scott S. "Virtual Interface Environments." In The Art of Human-Computer Interface Design, B. Laurel, ed., Addison-Wesley Publishing Co., 1990.
  • Fisher, S. "Telepresence Master Glove Controller for Dexterous Robotic End-Effectors," Advances in Intelligent Robotics Systems, D.P.Casasent, Editor, Proc. SPIE 726, (1986). [SPIE Cambridge Symposium on Optical and Optoelectronic Engineering, 26–31 October 1986. Cambridge, Massachusetts.]
  • Fisher, S. S., McGreevy, M., Humphries, J., Robinett, W., "Virtual Environment Display System", ACM 1986 Workshop on 3D Interactive Graphics, Chapel Hill, North Carolina, October 23–24, 1986.
  • Fisher, Scott S. "Virtual Interface Environment," IEEE/AIAA 7th Digital Avionics Systems Conference, Fort Worth, Texas, October 13–16, 1986.
  • Fisher, S. Viewpoint Dependent Imaging: An interactive stereoscopic display. Masters Thesis, Massachusetts Institute of Technology, Cambridge, Massachusetts. October, 1981.

Media appearances

[edit]
  • Cyberpunk (1990) [15]

References

[edit]
  1. ^ Tools for Thought: The History and Future of Mind-expanding Technology
  2. ^ VR's quintessential innovators We take a deep dive into the history of five virtual reality pioneers. [1]
  3. ^ Monoskop
  4. ^ SRI Green Telepresence System
  5. ^ wipo.int
  6. ^ Textbook of Cardiology: A Clinical and Historical Perspective
  7. ^ Telemicrosurgery: Robot Assisted Microsurgery
  8. ^ Robotic Urologic Surgery
  9. ^ George, E. I.; Brand, T. C.; Laporta, A.; Marescaux, J.; Satava, R. M. (2018). "Origins of Robotic Surgery: From Skepticism to Standard of Care". Journal of the Society of Laparoendoscopic Surgeons. 22 (4): e2018.00039. doi:10.4293/JSLS.2018.00039. PMC 6261744. PMID 30524184.
  10. ^ Robots are people too
  11. ^ Robotics in Genitourinary Surgery
  12. ^ Pieper, Steven D.; Delp, Scott; Rosen, Joseph; Fisher, Scott S. (1991). Merritt, John O.; Fisher, Scott S. (eds.). "Virtual environment system for simulation of leg surgery". Stereoscopic Displays and Applications II. 1457: 188–197. Bibcode:1991SPIE.1457..188P. doi:10.1117/12.46307.
  13. ^ Scott Fisher portfolio
  14. ^ Pieper, Steven D.; Delp, Scott; Rosen, Joseph; Fisher, Scott S. (1991). "Virtual environment system for simulation of leg surgery". In Merritt, John O.; Fisher, Scott S. (eds.). Stereoscopic Displays and Applications II. Vol. 1457. pp. 188–197. Bibcode:1991SPIE.1457..188P. doi:10.1117/12.46307.
  15. ^ Cyberpunk
[edit]