Draft:Pony (programming language): Difference between revisions
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{{Infobox programming language |
{{Infobox programming language |
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| name |
| name = Pony |
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| logo |
| logo = Main-galloping.svg |
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| paradigm |
| paradigm = [[Actor model]], [[object-oriented programming|Object-oriented]], [[Imperative programming|Imperative]] |
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| designer |
| designer = Sylvan Clebsch |
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| influenced by = [[E (programming language)|E]] |
| influenced by = [[E (programming language)|E]] |
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| influenced = {{URL|https://www.gitbook.com/book/stw/the-encore-programming-language/details|Encore}}, [[Project Verona]]<ref>{{cite web |title=Verona FAQ |url=https://github.com/microsoft/verona/blob/master/docs/faq.md |website=Github}}</ref>, [https://github.com/savi-lang/savi Savi], [https://inko-lang.org/ Inko] |
| influenced = {{URL|https://www.gitbook.com/book/stw/the-encore-programming-language/details|Encore}}, [[Project Verona]]<ref>{{cite web |title=Verona FAQ |url=https://github.com/microsoft/verona/blob/master/docs/faq.md |website=Github}}</ref>, [https://github.com/savi-lang/savi Savi], [https://inko-lang.org/ Inko] |
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| latest_release_version = 0.58.5 |
| latest_release_version = 0.58.5 |
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| latest_release_date |
| latest_release_date = {{start date and age|2024|06|01}} |
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| typing |
| typing = [[strong typing|strong]], [[static typing|static]], [[type inference|inferred]], [[nominal typing|nominal]], [[structural typing|structural]] |
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| website |
| website = {{URL|http://www.ponylang.org}} |
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| year |
| year = {{release date and age|2012|11|09}} |
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| license |
| license = [[BSD licenses|BSD]]-2.<ref>https://github.com/ponylang/ponyc/blob/master/LICENSE</ref> |
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| programming_language = [[C (programming language)|C]] |
| programming_language = [[C (programming language)|C]] |
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}} |
}} |
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'''Pony''' (sometimes referred to as '''ponylang''') is a [[Free software|free]] and [[open-source|open source]], object-oriented, actor model, capabilities-secure, high performance programming language. Pony's |
'''Pony''' (sometimes referred to as '''ponylang''') is a [[Free software|free]] and [[open-source|open source]], object-oriented, [[actor model]], capabilities-secure, high performance programming language. Pony's reference capabilities allow even mutable data to be safely passed ''by reference'' between actors. Garbage collection is performed concurrently, per-actor, without the need to "stop the world". |
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==Language design== |
==Language design== |
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* Memory Safety - There are no dangling pointers and no buffer overruns. There is no null but optional types can be safely represented using unions with the None type. |
* Memory Safety - There are no dangling pointers and no buffer overruns. There is no null but optional types can be safely represented using unions with the None type. |
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* Exception Safety - There are no runtime exceptions. All exceptions have defined semantics and they are always caught. |
* Exception Safety - There are no runtime exceptions. All exceptions have defined semantics and they are always caught. |
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* Concurrency Safety - |
* Concurrency Safety - The type system employs reference capabilities<ref>{{cite conference |
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| author = Sylvan Clebsch, Sophia Drossopoulou, Sebastian Blessing, Andy McNeil |
| author = Sylvan Clebsch, Sophia Drossopoulou, Sebastian Blessing, Andy McNeil |
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| title = Deny capabilities for safe, fast actors |
| title = Deny capabilities for safe, fast actors |
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}}</ref> to ensure (at compile time) that your program is free of data races and deadlocks. |
}}</ref> to ensure (at compile time) that your program is free of data races and deadlocks. |
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=== Performance === |
=== Performance === |
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* Lock-Free - By design, Pony avoids the need for traditional locking mechanisms, which eliminates the overhead and contention associated with locks. |
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* Native Code - Pony is an ahead-of-time (AOT) compiled language. There is no interpreter or virtual machine |
* Native Code - Pony is an ahead-of-time (AOT) compiled language. There is no interpreter or virtual machine |
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* Concurrent Garbage Collection - Each actor's heap is collected separately and concurrently, avoiding the need to "stop the world" for global collection. |
* Concurrent Garbage Collection - Each actor's heap is collected separately and concurrently, avoiding the need to "stop the world" for global collection. |
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There are no global variables in Pony, everything must be contained within an instance of a class or an actor. As such, even the environment that allows for printing to '''stdout''' is passed as a parameter. |
There are no global variables in Pony, everything must be contained within an instance of a class or an actor. As such, even the environment that allows for printing to '''stdout''' is passed as a parameter. |
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==History== |
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In 2011, Sylvan Clebsch created a C-based actor library in order to solve some real problems for software he was creating. Ultimately this library became the first implementation of Pony in 2012. |
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==References== |
==References== |
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{{Reflist |
{{Reflist}} |
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== External links == |
== External links == |
Latest revision as of 01:36, 21 June 2024
Paradigm | Actor model, Object-oriented, Imperative |
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Designed by | Sylvan Clebsch |
First appeared | November 9, 2012 |
Stable release | 0.58.5
/ June 1, 2024 |
Typing discipline | strong, static, inferred, nominal, structural |
Implementation language | C |
License | BSD-2.[1] |
Website | www |
Influenced by | |
E | |
Influenced | |
Encore, Project Verona[2], Savi, Inko |
Pony (sometimes referred to as ponylang) is a free and open source, object-oriented, actor model, capabilities-secure, high performance programming language. Pony's reference capabilities allow even mutable data to be safely passed by reference between actors. Garbage collection is performed concurrently, per-actor, without the need to "stop the world".
Language design
[edit]At its core, Pony is a systems language designed around safety and performance.
Safety
[edit]- Type Safety - Pony is a type safe language.[3]
- Memory Safety - There are no dangling pointers and no buffer overruns. There is no null but optional types can be safely represented using unions with the None type.
- Exception Safety - There are no runtime exceptions. All exceptions have defined semantics and they are always caught.
- Concurrency Safety - The type system employs reference capabilities[4] to ensure (at compile time) that your program is free of data races and deadlocks.
Performance
[edit]- Lock-Free - By design, Pony avoids the need for traditional locking mechanisms, which eliminates the overhead and contention associated with locks.
- Native Code - Pony is an ahead-of-time (AOT) compiled language. There is no interpreter or virtual machine
- Concurrent Garbage Collection - Each actor's heap is collected separately and concurrently, avoiding the need to "stop the world" for global collection.
Examples
[edit]A few examples of idiomatic Pony follow.
Hello World
[edit]In Pony, instead of a main function, there is a main actor. The creation of this actor serves as the entry point into the Pony program.
actor Main
new create(env: Env) =>
env.out.print("Hello, world!")
There are no global variables in Pony, everything must be contained within an instance of a class or an actor. As such, even the environment that allows for printing to stdout is passed as a parameter.
References
[edit]- ^ https://github.com/ponylang/ponyc/blob/master/LICENSE
- ^ "Verona FAQ". Github.
- ^ https://www.ponylang.org/media/papers/fast-cheap.pdf
- ^ Sylvan Clebsch, Sophia Drossopoulou, Sebastian Blessing, Andy McNeil (October 2015). "Deny capabilities for safe, fast actors". In Elisa Gonzalez Boix, Philipp Haller, Alessandro Ricci, Carlos Varela (ed.). AGERE! 2015: Proceedings of the 5th International Workshop on Programming Based on Actors, Agents, and Decentralized Control. Pittsburgh, PA, USA: Association for Computing Machinery. pp. 1–12. doi:10.1145/2824815.2824816. ISBN 9781450339018.
{{cite conference}}
: CS1 maint: multiple names: authors list (link)
External links
[edit]- Offical website
- Composition over Inheritance with Pony
- QCon London: Co-Designing a Type System and Runtime
- InfoQ Interview: Sylvan Clebsch on the Actor-Model Language Pony, Garbage Collection, Capabilities, Concurrency
- From Go to Pony
- InfoQ: Using the Actor-model Language Pony for FinTech
- Pony: Making it easy to write efficient, concurrent, data race free programs at Curry On 2015 associated with ECOOP 2015