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{{Short description|American computer games designer and visual artist}}
{{Use American English|date=July 2017}}
{{Use American English|date=July 2017}}
{{Use mdy dates|date=July 2017}}
{{Use mdy dates|date=July 2017}}

{{Needs more references|date=May 2024}}
{{Infobox person
{{Infobox person
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| name = Leonard Boyarsky
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'''Leonard Boyarsky''' is an [[United States|American]] [[computer game designer]] and [[artist|visual artist]]. He is one of the key designers of the video games ''[[Fallout (video game)|Fallout]]'' and ''[[Diablo III]]''.
'''Leonard Boyarsky''' is an American [[computer game designer]] and [[artist|visual artist]]. He is one of the key designers of the video games ''[[Fallout (video game)|Fallout]]'' and ''[[Diablo III]]''.


==Early life==
==Early life==
{{BLP unsourced section|date=May 2019}}
After he earned a [[Bachelor's degree#United States|bachelor's degree]] in Illustration (at [[Cal State Fullerton]]) and a bachelor's degree in Fine Art (at [[Art Center College of Design]]), he worked as freelance artist for [[Interplay Entertainment|Interplay]] and [[Maxis]] in 1992.
After he earned a [[Bachelor's degree#United States|bachelor's degree]] in Illustration (at [[Cal State Fullerton]]) and a bachelor's degree in Fine Art (at [[Art Center College of Design]]), he worked as freelance artist for [[Interplay Entertainment|Interplay]] and [[Maxis]] in 1992.


He has cited [[Wizardry]] and ''[[Lands of Lore: The Throne of Chaos]]'' as being his favorite video games, albeit admittedly he was more into comic books when first entering the industry.
He has cited ''[[Wizardry]]'' and ''[[Lands of Lore: The Throne of Chaos]]'' as being his favorite video games, albeit admittedly he was more into comic books when first entering the industry.


==Career==
==Career==

===Interplay Entertainment (1992–1998)===
===Interplay Entertainment (1992–1998)===
Boyarsky joined [[Interplay Entertainment]] as employee number 88.
Boyarsky joined [[Interplay Entertainment]] as employee number 88.
Line 38: Line 39:
On their first project, ''[[Arcanum: Of Steamworks and Magick Obscura]]'', which was released 2001, he filled similar positions as in ''Fallout'', doing the art direction, dialog writing-editing and story-quest design. He was the project leader and art director on Troika's last released game in late 2004, ''[[Vampire: The Masquerade - Bloodlines]]''. He worked also on an untitled post-apocalyptic game which was never released due to financial trouble, though a demonstration video of the engine was later released for the public.<ref>{{YouTube|xzYmQyHl2bc|PA Engine Demo}}</ref>
On their first project, ''[[Arcanum: Of Steamworks and Magick Obscura]]'', which was released 2001, he filled similar positions as in ''Fallout'', doing the art direction, dialog writing-editing and story-quest design. He was the project leader and art director on Troika's last released game in late 2004, ''[[Vampire: The Masquerade - Bloodlines]]''. He worked also on an untitled post-apocalyptic game which was never released due to financial trouble, though a demonstration video of the engine was later released for the public.<ref>{{YouTube|xzYmQyHl2bc|PA Engine Demo}}</ref>


As Troika closed in early [[2005 in video games|2005]], he took a year off due to [[Burnout (psychology)|burnout syndrome]]. He was later asked by [[Blizzard Entertainment]] to work on the story and RPG elements on ''[[Diablo III]]''.<ref>{{cite web |url=http://www.gamebanshee.com/interviews/diabloiii1.php |title=Archived copy |access-date=2008-09-06 |url-status=dead |archive-url=https://web.archive.org/web/20080906171215/http://www.gamebanshee.com/interviews/diabloiii1.php |archive-date=September 6, 2008 |df=mdy-all }}</ref>
As Troika closed in early [[2005 in video games|2005]], he took a year off due to [[Burnout (psychology)|burnout syndrome]]. He was later asked by [[Blizzard Entertainment]] to work on the story and RPG elements on ''[[Diablo III]]''.<ref>{{cite web |url=http://www.gamebanshee.com/interviews/diabloiii1.php |title=Diablo III @ GameBanshee |access-date=2008-09-06 |url-status=dead |archive-url=https://web.archive.org/web/20080906171215/http://www.gamebanshee.com/interviews/diabloiii1.php |archive-date=September 6, 2008 |df=mdy-all }}</ref>


===Blizzard Entertainment (2006–2016)===
===Blizzard Entertainment (2006–2016)===
Boyarsky worked as lead world designer on ''[[Diablo III]]'' and its subsequent expansion [[Diablo III: Reaper of Souls]] at [[Blizzard Entertainment]]. His role included fleshing out the lore, dialogue and quests in the game. He found it important to build upon the story elements of the Diablo franchise, and convey its intricacies in a more compelling way.
{{BLP unsourced section|date=July 2017}}
Boyarsky worked as lead world designer on ''[[Diablo III]]'' and its subsequent expansion [[Diablo III: Reaper of Souls]] at [[Blizzard Entertainment]]. His role included fleshing out the lore, dialogue and quests in the game. He found it important to build upon the story elements of the Diablo franchise, and covey its intricacies in a more compelling way.


This emphasis marked a shift for Blizzard, who had previously focused less on developing the story elements of the Diablo franchise. This shift was exemplified at 2011’s [[BlizzCon]], where [[Chris Metzen]] chaired the first-ever lore panel, with Boyarsky as the main presenter.
This emphasis marked a shift for Blizzard, who had previously focused less on developing the story elements of the Diablo franchise. This shift was exemplified at 2011’s [[BlizzCon]], where [[Chris Metzen]] chaired the first-ever lore panel, with Boyarsky as the main presenter.
Line 51: Line 51:


===Obsidian Entertainment (2016–present)===
===Obsidian Entertainment (2016–present)===
In April 2016, Boyarsky joined [[Obsidian Entertainment]].<ref>{{cite web|url=http://www.vg247.com/2016/04/13/diablo-3-vampire-the-masquerade-obsidian/|title=Diablo 3, Vampire: The Masquerade – Bloodlines dev joins Obsidian Entertainment|first=Stephany|last= Nunneley|work=[[VG247]]|date=April 13, 2016|access-date=April 14, 2016}}</ref>
In April 2016, Boyarsky joined [[Obsidian Entertainment]].<ref>{{cite web|url=http://www.vg247.com/2016/04/13/diablo-3-vampire-the-masquerade-obsidian/|title=Diablo 3, Vampire: The Masquerade – Bloodlines dev joins Obsidian Entertainment|first=Stephany|last= Nunneley|work=[[VG247]]|date=April 13, 2016|access-date=April 14, 2016}}</ref> Soon after, [[Feargus Urquhart]] has confirmed that Boyarsky and [[Tim Cain]] are working together on an unannounced project.<ref>{{Cite web|url=https://www.pcinvasion.com/obsidian-ceo-confirms-pillars-eternity-2-unannounced-title/|title=Obsidian CEO confirms Pillars of Eternity 2, unannounced Cain/Boyarsky title|last=McDonald|first=Tim|date=2016-05-16|website=PC Invasion|language=en-US|access-date=2018-12-07}}</ref> Urquhart also stated that the duo were not working on then current Obsidian projects such as [[Tyranny (video game)|Tyranny]], [[Pillars of Eternity]] or ''[[Armored Warfare (video game)|Armored Warfare]]''. Boyarsky has described the project as his “dream game”.
Soon after, [[Feargus Urquhart]] has confirmed that Boyarsky and [[Tim Cain]] are working together on an unannounced project.<ref>{{Cite web|url=https://www.pcinvasion.com/obsidian-ceo-confirms-pillars-eternity-2-unannounced-title/|title=Obsidian CEO confirms Pillars of Eternity 2, unannounced Cain/Boyarsky title|last=McDonald|first=Tim|date=2016-05-16|website=PC Invasion|language=en-US|access-date=2018-12-07}}</ref> Urquhart also stated that the duo were not working on then current Obsidian projects such as [[Tyranny (video game)|Tyranny]], [[Pillars of Eternity]] or ''[[Armored Warfare (video game)|Armored Warfare]]''. Boyarsky has described the project as his “dream game”.


During the [[The Game Awards|2018 Game Awards]], Obsidian announced that the game Boyarsky and Cain have been working on is ''[[The Outer Worlds]]'', a [[First-person (gaming)|first-person]] [[science fiction]] [[Action role-playing game|action-RPG]] that takes place on a [[Terraforming|terraformed]] [[exoplanet]].<ref>{{Cite web|url=https://www.pcgamer.com/obsidians-the-outer-worlds-blends-firefly-and-fallout-into-a-bold-open-ended-sci-fi-rpg/|title=Obsidian's The Outer Worlds blends Firefly and Fallout into a bold, open-ended sci-fi RPG|last=Fenlon|first=Wes|date=2018-12-07|website=PC Gamer|language=en-US|access-date=2018-12-07}}</ref><ref>{{Cite web|url=https://www.polygon.com/features/2018/12/7/18129759/outer-worlds-obsidian-entertainment-new-rpg-preview|title=Three things we learned about Obsidian's new RPG, The Outer Worlds|last=Hall|first=Charlie|date=2018-12-07|website=Polygon|access-date=2018-12-07}}</ref> The game was released for [[Microsoft Windows]], [[PlayStation 4]], and [[Xbox One]] on October 25, 2019.<ref name="Fingas2019">{{cite web |last1=Fingas |first1=Jon |title=Obsidian's 'The Outer Worlds' launches on October 25th |url=https://www.engadget.com/2019/06/09/the-outer-worlds-october-25/ |website=Engadget |access-date=10 June 2019}}</ref>
During the [[The Game Awards|2018 Game Awards]], Obsidian announced that the game Boyarsky and Cain have been working on is ''[[The Outer Worlds]]'', a [[First-person (gaming)|first-person]] [[science fiction]] [[Action role-playing game|action-RPG]] that takes place on a [[Terraforming|terraformed]] [[exoplanet]].<ref>{{Cite web|url=https://www.pcgamer.com/obsidians-the-outer-worlds-blends-firefly-and-fallout-into-a-bold-open-ended-sci-fi-rpg/|title=Obsidian's The Outer Worlds blends Firefly and Fallout into a bold, open-ended sci-fi RPG|last=Fenlon|first=Wes|date=2018-12-07|website=PC Gamer|language=en-US|access-date=2018-12-07}}</ref><ref>{{Cite web|url=https://www.polygon.com/features/2018/12/7/18129759/outer-worlds-obsidian-entertainment-new-rpg-preview|title=Three things we learned about Obsidian's new RPG, The Outer Worlds|last=Hall|first=Charlie|date=2018-12-07|website=Polygon|access-date=2018-12-07}}</ref> The game was released for [[Microsoft Windows]], [[PlayStation 4]], and [[Xbox One]] on October 25, 2019.<ref name="Fingas2019">{{cite web |last1=Fingas |first1=Jon |title=Obsidian's 'The Outer Worlds' launches on October 25th |url=https://www.engadget.com/2019/06/09/the-outer-worlds-october-25/ |website=Engadget |access-date=10 June 2019}}</ref>
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==Quotes==
==Quotes==
When later asked why he left [[Interplay Entertainment|Interplay]], Boyarsky commented that
When later asked why he left [[Interplay Entertainment|Interplay]], Boyarsky commented that

{{cquote|Interplay had been a great place to work, and we felt that it was losing a lot of what we felt was great about it, and that they were making a lot of bad decisions that would destroy the company. We were about five or six years early on that, but we saw the writing on the wall. If ''[[Baldur's Gate (video game)|Baldur's Gate]]'' hadn't hit big, Interplay might well have imploded much earlier, but we left about a year before ''BG'' was even released.<ref>{{cite web|url=http://www.escapistmagazine.com/issue/77/9|title=The Rise and Fall of Troika|website=EscapistMagazine.com|access-date=July 18, 2017}}</ref>}}
{{Cquote|Interplay had been a great place to work, and we felt that it was losing a lot of what we felt was great about it, and that they were making a lot of bad decisions that would destroy the company. We were about five or six years early on that, but we saw the writing on the wall. If ''[[Baldur's Gate (video game)|Baldur's Gate]]'' hadn't hit big, Interplay might well have imploded much earlier, but we left about a year before ''BG'' was even released.<ref>{{cite web|url=http://www.escapistmagazine.com/issue/77/9|title=The Rise and Fall of Troika|publisher=EscapistMagazine.com|access-date=July 18, 2017|archive-date=July 6, 2007|archive-url=https://web.archive.org/web/20070706002158/http://www.escapistmagazine.com/issue/77/9|url-status=dead}}</ref>}}


After the ''Fallout'' [[Intellectual property|IP]] was bought by [[Bethesda Softworks|Bethesda]] he said (in 2004):
After the ''Fallout'' [[Intellectual property|IP]] was bought by [[Bethesda Softworks|Bethesda]] he said (in 2004):
{{cquote|To be perfectly honest, I was extremely disappointed that we did not get the chance to make the next ''Fallout'' game. This has nothing to do with Bethesda, it's just that we've always felt that ''Fallout'' was ours and it was just a technicality that Interplay happened to own it. It sort of felt as if our child had been sold to the highest bidder, and we had to just sit by and watch. Since I have absolutely no idea what their plans are, I can't comment on whether I think they're going in the right direction with it or not.<ref>{{cite web|url=http://www.duckandcover.cx/content.php?id=63|title=Interview - Interview with Leonard Boyarsky about Troika's PA game|first=the Duck and Cover|last=Staff|website=www.DuckAndCover.cx|access-date=July 18, 2017}}</ref>}}


{{Cquote|To be perfectly honest, I was extremely disappointed that we did not get the chance to make the next ''Fallout'' game. This has nothing to do with Bethesda, it's just that we've always felt that ''Fallout'' was ours and it was just a technicality that Interplay happened to own it. It sort of felt as if our child had been sold to the highest bidder, and we had to just sit by and watch. Since I have absolutely no idea what their plans are, I can't comment on whether I think they're going in the right direction with it or not.<ref>{{cite web |url=http://www.duckandcover.cx/content.php?id=63|title=Interview - Interview with Leonard Boyarsky about Troika's PA game|first=the Duck and Cover|last=Staff|publisher=www.DuckAndCover.cx|access-date=July 18, 2017}}</ref>}}
==Ludography==


==Games==
{|class="wikitable sortable"
{|class="wikitable sortable"
!Title !! Year !! Role(s)
!Title !! Year !! Role(s)
|-
|-
| ''[[Castles (video game)|Castles]]''
| ''[[Castles II: Siege and Conquest]]''
| [[1992 in video gaming|1992]]
| [[1992 in video gaming|1992]]
| Artist
| End screens
|-
|-
| ''[[Unnatural Selection (video game)|Unnatural Selection]]''
| ''[[Unnatural Selection (video game)|Unnatural Selection]]''
Line 118: Line 118:
* [https://web.archive.org/web/20130511150759/http://www.nma-fallout.com/article.php?id=7623 Developer Profile] at [http://nma-fallout.com No Mutants Allowed] Fallout Fan-Site
* [https://web.archive.org/web/20130511150759/http://www.nma-fallout.com/article.php?id=7623 Developer Profile] at [http://nma-fallout.com No Mutants Allowed] Fallout Fan-Site


{{Black Isle Studios games}}
{{Troika games}}
{{Obsidian Entertainment}}
{{Obsidian Entertainment}}
{{Blizzard Entertainment}}
{{Blizzard Entertainment}}
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{{DEFAULTSORT:Boyarsky, Leonard}}
{{DEFAULTSORT:Boyarsky, Leonard}}
[[Category:American video game designers]]
[[Category:American video game designers]]
[[Category:Living people]]
[[Category:Black Isle Studios]]
[[Category:California State University, Fullerton alumni]]
[[Category:California State University, Fullerton alumni]]
[[Category:Fallout (series) developers]]
[[Category:Interplay Entertainment people]]
[[Category:Living people]]
[[Category:Nebula Award winners]]
[[Category:Obsidian Entertainment people]]
[[Category:Obsidian Entertainment people]]
[[Category:Year of birth missing (living people)]]
[[Category:Place of birth missing (living people)]]
[[Category:Place of birth missing (living people)]]
[[Category:Interplay Entertainment people]]
[[Category:Year of birth missing (living people)]]

Latest revision as of 05:08, 21 June 2024

Leonard Boyarsky
Boyarsky in 2017
Occupation(s)Video game designer, visual artist
EmployerObsidian Entertainment
Notable workFallout, Arcanum: Of Steamworks and Magick Obscura, Vampire: The Masquerade – Bloodlines, Diablo III, The Outer Worlds

Leonard Boyarsky is an American computer game designer and visual artist. He is one of the key designers of the video games Fallout and Diablo III.

Early life

[edit]

After he earned a bachelor's degree in Illustration (at Cal State Fullerton) and a bachelor's degree in Fine Art (at Art Center College of Design), he worked as freelance artist for Interplay and Maxis in 1992.

He has cited Wizardry and Lands of Lore: The Throne of Chaos as being his favorite video games, albeit admittedly he was more into comic books when first entering the industry.

Career

[edit]

Interplay Entertainment (1992–1998)

[edit]

Boyarsky joined Interplay Entertainment as employee number 88.

After some freelance work for Interplay (Rags to Riches: The Financial Market Simulation and Castles II: Siege and Conquest) he was hired as art director, lead artist and designer-writer.

His first work was as lead artist in 1995 was Stonekeep. He was in charge of the conceptualization and implementation of 2D and 3D sprites.

While at Interplay, Boyarsky met Tim Cain and Jason D. Anderson, the future co-founders of Troika Games. The three met after work hours to play Dungeons & Dragons and GURPS. Cain eventually sent an email around, proposing colleagues to meet after work hours over pizza to discuss making a video game based on an engine he had built. The five people who showed up, including Boyarsky and Anderson, would become the core team working on Fallout.

Boyarsky recalls suggesting the post-apocalyptic setting, as he and Anderson were both huge Mad Max 2 fans. Boyarsky was adamant about not making a fantasy game, due to the large number of fantasy RPGs in the market.

Two years later, in 1997, he finished his work as art director on Fallout, where he set the recognizable 1950s future graphics style, the humorous Vault Boy Traitcards and also the unusual ending. He also did some polishing on the dialogs for the game. Before leaving Interplay to form Troika Games with Cain and Anderson, he designed the overall gameplay refinements and main story arc, quests, areas, and characters for Fallout 2 in 1998.

Troika Games (1998–2005)

[edit]

Boyarsky had different roles at Troika Games; among others he was project leader, art director, designer-writer and CEO.

On their first project, Arcanum: Of Steamworks and Magick Obscura, which was released 2001, he filled similar positions as in Fallout, doing the art direction, dialog writing-editing and story-quest design. He was the project leader and art director on Troika's last released game in late 2004, Vampire: The Masquerade - Bloodlines. He worked also on an untitled post-apocalyptic game which was never released due to financial trouble, though a demonstration video of the engine was later released for the public.[1]

As Troika closed in early 2005, he took a year off due to burnout syndrome. He was later asked by Blizzard Entertainment to work on the story and RPG elements on Diablo III.[2]

Blizzard Entertainment (2006–2016)

[edit]

Boyarsky worked as lead world designer on Diablo III and its subsequent expansion Diablo III: Reaper of Souls at Blizzard Entertainment. His role included fleshing out the lore, dialogue and quests in the game. He found it important to build upon the story elements of the Diablo franchise, and convey its intricacies in a more compelling way.

This emphasis marked a shift for Blizzard, who had previously focused less on developing the story elements of the Diablo franchise. This shift was exemplified at 2011’s BlizzCon, where Chris Metzen chaired the first-ever lore panel, with Boyarsky as the main presenter.

Subsequently, Boyarsky would go on make several public appearances and became somewhat of a spokesperson for the lore and story aspects of Diablo III.

Boyarsky was affectionately known as ‘LeBo’ in the Diablo fan community. A legendary gem called ‘Boyarsky’s Chip’ can be found in Diablo III as an homage. Its item description contains a reference to Fallout.

Obsidian Entertainment (2016–present)

[edit]

In April 2016, Boyarsky joined Obsidian Entertainment.[3] Soon after, Feargus Urquhart has confirmed that Boyarsky and Tim Cain are working together on an unannounced project.[4] Urquhart also stated that the duo were not working on then current Obsidian projects such as Tyranny, Pillars of Eternity or Armored Warfare. Boyarsky has described the project as his “dream game”.

During the 2018 Game Awards, Obsidian announced that the game Boyarsky and Cain have been working on is The Outer Worlds, a first-person science fiction action-RPG that takes place on a terraformed exoplanet.[5][6] The game was released for Microsoft Windows, PlayStation 4, and Xbox One on October 25, 2019.[7]

Quotes

[edit]

When later asked why he left Interplay, Boyarsky commented that

Interplay had been a great place to work, and we felt that it was losing a lot of what we felt was great about it, and that they were making a lot of bad decisions that would destroy the company. We were about five or six years early on that, but we saw the writing on the wall. If Baldur's Gate hadn't hit big, Interplay might well have imploded much earlier, but we left about a year before BG was even released.[8]

After the Fallout IP was bought by Bethesda he said (in 2004):

To be perfectly honest, I was extremely disappointed that we did not get the chance to make the next Fallout game. This has nothing to do with Bethesda, it's just that we've always felt that Fallout was ours and it was just a technicality that Interplay happened to own it. It sort of felt as if our child had been sold to the highest bidder, and we had to just sit by and watch. Since I have absolutely no idea what their plans are, I can't comment on whether I think they're going in the right direction with it or not.[9]

Games

[edit]
Title Year Role(s)
Castles II: Siege and Conquest 1992 Artist
Unnatural Selection 1993 Assistant artist
Stonekeep 1995 Lead artist
Fallout 1997 Art director, original game design
Fallout 2 1998 Main story arc, quests, areas, characters
Arcanum: Of Steamworks and Magick Obscura 2001 CEO, project leader, art director, designer-writer
Vampire: The Masquerade – Bloodlines 2004 CEO, project leader, art director, designer-writer
Diablo III 2012 Senior world designer
Diablo III: Reaper of Souls 2014 Senior world designer
The Outer Worlds 2019 Game director (with Tim Cain)

References

[edit]
  1. ^ PA Engine Demo on YouTube
  2. ^ "Diablo III @ GameBanshee". Archived from the original on September 6, 2008. Retrieved September 6, 2008.
  3. ^ Nunneley, Stephany (April 13, 2016). "Diablo 3, Vampire: The Masquerade – Bloodlines dev joins Obsidian Entertainment". VG247. Retrieved April 14, 2016.
  4. ^ McDonald, Tim (May 16, 2016). "Obsidian CEO confirms Pillars of Eternity 2, unannounced Cain/Boyarsky title". PC Invasion. Retrieved December 7, 2018.
  5. ^ Fenlon, Wes (December 7, 2018). "Obsidian's The Outer Worlds blends Firefly and Fallout into a bold, open-ended sci-fi RPG". PC Gamer. Retrieved December 7, 2018.
  6. ^ Hall, Charlie (December 7, 2018). "Three things we learned about Obsidian's new RPG, The Outer Worlds". Polygon. Retrieved December 7, 2018.
  7. ^ Fingas, Jon. "Obsidian's 'The Outer Worlds' launches on October 25th". Engadget. Retrieved June 10, 2019.
  8. ^ "The Rise and Fall of Troika". EscapistMagazine.com. Archived from the original on July 6, 2007. Retrieved July 18, 2017.
  9. ^ Staff, the Duck and Cover. "Interview - Interview with Leonard Boyarsky about Troika's PA game". www.DuckAndCover.cx. Retrieved July 18, 2017.
[edit]