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{{short description|Australian computer scientist}}
{{Use dmy dates|date=June 2020}}
{{Use dmy dates|date=June 2020}}
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{{short description|Australian computer scientist}}
{{Infobox scientist
{{Infobox scientist
| honorific_prefix =
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| name = Veronika Megler
| name = Veronika Megler
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| birth_name = Veronika Megler
| birth_name = Veronika Margaret Megler
| birth_date = {{Birth year and age|1960}}
| birth_date = {{Birth date and age|1960|10|14|df=yes}}
| death_date = <!--{{death date and age |YYYY|MM|DD |YYYY|MM|DD}} (death date then birth date)-->
| death_date = <!--{{death date and age |YYYY|MM|DD |YYYY|MM|DD}} (death date then birth date)-->
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| other_names =
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| residence = [[Portland, Oregon]]
| citizenship =
| citizenship =
| nationality = Australian
| fields = Computer science {{*}} data science
| nationality = Australian
| workplaces = [[Krome Studios Melbourne|Beam Software]]<br />[[IBM]]<br />[[Amazon (company)|Amazon]]
| fields = Computer science {{*}} data science
| education = [[Mac.Robertson Girls' High School]]
| workplaces = [[Krome Studios Melbourne|Beam Software]]<br />[[IBM]]<br />[[Amazon Web Services]]
| alma_mater = [[University of Melbourne]] (BSc)<br />[[Portland State University]] (MSc, PhD)
| education = [[Mac.Robertson Girls' High School]]
| thesis_title = Ranked Similarity Search of Scientific Datasets: An Information Retrieval Approach
| alma_mater = [[University of Melbourne]] (BSc)<br />[[Portland State University]] (MSc, PhD)
| thesis_url = https://pdxscholar.library.pdx.edu/cgi/viewcontent.cgi?article=2830&context=open_access_etds
| thesis_title = Ranked Similarity Search of Scientific Datasets: An Information Retrieval Approach
| thesis_year = 2014
| thesis_url = https://pdxscholar.library.pdx.edu/cgi/viewcontent.cgi?article=2830&context=open_access_etds
| doctoral_advisor = David E. Maier
| thesis_year = 2014
| website = {{URL|www.veronikamegler.com}}
| doctoral_advisor = David E. Maier
| website = {{URL|www.veronikamegler.com}}
| footnotes =
| footnotes =
}}
}}
'''Veronika Margaret Megler''' (born 1960) is an Australian computer scientist. Megler is currently principal data scientist at [[Amazon Web Services]], and is well known as the co-developer of ''[[The Hobbit (1982 video game)|The Hobbit]]'', a 1982 text adventure game adapted from [[The Hobbit|the novel]] by [[J. R. R. Tolkien]].
'''Veronika Margaret Megler''' (born 14 October 1960)<ref name="loc">{{cite web |title=Megler, Veronika Margaret, 1960- |url=https://id.loc.gov/authorities/names/no2016052587.html |website=Library of Congress Name Authority File |publisher=Library of Congress |access-date=31 August 2021}}</ref> is an Australian computer scientist. {{As of|2024}}, Megler is a principal data scientist at [[Amazon (company)|Amazon.com]],<ref name="amazonsci">{{cite web |title=Veronika Megler – Principal, Data Scientist |url=https://www.amazon.science/author/veronika-megler |publisher=Amazon Science |access-date=9 February 2024}}</ref> and is known as the co-developer of ''[[The Hobbit (1982 video game)|The Hobbit]]'', a 1982 text adventure game adapted from [[The Hobbit|the novel]] by [[J. R. R. Tolkien]].


==Education==
==Education==
Megler was born in 1960, and educated in Melbourne at [[Mac.Robertson Girls' High School]], where she was school valedictorian in science. She began studying science at the [[University of Melbourne]], intending to major in statistics but switching to a computer science major which she found more enjoyable.<ref name="playitagain">{{cite web |title=Veronika Megler |url=http://www.ourdigitalheritage.org/archive/playitagain/creators/veronica-megler-2/ |website=Play It Again... Remembering 1980's gaming |publisher=Our Digital Heritage |accessdate=13 February 2020}}</ref>
Megler was born in 1960, and educated in Melbourne at [[Mac.Robertson Girls' High School]], where she was school valedictorian in science. She began studying science at the [[University of Melbourne]], intending to major in statistics but switching to a computer science major which she found more enjoyable.<ref name="guardian">{{cite news |last1=Mason |first1=Graeme |title='I saw the possibility of what could be done – so I did it': revolutionary video game The Hobbit turns 40 |url=https://www.theguardian.com/games/2022/sep/22/i-saw-the-possibility-of-what-could-be-done-so-i-did-it-revolutionary-video-game-the-hobbit-turns-40 |access-date=9 February 2024 |work=The Guardian |date=22 September 2022}}</ref><ref name="playitagain">{{cite web |title=Veronika Megler |url=https://ourdigitalheritage.org/hostedArchives/playitagain/creators/veronica-megler-2/index.html |website=Play It Again... Remembering 1980's gaming |publisher=Our Digital Heritage |accessdate=13 February 2020}}</ref>


==Beam Software==
==Beam Software==
At university, she saw a job notice for a position as a programmer at video game development studio [[Krome Studios Melbourne|Beam Software/Melbourne House]], which she successfully applied for, becoming the company's first employee.<ref name="avventura">{{cite web |title=The Hobbit and his Lady |url=https://www.avventuretestuali.com/interviste/megler-eng/ |website=L'avventura è l'avventura |accessdate=13 February 2020}}</ref> She recruited her friend, Philip Mitchell, into Beam and the two began working on an illustrated [[interactive fiction]] game based on ''[[The Hobbit]]'' by [[J. R. R. Tolkien]], with Megler concentrating on the game's physics system and a measure of autonomy for non-player characters.<ref name="playitagain" />
Megler became the first employee at video game development studio [[Krome Studios Melbourne|Beam Software/Melbourne House]] as a programmer.<ref name="avventura">{{cite web |title=The Hobbit and his Lady |url=https://www.avventuretestuali.com/interviste/megler-eng/ |website=L'avventura è l'avventura |accessdate=13 February 2020}}</ref> She recruited Philip Mitchell and the two began working on an illustrated [[interactive fiction]] game based on ''[[The Hobbit]]'' by [[J. R. R. Tolkien]], with Megler concentrating on the game's physics system and a measure of autonomy for non-player characters.<ref name="playitagain" /><ref name="register">{{cite news |last1=Sharwood |first1=Simon |title=Author of '80s classic The Hobbit didn't know game was a hit |url=https://www.theregister.com/2012/11/18/hobbit_author_veronika_megler_reminisces/ |access-date=9 February 2024 |work=The Register |date=18 November 2012 |language=en}}</ref><ref name="acmi">{{cite web |title=The Hobbit |url=https://www.acmi.net.au/works/117998--the-hobbit-computer-game-for-bbc-model-b/ |publisher=Australian Centre for the Moving Image |access-date=9 February 2024 |language=en}}</ref><ref name="rmitdaj">{{cite journal |last1=Stuckey |first1=Helen |title=Melbourne House: The House of Hits 1980s Melbourne and the Early History of Australian Videogame Design |journal=RMIT Design Archives Journal |date=2023 |volume=13 |issue=1 |pages=47–55 |url=https://www.rmit.edu.au/content/dam/rmit/documents/about/design-archives-journal/rda-journal-28-13.1.pdf |access-date=9 February 2024 |publisher=RMIT University}}</ref><ref name=":0">{{Cite news |last=Mason |first=Graeme |date=2022-09-22 |title='I saw the possibility of what could be done – so I did it': revolutionary video game The Hobbit turns 40 |url=https://www.theguardian.com/games/2022/sep/22/i-saw-the-possibility-of-what-could-be-done-so-i-did-it-revolutionary-video-game-the-hobbit-turns-40 |access-date=2024-02-14 |work=The Guardian |language=en-GB |issn=0261-3077}}</ref>

This game was structured to be used as the basis for other games as an early adaptable game engine.<ref name=":0" /> The game was released in 1982 in the UK and Australia.<ref name=":0" />


Megler and Mitchell also developed another Beam game, ''[[Penetrator (video game)|Penetrator]]'', also released in 1982.<ref name="zxspectrum">{{cite book |last1=Rollings |first1=Andrew |title=The ZX Spectrum Book – 1982 to 199X |isbn=9780977998395 |url=https://issuu.com/mondolfo/docs/zx_spectrum_book}}</ref>
Megler and Mitchell also developed another Beam game, ''[[Penetrator (video game)|Penetrator]]'', also released in 1982.<ref name="zxspectrum">{{cite book |last1=Rollings |first1=Andrew |title=The ZX Spectrum Book – 1982 to 199X |isbn=9780977998395 |url=https://issuu.com/mondolfo/docs/zx_spectrum_book}}</ref>


==Computer science career==
==Computer science career==
Prior to her graduation from the University of Melbourne, Megler resigned from Beam to concentrate on her studies, and Mitchell remained to complete the [[ZX Spectrum]] version. Megler worked at [[IBM]] as an information technology architect, operating system expert and consultant. In 2009, she left IBM to study for a master's degree and PhD in computer science for scientific big data at [[Portland State University]].<ref name="playitagain" /> She currently lives in [[Portland, Oregon]] and is principal data scientist at [[Amazon Web Services]] (AWS).<ref name="interview">{{cite web |last1=Stuckey |first1=Helen |title=Interview with Hobbit designer Veronika Megler on Storytelling by Luke C. Jackson |url=http://www.ourdigitalheritage.org/archive/playitagain/interview-with-hobbit-designer-veronika-megler-on-storytelling-by-luke-c-jackson/ |website=Play It Again... |publisher=Australasian Digital Heritage |accessdate=13 February 2020}}</ref>
Prior to her graduation from the University of Melbourne, Megler resigned from Beam to concentrate on her studies, and Mitchell remained to complete the [[ZX Spectrum]] version. Megler worked at [[IBM]] as an information technology architect, operating system expert and consultant. In 2009, she left IBM to study for a master's degree and PhD in computer science for scientific big data at [[Portland State University]].<ref name="playitagain" />

{{As of|February 2024}}, Megler lives in [[Portland, Oregon]] and is a principal data scientist at [[Amazon (company)|Amazon.com]].<ref name="amazonsci" /><ref name="interview">{{cite web |last1=Stuckey |first1=Helen |title=Interview with Hobbit designer Veronika Megler on Storytelling by Luke C. Jackson |url=https://ourdigitalheritage.org/hostedArchives/playitagain/interview-with-hobbit-designer-veronika-megler-on-storytelling-by-luke-c-jackson/index.html |website=Play It Again... |publisher=Australasian Digital Heritage |accessdate=13 February 2020}}</ref><ref>{{Cite web |date=January 26, 2023 |title=Veronika Megler |url=https://www.linkedin.com/in/veronikamegler |access-date=January 26, 2023 |website=LinkedIn.com}}</ref> In her interview in ''MLinProduction'' in 2020 as part of a series with creators of top machine learning resources, she explains that this recent work focuses on managing larger and higher-impact machine learning projects.<ref>{{Cite web |last=Luigi |date=2020-02-14 |title=Top ML Resources: Interview with Veronika Megler, PhD |url=https://mlinproduction.com/top-30-ml-in-production-resources-guide-veronika-megler-interview/ |access-date=2024-02-14 |website=ML in Production |language=en-US}}</ref>

== Publications and journal articles ==

* Megler, V.M., Maier, D. (2011). ''Finding Haystacks with Needles: Ranked Search for Data Using Geospatial and Temporal Characteristics''. In: Bayard Cushing, J., French, J., Bowers, S. (eds) Scientific and Statistical Database Management. SSDBM 2011. Lecture Notes in Computer Science, vol 6809. Springer, Berlin, Heidelberg.<ref>{{Cite book |last1=Megler |first1=V. M. |last2=Maier |first2=David |date=2011 |editor-last=Bayard Cushing |editor-first=Judith |editor2-last=French |editor2-first=James |editor3-last=Bowers |editor3-first=Shawn |chapter=Finding Haystacks with Needles: Ranked Search for Data Using Geospatial and Temporal Characteristics |chapter-url=https://link.springer.com/chapter/10.1007/978-3-642-22351-8_4 |title=Scientific and Statistical Database Management |series=Lecture Notes in Computer Science |language=en |location=Berlin, Heidelberg |publisher=Springer |pages=55–72 |doi=10.1007/978-3-642-22351-8_4 |isbn=978-3-642-22351-8|s2cid=11068234 }}</ref>
* V. M. Megler and D. Maier, "Data Near Here: Bringing Relevant Data Closer to Scientists," in ''Computing in Science & Engineering'', vol. 15, no. 3, pp.&nbsp;44–53, May–June 2013.<ref>{{Cite journal |title=Data Near Here: Bringing Relevant Data Closer to Scientists |date=2013 |url=https://ieeexplore.ieee.org/document/6471980 |access-date=2024-02-11 |doi=10.1109/mcse.2013.38 |last1=Megler |first1=V.M. |last2=Maier |first2=David |journal=Computing in Science & Engineering |volume=15 |issue=3 |pages=44–53 |bibcode=2013CSE....15c..44M |s2cid=340955 }}</ref>
* Veronika Megler, David Banis, Heejun Chang, ''Spatial analysis of graffiti in San Francisco'', Applied Geography, Volume 54, 2014, p 63-73, ISSN 0143-6228.<ref>{{Cite journal |last1=Megler |first1=Veronika |last2=Banis |first2=David |last3=Chang |first3=Heejun |date=2014-10-01 |title=Spatial analysis of graffiti in San Francisco |url=https://www.sciencedirect.com/science/article/pii/S0143622814001490 |journal=Applied Geography |volume=54 |pages=63–73 |doi=10.1016/j.apgeog.2014.06.031 |bibcode=2014AppGe..54...63M |issn=0143-6228}}</ref>


==References==
==References==
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==External links==
==External links==
*{{Official|http://www.veronikamegler.com/}}
*{{Official website|http://www.veronikamegler.com/}}
*{{cite journal |last1=Megler |first1=Veronika M. |title=There and Back Again: A Case History of Writing The Hobbit |journal=Refactory: A Journal of Entertainment Media |date=2014 |url=http://refractory.unimelb.edu.au/2016/08/30/vmegler/}}
*{{cite web |last1=Megler |first1=Veronika M. |title=There and Back Again: A Case History of Writing The Hobbit |date=2014 |url=https://www.readkong.com/page/there-and-back-again-a-case-history-of-writing-the-hobbit-5278309}}
*[https://scholar.google.com.au/citations?user=GaDJK-EAAAAJ&hl=en&oi=sra Google Scholar listing]


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[[Category:1960 births]]
[[Category:Living people]]
[[Category:Living people]]
[[Category:Australian computer scientists]]
[[Category:Women data scientists]]
[[Category:Women data scientists]]
[[Category:Data scientists]]
[[Category:Australian video game designers]]
[[Category:Australian video game designers]]
[[Category:University of Melbourne alumni]]
[[Category:University of Melbourne alumni]]
[[Category:University of Melbourne women]]
[[Category:Portland State University alumni]]
[[Category:Portland State University alumni]]
[[Category:Scientists from Melbourne]]
[[Category:People educated at Mac.Robertson Girls' High School]]
[[Category:Australian expatriates in the United States]]
[[Category:Australian women computer scientists]]

Latest revision as of 04:47, 22 June 2024

Veronika Megler
Born
Veronika Margaret Megler

(1960-10-14) 14 October 1960 (age 64)
NationalityAustralian
EducationMac.Robertson Girls' High School
Alma materUniversity of Melbourne (BSc)
Portland State University (MSc, PhD)
Scientific career
FieldsComputer science  • data science
InstitutionsBeam Software
IBM
Amazon
ThesisRanked Similarity Search of Scientific Datasets: An Information Retrieval Approach (2014)
Doctoral advisorDavid E. Maier
Websitewww.veronikamegler.com

Veronika Margaret Megler (born 14 October 1960)[1] is an Australian computer scientist. As of 2024, Megler is a principal data scientist at Amazon.com,[2] and is known as the co-developer of The Hobbit, a 1982 text adventure game adapted from the novel by J. R. R. Tolkien.

Education

[edit]

Megler was born in 1960, and educated in Melbourne at Mac.Robertson Girls' High School, where she was school valedictorian in science. She began studying science at the University of Melbourne, intending to major in statistics but switching to a computer science major which she found more enjoyable.[3][4]

Beam Software

[edit]

Megler became the first employee at video game development studio Beam Software/Melbourne House as a programmer.[5] She recruited Philip Mitchell and the two began working on an illustrated interactive fiction game based on The Hobbit by J. R. R. Tolkien, with Megler concentrating on the game's physics system and a measure of autonomy for non-player characters.[4][6][7][8][9]

This game was structured to be used as the basis for other games as an early adaptable game engine.[9] The game was released in 1982 in the UK and Australia.[9]

Megler and Mitchell also developed another Beam game, Penetrator, also released in 1982.[10]

Computer science career

[edit]

Prior to her graduation from the University of Melbourne, Megler resigned from Beam to concentrate on her studies, and Mitchell remained to complete the ZX Spectrum version. Megler worked at IBM as an information technology architect, operating system expert and consultant. In 2009, she left IBM to study for a master's degree and PhD in computer science for scientific big data at Portland State University.[4]

As of February 2024, Megler lives in Portland, Oregon and is a principal data scientist at Amazon.com.[2][11][12] In her interview in MLinProduction in 2020 as part of a series with creators of top machine learning resources, she explains that this recent work focuses on managing larger and higher-impact machine learning projects.[13]

Publications and journal articles

[edit]
  • Megler, V.M., Maier, D. (2011). Finding Haystacks with Needles: Ranked Search for Data Using Geospatial and Temporal Characteristics. In: Bayard Cushing, J., French, J., Bowers, S. (eds) Scientific and Statistical Database Management. SSDBM 2011. Lecture Notes in Computer Science, vol 6809. Springer, Berlin, Heidelberg.[14]
  • V. M. Megler and D. Maier, "Data Near Here: Bringing Relevant Data Closer to Scientists," in Computing in Science & Engineering, vol. 15, no. 3, pp. 44–53, May–June 2013.[15]
  • Veronika Megler, David Banis, Heejun Chang, Spatial analysis of graffiti in San Francisco, Applied Geography, Volume 54, 2014, p 63-73, ISSN 0143-6228.[16]

References

[edit]
  1. ^ "Megler, Veronika Margaret, 1960-". Library of Congress Name Authority File. Library of Congress. Retrieved 31 August 2021.
  2. ^ a b "Veronika Megler – Principal, Data Scientist". Amazon Science. Retrieved 9 February 2024.
  3. ^ Mason, Graeme (22 September 2022). "'I saw the possibility of what could be done – so I did it': revolutionary video game The Hobbit turns 40". The Guardian. Retrieved 9 February 2024.
  4. ^ a b c "Veronika Megler". Play It Again... Remembering 1980's gaming. Our Digital Heritage. Retrieved 13 February 2020.
  5. ^ "The Hobbit and his Lady". L'avventura è l'avventura. Retrieved 13 February 2020.
  6. ^ Sharwood, Simon (18 November 2012). "Author of '80s classic The Hobbit didn't know game was a hit". The Register. Retrieved 9 February 2024.
  7. ^ "The Hobbit". Australian Centre for the Moving Image. Retrieved 9 February 2024.
  8. ^ Stuckey, Helen (2023). "Melbourne House: The House of Hits 1980s Melbourne and the Early History of Australian Videogame Design" (PDF). RMIT Design Archives Journal. 13 (1). RMIT University: 47–55. Retrieved 9 February 2024.
  9. ^ a b c Mason, Graeme (22 September 2022). "'I saw the possibility of what could be done – so I did it': revolutionary video game The Hobbit turns 40". The Guardian. ISSN 0261-3077. Retrieved 14 February 2024.
  10. ^ Rollings, Andrew. The ZX Spectrum Book – 1982 to 199X. ISBN 9780977998395.
  11. ^ Stuckey, Helen. "Interview with Hobbit designer Veronika Megler on Storytelling by Luke C. Jackson". Play It Again... Australasian Digital Heritage. Retrieved 13 February 2020.
  12. ^ "Veronika Megler". LinkedIn.com. 26 January 2023. Retrieved 26 January 2023.
  13. ^ Luigi (14 February 2020). "Top ML Resources: Interview with Veronika Megler, PhD". ML in Production. Retrieved 14 February 2024.
  14. ^ Megler, V. M.; Maier, David (2011). "Finding Haystacks with Needles: Ranked Search for Data Using Geospatial and Temporal Characteristics". In Bayard Cushing, Judith; French, James; Bowers, Shawn (eds.). Scientific and Statistical Database Management. Lecture Notes in Computer Science. Berlin, Heidelberg: Springer. pp. 55–72. doi:10.1007/978-3-642-22351-8_4. ISBN 978-3-642-22351-8. S2CID 11068234.
  15. ^ Megler, V.M.; Maier, David (2013). "Data Near Here: Bringing Relevant Data Closer to Scientists". Computing in Science & Engineering. 15 (3): 44–53. Bibcode:2013CSE....15c..44M. doi:10.1109/mcse.2013.38. S2CID 340955. Retrieved 11 February 2024.
  16. ^ Megler, Veronika; Banis, David; Chang, Heejun (1 October 2014). "Spatial analysis of graffiti in San Francisco". Applied Geography. 54: 63–73. Bibcode:2014AppGe..54...63M. doi:10.1016/j.apgeog.2014.06.031. ISSN 0143-6228.
[edit]