Talk:Optimum HDTV viewing distance: Difference between revisions
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== Image compression effects == |
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This information is probably avoided by manufacturers and sellers because it shows that in most cases [[doi:10.1145/3132129.3132133|the distance between the television]] and the sofa does not physically allow 4K to be distinguished from HD1080 or even HD720. Worse, it shows that for homes where the distance between the sofa and the TV is 2.5 meters, the optimal size for UHD8K is 3.12 meters (0.8 times the height of the image) which that exceeds the ceiling height. [[User:Ssirdeck|Ssirdeck]] ([[User talk:Ssirdeck|talk]]) 09:53, 28 November 2022 (UTC) |
This information is probably avoided by manufacturers and sellers because it shows that in most cases [[doi:10.1145/3132129.3132133|the distance between the television]] and the sofa does not physically allow 4K to be distinguished from HD1080 or even HD720. Worse, it shows that for homes where the distance between the sofa and the TV is 2.5 meters, the optimal size for UHD8K is 3.12 meters (0.8 times the height of the image) which that exceeds the ceiling height. [[User:Ssirdeck|Ssirdeck]] ([[User talk:Ssirdeck|talk]]) 09:53, 28 November 2022 (UTC) |
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:Done : [https://en.wikipedia.org/enwiki/w/index.php?title=Optimum_HDTV_viewing_distance&wvprov=sticky-header#Optimal_viewing_distance Optimum HDTV viewing distance - Wikipedia] [[User:The Ergonomist|The Ergonomist]] ([[User talk:The Ergonomist|talk]]) 07:02, 15 April 2024 (UTC) |
Latest revision as of 10:13, 27 June 2024
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Image compression effects
[edit]This article is mainly concerned with pixel size and the resolving power of human sight. However, image compression effects could have a greater influence, especially where image resolution and screen resolution do not match. A 1080p screen will give a very clear account of a 1080p bluray signal, but will give a very blocky version of a PAL widescreen signal. The consequence will be that the optimal viewing distance for an HDTV fed with a standard definition signal will be very much further than a high definition signal.--ML5 (talk) 14:06, 16 August 2010 (UTC)
Peripheral Vision
[edit]Missing in this analysis is consideration of peripheral vs. central vision. The former may be particularly influential in creating presence. With too wide a visual angle, the most meaningful material in a scene may lie in the peripheral region, requiring a great deal of eye-shifting to take it in; with too narrow an angle, peripheral mechanisms may be inadequately stimulated. This article needs some exposition about all this, but I'm not qualified to find sources, let alone evaluate them. Myron (talk) 06:49, 7 February 2011 (UTC)
It will be very hard to find sources on which distance is best for people, because some people like myself prefer to be as close as possible without seeing pixels. It is like asking which ice cream is better chocolate or vanilla. I think close as possible is best, as long as comfortable. (NICKJANSSEN)
As others have already said, viewing distance is a matter of personal preference and a compromise, but I believe that for most people the combination of viewing distance and screen width/(or diagonal OK -- this is only approximate) should result in an included angle of view of about 30º so that the picture is as 'large' as possible (re. "immersive effect") while at the same time the entire picture can be seen at once, ie., you will not miss action at the right side of the screen while looking directly at the left side. Of course your focus is best at the centre of your view, and drops off progressively in all directions, but you should notice action anywhere on the screen regardless of what part of it you're focussed on.
My rule is that the Viewing Distance should be Twice the Screen 'Width' and this generally works very well.
Closer is more impressive but you start to miss part of the picture while viewing near the sides; farther quickly starts to have a 'keyhole' feel. I developed this principle for myself by experiment over time, and have found most articles on the subject to be in close agreement with it.
Because of the limitations of the human eye, the result is that image resolutions above full HD are arguably pointless for domestic use beyond a technical exercise. 4K, 8K, etc. have value mainly for commercial applications where the objective is to cater to a large audience in a limited space, so some of the viewers will be closer to the screen than optimal, and these high definitions keep the pixel sizes small enough to be tolerable for most of them. Children generally sit at the front and are less concerned with image quality anyway. Osmo30 (talk) 16:04, 14 May 2017 (UTC)
Clarification
[edit]The recommendation section should make it immediately clear that the relationship bewtween screen size, viewing angle, & distance only applies to 16:9 screens. While these are now ubiquitous, there are HD monitors that are 4:3, and 4:3 content will be viewed on 16:9 screens. — Preceding unsigned comment added by 70.39.231.44 (talk) 21:41, 5 March 2013 (UTC)
Units
[edit]Please use ft & inches instead of decimal point feet (e.g. 5 ft 3 in instead of 5.25 ft). Unfortunately, in the US, many measures do not indicate metric units. Instead, they indicate ft and inches, not decimal point feet. --Makkachin (talk) 12:11, 8 September 2013 (UTC)
Toshiba recommendations
[edit]The Toshiba recommendations listed in this article do not agree with the actual recommendations on Toshiba's website. --JHP (talk) 01:31, 15 November 2013 (UTC)
Human physiological considerations
[edit]The author states "a wide field display" causes undesirable physiological effects. But in the same sentence the author states "the feeling of presence can be too real". In my experience, the most common cause is hand-held camera shake, which is hardly considered "too real". I think it would be better to give the standard definition of increasing the visual angle can cause miscues between what the viewer sees and what the viewer feels through their balance system. Paul Schruben (talk) 18:37, 9 May 2014 (UTC)
Snellen Angle Calculation Method
[edit]In the Visual System Limitation section there is mention of several angles related to the Snellen methodology (e.g. 1080p HDTV is approximately 31.2 degrees) but nothing about how those angles are calculated.
I've gotten close by calculating the angle of the spherical display (though I can't recall now how I did that...) but nothing I've found shows how the flat display angles are determined.
Any thoughts?
GMcDowellJr (talk) 22:22, 9 July 2014 (UTC)
Not encyclopedic
[edit]Please comment on how this article can be improved Audley Lloyd (talk) 17:12, 21 April 2009 (UTC)
- With metric units — Preceding unsigned comment added by 84.255.241.35 (talk • contribs) 02:24, 29 November 2009 (UTC)
- I think most of the material in this article belongs in a technical guide and does not belong in an encyclopedia. WP:NOT. There is a lot of good work here, and it deserves to be accessible - just not here. I suggest the article be made much shorter, with references out to the detailed tables.
- Is there an existing wiki platform other than Wikipedia that would be a better place this?
Optimum ranges
[edit]This part does not present the optimal viewing distance which derives from the human visual capacities which are presented below in the article "Assuming display is flat, with 1 arcminute". However, this optimal distance has the characteristic of being objective and simple to implement.
The latest version of the ITU BT.500 uses it: "The design viewing distance (DVD), or optimal viewing distance, for a digital system is the distance at which two adjacent pixels subtend an angle of 1 arc-min at the viewer's eye". The TABLE 1-1 :
Image system Reference Aspect ratio Pixel aspect ratio Optimal horizontal viewing angle Optimal viewing distance
720 × 483 ITU-R BT.601 4:3 0.89 11° 7H
640 x 480 VGA 4:3 1 11° 7H
720 × 576 ITU-R BT.601 4:3 1.07 13° 6 H
1024 x 768 XGA 4:3 1 17° 4.5 H
1280 x 720 ITU-R BT.1543 16:9 1 21° 4.8 H
1920 x 1080 ITU-R BT.709 16:9 1 31° 3.2 H
3840 x 2160 ITU-R BT.2020 16:9 1 58° 1.6 H
7680 x 4320 ITU-R BT.2020 16:9 1 96° 0.8 H
UHD4K optimal distance -> 1.6 times the height of the image ; it's easy.
Anyone can experience standing at 1.6 times the height of the image to view UHD4K video. We do not see the blur of the pixel.
This information is probably avoided by manufacturers and sellers because it shows that in most cases the distance between the television and the sofa does not physically allow 4K to be distinguished from HD1080 or even HD720. Worse, it shows that for homes where the distance between the sofa and the TV is 2.5 meters, the optimal size for UHD8K is 3.12 meters (0.8 times the height of the image) which that exceeds the ceiling height. Ssirdeck (talk) 09:53, 28 November 2022 (UTC)