Star Voyager: Difference between revisions
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{{Short description|1986 video game}} |
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{{for|the |
{{for|the 1982 game from Imagic|Star Voyager (Atari 2600)}} |
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{{More citations needed|date=May 2022}} |
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{{Infobox video game |
{{Infobox video game |
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|title = Star Voyager |
|title = Star Voyager |
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|caption = North American cover art |
|caption = North American cover art |
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|developer = [[ASCII Entertainment]] |
|developer = [[ASCII Entertainment]] |
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|publisher = [[Acclaim Entertainment|Acclaim]] |
|publisher = {{vgrelease|JP|ASCII Entertainment|NA|[[Acclaim Entertainment|Acclaim]]}} |
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|designer = |
|designer = |
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|composer = Mitsunori Ogihara |
|composer = Mitsunori Ogihara |
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|platforms = [[Nintendo Entertainment System]] |
|platforms = [[Nintendo Entertainment System]] |
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==Gameplay== |
==Gameplay== |
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The plot centers around a lone pilot in a spacecraft attempting to protect a transport ship, the ''CosmoStation Noah'', full of planetary [[refugee]]s from a fleet of intergalactic terrorists known as the ''Molok Wardrivers''. The player's primary goal is to eliminate all enemy fleets before they can surround the stationary Cosmostation Noah. The player may also visit up to eight different planets in search of engine and weapon upgrades for their ship, may seek repairs at up to five space stations in addition to CosmoStation Noah, and may also visit an [[asteroid field]], and a [[black hole]] from which escape is impossible. The game is won if the player defeats the enemy [[Naval fleet|armada]] and safely returns to base. However, the game is lost if the enemy fleet reaches the CosmoStation Noah, the player enters the black hole, the player's ship runs out of fuel crystals, or if [[Life support system|life support]] fails. |
The plot centers around a lone pilot in a spacecraft attempting to protect a transport ship, the ''CosmoStation Noah'', full of planetary [[refugee]]s from a fleet of intergalactic terrorists known as the ''Molok Wardrivers''. The player's primary goal is to eliminate all enemy fleets before they can surround the stationary Cosmostation Noah. The player may also visit up to eight different planets in search of engine and weapon upgrades for their ship, may seek repairs at up to five space stations in addition to CosmoStation Noah, and may also visit an [[asteroid field]], and a [[black hole]] from which escape is difficult but not impossible.<ref>{{cite web | url=https://www.youtube.com/watch?v=fDk2ppbAef0 | title=Escaping the black hole in NES Star Voyager | website=[[YouTube]] }}</ref> The game is won if the player defeats the enemy [[Naval fleet|armada]] and safely returns to base. However, the game is lost if the enemy fleet reaches the CosmoStation Noah, the player enters the black hole, the player's ship runs out of fuel crystals, or if [[Life support system|life support]] fails. |
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Gameplay occurs on a 10x10 grid that is randomized at the start of each game with the exceptions of the player and CosmoStation Noah which will always begin in the top left, and the five initial Molok Wardriver fleets will begin in the bottom right. To progress through the grid, the player must select their destination coordinates either through the HUD or the select menu grid, and hold down the B button to charge enough power to travel to as many sectors as required to reach their destination, as identified by the number on the bottom-center of the HUD. The number of leaps charged is indicated by icons in the upper-left gauge. |
Gameplay occurs on a 10x10 grid that is randomized at the start of each game with the exceptions of the player and CosmoStation Noah which will always begin in the top left, and the five initial Molok Wardriver fleets will begin in the bottom right. To progress through the grid, the player must select their destination coordinates either through the HUD or the select menu grid, and hold down the B button to charge enough power to travel to as many sectors as required to reach their destination, as identified by the number on the bottom-center of the HUD. The number of leaps charged is indicated by icons in the upper-left gauge. |
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The player's fuel crystals will deplete normally over time, and faster during warping or sustaining damage. Therefore, it is necessary to visit space stations to refuel to prolong gameplay. They can also repair damaged systems which include radar, engines, and weapons, but a malfunctioning life support system can be repaired ''only'' at the CosmoStation Noah. Depending on the amount of damage taken, the engines may become inoperable, one or both laser cannons can malfunction, and radar can become difficult to use. |
The player's fuel crystals will deplete normally over time, and faster during warping or sustaining damage. Therefore, it is necessary to visit space stations to refuel to prolong gameplay. They can also repair damaged systems which include radar, engines, and weapons, but a malfunctioning life support system can be repaired ''only'' at the CosmoStation Noah. Depending on the amount of damage taken, the engines may become inoperable, one or both laser cannons can malfunction, and radar can become difficult to use. |
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==References== |
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{{Reflist}} |
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==External links== |
==External links== |
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[[Category:1986 video games]] |
[[Category:1986 video games]] |
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[[Category:ASCII Corporation games]] |
[[Category:ASCII Corporation games]] |
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[[Category:First-person shooters]] |
[[Category:First-person shooters]] |
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[[Category:Nintendo Entertainment System games]] |
[[Category:Nintendo Entertainment System games]] |
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[[Category:Nintendo Entertainment System-only games]] |
[[Category:Nintendo Entertainment System-only games]] |
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[[Category:Single-player video games]] |
[[Category:Single-player video games]] |
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[[Category:Video games developed in Japan]] |
[[Category:Video games developed in Japan]] |
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Latest revision as of 09:13, 15 July 2024
This article needs additional citations for verification. (May 2022) |
Star Voyager | |
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Developer(s) | ASCII Entertainment |
Publisher(s) | |
Composer(s) | Mitsunori Ogihara |
Platform(s) | Nintendo Entertainment System |
Release | |
Genre(s) | Action |
Mode(s) | Single-player |
Star Voyager is an outer space shooter for the Nintendo Entertainment System. The gameplay is a first-person shooter from inside the cockpit of a spaceship. The player navigates "sub spaces" of a larger "world map." Gameplay takes place between different subspaces.
This game was released in Japan as Cosmo Genesis (コスモジェネシス).
Gameplay
[edit]The plot centers around a lone pilot in a spacecraft attempting to protect a transport ship, the CosmoStation Noah, full of planetary refugees from a fleet of intergalactic terrorists known as the Molok Wardrivers. The player's primary goal is to eliminate all enemy fleets before they can surround the stationary Cosmostation Noah. The player may also visit up to eight different planets in search of engine and weapon upgrades for their ship, may seek repairs at up to five space stations in addition to CosmoStation Noah, and may also visit an asteroid field, and a black hole from which escape is difficult but not impossible.[1] The game is won if the player defeats the enemy armada and safely returns to base. However, the game is lost if the enemy fleet reaches the CosmoStation Noah, the player enters the black hole, the player's ship runs out of fuel crystals, or if life support fails.
Gameplay occurs on a 10x10 grid that is randomized at the start of each game with the exceptions of the player and CosmoStation Noah which will always begin in the top left, and the five initial Molok Wardriver fleets will begin in the bottom right. To progress through the grid, the player must select their destination coordinates either through the HUD or the select menu grid, and hold down the B button to charge enough power to travel to as many sectors as required to reach their destination, as identified by the number on the bottom-center of the HUD. The number of leaps charged is indicated by icons in the upper-left gauge.
As gameplay progresses, additional fleets may join the Molok Wardriver armada. Any planets or space stations they encounter during their trek to the CosmoStation Noah will be destroyed, limiting the resources the player will have to mount an attack. In order to destroy the enemy fleets, the player must warp to their coordinates and destroy the fleet's spacecraft and mothership, which will endlessly deploy enemy spacecraft as long as it remains operational. The player must raise their shields in the select menu in order to minimize damage taken to the ship.
The player's fuel crystals will deplete normally over time, and faster during warping or sustaining damage. Therefore, it is necessary to visit space stations to refuel to prolong gameplay. They can also repair damaged systems which include radar, engines, and weapons, but a malfunctioning life support system can be repaired only at the CosmoStation Noah. Depending on the amount of damage taken, the engines may become inoperable, one or both laser cannons can malfunction, and radar can become difficult to use.