Fury (video game): Difference between revisions
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{{Short description|2007 video game}} |
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{{Distinguish|Furi}} |
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{{Refimprove|date=April 2014}} |
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{{Infobox video game |
{{Infobox video game |
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|title=Fury |
|title=Fury |
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| image = |
| image = FuryGameLogo.jpg |
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| developer = [[Auran]] |
| developer = [[Auran]] |
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| publisher = [[Gamecock Media Group]] |
| publisher = [[Gamecock Media Group]] |
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| designer = |
| designer = Auran |
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|composer=[[Pedro |
|composer=[[Pedro Camacho]]<ref>{{Citation|author=MobyGames|title=Fury credits page at mobygames.com|url=http://www.mobygames.com/game/windows/fury_/credits|accessdate=28 December 2008}}</ref> |
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| engine = [[Unreal Engine 3]]<br />Foliage: [[SpeedTree]]<ref>[http://blog.speedtree.com/wp-content/uploads/news/PR_Auran_Licenses_SpeedTreeRT_June_21_06.pdf "Auran's ''Fury'' to feature SpeedTreeRT] {{Webarchive|url=https://web.archive.org/web/20130522081400/http://blog.speedtree.com/wp-content/uploads/news/PR_Auran_Licenses_SpeedTreeRT_June_21_06.pdf |date=2013-05-22 }}, press release, 21 June 2006, speedtree.com</ref> |
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| engine = [[Unreal Engine#Unreal Engine 3|Unreal Engine 3.0]]<br />Foliage–[[SpeedTree]] |
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| released = October 16, 2007 |
| released = October 16, 2007 |
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| genre = [[multiplayer |
| genre = [[Massively multiplayer online role-playing game|MMORPG]] |
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| modes = [[Multiplayer video game|Multiplayer]] |
| modes = [[Multiplayer video game|Multiplayer]] |
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| ratings = [[Entertainment Software Rating Board|ESRB]]: Teen |
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| platforms = [[Microsoft Windows|Windows]] |
| platforms = [[Microsoft Windows|Windows]] |
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| media = [[DVD]], Download |
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|requirements='''OS:''' [[Windows XP]] with Service Pack 2<br />'''CPU:''' [[Pentium 4]] 2GHz or equivalent<br />'''Video:''' [[Nvidia]] [[GeForce 4 Series|GeForce 4]]Ti or [[ATI Technologies|ATI]] [[Radeon R300|Radeon 9600]], 128MB [[VRAM]]<br />'''Disk space:''' 10 GB<br />'''Memory:''' Windows XP: 512MB RAM, [[Windows Vista]]: 2GB RAM<br />'''Optical drive:''' 2x speed DVD-ROM |
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| input = [[Keyboard (computing)|Keyboard]], [[Mouse (computing)|Mouse]] |
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}} |
}} |
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'''''Fury''''' was a [[player versus player]] (PvP) competitive online role-playing game and [[massively multiplayer online role-playing game]] (MMORPG) developed by [[Auran]]. The game was published by Gamecock Media Group on October 16, 2007, and was the first game they published.<ref name="gs">{{cite news|last1=GameSpot Staff|title=Auran's Fury shuts down|url=http://www.gamespot.com/articles/aurans-fury-shuts-down/1100-6195434/|accessdate=February 9, 2017|work=[[GameSpot]]|date=August 5, 2008}}</ref> Less than two months later, the developer announced it had laid off all employees.<ref name="gs"/> The game switched to a free-to-play model, but in October 2008 Auran shutdown the game servers meaning the game would no longer be playable.<ref name="gs"/> |
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==Gameplay== |
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'''''Fury''''' (sometimes capitalized; '''''FURY''''') was a [[player versus player]] (PvP) [[competitive online role-playing game]] (CORPG) / [[massively multiplayer online role-playing game]] (MMORPG) developed by [[Auran]]. It was released on 16 October 2007 and was shut down on 7 August 2008. This puts the total life of the game at a little less than 10 months. |
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⚫ | ''Fury''{{'s}} focus on PvP combat differentiated it from traditional RPGs that center around [[player versus environment]] (PvE) content against [[non-player character]]s. However, like most RPGs, ''Fury'' used collectible equipment, skills, and a ranking mechanism for players. ''Fury'' used a method of matching equally ranked players from across the world in PvP matches.{{Citation needed|date=June 2009}} |
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⚫ | ''Fury'' further differentiated itself from traditional RPGs by making many of its [[magic (gaming)|spells]] and abilities activate instantly and lacking a [[cooldown]] period. The pace of gameplay thus tended to be faster than PvP combat in traditional RPGs. For example, spell-casters in ''Fury'' were sometimes not frozen in place when casting a spell, which allowed them to retreat and avoid obstacles that might otherwise have locked them in. |
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⚫ | Fury's focus on PvP combat differentiated it from traditional RPGs that center around [[player versus environment]] (PvE) content against [[non-player character]]s. However, like most RPGs, Fury used collectible equipment, skills, and a ranking mechanism for players. Fury used a method of matching equally ranked players from across the world in PvP matches |
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==Development== |
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⚫ | Fury further differentiated itself from traditional RPGs by making many of its spells and abilities activate instantly and lacking a [[cooldown]] period. The pace of gameplay thus tended to be faster than PvP combat in traditional RPGs. For example, spell-casters in Fury were sometimes not frozen in place when casting a spell, which allowed them to retreat and avoid obstacles that might otherwise have locked them in. |
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The game was initially well received in beta testing and during a pre-release event known as the ''Fury Challenge''; however, many aspects of the game were changed before the public release. |
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At the beginning of 2008, a large change was made to the game mechanics and the business plan of ''Fury''. This made the game completely free to play, with the option of upgrading to the two previous payment options: retail price (a one-time fee), and Immortal (monthly payments). Additionally, all players prior to this large patch were given Immortal status free for life. |
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A new business plan was drafted late in the game's life which |
A new business plan was drafted late in the game's life which attempted to save the game. This plan included a match limit for free players and the possibility for skilled players to turn their skill into cash; however, the servers shut down before this plan was ever implemented. |
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==Reception== |
==Reception== |
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{{Video game reviews |
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{| class="wikitable" style="font-size:90%; float:right; margin: 5px;" |
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| GR = 53.65%<ref name=GR/> |
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|- |
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| MC = 55/100<ref name=MC/> |
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|+Reviews |
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| GSpot = 4.5/10<ref name=GSpot/> |
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|- |
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| IGN = 6.5/10<ref name=IGN/> |
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!Publication!!Score |
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| GRadar = {{Rating|3.5|5}}<ref name=GRadar>{{Cite web |url=http://www.gamesradar.com/fury-review/ |title=Fury review |publisher=[[GamesRadar]] |last=Joynt-Borger |first=Sarah |date=24 October 2007 |accessdate=26 December 2017}}</ref> |
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|- |
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| GSpy = {{Rating|2.5|5}}<ref name=GSpy>{{Cite web |url=http://pc.gamespy.com/pc/fury/837042p1.html |title=GameSpy: Fury |publisher=[[GameSpy]] |last=Villoria |first=Gerald |date=21 November 2007 |accessdate=26 December 2017}}</ref> |
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|''[[GameSpy]]'' |
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| GI = 5/10<ref name=GInformer>{{Cite web |url=http://gameinformer.com/NR/exeres/EB3257CC-5624-4EC6-B61D-44BBFD67A8DA.htm |title=KTHXBAI |publisher=[[Game Informer]] |last1=Biessener |first1=Adam |last2=Juba |first2=Joe |archiveurl=https://web.archive.org/web/20071130170916/http://gameinformer.com/NR/exeres/EB3257CC-5624-4EC6-B61D-44BBFD67A8DA.htm |archivedate=30 November 2007 |accessdate=26 December 2017}}</ref> |
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|2.5/5 |
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| EuroG = 3/10<ref name=EuroG>{{Cite web |url=http://www.eurogamer.net/articles/fury-review |title=Fury |publisher=[[Eurogamer]] |last=Fahey |first=Rob |date=20 November 2007 |accessdate=26 December 2017}}</ref> |
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|- |
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| GameZone = 4.6/10<ref name=GZone>{{Cite web |url=http://pc.gamezone.com/gzreviews/r29411.htm |title=Fury Review - PC |publisher=GameZone |last=David |first=Mike |date=5 November 2007 |archiveurl=https://web.archive.org/web/20071106160805/http://pc.gamezone.com/gzreviews/r29411.htm |archivedate=6 November 2007 |accessdate=26 December 2017}}</ref> |
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|''[[GameSpot]]'' |
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⚫ | |||
|4.5/10 |
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''Fury'' received below average reviews from major gaming websites, having a score of 53.65% on [[GameRankings]]<ref name=GR>{{Cite web |url=http://www.gamerankings.com/pc/932997-fury/index.html |title=Fury for PC |publisher=[[GameRankings]] |accessdate=26 December 2017}}</ref> and a score of 55/100 on [[Metacritic]].<ref name=MC>{{Cite web |url=https://www.metacritic.com/game/fury/critic-reviews/?platform=pc |title=Fury for PC Reviews |publisher=[[Metacritic]] |accessdate=26 December 2017}}</ref> |
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|''[[IGN]]'' |
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|6.5/10 |
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[[GameSpot]] gave the game 4.5 out of 10, highlighting its poorly optimized engine, and its clumsy and chaotic gameplay.<ref name=GSpot>{{Cite web |url=http://www.gamespot.com/pc/rpg/fury/review.html |title=Fury for PC Review |publisher=[[GameSpot]] |last=VanOrd |first=Kevin |date=2 November 2007 |archiveurl=https://web.archive.org/web/20081201113259/http://www.gamespot.com/pc/rpg/fury/review.html |archivedate=1 December 2008 |accessdate=26 December 2017}}</ref> [[IGN]] gave a 6.5 out of 10, however ultimately criticized similar concepts, such as excessive numbers of useless skills, too many NPCs and minimal longevity.<ref name=IGN>{{Cite web |url=http://pc.ign.com/articles/830/830124p1.html |title=IGN: Fury Review |publisher=[[IGN]] |last=Onyett |first=Charles |date=24 October 2007 |archiveurl=https://web.archive.org/web/20071026102031/http://pc.ign.com/articles/830/830124p1.html |archivedate=26 October 2007 |url-status=dead |accessdate=26 December 2017}}</ref> |
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|- |
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|''[[Game Informer]]'' |
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|5/10 |
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|- |
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|''[[Eurogamer]]'' |
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|3/10 |
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|- |
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|''[[GameZone]]'' |
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|4.6/10 |
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|''[[PALGN AU]]'' |
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|7/10 |
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|- |
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|''[[NZGamer]]'' |
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|5/10 |
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|''[[1UP.com]]'' |
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|4/10 |
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|- |
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|''[[Cheat Code Central]]'' |
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|3.1/5 |
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|''[[PC Gamer]]'' |
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|61/100 |
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⚫ | |||
Fury received below average reviews from major gaming websites, having a 50.8% rating on [[GameRankings]].<ref>[http://www.gamerankings.com/htmlpages2/932997.asp Game Rankings – Fury Reviews]</ref> |
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* [[GameSpot]] gave the game 4.5 out of 10, highlighting its poorly optimized engine, and its clumsy and chaotic gameplay.<ref>[http://www.gamespot.com/pc/rpg/fury/review.html GameSpot – Fury Review]</ref> |
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* [[IGN]] gave a 6.5 out of 10, however ultimately criticized similar concepts, such as excessive amounts of useless skills, too many NPCs and minimal longevity. |
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==References== |
==References== |
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{{DEFAULTSORT:Fury (Video Game)}} |
{{DEFAULTSORT:Fury (Video Game)}} |
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[[Category:2007 video games]] |
[[Category:2007 video games]] |
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[[Category:Gamecock Media Group games]] |
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[[Category:Inactive massively multiplayer online games]] |
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[[Category:Massively multiplayer online role-playing games]] |
[[Category:Massively multiplayer online role-playing games]] |
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[[Category: |
[[Category:N3V Games games]] |
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[[Category:Products and services discontinued in 2008]] |
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[[Category:Unreal Engine 3 games]] |
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[[Category:Video games developed in Australia]] |
[[Category:Video games developed in Australia]] |
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[[Category:Video games scored by Pedro Camacho]] |
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[[Category:Windows games]] |
[[Category:Windows games]] |
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[[Category:Windows-only games]] |
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[[fr:Fury]] |
Latest revision as of 21:08, 21 July 2024
This article needs additional citations for verification. (April 2014) |
Fury | |
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Developer(s) | Auran |
Publisher(s) | Gamecock Media Group |
Designer(s) | Auran |
Composer(s) | Pedro Camacho[1] |
Engine | Unreal Engine 3 Foliage: SpeedTree[2] |
Platform(s) | Windows |
Release | October 16, 2007 |
Genre(s) | MMORPG |
Mode(s) | Multiplayer |
Fury was a player versus player (PvP) competitive online role-playing game and massively multiplayer online role-playing game (MMORPG) developed by Auran. The game was published by Gamecock Media Group on October 16, 2007, and was the first game they published.[3] Less than two months later, the developer announced it had laid off all employees.[3] The game switched to a free-to-play model, but in October 2008 Auran shutdown the game servers meaning the game would no longer be playable.[3]
Gameplay
[edit]Fury's focus on PvP combat differentiated it from traditional RPGs that center around player versus environment (PvE) content against non-player characters. However, like most RPGs, Fury used collectible equipment, skills, and a ranking mechanism for players. Fury used a method of matching equally ranked players from across the world in PvP matches.[citation needed]
Fury further differentiated itself from traditional RPGs by making many of its spells and abilities activate instantly and lacking a cooldown period. The pace of gameplay thus tended to be faster than PvP combat in traditional RPGs. For example, spell-casters in Fury were sometimes not frozen in place when casting a spell, which allowed them to retreat and avoid obstacles that might otherwise have locked them in.
Development
[edit]The game was initially well received in beta testing and during a pre-release event known as the Fury Challenge; however, many aspects of the game were changed before the public release.
At the beginning of 2008, a large change was made to the game mechanics and the business plan of Fury. This made the game completely free to play, with the option of upgrading to the two previous payment options: retail price (a one-time fee), and Immortal (monthly payments). Additionally, all players prior to this large patch were given Immortal status free for life.
A new business plan was drafted late in the game's life which attempted to save the game. This plan included a match limit for free players and the possibility for skilled players to turn their skill into cash; however, the servers shut down before this plan was ever implemented.
Reception
[edit]Aggregator | Score |
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GameRankings | 53.65%[4] |
Metacritic | 55/100[5] |
Publication | Score |
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Eurogamer | 3/10[11] |
Game Informer | 5/10[10] |
GameSpot | 4.5/10[6] |
GameSpy | [9] |
GamesRadar+ | [8] |
GameZone | 4.6/10[12] |
IGN | 6.5/10[7] |
Fury received below average reviews from major gaming websites, having a score of 53.65% on GameRankings[4] and a score of 55/100 on Metacritic.[5]
GameSpot gave the game 4.5 out of 10, highlighting its poorly optimized engine, and its clumsy and chaotic gameplay.[6] IGN gave a 6.5 out of 10, however ultimately criticized similar concepts, such as excessive numbers of useless skills, too many NPCs and minimal longevity.[7]
References
[edit]- ^ MobyGames, Fury credits page at mobygames.com, retrieved 28 December 2008
- ^ "Auran's Fury to feature SpeedTreeRT Archived 2013-05-22 at the Wayback Machine, press release, 21 June 2006, speedtree.com
- ^ a b c GameSpot Staff (August 5, 2008). "Auran's Fury shuts down". GameSpot. Retrieved February 9, 2017.
- ^ a b "Fury for PC". GameRankings. Retrieved 26 December 2017.
- ^ a b "Fury for PC Reviews". Metacritic. Retrieved 26 December 2017.
- ^ a b VanOrd, Kevin (2 November 2007). "Fury for PC Review". GameSpot. Archived from the original on 1 December 2008. Retrieved 26 December 2017.
- ^ a b Onyett, Charles (24 October 2007). "IGN: Fury Review". IGN. Archived from the original on 26 October 2007. Retrieved 26 December 2017.
- ^ Joynt-Borger, Sarah (24 October 2007). "Fury review". GamesRadar. Retrieved 26 December 2017.
- ^ Villoria, Gerald (21 November 2007). "GameSpy: Fury". GameSpy. Retrieved 26 December 2017.
- ^ Biessener, Adam; Juba, Joe. "KTHXBAI". Game Informer. Archived from the original on 30 November 2007. Retrieved 26 December 2017.
- ^ Fahey, Rob (20 November 2007). "Fury". Eurogamer. Retrieved 26 December 2017.
- ^ David, Mike (5 November 2007). "Fury Review - PC". GameZone. Archived from the original on 6 November 2007. Retrieved 26 December 2017.
- 2007 video games
- Gamecock Media Group games
- Inactive massively multiplayer online games
- Massively multiplayer online role-playing games
- N3V Games games
- Products and services discontinued in 2008
- Unreal Engine 3 games
- Video games developed in Australia
- Video games scored by Pedro Camacho
- Windows games
- Windows-only games