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'''Irrational Games''' (known as '''2K Boston''' between 2007 and 2009) was an American [[video game developer]] founded in 1997 by three former employees of [[Looking Glass Studios]]: [[Ken Levine (video game designer)|Ken Levine]], Jonathan Chey, and Robert Fermier. [[Take-Two Interactive]] acquired the studio in 2006. The studio was known for its games ''[[System Shock 2]]'', ''[[Freedom Force (2002 video game)|Freedom Force]]'', ''[[SWAT 4]]'', and most notably, two of the games in the ''[[BioShock (series)|BioShock]]'' series. In 2014, following the release of ''[[BioShock Infinite]]'', Levine opted to significantly restructure the studio from around 90 to 15 employees and focus more on narrative games. In February 2017, the studio announced that it had been rebranded as [[Ghost Story Games]] and considered a fresh start from the original Irrational name, though still operating at the same business subsidiary under Take-Two.
'''Irrational Games''' (known as '''2K Boston''' between 2007 and 2009) was an American [[video game developer]] founded in 1997 by three former employees of [[Looking Glass Studios]]: [[Ken Levine (video game designer)|Ken Levine]], Jonathan Chey, and Robert Fermier. [[Take-Two Interactive]] acquired the studio in 2006. The studio was best known for two of the games in the ''[[BioShock (series)|BioShock]]'' series, as well as ''[[System Shock 2]]'', ''[[Freedom Force (2002 video game)|Freedom Force]]'', and ''[[SWAT 4]]''. In 2014, following the release of ''[[BioShock Infinite]]'', Levine opted to significantly restructure the studio from around 90 to 15 employees and focus more on narrative games. In February 2017, the studio announced that it had been rebranded as [[Ghost Story Games]] and considered a fresh start from the original Irrational name, though still operating at the same business subsidiary under Take-Two.


== History ==
== History ==
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* 2000 – "[[Irrational Games Australia]]" studio is opened in Canberra, with Jonathan Chey taking the helm. ''Deep Cover'' is cancelled.
* 2000 – "[[Irrational Games Australia]]" studio is opened in Canberra, with Jonathan Chey taking the helm. ''Deep Cover'' is cancelled.
* 2002 – Legal issues with publisher [[Crave Entertainment]] result in the development of ''[[The Lost (video game)|The Lost]]'' being halted.
* 2002 – Legal issues with publisher [[Crave Entertainment]] result in the development of ''[[The Lost (video game)|The Lost]]'' being halted.
* 2004 – Irrational designers Ed Orman and Dean Tate awarded "Best Design" in the [[Australian Game Developers Conference|Australian Game Developer Awards]], as well as the studio receiving "Best Game of 2004" and "Best PC Game" for the game [[Tribes Vengeance]].<ref>{{Cite web|url=http://www.agdc.com.au/about/arch04_awards.php|title=The Australian Game Developers Conference|website=www.agdc.com.au|access-date=2018-05-17|archive-url=https://web.archive.org/web/20180309213427/http://agdc.com.au/about/arch04_awards.php|archive-date=March 9, 2018|url-status=live|df=mdy-all}}</ref>
* 2004 – Irrational designers Ed Orman and Dean Tate awarded "Best Design" in the [[Australian Game Developers Conference|Australian Game Developer Awards]], as well as the studio receiving "Best Game of 2004" and "Best PC Game" for the game ''[[Tribes Vengeance]]''.<ref>{{Cite web|url=http://www.agdc.com.au/about/arch04_awards.php|title=The Australian Game Developers Conference|website=www.agdc.com.au|access-date=2018-05-17|archive-url=https://web.archive.org/web/20180309213427/http://agdc.com.au/about/arch04_awards.php|archive-date=March 9, 2018|url-status=live|df=mdy-all}}</ref>
* 2005 – Irrational's Boston studio moves to larger office space in [[Quincy, Massachusetts]]. The studio retains the "Irrational Games Boston" title.
* 2005 – Irrational's Boston studio moves to larger office space in [[Quincy, Massachusetts]]. The studio retains the "Irrational Games Boston" title.
* 2006 – Irrational is acquired by [[Take-Two Interactive]], under the [[2K (company)|2K]] publishing arm.<ref>{{cite web|first=David|last=Jenkins|url=https://www.gamasutra.com/view/news/98677/TakeTwo_Acquires_Irrational_Games.php|title=Take-Two Acquires Irrational Games|website=[[Gamasutra]]|date=January 9, 2006|access-date=May 20, 2019}}</ref>
* 2006 – Irrational is acquired by [[Take-Two Interactive]], under the [[2K (company)|2K]] publishing arm.<ref>{{cite web|first=David|last=Jenkins|url=https://www.gamasutra.com/view/news/98677/TakeTwo_Acquires_Irrational_Games.php|title=Take-Two Acquires Irrational Games|website=[[Gamasutra]]|date=January 9, 2006|access-date=May 20, 2019}}</ref>
* 2007 – Irrational Games is renamed to [[2K Boston]] and [[2K Australia]] on August 10.<ref name="namechange">{{Cite web|url=http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20070810005400&newsLang=en|archive-url=https://web.archive.org/web/20070930035124/http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20070810005400&newsLang=en|url-status=dead|archive-date=September 30, 2007|title=Irrational Games Renamed 2K Boston and 2K Australia|publisher=[[Business Wire]]|date=August 10, 2007|access-date=September 16, 2010}}</ref> ''[[BioShock]]'' released August 21 to wide critical acclaim and strong sales.
* 2007 – Irrational Games is renamed to [[2K Boston]] and [[2K Australia]] on August 10.<ref name="namechange">{{Cite web|url=http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20070810005400&newsLang=en|archive-url=https://web.archive.org/web/20070930035124/http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20070810005400&newsLang=en|url-status=dead|archive-date=September 30, 2007|title=Irrational Games Renamed 2K Boston and 2K Australia|publisher=[[Business Wire]]|date=August 10, 2007|access-date=September 16, 2010}}</ref> ''[[BioShock]]'' released August 21 to wide critical acclaim and strong sales.
* 2010 – 2K Boston announces its return to its original name, "Irrational Games" on January 8.<ref>{{Cite magazine |url=http://gameinformer.com/b/news/archive/2010/01/08/the-return-of-irrational-games.aspx |title=The Return Of Irrational Games |magazine=[[Game Informer]] |access-date=January 9, 2010 |archive-url=https://web.archive.org/web/20100111215144/http://gameinformer.com/b/news/archive/2010/01/08/the-return-of-irrational-games.aspx |archive-date=January 11, 2010 |url-status=live |df=mdy-all }}</ref>
* 2010 – 2K Boston announces its return to its original name, "Irrational Games" on January 8.<ref>{{Cite magazine |url=http://gameinformer.com/b/news/archive/2010/01/08/the-return-of-irrational-games.aspx |title=The Return Of Irrational Games |magazine=[[Game Informer]] |access-date=January 9, 2010 |archive-url=https://web.archive.org/web/20100111215144/http://gameinformer.com/b/news/archive/2010/01/08/the-return-of-irrational-games.aspx |archive-date=January 11, 2010 |url-status=dead |df=mdy-all }}</ref>
* 2013 - Irrational Games releases ''[[BioShock Infinite]]'' on 26 March to critical acclaim, selling 11 million copies as of May 2015.
* 2013 - Irrational Games releases ''[[BioShock Infinite]]'' on 26 March to critical acclaim, selling 11 million copies as of May 2015.


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Levine and the 15 remaining members of the team began the process of creating new, smaller games focusing on a replayable narrative for the core gamers. It was said that Levine's studio would continue to keep the Irrational name, although Take-Two later stated that it was not true.<ref>{{cite web | url = http://www.gamesindustry.biz/articles/2014-05-14-take-two-ceo-open-to-buying-more-studios | title = Take-Two CEO open to buying more studios | first = Chris | last = Morris | date = May 14, 2014 | access-date = May 14, 2014 | publisher = [[GamesIndustry.biz]] | archive-url = https://web.archive.org/web/20140514220336/http://www.gamesindustry.biz/articles/2014-05-14-take-two-ceo-open-to-buying-more-studios | archive-date = May 14, 2014 | url-status = live | df = mdy-all }}</ref> From 2014 to 2015, Irrational Games continued to post several openings for jobs at the studio.<ref>{{Cite news |first=Emily |last=Gera |url=http://www.polygon.com/2014/11/24/7274539/bioshock-developer-irrational-games-is-hiring-again |title=BioShock developer Irrational Games is hiring again |publisher=[[Polygon (website)|Polygon]] |date=November 24, 2014 |access-date=April 20, 2016 |archive-url=https://web.archive.org/web/20160424010137/http://www.polygon.com/2014/11/24/7274539/bioshock-developer-irrational-games-is-hiring-again |archive-date=April 24, 2016 |url-status=live |df=mdy-all }}</ref><ref>{{Cite news |first=Dave |last=Tach |url=http://www.polygon.com/2015/5/6/8558865/irrational-games-hiring-senior-programmer |title=BioShock creator Irrational Games continues to hire for its mystery project |publisher=[[Polygon (website)|Polygon]] |date=May 6, 2015 |access-date=April 20, 2016 |archive-url=https://web.archive.org/web/20160424012627/http://www.polygon.com/2015/5/6/8558865/irrational-games-hiring-senior-programmer |archive-date=April 24, 2016 |url-status=live |df=mdy-all }}</ref><ref>{{Cite news |first=Allegra |last=Frank |url=http://www.polygon.com/2015/12/11/9891652/irrational-games-new-game-fps-steam-bioshock |title=Irrational Games hiring for 'narrative first-person shooter' project |publisher=[[Polygon (website)|Polygon]] |date=December 11, 2015 |access-date=April 20, 2016 |archive-url=https://web.archive.org/web/20160419023950/http://www.polygon.com/2015/12/11/9891652/irrational-games-new-game-fps-steam-bioshock |archive-date=April 19, 2016 |url-status=live |df=mdy-all }}</ref> In January 2015, Levine and the remaining staff are currently developing their first game, which will be a "first-person sci-fi" game.<ref>{{cite web | url = http://www.eurogamer.net/articles/2015-01-28-ken-levine-teases-new-first-person-sci-fi-project | title = BioShock creator Ken Levine teases new first-person sci-fi project | first = Tom | last = Phillips | date = January 28, 2015 | access-date = May 28, 2015 | publisher = [[Eurogamer]] | archive-url = https://web.archive.org/web/20150528074350/http://www.eurogamer.net/articles/2015-01-28-ken-levine-teases-new-first-person-sci-fi-project | archive-date = May 28, 2015 | url-status = live | df = mdy-all }}</ref>
Levine and the 15 remaining members of the team began the process of creating new, smaller games focusing on a replayable narrative for the core gamers. It was said that Levine's studio would continue to keep the Irrational name, although Take-Two later stated that it was not true.<ref>{{cite web | url = http://www.gamesindustry.biz/articles/2014-05-14-take-two-ceo-open-to-buying-more-studios | title = Take-Two CEO open to buying more studios | first = Chris | last = Morris | date = May 14, 2014 | access-date = May 14, 2014 | publisher = [[GamesIndustry.biz]] | archive-url = https://web.archive.org/web/20140514220336/http://www.gamesindustry.biz/articles/2014-05-14-take-two-ceo-open-to-buying-more-studios | archive-date = May 14, 2014 | url-status = live | df = mdy-all }}</ref> From 2014 to 2015, Irrational Games continued to post several openings for jobs at the studio.<ref>{{Cite news |first=Emily |last=Gera |url=http://www.polygon.com/2014/11/24/7274539/bioshock-developer-irrational-games-is-hiring-again |title=BioShock developer Irrational Games is hiring again |publisher=[[Polygon (website)|Polygon]] |date=November 24, 2014 |access-date=April 20, 2016 |archive-url=https://web.archive.org/web/20160424010137/http://www.polygon.com/2014/11/24/7274539/bioshock-developer-irrational-games-is-hiring-again |archive-date=April 24, 2016 |url-status=live |df=mdy-all }}</ref><ref>{{Cite news |first=Dave |last=Tach |url=http://www.polygon.com/2015/5/6/8558865/irrational-games-hiring-senior-programmer |title=BioShock creator Irrational Games continues to hire for its mystery project |publisher=[[Polygon (website)|Polygon]] |date=May 6, 2015 |access-date=April 20, 2016 |archive-url=https://web.archive.org/web/20160424012627/http://www.polygon.com/2015/5/6/8558865/irrational-games-hiring-senior-programmer |archive-date=April 24, 2016 |url-status=live |df=mdy-all }}</ref><ref>{{Cite news |first=Allegra |last=Frank |url=http://www.polygon.com/2015/12/11/9891652/irrational-games-new-game-fps-steam-bioshock |title=Irrational Games hiring for 'narrative first-person shooter' project |publisher=[[Polygon (website)|Polygon]] |date=December 11, 2015 |access-date=April 20, 2016 |archive-url=https://web.archive.org/web/20160419023950/http://www.polygon.com/2015/12/11/9891652/irrational-games-new-game-fps-steam-bioshock |archive-date=April 19, 2016 |url-status=live |df=mdy-all }}</ref> In January 2015, Levine and the remaining staff are currently developing their first game, which will be a "first-person sci-fi" game.<ref>{{cite web | url = http://www.eurogamer.net/articles/2015-01-28-ken-levine-teases-new-first-person-sci-fi-project | title = BioShock creator Ken Levine teases new first-person sci-fi project | first = Tom | last = Phillips | date = January 28, 2015 | access-date = May 28, 2015 | publisher = [[Eurogamer]] | archive-url = https://web.archive.org/web/20150528074350/http://www.eurogamer.net/articles/2015-01-28-ken-levine-teases-new-first-person-sci-fi-project | archive-date = May 28, 2015 | url-status = live | df = mdy-all }}</ref>


On February 22, 2017,<ref>{{cite web |url=https://www.ghoststorygames.com/blog/2017/02/22/welcome-to-ghost-story/ |title=Welcome to Ghost Story |first=Jason |last=Shafiee |date=February 22, 2017 |website=Ghost Story Games}}</ref> the studio announced it had rebranded itself as Ghost Story Games, founded by 12 of the former Irrational members with Levine continuing as president and creative director.<ref name="gamespot ghoststory">{{cite web | url = http://www.gamespot.com/articles/former-bioshock-studio-irrational-games-adopts-a-n/1100-6448166/ | title = Former BioShock Studio Irrational Games Adopts A New Name | first = Chris | last = Pereira | date = February 23, 2017 | access-date = February 23, 2017 | work = [[GameSpot]] | archive-url = https://web.archive.org/web/20170224174800/http://www.gamespot.com/articles/former-bioshock-studio-irrational-games-adopts-a-n/1100-6448166/ | archive-date = February 24, 2017 | url-status = live | df = mdy-all }}</ref> The studio's focus is "to create immersive, story-driven games for people who love games that ask something of them";<ref name="gamespot ghoststory"/> the name was chosen as [[ghost story|ghost stories]] "are immersive, exciting, and steeped in community," similar to the studio's design philosophies.<ref>{{cite web | url = http://www.polygon.com/2017/2/23/14717902/irrational-games-changes-name-ghost-story-games | title = Irrational is now called Ghost Story Games | first = Charlie | last = Hall | date = February 23, 2017 | access-date = February 23, 2017 | work = [[Polygon (website)|Polygon]] | archive-url = https://web.archive.org/web/20170224104626/http://www.polygon.com/2017/2/23/14717902/irrational-games-changes-name-ghost-story-games | archive-date = February 24, 2017 | url-status = live | df = mdy-all }}</ref> As of this point, the studio had about 25 employees.<ref>{{cite web | url = http://www.pcgamer.com/irrational-games-is-gonesay-hello-to-ghost-story/ | title = Irrational Games is gone—say hello to Ghost Story | first = Andy | last = Chalk | date = February 23, 2017 | access-date = February 23, 2017 | work = [[PC Gamer]] | archive-url = https://web.archive.org/web/20170224011723/http://www.pcgamer.com/irrational-games-is-gonesay-hello-to-ghost-story/ | archive-date = February 24, 2017 | url-status = live | df = mdy-all }}</ref>
On February 22, 2017,<ref>{{cite web |url=https://www.ghoststorygames.com/blog/2017/02/22/welcome-to-ghost-story/ |title=Welcome to Ghost Story |first=Jason |last=Shafiee |date=February 22, 2017 |website=Ghost Story Games}}</ref> the studio announced it had rebranded itself as [[Ghost Story Games]], founded by 12 of the former Irrational members with Levine continuing as president and creative director.<ref name="gamespot ghoststory">{{cite web | url = http://www.gamespot.com/articles/former-bioshock-studio-irrational-games-adopts-a-n/1100-6448166/ | title = Former BioShock Studio Irrational Games Adopts A New Name | first = Chris | last = Pereira | date = February 23, 2017 | access-date = February 23, 2017 | work = [[GameSpot]] | archive-url = https://web.archive.org/web/20170224174800/http://www.gamespot.com/articles/former-bioshock-studio-irrational-games-adopts-a-n/1100-6448166/ | archive-date = February 24, 2017 | url-status = live | df = mdy-all }}</ref> The studio's focus is "to create immersive, story-driven games for people who love games that ask something of them";<ref name="gamespot ghoststory"/> the name was chosen as [[ghost story|ghost stories]] "are immersive, exciting, and steeped in community," similar to the studio's design philosophies.<ref>{{cite web | url = http://www.polygon.com/2017/2/23/14717902/irrational-games-changes-name-ghost-story-games | title = Irrational is now called Ghost Story Games | first = Charlie | last = Hall | date = February 23, 2017 | access-date = February 23, 2017 | work = [[Polygon (website)|Polygon]] | archive-url = https://web.archive.org/web/20170224104626/http://www.polygon.com/2017/2/23/14717902/irrational-games-changes-name-ghost-story-games | archive-date = February 24, 2017 | url-status = live | df = mdy-all }}</ref> As of this point, the studio had about 25 employees.<ref>{{cite web | url = http://www.pcgamer.com/irrational-games-is-gonesay-hello-to-ghost-story/ | title = Irrational Games is gone—say hello to Ghost Story | first = Andy | last = Chalk | date = February 23, 2017 | access-date = February 23, 2017 | work = [[PC Gamer]] | archive-url = https://web.archive.org/web/20170224011723/http://www.pcgamer.com/irrational-games-is-gonesay-hello-to-ghost-story/ | archive-date = February 24, 2017 | url-status = live | df = mdy-all }}</ref>


== Games developed ==
== Games developed ==
Line 138: Line 138:
=== Cancelled video games ===
=== Cancelled video games ===
* ''Deep Cover''
* ''Deep Cover''
* ''Division 9''<ref>{{cite web | url=https://gamingbolt.com/15-cancelled-xbox-360-games-that-should-have-never-been-cancelled | title=15 cancelled Xbox 360 games that should have never been cancelled }}</ref>
* ''Division 9''
* ''Dungeon Duel''
* ''Monster Island''
* ''Monster Island''
* ''[[The Lost (video game)|The Lost]]''
* ''[[The Lost (video game)|The Lost]]''

Latest revision as of 16:50, 4 August 2024

Irrational Games
Formerly
  • Irrational Games
  • (1997–2007, 2009–2017)
  • 2K Boston
  • (2007–2009)
Company typeSubsidiary
IndustryVideo games
Founded1997; 27 years ago (1997)
Founder
DefunctFebruary 23, 2017; 7 years ago (2017-02-23)
FateRebranded
SuccessorGhost Story Games
Headquarters,
US
Key people
Ken Levine (creative director)
Number of employees
15 (2014)
Parent2K (2006–2017)

Irrational Games (known as 2K Boston between 2007 and 2009) was an American video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired the studio in 2006. The studio was best known for two of the games in the BioShock series, as well as System Shock 2, Freedom Force, and SWAT 4. In 2014, following the release of BioShock Infinite, Levine opted to significantly restructure the studio from around 90 to 15 employees and focus more on narrative games. In February 2017, the studio announced that it had been rebranded as Ghost Story Games and considered a fresh start from the original Irrational name, though still operating at the same business subsidiary under Take-Two.

History

[edit]
  • 1997 – Irrational Games studio formed by former Looking Glass Studios employees Ken Levine, Jonathan Chey, and Robert Fermier.[1]
  • 1999 – System Shock 2, co-developed with Looking Glass Studios, released to critical acclaim.
  • 2000 – "Irrational Games Australia" studio is opened in Canberra, with Jonathan Chey taking the helm. Deep Cover is cancelled.
  • 2002 – Legal issues with publisher Crave Entertainment result in the development of The Lost being halted.
  • 2004 – Irrational designers Ed Orman and Dean Tate awarded "Best Design" in the Australian Game Developer Awards, as well as the studio receiving "Best Game of 2004" and "Best PC Game" for the game Tribes Vengeance.[2]
  • 2005 – Irrational's Boston studio moves to larger office space in Quincy, Massachusetts. The studio retains the "Irrational Games Boston" title.
  • 2006 – Irrational is acquired by Take-Two Interactive, under the 2K publishing arm.[3]
  • 2007 – Irrational Games is renamed to 2K Boston and 2K Australia on August 10.[4] BioShock released August 21 to wide critical acclaim and strong sales.
  • 2010 – 2K Boston announces its return to its original name, "Irrational Games" on January 8.[5]
  • 2013 - Irrational Games releases BioShock Infinite on 26 March to critical acclaim, selling 11 million copies as of May 2015.

Shortly after BioShock was released, rumors arose that many of the staff who had worked on the game were leaving 2K Boston/Australia. In 2007, five members of the 2K Boston team moved to a new 2K studio in Novato, California.[6] Soon after, 2K announced the formation of 2K Marin in Novato.[7]

In late July 2010, several media outlets reported that a recently created website, whatisicarus.com, was a promotion relating to Irrational Games' unannounced project. The following week, information about the game was again teased, with the trailer confirmed for release on August 12, 2010.[8] This was eventually revealed to be BioShock Infinite.

Before Irrational started development on BioShock Infinite, the studio did preliminary work for the XCOM project that later became The Bureau: XCOM Declassified.[9]

Restructuring and rebranding

[edit]

Development on BioShock Infinite, what would be Irrational's last game, started in 2008, about half a year after completion of the original BioShock. Following the game's public announcement in 2010, the company was pressured by 2K Games and the gaming consumers to make sure the title lived up to the expectations that the promotional material had set for it. Irrational hired more staff and allocated work to additional studios to help with the game, but this only served to complicate matters; from post-mortem interviews with Irrational staff, Levine was continually changing some of the core story beats for the game, which would dramatically change game assets that had already developed. Levine also admitted to difficulties in managing the larger staff. Conflicts over development leadership led to the departure of some high-level individuals in 2012. To bring the game back onto schedule for release, 2K hired industry professionals to assist Levine in managing the large team and focusing the game's content including eliminating planned multiplayer modes. BioShock Infinite was released by March 2013.[10]

On February 18, 2014, Levine announced that the vast majority of the Irrational Games studio staff would be laid off, with all but fifteen members of the staff losing their positions. Levine said that he wanted to start "a smaller, more entrepreneurial endeavor at Take-Two," speaking to how much stress completing a large game like BioShock: Infinite had caused him.[11] Levine said, "I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience."[11] Levine had considered starting a new development studio for this, knowing that building the ideas would take several years before any game product would be made. Still, Take-Two offered to let him keep the division within Take-Two, with Levine saying that they told him, "there was no better place to pursue this new chapter than within their walls."[11] The studio helped to find positions for the displaced employees, and 2K hosted a career day for the remaining 75 employees to help seek employment at 57 other studios.[11][12]

Levine and the 15 remaining members of the team began the process of creating new, smaller games focusing on a replayable narrative for the core gamers. It was said that Levine's studio would continue to keep the Irrational name, although Take-Two later stated that it was not true.[13] From 2014 to 2015, Irrational Games continued to post several openings for jobs at the studio.[14][15][16] In January 2015, Levine and the remaining staff are currently developing their first game, which will be a "first-person sci-fi" game.[17]

On February 22, 2017,[18] the studio announced it had rebranded itself as Ghost Story Games, founded by 12 of the former Irrational members with Levine continuing as president and creative director.[19] The studio's focus is "to create immersive, story-driven games for people who love games that ask something of them";[19] the name was chosen as ghost stories "are immersive, exciting, and steeped in community," similar to the studio's design philosophies.[20] As of this point, the studio had about 25 employees.[21]

Games developed

[edit]

As Irrational Games

[edit]
Year Title Platform(s) Publisher Notes
1999 System Shock 2 Microsoft Windows Electronic Arts Co-developed with Looking Glass Studios
2002 Freedom Force Microsoft Windows Crave Entertainment
2004 Tribes: Vengeance Microsoft Windows Sierra Entertainment Assisted Irrational Games Canberra
2005 Freedom Force vs the 3rd Reich Microsoft Windows Vivendi Universal Games
SWAT 4 Microsoft Windows Sierra Entertainment
2006 SWAT 4: The Stetchkov Syndicate Microsoft Windows
2013 BioShock Infinite Microsoft Windows 2K Games
PlayStation 3
Xbox 360
BioShock Infinite: Burial at Sea - Episode One Microsoft Windows
PlayStation 3
Xbox 360
2014 BioShock Infinite: Burial at Sea - Episode Two Microsoft Windows
PlayStation 3
Xbox 360

As 2K Boston

[edit]
Year Title Platform(s) Publisher
2007 BioShock Microsoft Windows 2K Games
Xbox 360
2008 PlayStation 3

Cancelled video games

[edit]

References

[edit]
  1. ^ Keefer, John (March 31, 2006). "GameSpy Retro: Developer Origins, Page 5 of 19". GameSpy. Archived from the original on June 9, 2007.
  2. ^ "The Australian Game Developers Conference". www.agdc.com.au. Archived from the original on March 9, 2018. Retrieved May 17, 2018.
  3. ^ Jenkins, David (January 9, 2006). "Take-Two Acquires Irrational Games". Gamasutra. Retrieved May 20, 2019.
  4. ^ "Irrational Games Renamed 2K Boston and 2K Australia". Business Wire. August 10, 2007. Archived from the original on September 30, 2007. Retrieved September 16, 2010.
  5. ^ "The Return Of Irrational Games". Game Informer. Archived from the original on January 11, 2010. Retrieved January 9, 2010.
  6. ^ "Q&A: Ken Levine talks BioShock, reminisces about X-Com". GameSpot. March 20, 2009. Archived from the original on June 28, 2010. Retrieved April 9, 2009.
  7. ^ "Take-Two confirms 2K Marin". GameSpot. December 17, 2007. Archived from the original on January 2, 2013. Retrieved April 9, 2009.
  8. ^ Totilo, Stephen. "BioShock Creators' Next Game Debuts Next Week, Trailer On Aug. 12". Kotaku. Archived from the original on August 5, 2010. Retrieved August 3, 2010.
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