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{{Short description|1995 video game}}
{{Infobox VG
{{Cleanup bare URLs|date=August 2022}}
|image = [[Image:High Seas Trader.jpg]]
{{Infobox video game
|developer = [[Impressions Games]]
|title=High Seas Trader
|publisher = Impressions Games
|image=High Seas Trader.jpg
|designer =
|developer=[[Impressions Games]]
|engine =
|publisher=Impressions Games
|version =
|designer=Christopher J. Foster<br />David Lester
|released = [[1994]]
|programmer=Chris Gurski
|genre = Action/Naval/Simulation/Strategy
|artist=[[Chris Beatrice]]
|modes = Single player
|composer=Jeremy A. Bell<br />Jason P. Rinaldi
|ratings =
|engine=
|platforms = [[DOS]]
|released=[[1995 in video gaming|1995]]
|media = CD
|genre=[[Business simulation game|Business simulation]]
|requirements =
|modes=[[Single-player]]
|input = Keyboard, Mouse
|platforms=[[DOS]], [[Amiga]]
}}
}}


'''''High Seas Trader''''' is a naval [[strategy game|strategy]] [[video game]]. The player runs [[trade route]]s, fends off [[pirate]]s, collects artifact and offers transport to fellow countrymen in need, all for the sake of climbing up the games ranking ladder, which in turn allows the player to buy bigger ships, more firepower and larger [[cargo hold]]s to progress quickier in the ranks.
'''''High Seas Trader''''' is a 1995 naval [[Business simulation game|business simulation]] [[video game]]. The player runs [[trade route]]s, fends off [[pirate]]s, collects artifacts and offers transport to fellow countrymen in need, all for the sake of climbing up the game's ranking ladder, which in turn allows the player to buy bigger ships, more firepower and larger [[cargo hold]]s to progress more quickly in the ranks.


==Gameplay==
==Gameplay==
The game is set in the year 1650. The player starts out with the most basic ship ([[Fluyt]]) and 5,000 (5k) gold.
===Starting out===
The game is set in [[1650]]. The player starts out with the most basic ship, Fluyt, and 3000 (3k) gold.


===Nations===
===Nations===
The player chooses a nation at the beginning of the game. Consequences lie in relations between nations, which nations declare war/peace will determine which ports the player can access at given times, and which ships will open fire on them at sea. The options are:
The player chooses a nation at the beginning of the game. Consequences lie in the relations between nations; which nations declare war/peace will determine which ports the player can access at given times, and which ships will open fire on them at sea. The options are:


*Dutch
*Dutch
Line 32: Line 32:


===Ships===
===Ships===
*Fluyt
*Fluyt (Crew of 100. Cargohold of 300t. 4 banks of 1 cannon. Price: 4k)
**Crew: 100
*Corvette (Crew of 100. Cargohold of 150t. 4 banks of 2 cannons. Price: 8k)
*Merchant (Cargohold of 500t. Price: 14k)
**Cargohold: 300 tons
*Frigate (Cargohold of 350t. 4 banks of 4 cannons. Price: 16k)
**Firepower: 4 banks of 1 cannon each
*East Indiaman (Price: 21k)
**Price: 4k gold
*[[Corvette]]
*Fourth rate (Cargohold of 600t Price: 27k 4 banks of 8 cannons)
**Crew: 100
**Cargohold: 150 tons
**Firepower: 4 banks of 2 cannon each
**Price: 8k gold
*[[Merchant ship|Merchant]]
**Crew: 200
**Cargohold: 500 tons
**Firepower: 4 banks of 2 cannon each
**Price: 14k gold
*[[Frigate]]
**Crew: 200
**Cargohold: 350 tons
**Firepower: 4 banks of 4 cannon each
**Price: 16k gold
*[[East Indiaman]]
**Crew: 250
**Cargohold: 700 tons
**Firepower: 4 banks of 5 cannon each
**Price: 21k gold
*[[Fourth rate]]
**Crew: 300
**Cargohold: 600 tons
**Firepower: 4 banks of 8 cannon each
**Price: 27k gold


===Titles===
===Titles===
*Peddler (Fluyt and Corvette)
*Peddler (Fluyt and Corvette)
*Journeyman (Merchant and Frigate)
*Journeyman (Merchant and Frigate)
*Tradesman (East Indianman and Fourth rate, Small estate - 2 treasures max)
*Tradesman (East Indianman and Fourth rate, Small estate 2 treasures max)
*Merchant (Medium estate - 4 treasures max)
*Merchant (Medium estate 4 treasures max)
*Master Merchant (Large estate - 6 treasures max)
*Master Merchant (Large estate 6 treasures max)
*Viscount (end of the game)
*Viscount (end of the game)


===Guild ladder===
===Guild ladder===
Climbing up the ladder ranks grants the player titles, access to bigger ships, and bigger estates. The player can gather points in the categories, then cash them in for a title. Once they're granted a title, the points in the categories reset, allowing them to do it all over.
Climbing up the ladder ranks grants the player titles, access to bigger ships, and bigger estates. The player can gather points in the categories, then cash them in for a title. Once they are granted a title, the points in the categories reset, allowing them to do it all over.

*Daring
*Honor
*Loyalty
*Nobility


===Ammo===
===Ammo===
*Round (Long range ammunition)
*Round (Long-range ammunition)
*Chain (Short range ammunition, tears up sails leaving attacking ships dead in the water)
*Chain (Short-range ammunition, tears up sails leaving enemy ships dead in the water)
*Grape (Short range ammunition, leaves big holes in attacking ships)
*Grape (Short-range ammunition, leaves big holes in attacking ships, akin to firing a huge shotgun filled with grape-sized balls of steel. Note: The actual purpose of [[grapeshot]] was to reduce the enemy crew.)


===Cannons===
===Cannons===
*Swivel-gun (03.t)
*Swivel-gun (0.3t)
*Saker (1.0t)
*[[Saker (cannon)|Saker]] (1.0t)
*Demi-culverlin (1.2t)
*[[Demi-culverin]] (1.2t)
*Culverlin (2.0t)
*[[Culverin]] (2.0t)
*Demi-cannon (2.5t)
*[[Demi-cannon]] (2.5t)
*Cannon (3.0t)
*[[Cannon]] (3.0t)


===Banks===
===Banks===
Players can place money in banks for safe keeping. This is useful if they ever lose a battle at sea, as they can start over with their savings. However, banks charge interest from the player's money, so the money might not be there when they need it.
Players can place money in banks for safekeeping. This is useful if they ever lose a battle at sea, as they can start over with their savings. However, the savings are reduced by the interest rate over time, as the player must pay for the security.


==Reception==
==Reception==
The game was reviewed in 1995 in ''[[Dragon (magazine)|Dragon]]'' #221 by John Brunkhart in the "Eye of the Monitor" column. Brunkhart gave the game 2 out of 5 stars.<ref name="Dragon221">{{cite journal
''High Seas Trader'' received mixed or average reviews. The game was reviewed in 1995 in ''[[Dragon (magazine)|Dragon]]'' #221 by John Brunkhart in the "Eye of the Monitor" column. Brunkhart gave the game 2 out of 5 stars.<ref name="Dragon221">{{cite journal
|title=Eye of the Monitor
|title=Eye of the Monitor
|author=Jay & Dee
|author=Jay & Dee
Line 79: Line 98:
|date=September 1995
|date=September 1995
|pages=115–118}}</ref>
|pages=115–118}}</ref>

''[[Next Generation (magazine)|Next Generation]]'' reviewed the PC version of the game, rating it three stars out of five, and stated that "Although the subject material may be a little too dry for some gamers, ''High Seas Trader'' is definitely a must for strategy fans."<ref name="NG">{{cite magazine|title=Finals|magazine=[[Next Generation (magazine)|Next Generation]]|issue=7|publisher=[[Future US|Imagine Media]]|date=July 1995|pages=74–75}}</ref>

==Reviews==
*''[[CU Amiga]]'' (Jun, 1995)<ref>{{cite web | url=https://amigareviews.leveluphost.com/highseas.htm#highseastradercu | title=Amiga Reviews: High Seas Trader }}</ref>
*''Power Play'' (Jul, 1995)<ref>http://www.kultboy.com/index.php?site=t&id=9434 {{Bare URL inline|date=August 2022}}</ref>
*''[[Amiga Format]]'' (Jun, 1995)<ref>{{cite web | url=https://amigareviews.leveluphost.com/highseas.htm#highseastraderaf | title=Amiga Reviews: High Seas Trader }}</ref>
*''Amiga Joker'' (May, 1995)<ref>{{cite web | url=http://amr.abime.net/issue_1603_pages | title=Amiga Joker (June - July 1995) Page scans - Amiga Magazine Rack }}</ref>
*''[[Amiga Computing]]'' (Jul, 1995)<ref>{{cite web | url=https://amigareviews.leveluphost.com/highseas.htm#highseastraderac | title=Amiga Reviews: High Seas Trader }}</ref>
*''[[All Game Guide]]'' (1995)<ref>{{Cite web |url=http://www.allgame.com/game.php?id=11668&tab=review |title=Archived copy |access-date=2022-03-31 |archive-date=2014-11-17 |archive-url=https://web.archive.org/web/20141117041207/http://www.allgame.com/game.php?id=11668&tab=review |url-status=dead }}</ref>
*''[[Amiga Power]]'' (Jul, 1995)<ref>{{cite web | url=https://amigareviews.leveluphost.com/highseas.htm#highseastraderap | title=Amiga Reviews: High Seas Trader }}</ref>


==See also==
==See also==
*''[[Sid Meier's Pirates! (2004)|Sid Meier's Pirates!]]'' (2004)
*''[[Taipan!]]'' (1979)
*''[[Pirates! Gold|Sid Meier's Pirates! Gold]]'' (1993)
*''[[Sid Meier's Pirates!]]'' (1987)
*''[[Pirates!|Sid Meier's Pirates!]]'' (1987)


==References==
==References==
Line 89: Line 118:


==External links==
==External links==
*[http://pc.ign.com/objects/654/654631.html ''High Seas Trader''] at [[IGN]]
*{{MobyGames|id=/high-seas-trader}}
*{{MobyGames|id=/high-seas-trader}}
*[http://www.gamefaqs.com/computer/doswin/home/565035.html ''High Seas Trader''] at [[GameFAQs]]
*[http://www.gamespot.com/pc/adventure/highseastrader/index.html ''High Seas Trader''] at [[GameSpot]]
*[http://pc.gamespy.com/pc/high-seas-trader/ ''High Seas Trader''] at [[GameSpy]]


{{Impressions Games}}
[[Category:1994 video games]]

[[Category:1995 video games]]
[[Category:Amiga games]]
[[Category:DOS games]]
[[Category:DOS games]]
[[Category:Video games about pirates]]
[[Category:Strategy video games]]
[[Category:Naval video games]]
[[Category:Naval video games]]
[[Category:Strategy video games]]

[[Category:Trade simulation games]]

[[Category:Video games about pirates]]
{{strategy-videogame-stub}}
[[Category:Video games developed in the United Kingdom]]
[[Category:Video games set in the 1650s]]
[[Category:Impressions Games games]]
[[Category:Single-player video games]]

Latest revision as of 22:37, 7 August 2024

High Seas Trader
Developer(s)Impressions Games
Publisher(s)Impressions Games
Designer(s)Christopher J. Foster
David Lester
Programmer(s)Chris Gurski
Artist(s)Chris Beatrice
Composer(s)Jeremy A. Bell
Jason P. Rinaldi
Platform(s)DOS, Amiga
Release1995
Genre(s)Business simulation
Mode(s)Single-player

High Seas Trader is a 1995 naval business simulation video game. The player runs trade routes, fends off pirates, collects artifacts and offers transport to fellow countrymen in need, all for the sake of climbing up the game's ranking ladder, which in turn allows the player to buy bigger ships, more firepower and larger cargo holds to progress more quickly in the ranks.

Gameplay

[edit]

The game is set in the year 1650. The player starts out with the most basic ship (Fluyt) and 5,000 (5k) gold.

Nations

[edit]

The player chooses a nation at the beginning of the game. Consequences lie in the relations between nations; which nations declare war/peace will determine which ports the player can access at given times, and which ships will open fire on them at sea. The options are:

  • Dutch
  • English
  • French
  • Portuguese
  • Spanish

Ships

[edit]
  • Fluyt
    • Crew: 100
    • Cargohold: 300 tons
    • Firepower: 4 banks of 1 cannon each
    • Price: 4k gold
  • Corvette
    • Crew: 100
    • Cargohold: 150 tons
    • Firepower: 4 banks of 2 cannon each
    • Price: 8k gold
  • Merchant
    • Crew: 200
    • Cargohold: 500 tons
    • Firepower: 4 banks of 2 cannon each
    • Price: 14k gold
  • Frigate
    • Crew: 200
    • Cargohold: 350 tons
    • Firepower: 4 banks of 4 cannon each
    • Price: 16k gold
  • East Indiaman
    • Crew: 250
    • Cargohold: 700 tons
    • Firepower: 4 banks of 5 cannon each
    • Price: 21k gold
  • Fourth rate
    • Crew: 300
    • Cargohold: 600 tons
    • Firepower: 4 banks of 8 cannon each
    • Price: 27k gold

Titles

[edit]
  • Peddler (Fluyt and Corvette)
  • Journeyman (Merchant and Frigate)
  • Tradesman (East Indianman and Fourth rate, Small estate – 2 treasures max)
  • Merchant (Medium estate – 4 treasures max)
  • Master Merchant (Large estate – 6 treasures max)
  • Viscount (end of the game)

Guild ladder

[edit]

Climbing up the ladder ranks grants the player titles, access to bigger ships, and bigger estates. The player can gather points in the categories, then cash them in for a title. Once they are granted a title, the points in the categories reset, allowing them to do it all over.

Ammo

[edit]
  • Round (Long-range ammunition)
  • Chain (Short-range ammunition, tears up sails leaving enemy ships dead in the water)
  • Grape (Short-range ammunition, leaves big holes in attacking ships, akin to firing a huge shotgun filled with grape-sized balls of steel. Note: The actual purpose of grapeshot was to reduce the enemy crew.)

Cannons

[edit]

Banks

[edit]

Players can place money in banks for safekeeping. This is useful if they ever lose a battle at sea, as they can start over with their savings. However, the savings are reduced by the interest rate over time, as the player must pay for the security.

Reception

[edit]

High Seas Trader received mixed or average reviews. The game was reviewed in 1995 in Dragon #221 by John Brunkhart in the "Eye of the Monitor" column. Brunkhart gave the game 2 out of 5 stars.[1]

Next Generation reviewed the PC version of the game, rating it three stars out of five, and stated that "Although the subject material may be a little too dry for some gamers, High Seas Trader is definitely a must for strategy fans."[2]

Reviews

[edit]

See also

[edit]

References

[edit]
  1. ^ Jay & Dee (September 1995). "Eye of the Monitor". Dragon (221): 115–118.
  2. ^ "Finals". Next Generation. No. 7. Imagine Media. July 1995. pp. 74–75.
  3. ^ "Amiga Reviews: High Seas Trader".
  4. ^ http://www.kultboy.com/index.php?site=t&id=9434 [bare URL]
  5. ^ "Amiga Reviews: High Seas Trader".
  6. ^ "Amiga Joker (June - July 1995) Page scans - Amiga Magazine Rack".
  7. ^ "Amiga Reviews: High Seas Trader".
  8. ^ "Archived copy". Archived from the original on 2014-11-17. Retrieved 2022-03-31.{{cite web}}: CS1 maint: archived copy as title (link)
  9. ^ "Amiga Reviews: High Seas Trader".
[edit]