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{{Short description|2005 video game}}
{{cleanup-rewrite|date=June 2012}}
{{unsourced|date=January 2016}}

:''This article is about the video game. For Operation ''Allied Force'', see [[1999 NATO bombing of the Federal Republic of Yugoslavia]].''
{{Infobox video game
{{Infobox video game
|title = Falcon 4.0: Allied Force
| title = Falcon 4.0: Allied Force
|image=[[Image:Falcon AF Cover.jpg|250px]]
| image = Falcon AF Cover.jpg
|caption=North America boxart
| caption = German box art
|developer=[[Lead Pursuit]]
| developer = Lead Pursuit
| publisher = [[Graphsim Entertainment]]{{efn|Distributed by Horizon Simulation in the United Kingdom and by [[Atari, Inc. (1993–present)|Atari]] in Australia.<ref>{{Cite web |date=26 October 2005 |title=First Official Add-On For ''Falcon 4.0: Allied Force'' |url=https://www.gamesindustry.biz/first-official-add-on-for-falcon-40-allied-force |access-date=15 April 2024 |website=[[GamesIndustry]]}}</ref>}}
|publisher = [[Graphsim Entertainment]], [[Excalibur Publishing]]
|designer =
| designer =
|engine =
| engine =
| series = ''[[Falcon (video game series)|Falcon]]''
|released=2005
| platforms = [[Microsoft Windows|Windows]], [[Mac OS X]]
|genre = [[Combat flight simulator]]
| released = '''Windows'''{{vgrelease|NA|28 June 2005|AU|19 August 2005<ref>{{Cite web |title=''Falcon 4 - Allied Force'' |url=http://www.atari.com.au/games/overview.do?id=408 |archive-url=https://web.archive.org/web/20060919025245/http://www.atari.com.au/games/overview.do?id=408 |archive-date=19 September 2006 |access-date=15 April 2024 |website=[[Atari, Inc. (1993–present)|Atari Australia]]}}</ref>|EU|23 September 2005}}'''Mac OS X'''<br/>23 September 2011<ref>{{Cite web |last=Kruse |first=Cord |date=23 September 2011 |title=''Falcon 4.0: Allied Force'' Released |url=https://www.insidemacgames.com/historical/news/story.php%3FArticleID=20178.html |access-date=15 April 2024 |website=[[Inside Mac Games]]}}</ref>
|modes = [[Single player]], [[Multiplayer game|Multiplayer]]
| genre = [[Combat flight simulation game|Air combat simulation]]
|platforms=[[Personal computer|PC]] ([[Microsoft Windows|Windows]]), [[Macintosh|Mac]] ([[Mac OS X|OS X]])
| modes = [[Single-player]], [[multiplayer]]
}}
}}


'''''Falcon 4.0: Allied Force''''' ('''F4AF''') is an [[F-16 Fighting Falcon|F-16]] based [[combat flight simulator]] released by Lead Pursuit on 28 June 2005. The game is based around a realistic simulation of the Block 50/52 [[F-16 Fighting Falcon]] in a series of missions in the [[Balkan]]s. The [[game engine]] is based on the [[source code]] of the original 1998 ''[[Falcon 4.0]]'' from [[MicroProse]], and consists largely of a collection of improvements from the official patches and extensive ''Falcon'' [[modding]] community. Allied Force also introduced several major new features and significant improvements in realism and stability.
'''''Falcon 4.0: Allied Force''''' ('''F4AF''') is an [[F-16 Fighting Falcon|F-16]] based [[Combat flight simulation game|combat flight simulator]] released by Lead Pursuit in 2005. The game is based around a realistic simulation of the Block 50/52 [[F-16 Fighting Falcon]] in a series of missions in the [[Balkan]]s.


The [[game engine]] is based on the [[source code]] of the original 1998 ''[[Falcon 4.0]]'' from [[MicroProse]], and consists largely of a collection of improvements from the official patches and extensive ''Falcon'' [[modding]] community. ''Allied Force'' also introduced several major new features and significant improvements in realism and stability.
==The Simulation==

Falcon 4.0: Allied Force is a detailed simulation; like other simulations, it may take the user some time to become proficient and familiar with all of its features. Allied Force comes with a 716-page manual, which can act as a "quick start" guide to flying a military jet.
==Gameplay==
Allied Force focuses primarily on learning to fly and fight in an F-16, yet also allows the user to manage all the ground and air assets in a campaign if they wish, or control and vector fighters as part of an [[E-3 AWACS]] squadron.
''Falcon 4.0: Allied Force'' is a detailed simulation; like other simulations, it may take the user some time to become proficient and familiar with all of its features. ''Allied Force'' comes with a 716-page manual, which can act as a "quick start" guide to flying a military jet. The game focuses primarily on learning to fly and fight in an F-16, yet also allows the user to manage all the ground and air assets in a campaign if they wish, or control and vector fighters as part of an [[E-3 AWACS]] squadron.


The simulation allows the user to control the level of realism: the player can either set the realism settings on maximum, or enable options such as invulnerability and unlimited ammo; this may make the game easier for newcomers or players who wish to have a less realistic experience.
The simulation allows the user to control the level of realism: the player can either set the realism settings on maximum, or enable options such as invulnerability and unlimited ammo; this may make the game easier for newcomers or players who wish to have a less realistic experience.


A player that enables many of the realism settings must work with his [[Wingmen]], friendly assets such as [[Airborne Early Warning and Control|AWACS]], [[JSTARS]], [[Tanker aircraft|Airborne Tankers]], [[Forward Air Control]]lers, and other friendly aircraft if he wishes to be successful.
A player that enables many of the realism settings must work with his [[wingmen]], friendly assets such as [[Airborne Early Warning and Control|AWACS]], [[JSTARS]], [[Tanker aircraft|airborne tankers]], [[Forward Air Control|forward air control]]lers, and other friendly aircraft if he wishes to be successful.


The emphasis of the simulation's air combat is the use of [[Beyond Visual Range]] missiles to destroy opponents many miles away, while maintaining the pilot's [[situational awareness]]. The player must therefore learn not only offensive tactics, but an ability to detect and counter a threat such as an incoming enemy missile. Due to the nature of [[Beyond Visual Range]] fighting, [[Within Visual Range]] ([[Dogfighting]]) is rare in the game's campaign modes. There is, however, an "Instant Action" mode, where dogfighting may occur.
The emphasis of the simulation's air combat is the use of [[beyond-visual-range missile]]s to destroy opponents many miles away, while maintaining the pilot's [[situational awareness]]. The player must therefore learn not only offensive tactics, but an ability to detect and counter a threat such as an incoming enemy missile. Due to the nature of beyond-visual-range fighting, within-visual-range ([[dogfighting]]) is rare in the game's campaign modes. There is, however, an "Instant Action" mode, where dogfighting may occur.


===Training mode===
The game provides simulations and training missions for some common situations, such as: landing during an engine [[flameout]], basic fighter maneuvers ([[basic fighter maneuvers|BFM]]), navigation using on-board instruments, avoiding surface to air missiles ([[Surface to air missile|SAMs]]), and deploying various weapons against air and ground targets.
The game provides simulations and training missions for some common situations, such as: landing during an engine [[flameout]], basic fighter maneuvers ([[basic fighter maneuvers|BFM]]), navigation using on-board instruments, avoiding surface to air missiles ([[Surface to air missile|SAMs]]), and deploying various weapons against air and ground targets.


Dogfight mode allows the player to set up a situation in which dogfighting will take place. This is a single player or multiplayer mode. In multiplayer, two or more humans can combat one another over the Internet.
===Dogfight mode===
Allows the player to set up a situation in which dogfighting will take place. This is a Single or Multiplayer mode. In Multiplayer mode two or more humans can combat one another over the Internet.


Tactical Engagement mode is where a player can build a mission with a number of customizable parameters, including the target, payload, enemy presence, customization of aircraft, etc. This is also a multiplayer mode.
===Tactical Engagement mode===
Here a player can build a mission with a number of customizable parameters, including the target, payload, enemy presence, customization of aircraft, etc. This is also a multiplayer mode.


The game includes a useful database including most ground vehicles, aircraft, weapons, and ships that are in the simulation. Each entry is presented with an image and text information on the subject.
===Campaign mode===
Falcon 4.0: Allied Force has a dynamic and customizable campaign. Once a player starts a campaign, the game will begin executing the campaign in real time. Thus, even when the player is not flying, other aircraft, ships, armies and anti-aircraft sites may still be fighting. This is represented to the player in a 2D map where objects can be displayed or hidden. The player can accelerate the campaign to 64X normal time, set up new flights, select weapons load-outs, view target areas and map [[waypoint]]s before the time arrives for the next mission.


In game, players can record parts of their flight which can then be reviewed later in the [[Air Combat Maneuvering Instrumentation|ACMI]]. Here the fight from any angle or viewpoint can be played, paused, rewound or forwarded through. Also information can be shown on the screen such as turn rate, speed, turn radius, and altitude to help a pilot ascertain where they may be going wrong.
The campaign modes take place in the virtual battlefields of [[Korea]] and the [[Balkans]], which can be configured based on historical data from 1999, 2005 or from how the area might appear in 2010. Each timeline will automatically change the type of weapons and sophistication of aircraft used in the campaign.


===Campaign mode===
The simulation includes the original Korean peninsula battlefield between North and South Korea. Here [[NATO]] forces support [[South Korea]] in various scenarios that can also involve [[China]] supporting [[North Korea]]. The campaigns can also be played online.
''Falcon 4.0: Allied Force'' has a dynamic and customizable campaign. Once a player starts a campaign, the game will begin executing the campaign in real time. Thus, even when the player is not flying, other aircraft, ships, armies and anti-aircraft sites may still be fighting. This is represented to the player in a 2D map where objects can be displayed or hidden. The player can accelerate the campaign to 64X normal time, set up new flights, select weapons load-outs, view target areas and map [[waypoint]]s before the time arrives for the next mission.


The campaign modes take place in the virtual battlefields of [[Korea]] and the [[Balkans]], which can be configured based on historical data from 1999, 2005 or from how the area might appear in 2010. Each timeline will automatically change the type of weapons and sophistication of aircraft used in the campaign. The simulation includes the original Korean peninsula battlefield between North and South Korea. Here [[NATO]] forces support South Korea in various scenarios that can also involve China supporting North Korea. The campaigns can also be played online. The Balkan campaign focuses on NATO repelling a Serbian invasion of Albania.
===Tactical reference===
The game includes a useful database including most ground vehicles, aircraft, weapons, and ships that are in the simulation. Each entry is presented with an image and text information on the subject.


== History ==
===ACMI player (Air Combat Maneuvering Instrumentation)===
The game has been patched a number of times since its initial release. The final cumulative update is version 1.0.13.<ref>{{Cite web|url=http://www.gamershell.com/download_22938.shtml|title=Patches and Fixes: Falcon 4.0: Allied Force v1.0.13 Patch - Demo Movie Patch Download Section|website=www.gamershell.com|access-date=2016-10-28}}</ref>
In game, players can record parts of their flight which can then be reviewed later in the [[Air Combat Maneuvering Instrumentation|ACMI]]. Here the fight from any angle or viewpoint can be played, paused, rewound or forwarded through. Also information can be shown on the screen such as turn rate, speed, turn radius, and altitude to help a pilot ascertain where they may be going wrong.


Although the release of ''Falcon 4.0: Allied Force'' was meant to raise funds for a new version, dubbed "Falcon 5" to be developed, nothing eventuated from it. In 2011, Lead Pursuit was deregistered as a company.<ref>{{Cite web|url=http://frugalsrefugees.yuku.com/topic/747/Lead-Pursuit-out-of-business#.WBMu-4VOKlg|title=Lead Pursuit out of business in Falcon 4 / FF5 / F4AF Forum|website=Yuku|access-date=2016-10-28}}</ref> Further development on the original ''Falcon 4.0'' source code has continued under two development communities: FreeFalcon and Benchmark Sims (BMS). FreeFalcon ended their efforts in 2013.<ref>{{Cite web|url=https://forums.eagle.ru/showthread.php?t=100688|title=FreeFalcon - The End - ED Forums|website=forums.eagle.ru|access-date=2016-10-28}}</ref> BMS have continued development.<ref>{{Cite web|url=https://www.benchmarksims.org/forum/content.php|title=Benchmark Sims - Home|website=www.benchmarksims.org|access-date=2020-09-24}}</ref>
==See also==
* [[Falcon (video game series)]]
* [[Falcon 4.0]]


==Reception==
{{expand section|date=April 2021}}
{{Video game reviews
| GR = 89% (9 reviews)<ref>{{cite web |title=Falcon 4.0: Allied Force for PC |url=http://www.gamerankings.com/pc/927619-falcon-40-allied-force/index.html |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=23 July 2022 |archive-url=https://web.archive.org/web/20090318044346/http://www.gamerankings.com/pc/927619-falcon-40-allied-force/index.html |archive-date=18 March 2009}}</ref>
| MC = 90/100 (7 reviews)<ref>{{cite web|url=https://www.metacritic.com/game/falcon-4-0-allied-force/critic-reviews/?platform=pc|title=Falcon 4.0: Allied Force Metacritic Review Score|website=[[Metacritic]]}}</ref>
}}
''Allied Force'' was a finalist for ''[[PC Gamer]]''{{'}}s "Best Simulation 2005" award, which ultimately went to ''[[Silent Hunter III]]''.<ref name=pcgamerusawards2005>{{cite journal |date=March 2006 | title=The Twelfth Annual ''PC Gamer'' Awards | volume=13 | number=3 | pages=33–36, 38, 40–42, 44 | journal=[[PC Gamer US]] | author=Staff}}</ref>
==Notes==
{{notelist}}
==References==
==References==
{{reflist}}


{{reflist|1}}
{{Falcon series}}

==External links==
*[http://www.lead-pursuit.com Lead Pursuit], the current developer and license holder


[[Category:2005 video games]]
[[Category:2005 video games]]
[[Category:Combat flight simulators]]
[[Category:Combat flight simulators]]
[[Category:Excalibur Publishing games]]
[[Category:Graphsim Entertainment games]]
[[Category:MacOS games]]
[[Category:MicroProse games]]
[[Category:MicroProse games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Video games developed in the United States]]
[[Category:Video games set in Europe]]
[[Category:Video games set in Europe]]
[[Category:Video games set in North Korea]]
[[Category:Video games set in North Korea]]
[[Category:Video games set in Serbia]]
[[Category:Video games set in South Korea]]
[[Category:Video games set in South Korea]]
[[Category:Video games set in Serbia]]
[[Category:Windows games]]
[[Category:Windows games]]

[[de:Falcon (Computerspiel)]]
[[fr:Falcon (simulation de vol)]]
[[it:Falcon 4.0]]

Latest revision as of 18:50, 8 August 2024

Falcon 4.0: Allied Force
German box art
Developer(s)Lead Pursuit
Publisher(s)Graphsim Entertainment[a]
SeriesFalcon
Platform(s)Windows, Mac OS X
ReleaseWindows
  • NA: 28 June 2005
  • AU: 19 August 2005[1]
  • EU: 23 September 2005
Mac OS X
23 September 2011[2]
Genre(s)Air combat simulation
Mode(s)Single-player, multiplayer

Falcon 4.0: Allied Force (F4AF) is an F-16 based combat flight simulator released by Lead Pursuit in 2005. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon in a series of missions in the Balkans.

The game engine is based on the source code of the original 1998 Falcon 4.0 from MicroProse, and consists largely of a collection of improvements from the official patches and extensive Falcon modding community. Allied Force also introduced several major new features and significant improvements in realism and stability.

Gameplay

[edit]

Falcon 4.0: Allied Force is a detailed simulation; like other simulations, it may take the user some time to become proficient and familiar with all of its features. Allied Force comes with a 716-page manual, which can act as a "quick start" guide to flying a military jet. The game focuses primarily on learning to fly and fight in an F-16, yet also allows the user to manage all the ground and air assets in a campaign if they wish, or control and vector fighters as part of an E-3 AWACS squadron.

The simulation allows the user to control the level of realism: the player can either set the realism settings on maximum, or enable options such as invulnerability and unlimited ammo; this may make the game easier for newcomers or players who wish to have a less realistic experience.

A player that enables many of the realism settings must work with his wingmen, friendly assets such as AWACS, JSTARS, airborne tankers, forward air controllers, and other friendly aircraft if he wishes to be successful.

The emphasis of the simulation's air combat is the use of beyond-visual-range missiles to destroy opponents many miles away, while maintaining the pilot's situational awareness. The player must therefore learn not only offensive tactics, but an ability to detect and counter a threat such as an incoming enemy missile. Due to the nature of beyond-visual-range fighting, within-visual-range (dogfighting) is rare in the game's campaign modes. There is, however, an "Instant Action" mode, where dogfighting may occur.

The game provides simulations and training missions for some common situations, such as: landing during an engine flameout, basic fighter maneuvers (BFM), navigation using on-board instruments, avoiding surface to air missiles (SAMs), and deploying various weapons against air and ground targets.

Dogfight mode allows the player to set up a situation in which dogfighting will take place. This is a single player or multiplayer mode. In multiplayer, two or more humans can combat one another over the Internet.

Tactical Engagement mode is where a player can build a mission with a number of customizable parameters, including the target, payload, enemy presence, customization of aircraft, etc. This is also a multiplayer mode.

The game includes a useful database including most ground vehicles, aircraft, weapons, and ships that are in the simulation. Each entry is presented with an image and text information on the subject.

In game, players can record parts of their flight which can then be reviewed later in the ACMI. Here the fight from any angle or viewpoint can be played, paused, rewound or forwarded through. Also information can be shown on the screen such as turn rate, speed, turn radius, and altitude to help a pilot ascertain where they may be going wrong.

Campaign mode

[edit]

Falcon 4.0: Allied Force has a dynamic and customizable campaign. Once a player starts a campaign, the game will begin executing the campaign in real time. Thus, even when the player is not flying, other aircraft, ships, armies and anti-aircraft sites may still be fighting. This is represented to the player in a 2D map where objects can be displayed or hidden. The player can accelerate the campaign to 64X normal time, set up new flights, select weapons load-outs, view target areas and map waypoints before the time arrives for the next mission.

The campaign modes take place in the virtual battlefields of Korea and the Balkans, which can be configured based on historical data from 1999, 2005 or from how the area might appear in 2010. Each timeline will automatically change the type of weapons and sophistication of aircraft used in the campaign. The simulation includes the original Korean peninsula battlefield between North and South Korea. Here NATO forces support South Korea in various scenarios that can also involve China supporting North Korea. The campaigns can also be played online. The Balkan campaign focuses on NATO repelling a Serbian invasion of Albania.

History

[edit]

The game has been patched a number of times since its initial release. The final cumulative update is version 1.0.13.[4]

Although the release of Falcon 4.0: Allied Force was meant to raise funds for a new version, dubbed "Falcon 5" to be developed, nothing eventuated from it. In 2011, Lead Pursuit was deregistered as a company.[5] Further development on the original Falcon 4.0 source code has continued under two development communities: FreeFalcon and Benchmark Sims (BMS). FreeFalcon ended their efforts in 2013.[6] BMS have continued development.[7]

Reception

[edit]

Allied Force was a finalist for PC Gamer's "Best Simulation 2005" award, which ultimately went to Silent Hunter III.[10]

Notes

[edit]
  1. ^ Distributed by Horizon Simulation in the United Kingdom and by Atari in Australia.[3]

References

[edit]
  1. ^ "Falcon 4 - Allied Force". Atari Australia. Archived from the original on 19 September 2006. Retrieved 15 April 2024.
  2. ^ Kruse, Cord (23 September 2011). "Falcon 4.0: Allied Force Released". Inside Mac Games. Retrieved 15 April 2024.
  3. ^ "First Official Add-On For Falcon 4.0: Allied Force". GamesIndustry. 26 October 2005. Retrieved 15 April 2024.
  4. ^ "Patches and Fixes: Falcon 4.0: Allied Force v1.0.13 Patch - Demo Movie Patch Download Section". www.gamershell.com. Retrieved 2016-10-28.
  5. ^ "Lead Pursuit out of business in Falcon 4 / FF5 / F4AF Forum". Yuku. Retrieved 2016-10-28.
  6. ^ "FreeFalcon - The End - ED Forums". forums.eagle.ru. Retrieved 2016-10-28.
  7. ^ "Benchmark Sims - Home". www.benchmarksims.org. Retrieved 2020-09-24.
  8. ^ "Falcon 4.0: Allied Force for PC". GameRankings. CBS Interactive. Archived from the original on 18 March 2009. Retrieved 23 July 2022.
  9. ^ "Falcon 4.0: Allied Force Metacritic Review Score". Metacritic.
  10. ^ Staff (March 2006). "The Twelfth Annual PC Gamer Awards". PC Gamer US. 13 (3): 33–36, 38, 40–42, 44.