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| modes = [[Single-player]]
| modes = [[Single-player]]
| genre = [[Point-and-click adventure]], [[Idle game|idle]]
| genre = [[Point-and-click adventure]], [[Idle game|idle]]
| released = {{Unbulleted list|'''Windows''', '''macOS''', '''Linux'''|March 5, 2020|'''Switch'''|April 14, 2021}}
| released = {{Unbulleted list|'''Windows''', '''macOS''', '''Linux'''|March 5, 2020|'''Switch'''|April 14, 2021|'''Android''', '''iOS'''|December 18, 2023}}
| platforms = {{cslist|[[Microsoft Windows|Windows]]|[[macOS]]|[[Linux]]|[[Nintendo Switch|Switch]]}}
| platforms = {{cslist|[[Microsoft Windows|Windows]]|[[macOS]]|[[Linux]]|[[Nintendo Switch|Switch]]|[[Android_(operating_system)|Android]]|[[iOS]]}}
| director = Anselm Pyta
| director = Anselm Pyta
| producer = Stefan Michel
| producer = Stefan Michel
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Developer Anselm Pyta conceived of ''The Longing'' after hearing the [[Kyffhäuser#Kyffhäuser legend|Kyffhäuser legend]] while visiting the [[Barbarossa Cave]]. Pyta sought to explore emotional themes in a narrative-driven story and used time as a game mechanism. The developer was inspired by [[dungeon synth]] music, which helped him define the subterranean atmosphere and theme of loneliness. Pyta acted as the primary developer for most of the game's six-year production, having to rely upon personal intuition to design the pacing due to [[playtesting]] difficulties.
Developer Anselm Pyta conceived of ''The Longing'' after hearing the [[Kyffhäuser#Kyffhäuser legend|Kyffhäuser legend]] while visiting the [[Barbarossa Cave]]. Pyta sought to explore emotional themes in a narrative-driven story and used time as a game mechanism. The developer was inspired by [[dungeon synth]] music, which helped him define the subterranean atmosphere and theme of loneliness. Pyta acted as the primary developer for most of the game's six-year production, having to rely upon personal intuition to design the pacing due to [[playtesting]] difficulties.


''The Longing'' was released for [[Windows]], [[macOS]], and [[Linux]] on March 5, 2020, and for [[Nintendo Switch]] on April 14, 2021. It gained praise for its soundtrack, visuals, and experimental nature, but the slow-paced gameplay divided critics. The game was released during the [[COVID-19 pandemic]], and many commentators compared it to life under quarantine. ''The Longing'' was nominated for the [[Nuovo Award]] at the [[Independent Games Festival|2020 Independent Games Festival]] and won the "Best Debut" award at the [[Deutscher Computerspielpreis|2020 Deutscher Computerspielpreis]].
''The Longing'' was first released for [[Windows]], [[macOS]], and [[Linux]] on March 5, 2020. It gained praise for its soundtrack, visuals, and experimental nature, but the slow-paced gameplay divided critics. The game was released during the [[COVID-19 pandemic]], and many commentators compared it to life under quarantine. ''The Longing'' was a finalist for the [[Nuovo Award]] at the [[Independent Games Festival|2020 Independent Games Festival]] and won the "Best Debut" award at the [[Deutscher Computerspielpreis|2020 Deutscher Computerspielpreis]].


== Gameplay ==
== Gameplay ==
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Interaction with the world is slow-paced,<ref name="One way">{{Cite web |last=Jackson |first=Gita |date=2020-12-18 |title=One Way to Beat This Upcoming Puzzle Game Is to Wait 400 Days |url=https://kotaku.com/one-way-to-beat-this-upcoming-puzzle-game-is-to-wait-40-1840513881 |url-status=live |archive-url=https://web.archive.org/web/20200306204143/https://kotaku.com/one-way-to-beat-this-upcoming-puzzle-game-is-to-wait-40-1840513881 |archive-date=March 6, 2020 |access-date=2020-05-01 |website=[[Kotaku]] |language=en-us}}</ref> with the Shade's walking speed being particularly slow.<ref name="cunning">{{Cite web |last=Cunningham |first=James |date=2020-03-06 |title=''The Longing'' Completes Its Yearning for Release |url=https://hardcoregamer.com/2020/03/05/the-longing-completes-its-yearning-for-release/368907/ |url-status=live |archive-url=https://web.archive.org/web/20200615170720/https://hardcoregamer.com/2020/03/05/the-longing-completes-its-yearning-for-release/368907/ |archive-date=2020-06-15 |access-date=2020-05-03 |website=Hardcore Gamer |language=en-US}}</ref> Many aspects of gameplay depend upon the passage of time, including puzzles that require the player to wait for a certain period to progress.<ref name="One way" /> Performing actions inside the Shade's home causes time to pass at an increased rate. For example, reading books and decorating the walls with drawings results in the in-game timer advancing more rapidly.<ref name=":13" /><ref name="Encourages" />
Interaction with the world is slow-paced,<ref name="One way">{{Cite web |last=Jackson |first=Gita |date=2020-12-18 |title=One Way to Beat This Upcoming Puzzle Game Is to Wait 400 Days |url=https://kotaku.com/one-way-to-beat-this-upcoming-puzzle-game-is-to-wait-40-1840513881 |url-status=live |archive-url=https://web.archive.org/web/20200306204143/https://kotaku.com/one-way-to-beat-this-upcoming-puzzle-game-is-to-wait-40-1840513881 |archive-date=March 6, 2020 |access-date=2020-05-01 |website=[[Kotaku]] |language=en-us}}</ref> with the Shade's walking speed being particularly slow.<ref name="cunning">{{Cite web |last=Cunningham |first=James |date=2020-03-06 |title=''The Longing'' Completes Its Yearning for Release |url=https://hardcoregamer.com/2020/03/05/the-longing-completes-its-yearning-for-release/368907/ |url-status=live |archive-url=https://web.archive.org/web/20200615170720/https://hardcoregamer.com/2020/03/05/the-longing-completes-its-yearning-for-release/368907/ |archive-date=2020-06-15 |access-date=2020-05-03 |website=Hardcore Gamer |language=en-US}}</ref> Many aspects of gameplay depend upon the passage of time, including puzzles that require the player to wait for a certain period to progress.<ref name="One way" /> Performing actions inside the Shade's home causes time to pass at an increased rate. For example, reading books and decorating the walls with drawings results in the in-game timer advancing more rapidly.<ref name=":13" /><ref name="Encourages" />


Other mechanics are reminiscent of [[idle game]]s,<ref name="One way" /> which share a common theme of [[Incremental game#Progress without interaction, or very limited interaction|progressing despite little or no interaction]], including when the game is closed.<ref name=":7" /> The player can cause the Shade to perform several tasks without outside input, such as reading books.<ref name="Encourages" /> Another mechanism called the "bookmark system" can be accessed through a menu, and the player can use it to instruct the Shade to automatically walk to a previously [[Saved game|saved]] location, return to its home, or randomly wander around.<ref name="Encourages">{{Cite web |last=MacLeod |first=Riley |date=2020-03-09 |title=''The Longing'', Which Can Take Over A Year To Finish, Encourages You To Embrace Waiting |url=https://kotaku.com/the-longing-which-can-take-over-a-year-to-finish-enco-1842213852 |url-status=live |archive-url=https://web.archive.org/web/20200325150225/https://kotaku.com/the-longing-which-can-take-over-a-year-to-finish-enco-1842213852 |archive-date=March 25, 2020 |access-date=2020-05-01 |website=[[Kotaku]] |language=en-us}}</ref><ref name=":03" /> The player is provided a to-do list of things to improve the Shade's life,<ref>{{Cite news |last=Bell |first=Alice |date=2020-01-13 |title=The First Week of ''The Longing'': Depressing Royalist Art and Talking Walls |language=en |work=[[Rock, Paper, Shotgun]] |url=https://www.rockpapershotgun.com/the-first-week-of-the-longing-depressing-royalist-art-and-talking-walls |url-status=live |access-date=2022-12-22 |archive-url=https://web.archive.org/web/20221222213712/https://www.rockpapershotgun.com/the-first-week-of-the-longing-depressing-royalist-art-and-talking-walls |archive-date=December 22, 2022}}</ref> but no interaction is required to advance the timer, and it continues even if the game is not open.<ref name=":4">{{Cite web |last=Gipp |first=Stuart |date=2021-04-30 |title=Review: ''The Longing'' – Tedious By Design, and Incredibly Successful At It |url=https://www.nintendolife.com/reviews/switch-eshop/longing |url-status=live |archive-url=https://web.archive.org/web/20210516225453/https://www.nintendolife.com/reviews/switch-eshop/longing |archive-date=May 16, 2021 |access-date=2022-10-31 |website=[[Nintendo Life]] |language=en-GB}}</ref> Resultingly, it is possible to finish ''The Longing'' by simply starting the game, closing it, and returning after the timer has elapsed.<ref name="Encourages" /> To prevent [[Cheating in video games|cheating]], players are sent to a dungeon if they attempt to circumvent the time limit by changing their computer's [[System time|system clock]].<ref name="One way" /> ''The Longing'' features several endings, and not all require the player to wait out the 400 days.<ref name=":13" /><ref name="Encourages" />
Other mechanics are reminiscent of [[idle game]]s,<ref name="One way" /> which share a common theme of [[Incremental game#Progress without interaction, or very limited interaction|progressing despite little or no interaction]], including when the game is closed.<ref name=":7" /> The player can cause the Shade to perform several tasks without outside input, such as reading books.<ref name="Encourages" /> Another mechanism called the "bookmark system" can be accessed through a menu, and the player can use it to instruct the Shade to automatically walk to a previously [[Saved game|saved]] location, return to its home, or randomly wander around.<ref name="Encourages">{{Cite web |last=MacLeod |first=Riley |date=2020-03-09 |title=''The Longing'', Which Can Take Over A Year To Finish, Encourages You To Embrace Waiting |url=https://kotaku.com/the-longing-which-can-take-over-a-year-to-finish-enco-1842213852 |url-status=live |archive-url=https://web.archive.org/web/20200325150225/https://kotaku.com/the-longing-which-can-take-over-a-year-to-finish-enco-1842213852 |archive-date=March 25, 2020 |access-date=2020-05-01 |website=[[Kotaku]] |language=en-us}}</ref><ref name=":03" /> The player is provided a to-do list of things to improve the Shade's life,<ref>{{Cite news |last=Bell |first=Alice |date=2020-01-13 |title=The First Week of ''The Longing'': Depressing Royalist Art and Talking Walls |language=en |work=[[Rock, Paper, Shotgun]] |url=https://www.rockpapershotgun.com/the-first-week-of-the-longing-depressing-royalist-art-and-talking-walls |url-status=live |access-date=2022-12-22 |archive-url=https://web.archive.org/web/20221222213712/https://www.rockpapershotgun.com/the-first-week-of-the-longing-depressing-royalist-art-and-talking-walls |archive-date=December 22, 2022}}</ref> but no interaction is required to advance the timer, and it continues even if the game is not open.<ref name=":4">{{Cite web |last=Gipp |first=Stuart |date=2021-04-30 |title=Review: ''The Longing'' – Tedious By Design, and Incredibly Successful At It |url=https://www.nintendolife.com/reviews/switch-eshop/longing |url-status=live |archive-url=https://web.archive.org/web/20210516225453/https://www.nintendolife.com/reviews/switch-eshop/longing |archive-date=May 16, 2021 |access-date=2022-10-31 |website=[[Nintendo Life]] |language=en-GB}}</ref> As a result, it is possible to finish ''The Longing'' by simply starting the game, closing it, and returning after the timer has elapsed.<ref name="Encourages" /> To prevent [[Cheating in video games|cheating]], players are sent to a dungeon if they attempt to circumvent the time limit by changing their computer's [[System time|system clock]].<ref name="One way" /> ''The Longing'' features several endings, and not all require the player to wait out the 400 days.<ref name=":13" /><ref name="Encourages" />


== Plot ==
== Plot ==
''The Longing'' begins with an old king informing the Shade that he will sleep for 400 days to recover his powers. After that time has passed, the Shade may awaken its master, and will be rewarded with "a world without longing". The king permits the Shade to wander inside his underground kingdom but warns it against leaving. While waiting to awaken the king, the Shade contemplates its own loneliness and muses over the nature of the king's reward. It considers leaving the kingdom for the outside world and recalls that an exit from the caves exists far above where the king sleeps.
''The Longing'' begins with an old king informing the Shade that he will sleep for 400 days to recover his powers. After that time has passed, the Shade may awaken its master, and will be rewarded with "a world without longing". The king permits the Shade to wander inside his underground kingdom but warns it against leaving. While waiting to awaken the king, the Shade contemplates its own loneliness and muses over the nature of the king's reward. It considers leaving the kingdom for the outside world and recalls that an exit from the caves exists far above where the king sleeps.


If the Shade waits all 400 days and awakens its master, the stirring of the king causes a cave-in. Once the event subsides, the king explains that he has given the Shade exactly what he promised and created a world without longing "by destroying everything inside of it". The world ceases to exist, and the king and Shade rule over the endless void of the universe for eternity. Alternatively, if the Shade explores enough of the caves close to the surface world, it discovers a dark cavern at the edge of a bottomless pit. The Shade can either commit suicide by throwing itself into the pit, or continue onward to face the Darkness, a mysterious creature that resembles the Shade in appearance. Depending on how the player previously interacted with the Shade, it will either hide itself from the Darkness by closing its eyes, or be caught by the creature and sent back to its home.
If the Shade waits all 400 days and awakens its master, the stirring of the king causes a cave-in. Once the event subsides, the king explains that he has given the Shade exactly what he promised and created a world without longing "by destroying everything inside of it". The world ceases to exist, and the king and Shade rule over the endless void of the universe for eternity. Alternatively, if the Shade explores enough of the caves close to the surface world, it discovers a dark cavern at the edge of a bottomless pit. The Shade can either commit suicide by throwing itself into the pit, or continue onward to face the Darkness, a mysterious creature that resembles the Shade in appearance. Depending on how the player previously interacted with the Shade, it will either hide itself from the Darkness by closing its eyes, or be caught by the creature and sent back to its home.


If the Shade hides from the Darkness and continues walking, it arrives at a cave just below the surface. There, the Shade is given the option of abandoning the kingdom by leaving through a well. If the Shade decides to leave, it is taken out of the well by either a young child, who drops the Shade back down the well to its death, or an elderly man. If the Shade is taken out by the man, the creature follows him to his home and is served dinner by his family. A post-credits scene shows that the Shade’s departure has caused the king to die.
If the Shade hides from the Darkness and continues walking, it arrives at a cave just below the surface. There, the Shade is given the option of abandoning the kingdom by leaving through a well. If the Shade decides to leave, it is taken out of the well by either a young [[troll]], who drops the Shade back down the well to its death, or an elderly man. If the Shade is taken out by the man, the creature follows him to his home and is served dinner by his family. A post-credits scene shows that the Shade's departure has caused the king to die.


== Development and release ==
== Development and release ==
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Development of ''The Longing'' began in 2014 and lasted six years.<ref name=":02" /><ref name=":12">{{Cite news |last=Ewins |first=Henry |date=June 10, 2020 |title=The Real Beauty of Secrets In Games like ''The Longing'' Is to Share Them |language=en |work=[[Rock, Paper, Shotgun]] |url=https://www.rockpapershotgun.com/the-real-beauty-of-secrets-in-games-like-the-longing-is-to-share-them |url-status=live |access-date=2022-10-28 |archive-url=https://web.archive.org/web/20221029001007/https://www.rockpapershotgun.com/the-real-beauty-of-secrets-in-games-like-the-longing-is-to-share-them |archive-date=October 29, 2022}}</ref> Developer Anselm Pyta had a background creating [[flash animation]]s that were released on [[Newgrounds]], until he co-founded Studio Seufz in 2017.<ref name=":02" /> The concept for ''The Longing'' came from Pyta's experience hiking in the [[Barbarossa Cave]]. According to the [[Kyffhäuser#Kyffhäuser legend|Kyffhäuser legend]],<ref name="WaPo2" /><ref>{{Cite news |last=Reuben |first=Nic |date=2023-02-24 |title=Why Real-Time Idle Adventure Games have "Radical Potential" |language=en |work=[[Rock, Paper, Shotgun]] |url=https://www.rockpapershotgun.com/why-real-time-idle-adventure-games-have-radical-potential |access-date=2023-04-12}}</ref> the cave was home to an old king who slept inside for hundreds of years; a related poem mentioned a [[Dwarf (folklore)|dwarf]] checking on the king once per century to see if he would awaken. Perplexed about how the dwarf lived its life with so much waiting, the character stuck with Pyta.<ref name=":22">{{Cite web |last=Couture |first=Joel |date=February 18, 2020 |title=Road to the IGF: Studio Seufz's ''The Longing'' |url=https://www.gamedeveloper.com/disciplines/road-to-the-igf-studio-seufz-s-i-the-longing-i- |url-status=live |archive-url=https://web.archive.org/web/20221029010138/https://www.gamedeveloper.com/disciplines/road-to-the-igf-studio-seufz-s-i-the-longing-i- |archive-date=October 29, 2022 |access-date=2022-10-29 |website=[[Gamasutra|Game Developer]] |language=en}}</ref> He created most of the game alone, including its art, sound design, and mechanics, but received some help with the coding. He used [[Adobe Photoshop|Photoshop]] to draw the backgrounds, and [[Adobe Flash]] to animate the characters; both elements were coded and merged in [[Unity (game engine)|Unity]].<ref name=":22" />
Development of ''The Longing'' began in 2014 and lasted six years.<ref name=":02" /><ref name=":12">{{Cite news |last=Ewins |first=Henry |date=June 10, 2020 |title=The Real Beauty of Secrets In Games like ''The Longing'' Is to Share Them |language=en |work=[[Rock, Paper, Shotgun]] |url=https://www.rockpapershotgun.com/the-real-beauty-of-secrets-in-games-like-the-longing-is-to-share-them |url-status=live |access-date=2022-10-28 |archive-url=https://web.archive.org/web/20221029001007/https://www.rockpapershotgun.com/the-real-beauty-of-secrets-in-games-like-the-longing-is-to-share-them |archive-date=October 29, 2022}}</ref> Developer Anselm Pyta had a background creating [[flash animation]]s that were released on [[Newgrounds]], until he co-founded Studio Seufz in 2017.<ref name=":02" /> The concept for ''The Longing'' came from Pyta's experience hiking in the [[Barbarossa Cave]]. According to the [[Kyffhäuser#Kyffhäuser legend|Kyffhäuser legend]],<ref name="WaPo2" /><ref>{{Cite news |last=Reuben |first=Nic |date=2023-02-24 |title=Why Real-Time Idle Adventure Games have "Radical Potential" |language=en |work=[[Rock, Paper, Shotgun]] |url=https://www.rockpapershotgun.com/why-real-time-idle-adventure-games-have-radical-potential |access-date=2023-04-12}}</ref> the cave was home to an old king who slept inside for hundreds of years; a related poem mentioned a [[Dwarf (folklore)|dwarf]] checking on the king once per century to see if he would awaken. Perplexed about how the dwarf lived its life with so much waiting, the character stuck with Pyta.<ref name=":22">{{Cite web |last=Couture |first=Joel |date=February 18, 2020 |title=Road to the IGF: Studio Seufz's ''The Longing'' |url=https://www.gamedeveloper.com/disciplines/road-to-the-igf-studio-seufz-s-i-the-longing-i- |url-status=live |archive-url=https://web.archive.org/web/20221029010138/https://www.gamedeveloper.com/disciplines/road-to-the-igf-studio-seufz-s-i-the-longing-i- |archive-date=October 29, 2022 |access-date=2022-10-29 |website=[[Gamasutra|Game Developer]] |language=en}}</ref> He created most of the game alone, including its art, sound design, and mechanics, but received some help with the coding. He used [[Adobe Photoshop|Photoshop]] to draw the backgrounds, and [[Adobe Flash]] to animate the characters; both elements were coded and merged in [[Unity (game engine)|Unity]].<ref name=":22" />


''The Longing'' was influenced by idle games such as ''[[Clicker Heroes]]''. Although he was impressed with their ability to progress when not in use, Pyta disliked their lack of endings.<ref name=":22" /> He sought to create a story-focused idle game containing elements of [[adventure game]]s,<ref name=":22" /> and with emotional stakes.<ref name=":02" /> Pyta was especially interested in exploring time-based and waiting mechanics, believing that video games are the only medium that could uniquely use extended time to tell a story.<ref name=":22" /> Though waiting is often seen as a negative by players, he believed that it could cultivate user investment if combined with a strong story.<ref name=":02" /><ref name="One way" />
''The Longing'' was influenced by idle games such as ''[[Clicker Heroes]]''. Although he was impressed with their ability to progress when not in use, Pyta disliked their lack of endings.<ref name=":22" /> He sought to create a story-focused idle game containing elements of [[adventure game]]s<ref name=":22" /> with emotional stakes.<ref name=":02" /> Pyta was especially interested in exploring time-based and waiting mechanics, believing that video games are the only medium that could uniquely use extended time to tell a story.<ref name=":22" /> Though waiting is often seen as a negative by players, he believed that it could cultivate user investment if combined with a strong story.<ref name=":02" /><ref name="One way" />


Pyta defined ''The Longing''{{'s}} theme of loneliness while he was studying, and the lonely and subterranean atmosphere was inspired by [[dungeon synth]] music.<ref name=":22" /> He imagined three possible routes that the player could take: waiting idly for the timer to advance, trying to make the Shade's life comfortable during the 400 days, or abandoning the king and leaving the caves. Waiting offered a stress-free way of playing the game; leaving forced the player to solve puzzles and navigate increasingly dangerous caves.<ref name=":22" /> He described the greatest development challenge as coming up with novel ways to use the waiting mechanic without too much repetition.<ref name=":02" />
Pyta defined ''The Longing''{{'s}} theme of loneliness while he was studying, and the lonely and subterranean atmosphere was inspired by [[dungeon synth]] music.<ref name=":22" /> He imagined three possible routes that the player could take: waiting idly for the timer to advance, trying to make the Shade's life comfortable during the 400 days, or abandoning the king and leaving the caves. Waiting offered a stress-free way of playing the game; leaving forced the player to solve puzzles and navigate increasingly dangerous caves.<ref name=":22" /> He described the greatest development challenge as coming up with novel ways to use the waiting mechanic without too much repetition.<ref name=":02" />


The Shade was purposefully designed with a cryptic appearance and motivation, so the audience could project their own feelings onto the character.<ref name=":22" /> Due to the game's long duration, Pyta had difficulty with playtesting, and had to use personal intuition to pace ''The Longing'' and ensure that players would not give up. He realized that empathy between the player and the protagonist would be essential to retaining user interest.<ref name=":02" /><ref name="One way" /> To show players that progress was being made, he implemented behaviors for the Shade that changed as time passed, such as self-talking and sleeping. Rocks falling in the cave were added to record the passing of time, in lieu of a [[day-night cycle]].<ref name="One way" />
The Shade was purposefully designed with a cryptic appearance and motivation so the audience could project their own feelings onto the character.<ref name=":22" /> Due to the game's long duration, Pyta had difficulty with playtesting, and had to use personal intuition to pace ''The Longing'' and ensure that players would not give up. He realized that empathy between the player and the protagonist would be essential to retaining user interest.<ref name=":02" /><ref name="One way" /> To show players that progress was being made, he implemented behaviors for the Shade that changed as time passed, such as self-talking and sleeping. Rocks falling in the cave were added to record the passing of time in lieu of a [[day–night cycle]].<ref name="One way" />


Prior to launch, the game was featured at [[PAX West]] in 2019.<ref name=":0">{{Cite web |last=Green |first=Holly |date=September 3, 2019 |title=In ''The Longing'', Time Is Everything |url=https://www.pastemagazine.com/games/the-longing/the-longing-videogame/ |url-status=live |archive-url=https://web.archive.org/web/20210131142200/https://www.pastemagazine.com/games/the-longing/the-longing-videogame/ |archive-date=January 31, 2021 |access-date=2022-10-28 |website=[[Paste Magazine]] |language=en}}</ref> ''The Longing'' was published by Application Systems Heidelberg<ref name="credits" /><ref name="WaPo2" /> and released on March 5, 2020, to [[Steam (service)|Steam]] for [[Microsoft Windows|Windows]], [[macOS]], and [[Linux]],<ref>{{Cite web |title=Pass 400 Days Underground in IGF-nominee ''The Longing'', Coming to Steam on March 5 (Win/Mac/Linux Review Copies Available Now) |url=https://www.gamasutra.com/view/pressreleases/356639/Pass_400_days_underground_in_IGFnominee_The_Longing_coming_to_Steam_on_March_5_WinMacLinux_review_copies_available_now.php |url-status=dead |archive-url=https://web.archive.org/web/20200114162135/https://www.gamasutra.com/view/pressreleases/356639/Pass_400_days_underground_in_IGFnominee_The_Longing_coming_to_Steam_on_March_5_WinMacLinux_review_copies_available_now.php |archive-date=January 14, 2020 |access-date=2020-06-14 |website=[[Game Developer (website)|Game Developer]] |language=en}}</ref><ref name=":18">{{Cite news |last=Beckhelling |first=Imogen |date=2020-03-05 |title=''The Longing'' Released Today, Inviting You to Wait 400 Days to Escape a Cave |language=en |work=[[Rock, Paper, Shotgun]] |url=https://www.rockpapershotgun.com/the-longing-released-today-inviting-you-to-wait-400-days-to-escape-a-cave |url-status=live |access-date=2022-12-20 |archive-url=https://web.archive.org/web/20221220022348/https://www.rockpapershotgun.com/the-longing-released-today-inviting-you-to-wait-400-days-to-escape-a-cave |archive-date=December 20, 2022}}</ref> followed by a version for [[Nintendo Switch]] on April 14, 2021.<ref>{{Cite web |last=Craddock |first=Ryan |date=2021-04-14 |title=''The Longing'' Makes You Wait 400 Real-Life Days To See The End, Launching On Switch Today |url=https://www.nintendolife.com/news/2021/04/the_longing_makes_you_wait_400_real-life_days_to_see_the_end_launching_on_switch_today |url-status=live |archive-url=https://web.archive.org/web/20221030213250/https://www.nintendolife.com/news/2021/04/the_longing_makes_you_wait_400_real-life_days_to_see_the_end_launching_on_switch_today |archive-date=October 30, 2022 |access-date=2022-10-30 |website=[[Nintendo Life]] |language=en-GB}}</ref> The launch amid the [[COVID-19 pandemic]] caused audience reactions that surprised Pyta, and he thought that the pandemic allowed the player to better connect with the Shade.<ref name=":7">{{Cite magazine |last=Gordon |first=Lewis |date=2020-12-15 |title=''The Longing'' Is a Video Game of Transcendent Slowness |url=https://www.wired.com/story/the-longing-game-review/ |url-status=live |magazine=[[Wired (magazine)|Wired]] |language=en-US |issn=1059-1028 |archive-url=https://web.archive.org/web/20221030230447/https://www.wired.com/story/the-longing-game-review/ |archive-date=October 30, 2022 |access-date=2022-10-31}}</ref>
Prior to launch, the game was featured at [[PAX West]] in 2019.<ref name=":0">{{Cite web |last=Green |first=Holly |date=September 3, 2019 |title=In ''The Longing'', Time Is Everything |url=https://www.pastemagazine.com/games/the-longing/the-longing-videogame/ |url-status=live |archive-url=https://web.archive.org/web/20210131142200/https://www.pastemagazine.com/games/the-longing/the-longing-videogame/ |archive-date=January 31, 2021 |access-date=2022-10-28 |website=[[Paste Magazine]] |language=en}}</ref> ''The Longing'' was published by Application Systems Heidelberg<ref name="credits" /><ref name="WaPo2" /> and released on March 5, 2020, to [[Steam (service)|Steam]] for [[Microsoft Windows|Windows]], [[macOS]], and [[Linux]],<ref>{{Cite web |title=Pass 400 Days Underground in IGF-nominee ''The Longing'', Coming to Steam on March 5 (Win/Mac/Linux Review Copies Available Now) |url=https://www.gamasutra.com/view/pressreleases/356639/Pass_400_days_underground_in_IGFnominee_The_Longing_coming_to_Steam_on_March_5_WinMacLinux_review_copies_available_now.php |url-status=dead |archive-url=https://web.archive.org/web/20200114162135/https://www.gamasutra.com/view/pressreleases/356639/Pass_400_days_underground_in_IGFnominee_The_Longing_coming_to_Steam_on_March_5_WinMacLinux_review_copies_available_now.php |archive-date=January 14, 2020 |access-date=2020-06-14 |website=[[Game Developer (website)|Game Developer]] |language=en}}</ref><ref name=":18">{{Cite news |last=Beckhelling |first=Imogen |date=2020-03-05 |title=''The Longing'' Released Today, Inviting You to Wait 400 Days to Escape a Cave |language=en |work=[[Rock, Paper, Shotgun]] |url=https://www.rockpapershotgun.com/the-longing-released-today-inviting-you-to-wait-400-days-to-escape-a-cave |url-status=live |access-date=2022-12-20 |archive-url=https://web.archive.org/web/20221220022348/https://www.rockpapershotgun.com/the-longing-released-today-inviting-you-to-wait-400-days-to-escape-a-cave |archive-date=December 20, 2022}}</ref> followed by a version for [[Nintendo Switch]] on April 14, 2021.<ref>{{Cite web |last=Craddock |first=Ryan |date=2021-04-14 |title=''The Longing'' Makes You Wait 400 Real-Life Days To See The End, Launching On Switch Today |url=https://www.nintendolife.com/news/2021/04/the_longing_makes_you_wait_400_real-life_days_to_see_the_end_launching_on_switch_today |url-status=live |archive-url=https://web.archive.org/web/20221030213250/https://www.nintendolife.com/news/2021/04/the_longing_makes_you_wait_400_real-life_days_to_see_the_end_launching_on_switch_today |archive-date=October 30, 2022 |access-date=2022-10-30 |website=[[Nintendo Life]] |language=en-GB}}</ref> The launch amid the [[COVID-19 pandemic]] caused audience reactions that surprised Pyta, and he thought that the pandemic allowed the player to better connect with the Shade.<ref name=":7">{{Cite magazine |last=Gordon |first=Lewis |date=2020-12-15 |title=''The Longing'' Is a Video Game of Transcendent Slowness |url=https://www.wired.com/story/the-longing-game-review/ |url-status=live |magazine=[[Wired (magazine)|Wired]] |language=en-US |issn=1059-1028 |archive-url=https://web.archive.org/web/20221030230447/https://www.wired.com/story/the-longing-game-review/ |archive-date=October 30, 2022 |access-date=2022-10-31}}</ref> Ports for [[Android (operating system)|Android]] and [[iOS]] were released on December 18, 2023.<ref>{{Cite web |last=Nelson |first=Jared |date=2023-12-11 |title='The Longing' is an Idle-ish Adventure that Can Take 400 Real-Life Days to Complete, Coming to Mobile Next Week |url=https://toucharcade.com/2023/12/11/the-longing-iphone-ipad-android-release-date/ |access-date=2023-12-20 |website=[[TouchArcade]] |language=en-US}}</ref><ref>{{Cite web |last=AG Staff |date=2023-12-06 |title=The Longing: From PC to Pocket |url=https://adventuregamers.com/news/view/the-longing-from-pc-to-pocket |access-date=2023-12-20 |website=[[Adventure Gamers]] |language=en}}</ref>


== Reception ==
== Reception ==
{{Video game reviews
{{Video game reviews
| MC =79/100<ref name="PC-MC">{{cite web |url=https://www.metacritic.com/game/pc/the-longing |title=''The Longing'' for PC Reviews |website=[[Metacritic]] |access-date=2022-11-24 |archive-date=September 9, 2021 |archive-url=https://web.archive.org/web/20210909122423/https://www.metacritic.com/game/pc/the-longing |url-status=live }}</ref><ref name="NS-MC">{{cite web |url=https://www.metacritic.com/game/switch/the-longing/critic-reviews |title=''The Longing'' for Switch Reviews |website=[[Metacritic]] |access-date=2021-07-13 |archive-date=July 16, 2021 |archive-url=https://web.archive.org/web/20210716134412/https://www.metacritic.com/game/switch/the-longing/critic-reviews |url-status=dead}}</ref>
| MC =79/100<ref name="PC-MC">{{cite web |url=https://www.metacritic.com/game/the-longing/critic-reviews/?platform=pc |title=''The Longing'' for PC Reviews |website=[[Metacritic]] |access-date=2022-11-24 |archive-date=September 9, 2021 |archive-url=https://web.archive.org/web/20210909122423/https://www.metacritic.com/game/pc/the-longing |url-status=live }}</ref><ref name="NS-MC">{{cite web |url=https://www.metacritic.com/game/the-longing/critic-reviews/?platform=nintendo-switch |title=''The Longing'' for Switch Reviews |website=[[Metacritic]] |access-date=2021-07-13 |archive-date=July 16, 2021 |archive-url=https://web.archive.org/web/20210716134412/https://www.metacritic.com/game/switch/the-longing/critic-reviews |url-status=live}}</ref>
| 4P = 70%<ref name="4p">{{Cite web|title=''The Longing'' – Test, Adventure |url=https://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/41420/84306/0/The_Longing.html|last=Verfondern|first=Maja|website=[[4Players]]|date=March 5, 2020|language=de|access-date=2020-05-01|archive-date=October 26, 2021|archive-url=https://web.archive.org/web/20211026150455/https://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/41420/84306/0/The_Longing.html|url-status=live}}</ref>
| 4P = 70%<ref name="4p">{{Cite web|title=''The Longing'' – Test, Adventure |url=https://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/41420/84306/0/The_Longing.html|last=Verfondern|first=Maja|website=[[4Players]]|date=March 5, 2020|language=de|access-date=2020-05-01|archive-date=October 26, 2021|archive-url=https://web.archive.org/web/20211026150455/https://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/41420/84306/0/The_Longing.html|url-status=live}}</ref>
| NLife = 5/10<ref name="NLife">{{cite web |last=Gipp |first=Stuart |title=''The Longing'' (Switch eShop) |url=https://www.nintendolife.com/reviews/switch-eshop/longing |website=[[Nintendo Life]] |date=2021-04-30 |access-date=2021-07-13 |archive-date=May 16, 2021 |archive-url=https://web.archive.org/web/20210516225453/https://www.nintendolife.com/reviews/switch-eshop/longing |url-status=live }}</ref>
| NLife = 5/10<ref name="NLife">{{cite web |last=Gipp |first=Stuart |title=''The Longing'' (Switch eShop) |url=https://www.nintendolife.com/reviews/switch-eshop/longing |website=[[Nintendo Life]] |date=2021-04-30 |access-date=2021-07-13 |archive-date=May 16, 2021 |archive-url=https://web.archive.org/web/20210516225453/https://www.nintendolife.com/reviews/switch-eshop/longing |url-status=live }}</ref>
| NWR = 9/10<ref name="NWR">{{cite web|last=Robin|first=Joshua|title=''The Longing'' (Switch) Review|url=https://www.nintendoworldreport.com/review/57021/the-longing-switch-review|website=Nintendo World Report|date=2021-04-29|access-date=2021-07-13|archive-date=May 1, 2021|archive-url=https://web.archive.org/web/20210501075431/https://www.nintendoworldreport.com/review/57021/the-longing-switch-review|url-status=live}}</ref>
| NWR = 9/10<ref name="NWR">{{cite web|last=Robin|first=Joshua|title=''The Longing'' (Switch) Review|url=https://www.nintendoworldreport.com/review/57021/the-longing-switch-review|website=Nintendo World Report|date=2021-04-29|access-date=2021-07-13|archive-date=May 1, 2021|archive-url=https://web.archive.org/web/20210501075431/https://www.nintendoworldreport.com/review/57021/the-longing-switch-review|url-status=live}}</ref>
|PG = 5/5<ref name="PG">{{cite web|last=Dellosa|first=Catherine|title=The Longing mobile review - "A seemingly excruciating pace that's totally worth the wait" |url=https://www.pocketgamer.com/the-longing/review/|website=[[Pocket Gamer]] |date=2024-01-18|access-date=2024-04-29|archive-date=January 18, 2024|archive-url=https://web.archive.org/web/20240118160506/https://www.pocketgamer.com/the-longing/review/|url-status=live}}</ref>

| rev1 = ''[[PC Gamer]]'' (Sweden)
| rev1 = ''[[PC Gamer]]'' (Sweden)
| rev1Score = 82%<ref name="pcsweden2" />
| rev1Score = 82%<ref name="pcsweden2" />
}}
}}


Reception of the game was largely positive. On the [[Review aggregator|review aggregate]] website [[Metacritic]], the PC and Switch versions received generally favorable reviews.<ref name="PC-MC"></ref><ref name="NS-MC"></ref> Some critics praised ''The Longing''{{'s}} experimental premise.<ref name=":13" /><ref name="pcsweden2" /> ''[[Adventure Gamers]]'' recommended it to players who liked unusual gameplay, or enjoyed video games as an art form.<ref name=":13" /> ''[[PC Gamer]]'' in Swedish called it a "fascinating experiment" with plenty of atmosphere.<ref name="pcsweden2">{{Cite web |last=Kilman |first=Joakim |date=2020-03-05 |title=''The Longing'' – Recension |trans-title=''The Longing'' – Review |url=https://www.pcgamer.se/2020/03/the-longing-recension/ |url-status=live |archive-url=https://web.archive.org/web/20200615171132/https://www.pcgamer.se/2020/03/the-longing-recension/ |archive-date=2020-06-15 |access-date=2020-05-01 |website=Svenska PC Gamer |language=sv-SE}}</ref> ''[[The Washington Post]]'' said that it demonstrated the potential of what video games could do.<ref name="WaPo2">{{Cite news |last=Byrd |first=Christopher |date=2020-03-05 |title=Review {{!}} ''The Longing'': Patience (and Lots of It) Is Required, but It's Worth Every Minute |language=en |newspaper=[[The Washington Post]] |url=https://www.washingtonpost.com/video-games/reviews/longing-patience-lots-it-is-required-its-worth-every-minute/ |url-status=live |access-date=2020-05-01 |archive-url=https://web.archive.org/web/20200411222359/https://www.washingtonpost.com/video-games/reviews/longing-patience-lots-it-is-required-its-worth-every-minute/ |archive-date=April 11, 2020}}</ref>
Reception of the game was largely positive. On the [[Review aggregator|review aggregate]] website [[Metacritic]], the PC and Switch versions received generally favorable reviews.<ref name="PC-MC" /><ref name="NS-MC" /> Some critics praised ''The Longing''{{'s}} experimental premise.<ref name=":13" /><ref name="pcsweden2" /> ''[[Adventure Gamers]]'' recommended it to players who liked unusual gameplay, or enjoyed video games as an art form.<ref name=":13" /> ''[[PC Gamer]]'' in Swedish called it a "fascinating experiment" with plenty of atmosphere.<ref name="pcsweden2">{{Cite web |last=Kilman |first=Joakim |date=2020-03-05 |title=''The Longing'' – Recension |trans-title=''The Longing'' – Review |url=https://www.pcgamer.se/2020/03/the-longing-recension/ |url-status=live |archive-url=https://web.archive.org/web/20200615171132/https://www.pcgamer.se/2020/03/the-longing-recension/ |archive-date=2020-06-15 |access-date=2020-05-01 |website=Svenska PC Gamer |language=sv-SE}}</ref> ''[[The Washington Post]]'' said that it demonstrated the potential of what video games could do.<ref name="WaPo2">{{Cite news |last=Byrd |first=Christopher |date=2020-03-05 |title=Review {{!}} ''The Longing'': Patience (and Lots of It) Is Required, but It's Worth Every Minute |language=en |newspaper=[[The Washington Post]] |url=https://www.washingtonpost.com/video-games/reviews/longing-patience-lots-it-is-required-its-worth-every-minute/ |url-status=live |access-date=2020-05-01 |archive-url=https://web.archive.org/web/20200411222359/https://www.washingtonpost.com/video-games/reviews/longing-patience-lots-it-is-required-its-worth-every-minute/ |archive-date=April 11, 2020}}</ref>


The slow-paced gameplay divided reviewers. ''The Washington Post'' praised the slowness for allowing the player's mind to wander, comparing it to the works of filmmaker [[Béla Tarr]].<ref name="WaPo2" /> Similarly, ''Hardcore Gamer'' said that the appeal of the Shade helped pass the time, and eased the player into the pacing naturally.<ref name="cunning" /> On the other hand, many critics thought that players would become impatient while playing, and the sedate pacing would not be for everyone.<ref name=":13" /><ref name=":03">{{Cite web |last=Verfondern |first=Maja |date=2020-03-05 |title=''The Longing'' – Test, Adventure |url=https://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/41420/84306/0/The_Longing.html |access-date=2022-11-04 |website=[[4Players]] |language=de |archive-date=October 26, 2021 |archive-url=https://web.archive.org/web/20211026150455/https://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/41420/84306/0/The_Longing.html |url-status=live }}</ref><ref name=":5">{{Cite web |last=Emanuele |first=Feronato |date=2020-05-03 |title=''The Longing'' – Recensione |url=https://www.thegamesmachine.it/the-longing-pc/the-longing-recensione/ |url-status=live |archive-url=https://web.archive.org/web/20200411185502/https://www.thegamesmachine.it/the-longing-pc/the-longing-recensione/ |archive-date=April 11, 2020 |access-date=2020-06-14 |website=[[The Games Machine (Italy)|The Games Machine]] |language=it}}</ref> ''[[Nintendo Life]]'' shared this opinion, and although the reviewer liked its reflection on loneliness, he criticized the wait times as tedious.<ref name=":4" /> Other critics enjoyed caring for the Shade,<ref name=":7" /><ref name=":6" /> and positively compared the protagonist to the [[Tamagotchi]] virtual pet.<ref name=":7" /><ref name=":2">{{Cite news |last=Sigl |first=Rainer |date=2020-03-16 |title=Computerspiel "The Longing": 400 Tage in Isolation |language=de |work=[[Der Spiegel]] |url=https://www.spiegel.de/netzwelt/the-longing-400-tage-in-isolation-spielkritik-a-42578fa1-59b9-4905-b213-841d155a6c17 |url-status=live |access-date=2022-12-17 |archive-url=https://web.archive.org/web/20230110194747/https://www.spiegel.de/netzwelt/the-longing-400-tage-in-isolation-spielkritik-a-42578fa1-59b9-4905-b213-841d155a6c17 |archive-date=January 10, 2023 |issn=2195-1349}}</ref><ref>{{Cite magazine |last=Michel |first=Dennis |date=2021-04-28 |title=In ''The Longing'' Für Switch Müsst Ihr 400 Tage Warten – In Echtzeit! |url=https://www.gamepro.de/artikel/the-longing-fuer-switch-fyng,3369072.html |url-status=live |magazine=[[GamePro]] |language=de-DE |archive-url=https://web.archive.org/web/20221217034314/https://www.gamepro.de/artikel/the-longing-fuer-switch-fyng,3369072.html |archive-date=December 17, 2022 |access-date=2022-12-17}}</ref>
The slow-paced gameplay divided reviewers. ''The Washington Post'' praised the slowness for allowing the player's mind to wander, comparing it to the works of filmmaker [[Béla Tarr]].<ref name="WaPo2" /> Similarly, ''Hardcore Gamer'' said that the appeal of the Shade helped pass the time, and eased the player into the pacing naturally.<ref name="cunning" /> On the other hand, many critics thought that players would become impatient while playing, and the sedate pacing would not be for everyone.<ref name=":13" /><ref name=":03">{{Cite web |last=Verfondern |first=Maja |date=2020-03-05 |title=''The Longing'' – Test, Adventure |url=https://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/41420/84306/0/The_Longing.html |access-date=2022-11-04 |website=[[4Players]] |language=de |archive-date=October 26, 2021 |archive-url=https://web.archive.org/web/20211026150455/https://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/41420/84306/0/The_Longing.html |url-status=live }}</ref><ref name=":5">{{Cite web |last=Emanuele |first=Feronato |date=2020-05-03 |title=''The Longing'' – Recensione |url=https://www.thegamesmachine.it/the-longing-pc/the-longing-recensione/ |url-status=live |archive-url=https://web.archive.org/web/20200411185502/https://www.thegamesmachine.it/the-longing-pc/the-longing-recensione/ |archive-date=April 11, 2020 |access-date=2020-06-14 |website=[[The Games Machine (Italy)|The Games Machine]] |language=it}}</ref> ''[[Nintendo Life]]'' shared this opinion, and although the reviewer liked its reflection on loneliness, he criticized the wait times as tedious.<ref name=":4" /> Other critics enjoyed caring for the Shade,<ref name=":7" /><ref name=":6" /> and positively compared the protagonist to the [[Tamagotchi]] virtual pet.<ref name=":7" /><ref name=":2">{{Cite news |last=Sigl |first=Rainer |date=2020-03-16 |title=Computerspiel "The Longing": 400 Tage in Isolation |language=de |work=[[Der Spiegel]] |url=https://www.spiegel.de/netzwelt/the-longing-400-tage-in-isolation-spielkritik-a-42578fa1-59b9-4905-b213-841d155a6c17 |url-status=live |access-date=2022-12-17 |archive-url=https://web.archive.org/web/20230110194747/https://www.spiegel.de/netzwelt/the-longing-400-tage-in-isolation-spielkritik-a-42578fa1-59b9-4905-b213-841d155a6c17 |archive-date=January 10, 2023 |issn=2195-1349}}</ref><ref>{{Cite magazine |last=Michel |first=Dennis |date=2021-04-28 |title=In ''The Longing'' Für Switch Müsst Ihr 400 Tage Warten – In Echtzeit! |url=https://www.gamepro.de/artikel/the-longing-fuer-switch-fyng,3369072.html |url-status=live |magazine=[[GamePro]] |language=de-DE |archive-url=https://web.archive.org/web/20221217034314/https://www.gamepro.de/artikel/the-longing-fuer-switch-fyng,3369072.html |archive-date=December 17, 2022 |access-date=2022-12-17}}</ref>


''The Longing''{{'s}} artistic direction was subject to significant commentary. Journalists variously described the game's atmosphere as "gloomy",<ref name=":03" /> "lonely"<ref name=":8">{{Cite news |last=Watts |first=Rachel |date=2020-03-09 |title=My Review of ''The Longing'' Will Be Ready May 2021, At the Earliest |language=en |work=[[PC Gamer]] |url=https://www.pcgamer.com/my-review-of-the-longing-will-be-ready-may-2021-at-the-earliest/ |url-status=live |access-date=2022-10-31 |archive-url=https://web.archive.org/web/20221031165823/https://www.pcgamer.com/my-review-of-the-longing-will-be-ready-may-2021-at-the-earliest/ |archive-date=October 31, 2022}}</ref> and "eerie".<ref name=":7" /> The visuals were highlighted as a strength.<ref name=":03" /><ref name=":5" /><ref name=":23">{{Cite web |last=Robin |first=Joshua |date=2021-04-29 |title=''The Longing'' – Review |url=http://www.nintendoworldreport.com/review/57021/the-longing-switch-review |url-status=live |archive-url=https://web.archive.org/web/20221030232221/http://www.nintendoworldreport.com/review/57021/the-longing-switch-review |archive-date=October 30, 2022 |access-date=2022-10-30 |website=Nintendo World Report}}</ref> ''Nintendo World Report'' felt that the caves were well-drawn and distinct.<ref name=":23" /> ''[[4Players]]'' and ''[[Der Spiegel]]'' compared the art to that of German cartoonist [[Walter Moers]].<ref name=":03" /><ref name=":2" /> In a more critical review, ''Nintendo Life'' commended the art and sounds for their boldness, but found the atmosphere to be dull and uninteresting.<ref name=":4" /> The soundtrack also received praise from critics.<ref name=":13" /><ref name=":5" /> ''Adventure Gamers'' appreciated the music for representing a medley of emotions, feeling that the songs expressed the Shade's small size in such a large subterranean kingdom.<ref name=":13" /> ''[[The Games Machine (Italy)|The Games Machine]]'' similarly felt that the sound effectively blended the movement of the Shade with the overall atmosphere.<ref name=":5" />
''The Longing''{{'s}} artistic direction was subject to significant commentary. Journalists variously described the game's atmosphere as "gloomy",<ref name=":03" /> "lonely"<ref name=":8">{{Cite news |last=Watts |first=Rachel |date=2020-03-09 |title=My Review of ''The Longing'' Will Be Ready May 2021, At the Earliest |language=en |work=[[PC Gamer]] |url=https://www.pcgamer.com/my-review-of-the-longing-will-be-ready-may-2021-at-the-earliest/ |url-status=live |access-date=2022-10-31 |archive-url=https://web.archive.org/web/20221031165823/https://www.pcgamer.com/my-review-of-the-longing-will-be-ready-may-2021-at-the-earliest/ |archive-date=October 31, 2022}}</ref> and "eerie".<ref name=":7" /> The visuals were highlighted as a strength.<ref name=":03" /><ref name=":5" /><ref name=":23">{{Cite web |last=Robin |first=Joshua |date=2021-04-29 |title=''The Longing'' – Review |url=http://www.nintendoworldreport.com/review/57021/the-longing-switch-review |url-status=live |archive-url=https://web.archive.org/web/20221030232221/http://www.nintendoworldreport.com/review/57021/the-longing-switch-review |archive-date=October 30, 2022 |access-date=2022-10-30 |website=Nintendo World Report}}</ref> ''Nintendo World Report'' felt that the caves were well-drawn and distinct.<ref name=":23" /> ''[[4Players]]'' and ''[[Der Spiegel]]'' compared the art to that of German cartoonist [[Walter Moers]].<ref name=":03" /><ref name=":2" /> In a more critical review, ''Nintendo Life'' commended the art and sounds for their boldness, but found the atmosphere to be dull and uninteresting.<ref name=":4" /> The soundtrack also received praise from critics.<ref name=":13" /><ref name=":5" /> ''Adventure Gamers'' appreciated the music for representing a medley of emotions, feeling that the songs expressed the Shade's small size in such a large subterranean kingdom.<ref name=":13" /> ''[[The Games Machine (Italy)|The Games Machine]]'' similarly felt that the sound effectively blended the movement of the Shade with the overall atmosphere.<ref name=":5" />
Line 75: Line 77:
Due to the release during the COVID-19 pandemic, commentators frequently compared the game experience to life under quarantine.<ref name=":13" /><ref name=":7" /><ref name=":6">{{Cite web |last=Weber |first=Rachel |date=2020-04-03 |title=''The Longing'' Is the Indie Game that Sums Up Self-Isolation Perfectly |url=https://www.gamesradar.com/the-longing-is-the-indie-game-that-sums-up-self-solation-perfectly/ |url-status=live |archive-url=https://web.archive.org/web/20200406034220/https://www.gamesradar.com/the-longing-is-the-indie-game-that-sums-up-self-solation-perfectly/ |archive-date=April 6, 2020 |access-date=2020-05-01 |website=[[GamesRadar+]] |language=en}}</ref> ''[[GamesRadar+]]'' likened ''The Longing'' to experiencing a [[COVID-19 lockdowns|COVID-19 lockdown]], saying it "best sums up life in the 2020 pandemic".<ref name=":6" /> ''Adventure Gamers'' suggested that the game's release during the lockdown made the theme of loneliness more relevant, thus enhancing the game's appeal.<ref name=":13" /> ''[[Wired (magazine)|Wired]]'' wrote that the Shade felt alive in a magical way, and that ''The Longing'' best captured "2020's sad and surreal lockdown energy". The reviewer also felt that the game acted as a refuge from the [[attention economy]] that commercial games orient themselves around.<ref name=":7" />
Due to the release during the COVID-19 pandemic, commentators frequently compared the game experience to life under quarantine.<ref name=":13" /><ref name=":7" /><ref name=":6">{{Cite web |last=Weber |first=Rachel |date=2020-04-03 |title=''The Longing'' Is the Indie Game that Sums Up Self-Isolation Perfectly |url=https://www.gamesradar.com/the-longing-is-the-indie-game-that-sums-up-self-solation-perfectly/ |url-status=live |archive-url=https://web.archive.org/web/20200406034220/https://www.gamesradar.com/the-longing-is-the-indie-game-that-sums-up-self-solation-perfectly/ |archive-date=April 6, 2020 |access-date=2020-05-01 |website=[[GamesRadar+]] |language=en}}</ref> ''[[GamesRadar+]]'' likened ''The Longing'' to experiencing a [[COVID-19 lockdowns|COVID-19 lockdown]], saying it "best sums up life in the 2020 pandemic".<ref name=":6" /> ''Adventure Gamers'' suggested that the game's release during the lockdown made the theme of loneliness more relevant, thus enhancing the game's appeal.<ref name=":13" /> ''[[Wired (magazine)|Wired]]'' wrote that the Shade felt alive in a magical way, and that ''The Longing'' best captured "2020's sad and surreal lockdown energy". The reviewer also felt that the game acted as a refuge from the [[attention economy]] that commercial games orient themselves around.<ref name=":7" />


''The Longing'' won the "Best Debut" award at the [[Deutscher Computerspielpreis|2020 Deutscher Computerspielpreis]]<ref>{{Cite web |last= |first= |date=2020-03-28 |title=Nachwuchspreise: Bestes Debüt ''The Longing'' |url=https://deutscher-computerspielpreis.de/preistraeger |url-status=live |archive-url=https://web.archive.org/web/20200427190812/https://deutscher-computerspielpreis.de/preistraeger |archive-date=April 27, 2020 |access-date=2020-05-04 |website=[[Deutscher Computerspielpreis]] |language=de}}</ref> and was nominated for the [[Nuovo Award]] at the [[Independent Games Festival|2020 Independent Games Festival]].<ref>{{Cite web |date=2016-09-22 |title=Finalists and Winners |url=https://igf.com/finalists-and-winners |url-status=live |archive-url=https://web.archive.org/web/20200401062542/https://igf.com/finalists-and-winners |archive-date=April 1, 2020 |access-date=2020-05-01 |website=[[Independent Games Festival]] |language=en}}</ref>
''The Longing'' won the "Best Debut" award at the [[Deutscher Computerspielpreis|2020 Deutscher Computerspielpreis]]<ref>{{Cite web |last= |first= |date=2020-03-28 |title=Nachwuchspreise: Bestes Debüt ''The Longing'' |url=https://deutscher-computerspielpreis.de/preistraeger |url-status=live |archive-url=https://web.archive.org/web/20200427190812/https://deutscher-computerspielpreis.de/preistraeger |archive-date=April 27, 2020 |access-date=2020-05-04 |website=[[Deutscher Computerspielpreis]] |language=de}}</ref> and was a finalist for the [[Nuovo Award]] at the [[Independent Games Festival|2020 Independent Games Festival]].<ref>{{Cite web |date=2016-09-22 |title=Finalists and Winners |url=https://igf.com/finalists-and-winners |url-status=live |archive-url=https://web.archive.org/web/20200401062542/https://igf.com/finalists-and-winners |archive-date=April 1, 2020 |access-date=2020-05-01 |website=[[Independent Games Festival]] |language=en}}</ref>


== References ==
== References ==
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[[Category:2020 video games]]
[[Category:Art games]]
[[Category:Art games]]
[[Category:Exploration video games]]
[[Category:Incremental games]]
[[Category:Incremental games]]
[[Category:Indie games]]
[[Category:Indie games]]
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[[Category:Postmodern works]]
[[Category:Postmodern works]]
[[Category:Video games developed in Germany]]
[[Category:Video games developed in Germany]]
[[Category:Video games with alternate endings]]
[[Category:Windows games]]
[[Category:Windows games]]
[[Category:Single-player video games]]
[[Category:Single-player video games]]
[[Category:Application Systems Heidelberg games]]
[[Category:IOS games]]
[[Category:Android (operating system) games]]

Latest revision as of 17:20, 21 August 2024

The Longing
A silhouette with a pointed nose and yellow eyes stands at the top of a zig-zagging, brown, stone staircase, which leads up to an enclosed door with pink columns on both sides. The logo, in all caps and surrounded by colons on both sides, hovers above. A brown tile pattern acts as a border for the whole cover. Within the border is a timer marking 399 days, 23 hours, 59 minutes, and 59 seconds.
Promotional art
Developer(s)Studio Seufz
Publisher(s)Application Systems Heidelberg
Director(s)Anselm Pyta
Producer(s)Stefan Michel
Programmer(s)
  • Thomas Krüger
  • Anselm Pyta
Artist(s)Anselm Pyta
Composer(s)
  • Jan Roth
  • Jürgen Härtenstein
  • Anselm Pyta
EngineUnity
Platform(s)
Release
  • Windows, macOS, Linux
  • March 5, 2020
  • Switch
  • April 14, 2021
  • Android, iOS
  • December 18, 2023
Genre(s)Point-and-click adventure, idle
Mode(s)Single-player

The Longing is a 2020 point-and-click adventure game created by independent developer Studio Seufz. Set in an underground kingdom, the player controls the Shade, a creature tasked with watching over a sleeping king for 400 days. The Shade performs recreational activities, including reading and exploring, as it waits out the 400 days in real time. The in-game timer continues regardless of the player's actions but moves faster if the Shade performs certain actions inside its home, such as decorating the walls with drawings.

Developer Anselm Pyta conceived of The Longing after hearing the Kyffhäuser legend while visiting the Barbarossa Cave. Pyta sought to explore emotional themes in a narrative-driven story and used time as a game mechanism. The developer was inspired by dungeon synth music, which helped him define the subterranean atmosphere and theme of loneliness. Pyta acted as the primary developer for most of the game's six-year production, having to rely upon personal intuition to design the pacing due to playtesting difficulties.

The Longing was first released for Windows, macOS, and Linux on March 5, 2020. It gained praise for its soundtrack, visuals, and experimental nature, but the slow-paced gameplay divided critics. The game was released during the COVID-19 pandemic, and many commentators compared it to life under quarantine. The Longing was a finalist for the Nuovo Award at the 2020 Independent Games Festival and won the "Best Debut" award at the 2020 Deutscher Computerspielpreis.

Gameplay

[edit]
A small cave. Crystals and hand-drawn paintings line the walls. There are carpets on the floor. A small fire is lit in the corner. The Shade sits in an armchair next to a mostly filled bookshelf, smiling. There is a table next to the bookshelf for drawing and a musical instrument to the right of that. A large curtain and a stuffed horse head are near the cave entrance at the right of the screen.
The decorations and pastimes within the Shade's home cause the timer to advance faster.

The Longing is a point-and-click adventure game that takes place in an underground kingdom. The player controls the Shade, a lonely creature serving an elderly king. After the king falls asleep to regain his diminished powers, the Shade is tasked with awakening its master after 400 days in real time.[1][2][3] The Shade can explore caves, gather resources to furnish its home, or perform other activities such as reading classical literature and drawing.[2][4]

Interaction with the world is slow-paced,[5] with the Shade's walking speed being particularly slow.[6] Many aspects of gameplay depend upon the passage of time, including puzzles that require the player to wait for a certain period to progress.[5] Performing actions inside the Shade's home causes time to pass at an increased rate. For example, reading books and decorating the walls with drawings results in the in-game timer advancing more rapidly.[3][7]

Other mechanics are reminiscent of idle games,[5] which share a common theme of progressing despite little or no interaction, including when the game is closed.[8] The player can cause the Shade to perform several tasks without outside input, such as reading books.[7] Another mechanism called the "bookmark system" can be accessed through a menu, and the player can use it to instruct the Shade to automatically walk to a previously saved location, return to its home, or randomly wander around.[7][9] The player is provided a to-do list of things to improve the Shade's life,[10] but no interaction is required to advance the timer, and it continues even if the game is not open.[11] As a result, it is possible to finish The Longing by simply starting the game, closing it, and returning after the timer has elapsed.[7] To prevent cheating, players are sent to a dungeon if they attempt to circumvent the time limit by changing their computer's system clock.[5] The Longing features several endings, and not all require the player to wait out the 400 days.[3][7]

Plot

[edit]

The Longing begins with an old king informing the Shade that he will sleep for 400 days to recover his powers. After that time has passed, the Shade may awaken its master, and will be rewarded with "a world without longing". The king permits the Shade to wander inside his underground kingdom but warns it against leaving. While waiting to awaken the king, the Shade contemplates its own loneliness and muses over the nature of the king's reward. It considers leaving the kingdom for the outside world and recalls that an exit from the caves exists far above where the king sleeps.

If the Shade waits all 400 days and awakens its master, the stirring of the king causes a cave-in. Once the event subsides, the king explains that he has given the Shade exactly what he promised and created a world without longing "by destroying everything inside of it". The world ceases to exist, and the king and Shade rule over the endless void of the universe for eternity. Alternatively, if the Shade explores enough of the caves close to the surface world, it discovers a dark cavern at the edge of a bottomless pit. The Shade can either commit suicide by throwing itself into the pit, or continue onward to face the Darkness, a mysterious creature that resembles the Shade in appearance. Depending on how the player previously interacted with the Shade, it will either hide itself from the Darkness by closing its eyes, or be caught by the creature and sent back to its home.

If the Shade hides from the Darkness and continues walking, it arrives at a cave just below the surface. There, the Shade is given the option of abandoning the kingdom by leaving through a well. If the Shade decides to leave, it is taken out of the well by either a young troll, who drops the Shade back down the well to its death, or an elderly man. If the Shade is taken out by the man, the creature follows him to his home and is served dinner by his family. A post-credits scene shows that the Shade's departure has caused the king to die.

Development and release

[edit]
An overhanging inside the Barbarossa Cave. Flakes of gypsum can be seen on the ceiling.
Developer Anselm Pyta was inspired to create The Longing after exploring the Barbarossa Cave (pictured).

Development of The Longing began in 2014 and lasted six years.[4][12] Developer Anselm Pyta had a background creating flash animations that were released on Newgrounds, until he co-founded Studio Seufz in 2017.[4] The concept for The Longing came from Pyta's experience hiking in the Barbarossa Cave. According to the Kyffhäuser legend,[2][13] the cave was home to an old king who slept inside for hundreds of years; a related poem mentioned a dwarf checking on the king once per century to see if he would awaken. Perplexed about how the dwarf lived its life with so much waiting, the character stuck with Pyta.[14] He created most of the game alone, including its art, sound design, and mechanics, but received some help with the coding. He used Photoshop to draw the backgrounds, and Adobe Flash to animate the characters; both elements were coded and merged in Unity.[14]

The Longing was influenced by idle games such as Clicker Heroes. Although he was impressed with their ability to progress when not in use, Pyta disliked their lack of endings.[14] He sought to create a story-focused idle game containing elements of adventure games[14] with emotional stakes.[4] Pyta was especially interested in exploring time-based and waiting mechanics, believing that video games are the only medium that could uniquely use extended time to tell a story.[14] Though waiting is often seen as a negative by players, he believed that it could cultivate user investment if combined with a strong story.[4][5]

Pyta defined The Longing's theme of loneliness while he was studying, and the lonely and subterranean atmosphere was inspired by dungeon synth music.[14] He imagined three possible routes that the player could take: waiting idly for the timer to advance, trying to make the Shade's life comfortable during the 400 days, or abandoning the king and leaving the caves. Waiting offered a stress-free way of playing the game; leaving forced the player to solve puzzles and navigate increasingly dangerous caves.[14] He described the greatest development challenge as coming up with novel ways to use the waiting mechanic without too much repetition.[4]

The Shade was purposefully designed with a cryptic appearance and motivation so the audience could project their own feelings onto the character.[14] Due to the game's long duration, Pyta had difficulty with playtesting, and had to use personal intuition to pace The Longing and ensure that players would not give up. He realized that empathy between the player and the protagonist would be essential to retaining user interest.[4][5] To show players that progress was being made, he implemented behaviors for the Shade that changed as time passed, such as self-talking and sleeping. Rocks falling in the cave were added to record the passing of time in lieu of a day–night cycle.[5]

Prior to launch, the game was featured at PAX West in 2019.[15] The Longing was published by Application Systems Heidelberg[1][2] and released on March 5, 2020, to Steam for Windows, macOS, and Linux,[16][17] followed by a version for Nintendo Switch on April 14, 2021.[18] The launch amid the COVID-19 pandemic caused audience reactions that surprised Pyta, and he thought that the pandemic allowed the player to better connect with the Shade.[8] Ports for Android and iOS were released on December 18, 2023.[19][20]

Reception

[edit]

Reception of the game was largely positive. On the review aggregate website Metacritic, the PC and Switch versions received generally favorable reviews.[21][22] Some critics praised The Longing's experimental premise.[3][27] Adventure Gamers recommended it to players who liked unusual gameplay, or enjoyed video games as an art form.[3] PC Gamer in Swedish called it a "fascinating experiment" with plenty of atmosphere.[27] The Washington Post said that it demonstrated the potential of what video games could do.[2]

The slow-paced gameplay divided reviewers. The Washington Post praised the slowness for allowing the player's mind to wander, comparing it to the works of filmmaker Béla Tarr.[2] Similarly, Hardcore Gamer said that the appeal of the Shade helped pass the time, and eased the player into the pacing naturally.[6] On the other hand, many critics thought that players would become impatient while playing, and the sedate pacing would not be for everyone.[3][9][28] Nintendo Life shared this opinion, and although the reviewer liked its reflection on loneliness, he criticized the wait times as tedious.[11] Other critics enjoyed caring for the Shade,[8][29] and positively compared the protagonist to the Tamagotchi virtual pet.[8][30][31]

The Longing's artistic direction was subject to significant commentary. Journalists variously described the game's atmosphere as "gloomy",[9] "lonely"[32] and "eerie".[8] The visuals were highlighted as a strength.[9][28][33] Nintendo World Report felt that the caves were well-drawn and distinct.[33] 4Players and Der Spiegel compared the art to that of German cartoonist Walter Moers.[9][30] In a more critical review, Nintendo Life commended the art and sounds for their boldness, but found the atmosphere to be dull and uninteresting.[11] The soundtrack also received praise from critics.[3][28] Adventure Gamers appreciated the music for representing a medley of emotions, feeling that the songs expressed the Shade's small size in such a large subterranean kingdom.[3] The Games Machine similarly felt that the sound effectively blended the movement of the Shade with the overall atmosphere.[28]

Due to the release during the COVID-19 pandemic, commentators frequently compared the game experience to life under quarantine.[3][8][29] GamesRadar+ likened The Longing to experiencing a COVID-19 lockdown, saying it "best sums up life in the 2020 pandemic".[29] Adventure Gamers suggested that the game's release during the lockdown made the theme of loneliness more relevant, thus enhancing the game's appeal.[3] Wired wrote that the Shade felt alive in a magical way, and that The Longing best captured "2020's sad and surreal lockdown energy". The reviewer also felt that the game acted as a refuge from the attention economy that commercial games orient themselves around.[8]

The Longing won the "Best Debut" award at the 2020 Deutscher Computerspielpreis[34] and was a finalist for the Nuovo Award at the 2020 Independent Games Festival.[35]

References

[edit]
  1. ^ a b Studio Seufz (March 5, 2020). The Longing (Linux, macOS, Nintendo Switch, Windows). Application Systems Heidelberg. Level/area: Introduction Credits.
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