Super Bunny: Difference between revisions
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{{Short description|1983 video game}} |
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{{Infobox video game |
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|image = [[Image:Super Bunny title.png|280px|The title screen from ''Super Bunny''.]] |
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|title = Super Bunny |
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|image = Super_Bunny_Cover_Art.jpg |
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|developer = |
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|publisher = [[Datamost]] |
|publisher = [[Datamost]] |
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|designer = Vic Leone |
|designer = Vic Leone |
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|programmer = '''Apple II'''<br />Vic Leone<ref name=giantlist/><br />'''Commodore 64'''<br />Jay Ford<ref name=gb/> |
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|engine = |
|engine = |
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|released = |
|released = '''1983:''' Apple<br />'''1984:''' Atari, C64 |
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|genre = [[Platform game|Platform]] |
|genre = [[Platform game|Platform]] |
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|modes = [[Single player]] |
|modes = [[Single-player video game|Single-player]] |
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|ratings = N/A |
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|media = [[Floppy_disk#The_5.BC-inch_minifloppy|5¼" disk]] |
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|requirements = |
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|input = [[Computer keyboard|Keyboard]] |
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}} |
}} |
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[[Image:Super Bunny.png|280px|thumb|right|Super Bunny appears.]] |
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'''''Super Bunny''''' is a [[platform game]] written by Vic Leone for the [[Apple II]] and published by [[Datamost]] in 1983.<ref name=giantlist/> Ports to the [[Atari 8-bit computers]]<ref name=amania/> and [[Commodore 64]]<ref name=gb/> followed in 1984. |
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{{Unreferenced|date=June 2007}} |
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'''''Super Bunny''''' is a [[1983]] [[computer game]] for the [[Apple II family|Apple II]] family of computers, written by Vic Leone and published by [[Datamost]]. |
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==Gameplay== |
==Gameplay== |
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⚫ | The |
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⚫ | The player starts as a defenseless [[rabbit]], hopping from the left side of the screen to the right on scrolling platforms. The goal is to avoid the creatures that appear on the platforms and reach the [[carrot]] at the right side of the screen. Landing on ("eating") the carrot turns the rabbit into Super Bunny, at which point he must return to the starting position, dispatching creatures and earning points. |
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On Atari Version there is a backdoor, type in "Virgina Ridino" and you get 100 lives. - courtesy of Ryan Jones |
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| developer = Vic Leone |
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| publisher = Datamost |
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| date = 1983 |
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| platform = Apple II |
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}}</ref> |
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==Credits== |
==Credits== |
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* Cover copy: Dale Kranz |
* Cover copy: Dale Kranz |
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* Art Director: Art Huff |
* Art Director: Art Huff |
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* Atari Conversion by Ryan Jones |
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* Commodore 64 conversion by Philip Thomas Kovilakath |
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==See also== |
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* [[List of fictional rabbits and hares]] |
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==References== |
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{{reflist|refs= |
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<ref name=giantlist>{{cite web|title=The Giant List of Classic Game Programmers|url=https://dadgum.com/giantlist/ |last1=Hague |first1=James}}</ref> |
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<ref name=gb>{{cite web |title=Super Bunny |url=http://gamebase64.com/game.php?id=7566&d=18&h=0 |website=Gamebase 64}}</ref> |
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<ref name="amania">{{cite web |title=Super Bunny |url=http://www.atarimania.com/game-atari-400-800-xl-xe-super-bunny_5153.html |website=Atari Mania}}</ref> |
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}} |
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==External links== |
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*{{IAg|a2_Super_Bunny}} |
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[[Category:1983 video games]] |
[[Category:1983 video games]] |
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[[Category: |
[[Category:Apple II games]] |
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[[Category:Atari 8-bit computer games]] |
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[[Category:Commodore 64 games]] |
[[Category:Commodore 64 games]] |
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[[Category:Platformers]] |
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[[Category:Single-player video games]] |
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[[Category:Video games about rabbits and hares]] |
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[[Category:Video games developed in the United States]] |
Latest revision as of 18:00, 29 August 2024
Super Bunny | |
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Publisher(s) | Datamost |
Designer(s) | Vic Leone |
Programmer(s) | Apple II Vic Leone[1] Commodore 64 Jay Ford[2] |
Platform(s) | Apple II, Atari 8-bit, Commodore 64 |
Release | 1983: Apple 1984: Atari, C64 |
Genre(s) | Platform |
Mode(s) | Single-player |
Super Bunny is a platform game written by Vic Leone for the Apple II and published by Datamost in 1983.[1] Ports to the Atari 8-bit computers[3] and Commodore 64[2] followed in 1984.
Gameplay
[edit]The player starts as a defenseless rabbit, hopping from the left side of the screen to the right on scrolling platforms. The goal is to avoid the creatures that appear on the platforms and reach the carrot at the right side of the screen. Landing on ("eating") the carrot turns the rabbit into Super Bunny, at which point he must return to the starting position, dispatching creatures and earning points.
The game has a different saying and song for each level (e.g., "crunch those critters" and the song "Here Comes Peter Cottontail!"). Super Bunny is credited in the game's splash screen as Reginald Rabbit.[4]
Credits
[edit]- Programmer: Vic Leone
- Game concept: Bill Russell
- Super Bunny concept: Gary Koffler
- Graphics: Thomas Spears
- Executive producer: Dave Gordon
- Story: Dale Kranz
- Music: Jon Rami and Dale Kranz
- Cover art and illustrations: Martin Cannon
- Cover copy: Dale Kranz
- Art Director: Art Huff
See also
[edit]References
[edit]- ^ a b Hague, James. "The Giant List of Classic Game Programmers".
- ^ a b "Super Bunny". Gamebase 64.
- ^ "Super Bunny". Atari Mania.
- ^ Vic Leone (1983). Super Bunny (Apple II). Datamost.
External links
[edit]- Super Bunny can be played for free in the browser at the Internet Archive