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{{Short description|1983 video game}}
{{Infobox video game
{{Infobox video game
|title = Super Bunny
|title = Super Bunny
|image = Super Bunny title.png
|image = Super_Bunny_Cover_Art.jpg
|developer =
|developer =
|publisher = [[Datamost]]
|publisher = [[Datamost]]
|designer = Vic Leone
|designer = Vic Leone
|programmer = '''Apple II'''<br>Vic Leone<ref name=giantlist/><br>'''Commodore 64'''<br>Jay Ford<ref name=gb/>
|programmer = '''Apple II'''<br />Vic Leone<ref name=giantlist/><br />'''Commodore 64'''<br />Jay Ford<ref name=gb/>
|engine =
|engine =
|released = '''1983:''' Apple<br>'''1984:''' Atari, C64
|released = '''1983:''' Apple<br />'''1984:''' Atari, C64
|genre = [[Platform game|Platform]]
|genre = [[Platform game|Platform]]
|modes = [[Single-player video game|Single-player]]
|modes = [[Single-player video game|Single-player]]
|platforms = [[Apple II]], [[Atari 8-bit family|Atari 8-bit]], [[Commodore 64]]
|platforms = [[Apple II]], [[Atari 8-bit]], [[Commodore 64]]
}}
}}


'''''Super Bunny''''' is a [[video game]] written by Vic Leone for the [[Apple II]] family of home computers and published by [[Datamost]] in 1983.<ref name=giantlist/> Ports to the [[Atari 8-bit family]]<ref name=amania/> and [[Commodore 64]]<ref name=gb/> followed in 1984.
'''''Super Bunny''''' is a [[platform game]] written by Vic Leone for the [[Apple II]] and published by [[Datamost]] in 1983.<ref name=giantlist/> Ports to the [[Atari 8-bit computers]]<ref name=amania/> and [[Commodore 64]]<ref name=gb/> followed in 1984.


==Gameplay==
==Gameplay==
[[Image:Super Bunny.png|thumb|upright=1.5|Super Bunny appears.]]


The player starts as a defenseless [[rabbit]], hopping from the left side of the screen to the right on scrolling platforms. The goal is to avoid the creatures that appear on the platforms and reach the [[carrot]] at the right side of the screen. Landing on ("eating") the carrot turns the rabbit into Super Bunny, at which point he must return to the starting position, dispatching creatures and earning points.
The player starts as a defenseless [[rabbit]], hopping from the left side of the screen to the right on scrolling platforms. The goal is to avoid the creatures that appear on the platforms and reach the [[carrot]] at the right side of the screen. Landing on ("eating") the carrot turns the rabbit into Super Bunny, at which point he must return to the starting position, dispatching creatures and earning points.
Line 39: Line 39:
* Cover copy: Dale Kranz
* Cover copy: Dale Kranz
* Art Director: Art Huff
* Art Director: Art Huff

==See also==
* [[List of fictional rabbits and hares]]


==References==
==References==
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*{{IAg|a2_Super_Bunny}}
*{{IAg|a2_Super_Bunny}}


[[Category:1983 video games]]
[[Category:Apple II games]]
[[Category:Apple II games]]
[[Category:Atari 8-bit family games]]
[[Category:Atari 8-bit computer games]]
[[Category:Commodore 64 games]]
[[Category:Commodore 64 games]]
[[Category:1983 video games]]
[[Category:Datamost games]]
[[Category:Datamost games]]
[[Category:Platformers]]
[[Category:Single-player video games]]
[[Category:Video games about rabbits and hares]]
[[Category:Video games developed in the United States]]
[[Category:Video games developed in the United States]]
[[Category:Rabbits and hares in popular culture]]

Latest revision as of 18:00, 29 August 2024

Super Bunny
Publisher(s)Datamost
Designer(s)Vic Leone
Programmer(s)Apple II
Vic Leone[1]
Commodore 64
Jay Ford[2]
Platform(s)Apple II, Atari 8-bit, Commodore 64
Release1983: Apple
1984: Atari, C64
Genre(s)Platform
Mode(s)Single-player

Super Bunny is a platform game written by Vic Leone for the Apple II and published by Datamost in 1983.[1] Ports to the Atari 8-bit computers[3] and Commodore 64[2] followed in 1984.

Gameplay

[edit]

The player starts as a defenseless rabbit, hopping from the left side of the screen to the right on scrolling platforms. The goal is to avoid the creatures that appear on the platforms and reach the carrot at the right side of the screen. Landing on ("eating") the carrot turns the rabbit into Super Bunny, at which point he must return to the starting position, dispatching creatures and earning points.

The game has a different saying and song for each level (e.g., "crunch those critters" and the song "Here Comes Peter Cottontail!"). Super Bunny is credited in the game's splash screen as Reginald Rabbit.[4]

Credits

[edit]
  • Programmer: Vic Leone
  • Game concept: Bill Russell
  • Super Bunny concept: Gary Koffler
  • Graphics: Thomas Spears
  • Executive producer: Dave Gordon
  • Story: Dale Kranz
  • Music: Jon Rami and Dale Kranz
  • Cover art and illustrations: Martin Cannon
  • Cover copy: Dale Kranz
  • Art Director: Art Huff

See also

[edit]

References

[edit]
  1. ^ a b Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ a b "Super Bunny". Gamebase 64.
  3. ^ "Super Bunny". Atari Mania.
  4. ^ Vic Leone (1983). Super Bunny (Apple II). Datamost.
[edit]