Sim City: The Card Game: Difference between revisions
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{{Short description|Collectible card game}} |
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{{italic title}} |
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{{Infobox card game |
{{Infobox card game |
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| title = ''Sim City: The Card Game'' |
| title = ''Sim City: The Card Game'' |
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==Publication history== |
==Publication history== |
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The original game was released in [[1995 in games|1995]] by [[Mayfair Games]] and contained |
The original game was released in [[1995 in games|1995]] by [[Mayfair Games]] and contained 517 cards (363 standard size, 154 long) sold in 60-card starter decks and 15-card [[booster pack]]s.<ref name="Scrye-6">{{cite magazine|title=Sim City: The Card Game|issue=6|magazine=[[Scrye]]|pages=98–99|date=April–May 1995}}</ref><ref name="Inquest">{{cite magazine|title=Product news|magazine=[[InQuest Gamer|InQuest]]|publisher=[[Wizard Entertainment]]|pages=4–8|date=1995}}</ref>{{rp|4}}<!-- this was a pilot magazine now considered 'issue 0'; it did not have a date, volume, or issue number; the front cover is marked 'display until April 1995' --> The starter decks consisted of 5 rare cards, 19 uncommon cards, and 36 common cards, and booster packs consisted of 1 ultra-rare card, 1 rare card, 5 uncommon cards, and 8 common cards.<ref name="Scrye-6" /> Boxes contained 12 starter decks or 32 booster packs.<ref name="Scrye-6" /> The long cards are almost twice the width of standard cards and are all ultra-rare.<ref name="Price">{{cite magazine|title=Sim City: The Card Game|last=Price|first=Faith|issue=4|magazine=[[Scrye]]|page=64|date=February 1995}}</ref> |
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Several city fixed-deck expansion sets followed, adding location and politician cards from various cities, including [[Chicago]], [[Washington, D.C.|Washington]] (March 1996<ref name="Duelist9">{{cite magazine|title=Reports on trading card games|last=Varney|first=Allen|volume=3|issue=1|magazine=The Duelist|pages=19–21|date=February 1996}}</ref>{{rp|19}}), [[New York City]] (May 1996<ref name="Forbeck">{{cite magazine|title=On the shelves|last=Forbeck|first=Matt|issue=14|magazine=[[InQuest Gamer|InQuest]]|publisher=Wizard Entertainment|pages=22|date=June 1996}}</ref>), and [[Atlanta]].<ref name="MILLER2">{{Citation |last=Miller |first=John Jackson |title=Scrye Collectible Card Game Checklist & Price Guide, Second Edition | year=2003 |pages=516–521 |postscript=.}}</ref> Several expansions were planned but never released including [[Hollywood, Los Angeles|Hollywood]], [[Paris]], [[Toronto]] and [[Denver]].<ref name="MILLER2"/> Eleven different promo packs were also released with 10 fixed cards each. Some of these promo packs included the promos that appeared as [[magazine]] inserts.<ref name="MILLER2"/> Another source noted over 150 promo cards, some released to conventions and gaming stores.<ref name="GEEKSCAPE">{{cite web| last = Necroscourge|title=Tabletop Tales: 'SimCity: The Card Game'|url=http://www.geekscape.net/tabletop-tales-simcity-the-card-game|website=Geekscape.net|date=25 February 2013|access-date=2019-01-07}}</ref> One promo was only available from ''Combo'' magazine and featured a picture of the ''Combo'' offices.<ref name="OWENS1">{{Citation |
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| last1 =Owens |
| last1 =Owens |
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| first1 =Thomas S. |
| first1 =Thomas S. |
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| pages =53 |
| pages =53 |
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| postscript =. |
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}}</ref> Bromley was also the conceptual designer behind the game.<ref>{{cite web|url=https://www.chicagotribune.com/news/ct-xpm-1996-04-01-9604010193-story.html|title=TALES OF A CITY FOUND IN THE CARDS|first=Stephen Lee, Tribune Staff|last=Writer|website=chicagotribune.com}}</ref><ref>{{cite |
}}</ref> Bromley was also the conceptual designer behind the game.<ref>{{cite web|url=https://www.chicagotribune.com/news/ct-xpm-1996-04-01-9604010193-story.html|title=TALES OF A CITY FOUND IN THE CARDS|first=Stephen Lee, Tribune Staff|last=Writer|website=chicagotribune.com|date=April 1996 }}</ref><ref>{{cite news|url=https://www.legacy.com/obituaries/timesunion/obituary.aspx?n=darwin-paul-bromley&pid=191173095|title=Darwin Paul Bromley : Obituary|newspaper=[[The Florida Times-Union]]|accessdate=7 January 2019}}</ref> |
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==Gameplay== |
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The object of the game is to build a municipality through four phases: settlement, town, city, and metropolis.<ref name="Price" /> The game progresses as both a [[Cooperative board game|cooperative game]] and a competitive game.<ref name="Scrye-6" /> Each card has a value and a zone associated with it, the latter indicated by the color on the title box.<ref name="Scrye-6" /> The seven zones are ''Agricultural'', ''City Services'', ''Commercial'', ''Government'', ''Industrial'', ''Residential'', and ''Special''.<ref name="Scrye-6" /> |
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In the settlement phase, the majority of cards played will consist of undeveloped land and residential zone cards.<ref name="Price" /> The town phase increases the number of playable zones, and the city phase allows all zones.<ref name="Price" /> The metropolis phase is the only one to permit the special long cards.<ref name="Price" /> |
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The first player to play a power plant at the end of the second phase becomes mayor and automatically receives a tie-breaking vote for the city council.<ref name="Scrye-6" /> Other players may become city councillors by playing a city council member card in the third or fourth phases of the game.<ref name="Scrye-6" /> The city council accepts or declines rezoning requests from any players.<ref name="Scrye-6" /> Any played card may be upgraded by playing another card of higher value from the same zoning group atop it, or may be rezoned for special long cards.<ref name="Scrye-6" /> |
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A player earns bucks, the point system of the game, as indicated on each card played, and may earn bonus points based on its placement and surrounding cards.<ref name="Scrye-6" /> Laying cards next to others of the same zone earns a number of bonus points equal to the number of neighboring cards of the same zone.<ref name="Scrye-6" /> A ''complex bonus'' may also be awarded based on the specific type of location instead of a zone.<ref name="Scrye-6" /> Some cards award a negative bonus, such as a landfill adjacent to a residential zone.<ref name="Scrye-6" /> A disaster card may disrupt some part of the game, some necessitating the mayor to pay bucks to protect the city.<ref name="Price" /> The first player to earn 250 bucks wins the game.<ref name="Price" /> |
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==Reception== |
==Reception== |
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==Further reading== |
==Further reading== |
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*{{cite magazine|title=Sim City: The Card Game|last=Price|first=Faith|magazine=[[The Duelist (magazine)|The Duelist]]|issue=3|publisher=[[Wizards of the Coast]]|date=Fall 1994|page=48}} |
*{{cite magazine|title=Sim City: The Card Game|last=Price|first=Faith|magazine=[[The Duelist (magazine)|The Duelist]]|issue=3|publisher=[[Wizards of the Coast]]|date=Fall 1994|page=48}} |
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*{{cite magazine|title=On the town with Sim City: The Card Game|last=Varney|first=Allen|magazine=[[The Duelist (magazine)|The Duelist]]|issue=6|publisher=[[Wizards of the Coast]]|date=1995| |
*{{cite magazine|title=On the town with Sim City: The Card Game|last=Varney|first=Allen|magazine=[[The Duelist (magazine)|The Duelist]]|issue=6|publisher=[[Wizards of the Coast]]|date=1995|pages=100–101}}[https://archive.org/details/Duelist6-1995/page/n103/mode/2up] |
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*{{cite magazine|title=Sim City: The Card Game rule book|issue=7|magazine=[[Scrye]]|pages=115–118|date=May–June 1995}} |
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==External links== |
==External links== |
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*[http://www.mayfairgames.com/ Mayfair Games web site] |
*[http://www.mayfairgames.com/ Mayfair Games web site] |
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*{{bgg|3052|''Sim City: The Card Game''}} |
*{{bgg|3052|''Sim City: The Card Game''}} |
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{{Sim series}} |
{{Sim series|simcity=yes}} |
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[[Category:Card games introduced in 1995]] |
[[Category:Card games introduced in 1995]] |
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[[Category:Collectible card games]] |
[[Category:Collectible card games based on video games]] |
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[[Category:Darwin Bromley games]] |
[[Category:Darwin Bromley games]] |
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[[Category:Mayfair Games games]] |
[[Category:Mayfair Games games]] |
Latest revision as of 15:23, 2 September 2024
Origin | SimCity |
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Type | Collectible card game |
Players | 1+ |
Age range | 10 and up |
Chance | Medium |
Related games | |
SimCity series, Sim series |
Sim City: The Card Game is an out-of-print collectible card game based on the video game SimCity by Maxis. The goal of the game is to build a city from the ground up. Players take turns playing cards representing city blocks and collect profit.[1]
Publication history
[edit]The original game was released in 1995 by Mayfair Games and contained 517 cards (363 standard size, 154 long) sold in 60-card starter decks and 15-card booster packs.[2][3]: 4 The starter decks consisted of 5 rare cards, 19 uncommon cards, and 36 common cards, and booster packs consisted of 1 ultra-rare card, 1 rare card, 5 uncommon cards, and 8 common cards.[2] Boxes contained 12 starter decks or 32 booster packs.[2] The long cards are almost twice the width of standard cards and are all ultra-rare.[4]
Several city fixed-deck expansion sets followed, adding location and politician cards from various cities, including Chicago, Washington (March 1996[5]: 19 ), New York City (May 1996[6]), and Atlanta.[7] Several expansions were planned but never released including Hollywood, Paris, Toronto and Denver.[7] Eleven different promo packs were also released with 10 fixed cards each. Some of these promo packs included the promos that appeared as magazine inserts.[7] Another source noted over 150 promo cards, some released to conventions and gaming stores.[8] One promo was only available from Combo magazine and featured a picture of the Combo offices.[9]
Darwin Bromley, the president and founder of Mayfair Games at the time, appeared as a "Mayor" card in the game.[10] Bromley was also the conceptual designer behind the game.[11][12]
Gameplay
[edit]The object of the game is to build a municipality through four phases: settlement, town, city, and metropolis.[4] The game progresses as both a cooperative game and a competitive game.[2] Each card has a value and a zone associated with it, the latter indicated by the color on the title box.[2] The seven zones are Agricultural, City Services, Commercial, Government, Industrial, Residential, and Special.[2]
In the settlement phase, the majority of cards played will consist of undeveloped land and residential zone cards.[4] The town phase increases the number of playable zones, and the city phase allows all zones.[4] The metropolis phase is the only one to permit the special long cards.[4]
The first player to play a power plant at the end of the second phase becomes mayor and automatically receives a tie-breaking vote for the city council.[2] Other players may become city councillors by playing a city council member card in the third or fourth phases of the game.[2] The city council accepts or declines rezoning requests from any players.[2] Any played card may be upgraded by playing another card of higher value from the same zoning group atop it, or may be rezoned for special long cards.[2]
A player earns bucks, the point system of the game, as indicated on each card played, and may earn bonus points based on its placement and surrounding cards.[2] Laying cards next to others of the same zone earns a number of bonus points equal to the number of neighboring cards of the same zone.[2] A complex bonus may also be awarded based on the specific type of location instead of a zone.[2] Some cards award a negative bonus, such as a landfill adjacent to a residential zone.[2] A disaster card may disrupt some part of the game, some necessitating the mayor to pay bucks to protect the city.[4] The first player to earn 250 bucks wins the game.[4]
Reception
[edit]Rick Swan reviewed Sim City: The Card Game for Dragon magazine #221 (September 1995).[13] Swan says that "While the card game doesn't scale the heights of the computer game, it comes close."[13] Swan concluded his review by saying "Sim City looks like a winner."[13] The game was based on a solitaire computer game and was noted as one of the "lowest-conflict" collectible card games at that time. The aim of each player is to add to their own city and the only "attack" cards were natural disasters.[7]
Reviews
[edit]References
[edit]- ^ Brown, Timothy (1999), The Official Price Guide to Collectible Card Games, pp. 372–382.
- ^ a b c d e f g h i j k l m n "Sim City: The Card Game". Scrye. No. 6. April–May 1995. pp. 98–99.
- ^ "Product news". InQuest. Wizard Entertainment. 1995. pp. 4–8.
- ^ a b c d e f g Price, Faith (February 1995). "Sim City: The Card Game". Scrye. No. 4. p. 64.
- ^ Varney, Allen (February 1996). "Reports on trading card games". The Duelist. Vol. 3, no. 1. pp. 19–21.
- ^ Forbeck, Matt (June 1996). "On the shelves". InQuest. No. 14. Wizard Entertainment. p. 22.
- ^ a b c d Miller, John Jackson (2003), Scrye Collectible Card Game Checklist & Price Guide, Second Edition, pp. 516–521.
- ^ Necroscourge (25 February 2013). "Tabletop Tales: 'SimCity: The Card Game'". Geekscape.net. Retrieved 2019-01-07.
- ^ Owens, Thomas S.; Helmer, Diana Star (1996), Inside Collectible Card Games, p. 84.
- ^ Owens, Thomas S.; Helmer, Diana Star (1996), Inside Collectible Card Games, p. 53.
- ^ Writer, Stephen Lee, Tribune Staff (April 1996). "TALES OF A CITY FOUND IN THE CARDS". chicagotribune.com.
{{cite web}}
: CS1 maint: multiple names: authors list (link) - ^ "Darwin Paul Bromley : Obituary". The Florida Times-Union. Retrieved 7 January 2019.
- ^ a b c Swan, Rick (September 1995). "Role-playing Reviews". Dragon (#221). Lake Geneva, Wisconsin: TSR: 46.
- ^ "Pyramid: Pyramid Pick: Sim City: The Card Game".
Further reading
[edit]- Price, Faith (Fall 1994). "Sim City: The Card Game". The Duelist. No. 3. Wizards of the Coast. p. 48.
- Varney, Allen (1995). "On the town with Sim City: The Card Game". The Duelist. No. 6. Wizards of the Coast. pp. 100–101.[1]
- "Sim City: The Card Game rule book". Scrye. No. 7. May–June 1995. pp. 115–118.
External links
[edit][Broken link]