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{{short description|2001 video game}}
{{refimprove|date=January 2016}}
{{more citations needed|date=January 2016}}
{{Infobox video game
{{Infobox video game
|title = Theme Park Inc.
| title = Theme Park Inc.
|image = Theme Park Inc cover.jpg
| image = Theme Park Inc cover.jpg
|caption = Microsoft Windows cover art for ''Theme Park Inc.''
| caption = Microsoft Windows cover art for ''Theme Park Inc.''
|developer = [[Bullfrog Productions]]<br />[[Climax Group]]
| developer = [[Bullfrog Productions]]<br />[[Climax Group]]
|publisher = [[EA Games]]
| publisher = [[EA Games]]
|series = ''Theme Park''
| series = ''Theme Park''
|designer = Karl Fitzhugh
| designer = Karl Fitzhugh
|composer = [[James Hannigan]]
| composer = [[James Hannigan]]
|engine =
| engine =
|producer = Stuart Whyte
| producer = Stuart Whyte
| released = {{vgrelease|NA|February 1, 2001<ref>{{cite web | author=Walker, Trey | date=February 1, 2001 | title=SimCoaster Ships | url=https://www.gamespot.com/articles/simcoaster-ships/1100-2681223/ | website=[[GameSpot]] | publisher=[[Fandom (website)|Fandom]] | access-date=December 16, 2023 | archive-url=https://web.archive.org/web/20010609040713/http://gamespot.com/gamespot/stories/news/0,10870,2681223,00.html | archive-date=June 9, 2001 | url-status=live}}</ref>|EU|February 9, 2001<ref>{{cite web | author=Bye, John "Gestalt" | date=February 9, 2001 | title=New release round-up | url=https://www.eurogamer.net/article-30136 | website=[[Eurogamer]] | publisher=[[Gamer Network]] | access-date=December 16, 2023 | archive-url=https://web.archive.org/web/20220120205852/https://www.eurogamer.net/articles/article_30136 | archive-date=January 20, 2022 | url-status=live}}</ref>}}
|released = {{vgrelease|NA|January 29, 2001|EU|February 9, 2001}}
|genre = [[Construction and management simulation game|Construction and management simulation]]
| genre = [[Construction and management simulation game|Construction and management simulation]]
|modes = [[Single-player]]
| modes = [[Single-player]]
|platforms = [[Microsoft Windows]]
| platforms = [[Microsoft Windows]]
}}
}}


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The player starts out as the assistant manager of a theme park, hired by the president of the company to take over his position. To do this, the player must build and manage a theme park with three unique zones: ''Land of Invention'', ''Polar Zone'', and ''Arabian Nights''. Each zone has unique rides, sideshows and scenery items. The player is guided by the president and his directors (each of whom specialize in a specific area of park management), and is aided by a blue spherical creature, named the Advisor, who gives the player advice. The player must hire staff to maintain the park, keep guests happy, and research new items for the player to build. Staff members must be kept well-rested and happy, or they may go on strike. To advance further into the game, the player must complete several objectives. These objectives involve training staff for a specific job to unlock a new section of the park zone, or completing challenges to gain golden tickets, which are required to beat those objectives. Challenges include keeping guest happiness levels high, making sure a ride does not break down, or making a certain amount of profit from a specific ride. Completing these challenges will give a specified number of golden tickets, and certain challenges must be completed to complete an objective. However, if the player fails too many challenges, they will be fired and the game will be over. The objective of the game is to become the new boss of Theme park Inc by accruing a majority stake in the company and several park awards (e.g., the highest or fastest roller coaster, the fastest go kart, the longest log flume ride, the best security, the best decoration and the best staff training).{{Citation needed|date=January 2016}}
The player starts out as the assistant manager of a theme park, hired by the president of the company to take over his position. To do this, the player must build and manage a theme park with three unique zones: ''Land of Invention'', ''Polar Zone'', and ''Arabian Nights''. Each zone has unique rides, sideshows and scenery items. The player is guided by the president and his directors (each of whom specialize in a specific area of park management), and is aided by a blue spherical creature, named the Advisor, who gives the player advice. The player must hire staff to maintain the park, keep guests happy, and research new items for the player to build. Staff members must be kept well-rested and happy, or they may go on strike. To advance further into the game, the player must complete several objectives. These objectives involve training staff for a specific job to unlock a new section of the park zone, or completing challenges to gain golden tickets, which are required to beat those objectives. Challenges include keeping guest happiness levels high, making sure a ride does not break down, or making a certain amount of profit from a specific ride. Completing these challenges will give a specified number of golden tickets, and certain challenges must be completed to complete an objective. However, if the player fails too many challenges, they will be fired and the game will be over. The objective of the game is to become the new boss of Theme park Inc by accruing a majority stake in the company and several park awards (e.g., the highest or fastest roller coaster, the fastest go kart, the longest log flume ride, the best security, the best decoration and the best staff training).{{Citation needed|date=January 2016}}
''Theme Park Inc'', in comparison to ''Theme Park World'', has a greater emphasis on the management of the park rather than the rides themselves. The game requires more effort be put into finer aspects such as staff management, park layout, and guests' needs, as not doing so can make it more difficult to complete challenges and objectives. ''Theme Park Inc'' also introduced the Roller Coaster Editor, an in-built feature that allows players to create their own layouts for the pylon rides (roller coasters and log flumes) in the game. The players can then save these designs and use them in the game proper.{{Citation needed|date=January 2016}}
''Theme Park Inc'', in comparison to ''Theme Park World'', has a greater emphasis on the management of the park rather than the rides themselves. The game requires more effort be put into finer aspects such as staff management, park layout, and guests' needs, as not doing so can make it more difficult to complete challenges and objectives. ''Theme Park Inc'' also introduced the Roller Coaster Editor, an in-built feature that allows players to create their own layouts for the pylon rides (roller coasters and log flumes) in the game. The players can then save these designs and use them in the game proper.{{Citation needed|date=January 2016}}

{{clear}}


==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
| GR = 75%<ref name=gamerankings>{{cite web |title=SimCoaster Reviews and Articles for PC | url=http://www.gamerankings.com/pc/370572-simcoaster/articles.html | work=gamerankings.com | publisher=CBS Interactive Inc. | accessdate=April 3, 2013}}</ref>
| MC = 75/100<ref name=MC>{{cite web | title=SimCoaster | url=https://www.metacritic.com/game/simcoaster/ | website=[[Metacritic]] | publisher=Fandom | access-date=December 16, 2023 | archive-url=https://web.archive.org/web/20231216205702/https://www.metacritic.com/game/simcoaster/ | archive-date=December 16, 2023 | url-status=live}}</ref>
| Allgame = {{Rating|2.5|5}}<ref>{{cite web | author=Smith, Ted | title=SimCoaster - Review | url=http://www.allgame.com/game.php?id=28614&tab=review | website=[[AllGame]] | publisher=[[All Media Network]] | archive-url=https://web.archive.org/web/20141116035457/http://www.allgame.com/game.php?id=28614&tab=review | archive-date=November 16, 2014 | url-status=dead | access-date=December 16, 2023}}</ref>
| GI = 7.75/10<ref name=gamerankings/>
| CGSP = {{Rating|3.5|5}}<ref>{{cite web | author=Cross, Jason | date=April 25, 2001 | title=SimCoaster | url=http://www.cdmag.com/articles/032/111/simcoaster-01.html | website=[[Computer Games Magazine|Computer Games Strategy Plus]] | publisher=Strategy Plus, Inc. | archive-url=https://web.archive.org/web/20030304153317/http://www.cdmag.com/articles/032/111/simcoaster-01.html | archive-date=March 4, 2003 | url-status=dead | access-date=December 16, 2023}}</ref>
| GSpot = 6.8/10<ref name=gamerankings/>
| CGW = {{Rating|4|5}}<ref>{{cite magazine | author=Jones, George | title=Dear Mr. Disney (''SimCoaster'' Review) | url=https://www.cgwmuseum.org/galleries/issues/cgw_202.pdf | magazine=[[Computer Gaming World]] | publisher=[[Ziff Davis]] | issue=202 | date=May 2001 | page=80 | archive-url=https://web.archive.org/web/20230718021528/https://www.cgwmuseum.org/galleries/issues/cgw_202.pdf | archive-date=July 18, 2023 | url-status=live | access-date=December 16, 2023}}</ref>
| GameZone = 8/10<ref name=gamerankings/>
| EPD = 6.5/10<ref>{{cite web | author=MacIsaac, Jason | date=February 15, 2001 | title=SimCoaster | url=http://www.elecplay.com/reviews_article.php?article=5205 | website=[[EP Daily|The Electric Playground]] | publisher=Greedy Productions Ltd. | archive-url=https://web.archive.org/web/20040703161655/http://www.elecplay.com/reviews_article.php?article=5205 | archive-date=July 3, 2004 | url-status=dead | access-date=December 17, 2023}}</ref>
| IGN = 8.5/10<ref name=IGN>[http://ca.ign.com/articles/2001/02/08/simcoaster-2''SimCoaster''] at [[IGN]]</ref>
| GI = 7.75/10<ref>{{cite magazine | title=SimCoaster | magazine=[[Game Informer]] | publisher=[[FuncoLand]] | issue=96 | date=April 2001}}</ref>
| PCGUK = 75/100<ref name=gamerankings/>
| GSpot = 6.8/10<ref name=GSpot>{{cite web | author=Dulin, Ron | date=February 2, 2001 | title=SimCoaster Review | url=https://www.gamespot.com/reviews/simcoaster-review/1900-2681431/ | website=GameSpot | publisher=Fandom | access-date=December 16, 2023 | archive-url=https://web.archive.org/web/20010331170335/http://www.zdnet.com/gamespot/stories/reviews/0,10867,2681431,00.html | archive-date=March 31, 2001 | url-status=live}}</ref>
| GameZone = 8/10<ref>{{cite web | author=Giacobbi, Kevin "BIFF" | date=February 15, 2001 | title=SimCoaster | url=http://www.gamezone.com/gzreviews/r16220.htm | website=GameZone | archive-url=https://web.archive.org/web/20010220143103/http://www.gamezone.com/gzreviews/r16220.htm | archive-date=February 20, 2001 | url-status=dead | access-date=December 17, 2023}}</ref>
| IGN = 8.5/10<ref name=IGN>{{cite web | author=Lopez, Vincent | date=February 7, 2001 | title=SimCoaster | url=https://www.ign.com/articles/2001/02/08/simcoaster-2 | website=[[IGN]] | publisher=[[Ziff Davis]] | access-date=December 16, 2023 | archive-url=https://web.archive.org/web/20221028205524/https://www.ign.com/articles/2001/02/08/simcoaster-2 | archive-date=October 28, 2022 | url-status=live}}</ref>
| NGen = {{Rating|4|5}}<ref name=NGen>{{cite magazine | author=Bratcher, Eric | title=SimCoaster | url=https://archive.org/details/NextGen77May2001/page/n93/mode/2up | magazine=[[Next Generation (magazine)|NextGen]] | publisher=[[Future US|Imagine Media]] | issue=77 | date=May 2001 | page=90 | access-date=December 16, 2023}}</ref>
| PCGUS = 75%<ref>{{cite magazine | author=Brenesal, Barry | title=SimCoaster | url=http://www.pcgamer.com/archives/2005/06/simcoaster.html | magazine=[[PC Gamer]] | publisher=Imagine Media | volume=8 | issue=4 | date=April 2001 | page=80 | archive-url=https://web.archive.org/web/20060315133057/http://www.pcgamer.com/archives/2005/06/simcoaster.html | archive-date=March 15, 2006 | url-status=dead | access-date=December 16, 2023}}</ref>
| XPlay = {{Rating|4|5}}<ref>{{cite web | author=Park, Fred | date=March 1, 2001 | title=SimCoaster (PC) Review | url=http://www.techtv.com/extendedplay/reviews/story/0%2C23008%2C3314702%2C00.html | website=[[X-Play]] | publisher=[[TechTV]] | archive-url=https://web.archive.org/web/20010417055354/http://www.techtv.com/extendedplay/reviews/story/0,23008,3314702,00.html | archive-date=April 17, 2001 | url-status=dead | access-date=December 17, 2023}}</ref>
}}
}}


The game received "generally favorable reviews" according to the [[Review aggregator|review aggregation]] website [[Metacritic]].<ref name=MC/> Vincent Lopez of ''[[IGN]]'' said that the game has a visual charm that similar games, such as ''[[RollerCoaster Tycoon]]'', lack. Lopez also said that the game was much improved from ''Theme Park World'', in regards to the interface and advisor system.<ref name=IGN/> However, Ron Dulin of ''[[GameSpot]]'' criticized the game's complicated nature, and said that the goals interfere with its enjoyment.<ref name=GSpot/> Eric Bratcher of ''[[Next Generation (magazine)|NextGen]]'' said, "Like cotton candy dipped in chocolate and then sprinkled with peanuts, ''SimCoaster'' takes an established good thing and adds needed substance, though the ingredients don't blend perfectly."<ref name=NGen/>
In the United States, ''Theme Park Inc'' sold 290,000 copies and earned $5.8 million by August 2006, after its release in January 2001. It was the country's 68th best-selling computer game between January 2000 and August 2006.<ref name=edgesales>{{cite web|archiveurl=https://web.archive.org/web/20121017165955/http://www.edge-online.com/features/top-100-pc-games-21st-century/ |url=http://www.edge-online.com/features/top-100-pc-games-21st-century/ |title=The Top 100 PC Games of the 21st Century| author=''Edge'' Staff | date=August 25, 2006 |work=[[Edge (magazine)|Edge]] |archivedate=October 17, 2012 |deadurl=yes |df= }}</ref> It received a "Silver" sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),<ref name=silverelspa>{{cite web |archiveurl=https://web.archive.org/web/20090221154943/http://www.elspa.com/?i=3942 |url=http://www.elspa.com:80/?i=3942 |title=ELSPA Sales Awards: Silver |work=[[Entertainment and Leisure Software Publishers Association]] |archivedate=February 21, 2009 |deadurl=yes |df= }}</ref> indicating sales of at least 100,000 copies in the United Kingdom.<ref name=gamasutrasales>{{cite web|archiveurl=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK | author=Caoili, Eric | date=November 26, 2008 |work=[[Gamasutra]] |archivedate=September 18, 2017 |deadurl=yes |df= }}</ref>

The game sold 290,000 units in the U.S. and earned $5.8 million by August 2006, after its release in February 2001. It was the country's 68th best-selling computer game between January 2000 and August 2006.<ref>{{cite magazine | author=Edge staff | date=August 25, 2006 | title=The Top 100 PC Games of the 21st Century (Page 4) | url=http://www.edge-online.com/features/top-100-pc-games-21st-century/4/ | magazine=[[Edge (magazine)|Edge]] | publisher=[[Future plc]] | archive-url=https://web.archive.org/web/20121017165938/http://www.edge-online.com/features/top-100-pc-games-21st-century/4/ | archive-date=October 17, 2012 | url-status=dead | access-date=December 16, 2023}}</ref> It also received a "Silver" sales award from the [[The Association for UK Interactive Entertainment|Entertainment and Leisure Software Publishers Association]] (ELSPA),<ref>{{cite web | title=ELSPA Sales Awards: Silver | url=http://www.elspa.com/?i=3942 | website=[[The Association for UK Interactive Entertainment|Entertainment and Leisure Software Publishers Association]] | archive-url=https://web.archive.org/web/20090221154943/http://www.elspa.com/?i=3942 | archive-date=February 21, 2009 | url-status=dead}}</ref> indicating sales of at least 100,000 units in the UK.<ref>{{cite web | author=Caoili, Eric | date=November 26, 2008 | title=ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK | url=https://www.gamedeveloper.com/game-platforms/elspa-i-wii-fit-mario-kart-i-reach-diamond-status-in-uk | website=[[Game Developer (website)|Game Developer]] | publisher=[[Informa]] | archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php | archive-date=September 18, 2017 | url-status=live | access-date=December 16, 2023}}</ref>


{{clear}}
''Theme Park Inc'' received mostly positive reviews. IGN gave the game 8.5/10,<ref name=IGN/> stating that the game has a visual charm that similar games, such as [[RollerCoaster Tycoon]], lack. IGN also states that the game is much improved from ''Theme Park World'', in regards to the interface and advisor system. GameSpot gave the game a 6.8/10,<ref>[http://www.gamespot.com/simcoaster/reviews/simcoaster-review-2681431/ ''SimCoaster''] at [[GameSpot]]</ref> criticizing its complicated nature, and stating that the goals interfere with the enjoyment of the game.


==References==
==References==
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==External links==
==External links==
{{portal|Video games|2000s|United Kingdom}}
{{portal|Video games|United Kingdom}}
*{{moby game|id=/simcoaster|name=''Theme Park Inc''}}
*{{moby game|id=/3397/simcoaster/}}


{{Bullfrog Productions}}
{{Bullfrog Productions}}
{{Sim series}}
{{Sim series|sim-misc=yes}}


[[Category:2001 video games]]
[[Category:2001 video games]]
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[[Category:Video games scored by James Hannigan]]
[[Category:Video games scored by James Hannigan]]
[[Category:Video games developed in the United Kingdom]]
[[Category:Video games developed in the United Kingdom]]
[[Category:Video games set in amusement parks]]
[[Category:Windows games]]
[[Category:Windows games]]
[[Category:Windows-only games]]
[[Category:Windows-only games]]

Latest revision as of 15:26, 2 September 2024

Theme Park Inc.
Microsoft Windows cover art for Theme Park Inc.
Developer(s)Bullfrog Productions
Climax Group
Publisher(s)EA Games
Producer(s)Stuart Whyte
Designer(s)Karl Fitzhugh
Composer(s)James Hannigan
SeriesTheme Park
Platform(s)Microsoft Windows
Release
Genre(s)Construction and management simulation
Mode(s)Single-player

Theme Park Inc. (known as SimCoaster in the United States and Australia and Theme Park Manager in Germany) is a construction and management simulation video game. It is the sequel to Theme Park World (1999). Theme Park Inc. was developed by Bullfrog Productions and published by Electronic Arts. It was the last game to bear the Bullfrog logo before the company's merger with EA UK in 2004.

Gameplay

[edit]
Screenshot

The player starts out as the assistant manager of a theme park, hired by the president of the company to take over his position. To do this, the player must build and manage a theme park with three unique zones: Land of Invention, Polar Zone, and Arabian Nights. Each zone has unique rides, sideshows and scenery items. The player is guided by the president and his directors (each of whom specialize in a specific area of park management), and is aided by a blue spherical creature, named the Advisor, who gives the player advice. The player must hire staff to maintain the park, keep guests happy, and research new items for the player to build. Staff members must be kept well-rested and happy, or they may go on strike. To advance further into the game, the player must complete several objectives. These objectives involve training staff for a specific job to unlock a new section of the park zone, or completing challenges to gain golden tickets, which are required to beat those objectives. Challenges include keeping guest happiness levels high, making sure a ride does not break down, or making a certain amount of profit from a specific ride. Completing these challenges will give a specified number of golden tickets, and certain challenges must be completed to complete an objective. However, if the player fails too many challenges, they will be fired and the game will be over. The objective of the game is to become the new boss of Theme park Inc by accruing a majority stake in the company and several park awards (e.g., the highest or fastest roller coaster, the fastest go kart, the longest log flume ride, the best security, the best decoration and the best staff training).[citation needed] Theme Park Inc, in comparison to Theme Park World, has a greater emphasis on the management of the park rather than the rides themselves. The game requires more effort be put into finer aspects such as staff management, park layout, and guests' needs, as not doing so can make it more difficult to complete challenges and objectives. Theme Park Inc also introduced the Roller Coaster Editor, an in-built feature that allows players to create their own layouts for the pylon rides (roller coasters and log flumes) in the game. The players can then save these designs and use them in the game proper.[citation needed]

Reception

[edit]

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[3] Vincent Lopez of IGN said that the game has a visual charm that similar games, such as RollerCoaster Tycoon, lack. Lopez also said that the game was much improved from Theme Park World, in regards to the interface and advisor system.[11] However, Ron Dulin of GameSpot criticized the game's complicated nature, and said that the goals interfere with its enjoyment.[9] Eric Bratcher of NextGen said, "Like cotton candy dipped in chocolate and then sprinkled with peanuts, SimCoaster takes an established good thing and adds needed substance, though the ingredients don't blend perfectly."[12]

The game sold 290,000 units in the U.S. and earned $5.8 million by August 2006, after its release in February 2001. It was the country's 68th best-selling computer game between January 2000 and August 2006.[15] It also received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[16] indicating sales of at least 100,000 units in the UK.[17]

References

[edit]
  1. ^ Bye, John "Gestalt" (February 9, 2001). "New release round-up". Eurogamer. Gamer Network. Archived from the original on January 20, 2022. Retrieved December 16, 2023.
  2. ^ Walker, Trey (February 1, 2001). "SimCoaster Ships". GameSpot. Fandom. Archived from the original on June 9, 2001. Retrieved December 16, 2023.
  3. ^ a b "SimCoaster". Metacritic. Fandom. Archived from the original on December 16, 2023. Retrieved December 16, 2023.
  4. ^ Smith, Ted. "SimCoaster - Review". AllGame. All Media Network. Archived from the original on November 16, 2014. Retrieved December 16, 2023.
  5. ^ Cross, Jason (April 25, 2001). "SimCoaster". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on March 4, 2003. Retrieved December 16, 2023.
  6. ^ Jones, George (May 2001). "Dear Mr. Disney (SimCoaster Review)" (PDF). Computer Gaming World. No. 202. Ziff Davis. p. 80. Archived (PDF) from the original on July 18, 2023. Retrieved December 16, 2023.
  7. ^ MacIsaac, Jason (February 15, 2001). "SimCoaster". The Electric Playground. Greedy Productions Ltd. Archived from the original on July 3, 2004. Retrieved December 17, 2023.
  8. ^ "SimCoaster". Game Informer. No. 96. FuncoLand. April 2001.
  9. ^ a b Dulin, Ron (February 2, 2001). "SimCoaster Review". GameSpot. Fandom. Archived from the original on March 31, 2001. Retrieved December 16, 2023.
  10. ^ Giacobbi, Kevin "BIFF" (February 15, 2001). "SimCoaster". GameZone. Archived from the original on February 20, 2001. Retrieved December 17, 2023.
  11. ^ a b Lopez, Vincent (February 7, 2001). "SimCoaster". IGN. Ziff Davis. Archived from the original on October 28, 2022. Retrieved December 16, 2023.
  12. ^ a b Bratcher, Eric (May 2001). "SimCoaster". NextGen. No. 77. Imagine Media. p. 90. Retrieved December 16, 2023.
  13. ^ Brenesal, Barry (April 2001). "SimCoaster". PC Gamer. Vol. 8, no. 4. Imagine Media. p. 80. Archived from the original on March 15, 2006. Retrieved December 16, 2023.
  14. ^ Park, Fred (March 1, 2001). "SimCoaster (PC) Review". X-Play. TechTV. Archived from the original on April 17, 2001. Retrieved December 17, 2023.
  15. ^ Edge staff (August 25, 2006). "The Top 100 PC Games of the 21st Century (Page 4)". Edge. Future plc. Archived from the original on October 17, 2012. Retrieved December 16, 2023.
  16. ^ "ELSPA Sales Awards: Silver". Entertainment and Leisure Software Publishers Association. Archived from the original on February 21, 2009.
  17. ^ Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Game Developer. Informa. Archived from the original on September 18, 2017. Retrieved December 16, 2023.
[edit]