Eidos-Montréal: Difference between revisions
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{{Infobox company |
{{Infobox company |
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| name = Eidos Interactive |
| name = Eidos Interactive Corporation |
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| logo = Eidos-Montréal logo.svg |
| logo = Eidos-Montréal logo.svg |
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| trade_name = Eidos-Montréal |
| trade_name = Eidos-Montréal |
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| num_employees = 481<ref>{{cite web |url=https://embracer.com/wp-content/uploads/2022/05/Embracer_Presentation_Eidos_Crystal_Dynamic_SE_Montreal_2022.05.02.pdf |title=Embracer Group acquires Eidos, Crystal Dynamics, and Square Enix Montréal |publisher=[[Embracer Group]] |date=May 2, 2022 |page=7 |access-date=September 14, 2022 |archive-date=September 14, 2022 |archive-url=https://web.archive.org/web/20220914215828/https://embracer.com/wp-content/uploads/2022/05/Embracer_Presentation_Eidos_Crystal_Dynamic_SE_Montreal_2022.05.02.pdf |url-status=live}}</ref> |
| num_employees = 481<ref>{{cite web |url=https://embracer.com/wp-content/uploads/2022/05/Embracer_Presentation_Eidos_Crystal_Dynamic_SE_Montreal_2022.05.02.pdf |title=Embracer Group acquires Eidos, Crystal Dynamics, and Square Enix Montréal |publisher=[[Embracer Group]] |date=May 2, 2022 |page=7 |access-date=September 14, 2022 |archive-date=September 14, 2022 |archive-url=https://web.archive.org/web/20220914215828/https://embracer.com/wp-content/uploads/2022/05/Embracer_Presentation_Eidos_Crystal_Dynamic_SE_Montreal_2022.05.02.pdf |url-status=live}}</ref> |
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| num_employees_year = 2022 |
| num_employees_year = 2022 |
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| parent = {{Unbulleted list|[[Square Enix Limited]] {{nowrap|(2007–2022)}}|[[ |
| parent = {{Unbulleted list|[[Square Enix Limited]] {{nowrap|(2007–2022)}}|[[CDE Entertainment]] {{nowrap|(2022–present)}}}} |
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| website = {{URL|https://www.eidosmontreal.com/|eidosmontreal.com}} |
| website = {{URL|https://www.eidosmontreal.com/|eidosmontreal.com}} |
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}} |
}} |
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'''Eidos Interactive |
'''Eidos Interactive Corporation''' ([[trade name]]: '''Eidos-Montréal''') is a Canadian [[video game developer]] based in [[Montreal]] and part of [[Embracer Group]]. The studio was founded by Stéphane D'Astous in 2007 under [[SCi Games|SCi Entertainment]]. It became part of [[Square Enix Europe]] in 2009 and CDE Entertainment in 2022. |
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== History == |
== History == |
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[[ |
[[Eidos Interactive]] announced plans to open a [[Montreal]]-based subsidiary studio in February 2007.<ref>{{cite web |url=https://www.gamasutra.com/view/news/103738/Eidos_Sets_Up_Development_Arm_In_Montreal.php |title=Eidos Sets Up Development Arm In Montreal |first=Simon |last=Carless |date=15 February 2007 |website=[[Gamasutra]] |access-date=6 May 2021 |archive-date=7 May 2021 |archive-url=https://web.archive.org/web/20210507121611/https://www.gamasutra.com/view/news/103738/Eidos_Sets_Up_Development_Arm_In_Montreal.php |url-status=live }}</ref> Eidos Interactive Corp. was incorporated in March 2007.<ref>{{Cite web |date=March 31, 2021 |title=Corporate Data |url=https://www.hd.square-enix.com/eng/ir/library/pdf/ar_2021_11corporate.pdf |publisher=Square Enix Holdings Company Limited }}</ref> Eidos-Montréal formally opened with [[general manager]] Stéphane D'Astous on 26 November 2007.<ref>{{cite magazine |url=http://www.develop-online.net/news/eidos-montreal-officially-opens/0102002 |title=Eidos Montreal officially opens |last=French |first=Michael |date=26 November 2007 |website=[[Develop (UK magazine)|Develop]] |publisher=[[NewBay Media]] |access-date=4 December 2016 |archive-date=24 February 2017 |archive-url=https://web.archive.org/web/20170224082811/http://www.develop-online.net/news/eidos-montreal-officially-opens/0102002 |url-status=live }}</ref> According to D'Astous, unlike other video game development studios, Eidos-Montréal's development cycle as characterized by smaller teams (totalling to 350) working over a longer period.<ref>{{cite web |url=http://www.gamasutra.com/view/news/103763/QA_Stephane_DAstous_On_Eidos_Montreals_NextGen_Plans.php |title=Q&A: Stephane D'Astous On Eidos Montreal's Next-Gen Plans |last=Dobson |first=Jason |date=19 February 2007 |website=[[Gamasutra]] |publisher=[[UBM TechWeb]] |access-date=4 December 2016 |archive-date=20 December 2016 |archive-url=https://web.archive.org/web/20161220220839/http://www.gamasutra.com/view/news/103763/QA_Stephane_DAstous_On_Eidos_Montreals_NextGen_Plans.php |url-status=live }}</ref> |
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The same year as its founding, the studio announced to work on a ''[[Deus Ex]]'' project.<ref>{{cite web |author=Develop |date=30 November 2007 |title=Q&A: Stephane D'Astous, Eidos Montreal |url=http://www.develop-online.net/analysis/q-a-stephane-d-astous-eidos-montreal/0116068 |url-status=dead |archive-url=https://web.archive.org/web/20170224110745/http://www.develop-online.net/analysis/q-a-stephane-d-astous-eidos-montreal/0116068 |archive-date=24 February 2017 |access-date=4 December 2016 |website=[[Develop (magazine)|Develop]] |publisher=[[NewBay Media]]}}</ref> In May 2009, the studio announced to work on the fourth installment of the [[Thief (series)|''Thief'' series]].<ref>{{cite web |url=http://kotaku.com/5248907/thief-4-its-official |title=Thief 4: It's Official |last=Crecente |first=Brian |date=11 May 2009 |website=[[Kotaku]] |publisher=[[Gizmodo Media Group]] |access-date=4 December 2016 |archive-date=11 December 2017 |archive-url=https://web.archive.org/web/20171211224519/https://kotaku.com/5248907/thief-4-its-official |url-status=live }}</ref> D'Astous resigned from Eidos-Montréal on 19 July 2013, citing irreconcilable differences with parent company Square Enix.<ref>{{cite web |url=http://www.polygon.com/2013/7/23/4549044/eidos-montreal-general-manager-resigns |title=Eidos Montreal GM resigns, cites 'lack of courage' at Square Enix |last=Ray Corriea |first=Alexa |date=23 July 2013 |website=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |access-date=4 December 2016 |archive-date=26 January 2021 |archive-url=https://web.archive.org/web/20210126131021/https://www.polygon.com/2013/7/23/4549044/eidos-montreal-general-manager-resigns |url-status=live }}</ref> In |
The same year as its founding, the studio announced to work on a ''[[Deus Ex]]'' project.<ref>{{cite web |author=Develop |date=30 November 2007 |title=Q&A: Stephane D'Astous, Eidos Montreal |url=http://www.develop-online.net/analysis/q-a-stephane-d-astous-eidos-montreal/0116068 |url-status=dead |archive-url=https://web.archive.org/web/20170224110745/http://www.develop-online.net/analysis/q-a-stephane-d-astous-eidos-montreal/0116068 |archive-date=24 February 2017 |access-date=4 December 2016 |website=[[Develop (UK magazine)|Develop]] |publisher=[[NewBay Media]]}}</ref> In May 2009, the studio announced to work on the fourth installment of the [[Thief (series)|''Thief'' series]].<ref>{{cite web |url=http://kotaku.com/5248907/thief-4-its-official |title=Thief 4: It's Official |last=Crecente |first=Brian |date=11 May 2009 |website=[[Kotaku]] |publisher=[[Gizmodo Media Group]] |access-date=4 December 2016 |archive-date=11 December 2017 |archive-url=https://web.archive.org/web/20171211224519/https://kotaku.com/5248907/thief-4-its-official |url-status=live }}</ref> D'Astous resigned from Eidos-Montréal on 19 July 2013, citing irreconcilable differences with parent company Square Enix.<ref>{{cite web |url=http://www.polygon.com/2013/7/23/4549044/eidos-montreal-general-manager-resigns |title=Eidos Montreal GM resigns, cites 'lack of courage' at Square Enix |last=Ray Corriea |first=Alexa |date=23 July 2013 |website=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |access-date=4 December 2016 |archive-date=26 January 2021 |archive-url=https://web.archive.org/web/20210126131021/https://www.polygon.com/2013/7/23/4549044/eidos-montreal-general-manager-resigns |url-status=live }}</ref> In a 2022 interview, he retroactively called Eidos group a "trainwreck in slow motion", blaming London and Japan headquarters for failing to utilize the full potential of the studios.<ref>{{Cite web |title=Square Enix's Western studios were a "train wreck in slow motion" |url=https://www.gamesindustry.biz/articles/2022-07-26-square-enixs-western-studios-were-a-train-wreck-in-slow-motion |access-date=2022-07-26 |website=GamesIndustry.biz |date=26 July 2022 |language=en |archive-date=26 July 2022 |archive-url=https://web.archive.org/web/20220726222552/https://www.gamesindustry.biz/articles/2022-07-26-square-enixs-western-studios-were-a-train-wreck-in-slow-motion |url-status=live }}</ref> On 4 March 2014, Square Enix announced that 27 employees were laid off from Eidos-Montréal.<ref>{{cite web |last=Schreier |first=Jason |date=4 March 2014 |title=Big Layoffs At ''Thief'' Developer Eidos Montreal |url=http://kotaku.com/big-layoffs-at-thief-developer-eidos-montreal-1536315021 |access-date=4 December 2016 |website=[[Kotaku]] |publisher=[[Gizmodo Media Group]] |archive-date=29 December 2016 |archive-url=https://web.archive.org/web/20161229113110/http://kotaku.com/big-layoffs-at-thief-developer-eidos-montreal-1536315021 |url-status=live }}</ref> |
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On January |
On 26 January 2017, Square Enix announced a partnership with [[Marvel Entertainment]] to create multiple video games based on Marvel properties, the first of which was announced as ''[[Marvel's Avengers (video game)|Avengers]]'', based on [[Avengers (comics)|the comics of the same name]], which would be developed by [[Crystal Dynamics]] and Eidos Montreal.<ref name="Avengers">{{Cite web |last=Frank |first=Allegra |date=2017-01-26 |title=Square Enix teams up with Marvel for The Avengers project |url=https://www.polygon.com/2017/1/26/14397916/the-avengers-trailer-square-enix-marvel |access-date=2022-05-15 |website=Polygon |language=en-US |archive-date=15 May 2022 |archive-url=https://web.archive.org/web/20220515112851/https://www.polygon.com/2017/1/26/14397916/the-avengers-trailer-square-enix-marvel |url-status=live }}</ref> In May 2018, the studio had over 500 employees.<ref>{{cite web|title=Square Enix teams up with Marvel for The Avengers project|url=https://www.gamesindustry.biz/articles/2018-05-11-eidos-montreal-we-have-to-try-new-models-for-single-player-games|last=Dring|first=Christopher|work=[[Gamesindustry.biz]]|date=May 11, 2018|access-date=May 11, 2018|archive-date=11 May 2018|archive-url=https://web.archive.org/web/20180511175335/https://www.gamesindustry.biz/articles/2018-05-11-eidos-montreal-we-have-to-try-new-models-for-single-player-games|url-status=live}}</ref> In April 2018, YouTube journalist George Weidman (Super Bunnyhop) reported on a cancelled video game codenamed "Fantasy Project W" that was in development in 2012. Anfossi said to [[PCGamesN]] in May that he unable to comment; he found the video "very well done" and "very funny to watch" and explained that, within the video game industry, projects are often started but eventually cancelled.<ref>{{cite web |last1=Capel |first1=Chris J |title=Eidos Montreal head responds to Final Fantasy Project W rumours |url=https://www.pcgamesn.com/eidos-montreal-final-fantasy-project-w |website=PCGamesN |date=11 May 2018 |access-date=15 August 2020 |archive-date=1 October 2020 |archive-url=https://web.archive.org/web/20201001042446/https://www.pcgamesn.com/eidos-montreal-final-fantasy-project-w |url-status=live }}</ref> In 2019, Eidos-Shanghai became part of Eidos-Montréal, a studio established in 2008 to handle [[outsourcing]] for Eidos.<ref>{{Citation |title=Eidos-Montréal 15th Anniversary |url=https://www.youtube.com/watch?v=rtu0S-iFOc4 |language=en |access-date=2022-04-11 |archive-date=11 April 2022 |archive-url=https://web.archive.org/web/20220411062406/https://www.youtube.com/watch?v=rtu0S-iFOc4&gl=US&hl=en |url-status=live }}</ref><ref>{{cite web |url=https://www.gamesindustry.biz/eidos-opens-shanghai-office |title=Eidos opens Shanghai Office |first=James |last=Lee |date=22 September 2008 |website=[[GamesIndustry.biz]] |access-date=16 November 2022 |archive-date=16 November 2022 |archive-url=https://web.archive.org/web/20221116163341/https://www.gamesindustry.biz/eidos-opens-shanghai-office |url-status=live }}</ref> |
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In June 2020, Square Enix announced new research and development studio Eidos-Sherbrooke, led by Julien Bouvrais. It was envisioned to take advantage of the nearby [[Université de Sherbrooke]] and [[Bishop's University]] and bring in new computing technology from these schools into their games. It was said to initially operate remotely, with plans move to a permanent location in southern Quebec in 2021 and to grow from 20 to 100 staff.<ref>{{cite web | url = https://www.gamesindustry.biz/articles/2020-06-16-square-enix-announces-new-eidos-sherbrooke-studio | title = Square Enix announces new Eidos-Sherbrooke studio | date = June 16, 2020 | access-date = June 16, 2020 | first = Marie | last = Dealessandri | work = [[GamesIndustry.biz]] | archive-date = 19 October 2021 | archive-url = https://web.archive.org/web/20211019034459/https://www.gamesindustry.biz/articles/2020-06-16-square-enix-announces-new-eidos-sherbrooke-studio | url-status = live }}</ref> On |
In June 2020, Square Enix announced new research and development studio Eidos-Sherbrooke, led by Julien Bouvrais. It was envisioned to take advantage of the nearby [[Université de Sherbrooke]] and [[Bishop's University]] and bring in new computing technology from these schools into their games. It was said to initially operate remotely, with plans move to a permanent location in southern Quebec in 2021 and to grow from 20 to 100 staff.<ref>{{cite web | url = https://www.gamesindustry.biz/articles/2020-06-16-square-enix-announces-new-eidos-sherbrooke-studio | title = Square Enix announces new Eidos-Sherbrooke studio | date = June 16, 2020 | access-date = June 16, 2020 | first = Marie | last = Dealessandri | work = [[GamesIndustry.biz]] | archive-date = 19 October 2021 | archive-url = https://web.archive.org/web/20211019034459/https://www.gamesindustry.biz/articles/2020-06-16-square-enix-announces-new-eidos-sherbrooke-studio | url-status = live }}</ref> On 13 June 2021, during a panel for [[E3 2021]], it was announced that the company would be developing a game based on [[Guardians of the Galaxy (2008 team)|''Guardians of the Galaxy'']].<ref name="GOTG">{{Cite web|title=Save the Universe (Probably) with 'Marvel's Guardians of the Galaxy'|url=https://www.marvel.com/articles/games/marvels-guardians-of-the-galaxy-game-announcement|access-date=2021-06-14|website=Marvel Entertainment|language=en|archive-date=14 June 2021|archive-url=https://web.archive.org/web/20210614000303/https://www.marvel.com/articles/games/marvels-guardians-of-the-galaxy-game-announcement|url-status=live}}</ref> |
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In May 2022, Square Enix reached an agreement with [[Embracer Group]] to purchase the studio and other assets of [[Square Enix Europe]].<ref>{{Cite web|title=Square Enix Selling Tomb Raider, Deus Ex & Thief Studios (And The Games As Well)|url=https://finance.yahoo.com/news/square-enix-selling-tomb-raider-064000314.html|access-date=2022-05-02|website=Yahoo Finance|language=en|archive-date=2 May 2022|archive-url=https://web.archive.org/web/20220502082051/https://finance.yahoo.com/news/square-enix-selling-tomb-raider-064000314.html|url-status=live}}</ref> During the announcement of this acquisition, it was revealed that Eidos had several projects in development, all using [[ |
In May 2022, Square Enix reached an agreement with [[Embracer Group]] to purchase the studio and other assets of [[Square Enix Europe]].<ref>{{Cite web|title=Square Enix Selling Tomb Raider, Deus Ex & Thief Studios (And The Games As Well)|url=https://finance.yahoo.com/news/square-enix-selling-tomb-raider-064000314.html|access-date=2022-05-02|website=Yahoo Finance|language=en|archive-date=2 May 2022|archive-url=https://web.archive.org/web/20220502082051/https://finance.yahoo.com/news/square-enix-selling-tomb-raider-064000314.html|url-status=live}}</ref> During the announcement of this acquisition, it was revealed that Eidos had several projects in development, all using [[Unreal Engine 5]].<ref>{{Cite web |last=Strickland |first=Derek |date=2022-05-02 |title=Eidos Montreal has multiple games in development using Unreal Engine 5 |url=https://www.tweaktown.com/news/85958/eidos-montreal-has-multiple-games-in-development-using-unreal-engine-5/index.html |access-date=2022-05-27 |website=TweakTown |language=en-US |archive-date=2 May 2022 |archive-url=https://web.archive.org/web/20220502163639/https://www.tweaktown.com/news/85958/eidos-montreal-has-multiple-games-in-development-using-unreal-engine-5/index.html |url-status=live }}</ref> On 20 May 2022, Embracer Group (before the acquisition was complete) expressed interest in sequels, remakes and remasters in established franchises of the studio such as ''Deus Ex'' and ''Thief''.<ref>{{Cite web |last=Ivan |first=Tom |date=2022-05-20 |title=Embracer sees 'great potential' in Crystal Dynamics and Eidos Montreal sequels, remakes and remasters |url=https://www.videogameschronicle.com/news/embracer-sees-great-potential-in-crystal-dynamics-and-eidos-montreal-sequels-remakes-and-remasters/ |access-date=2022-05-22 |website=VGC |language=en-GB |archive-date=22 May 2022 |archive-url=https://web.archive.org/web/20220522080931/https://www.videogameschronicle.com/news/embracer-sees-great-potential-in-crystal-dynamics-and-eidos-montreal-sequels-remakes-and-remasters/ |url-status=live }}</ref> The acquisition was completed on 26 August 2022, with the assets being held under CDE Entertainment.<ref name="EmbracerComplete">{{cite press release |url=https://embracer.com/release/embracer-group-completes-acquisition-of-crystal-dynamics-eidos-montreal-square-enix-montreal-amongst-other-assets/ |title=Embracer Group completes acquisition of Crystal Dynamics, Eidos-Montréal, Square Enix Montréal amongst other assets |publisher=[[Embracer Group]] |date=26 August 2022 |access-date=26 August 2022 |archive-date=26 August 2022 |archive-url=https://web.archive.org/web/20220826131110/https://embracer.com/release/embracer-group-completes-acquisition-of-crystal-dynamics-eidos-montreal-square-enix-montreal-amongst-other-assets/ |url-status=live }}</ref> In November 2022, Eidos-Shanghai was detached from Eidos-Montréal and moved to [[Gearbox Entertainment]], another Embracer Group company, as Gearbox Studio Shanghai.<ref>{{cite web |url=https://www.gamesindustry.biz/eidos-shanghai-becomes-gearbox-shanghai |title=Eidos Shanghai becomes Gearbox Shanghai |first=Brendan |last=Sinclair |date=15 November 2022 |website=[[GamesIndustry.biz]] |access-date=16 November 2022 |archive-date=15 November 2022 |archive-url=https://web.archive.org/web/20221115151558/https://www.gamesindustry.biz/eidos-shanghai-becomes-gearbox-shanghai |url-status=live }}</ref> Eidos-Sherbrooke was closed in late January 2023.<ref>{{cite web |url=https://www.latribune.ca/2023/04/08/eidos-na-plus-de-studio-a-sherbrooke-57abce66ed9a5491755f1b4104fa288b/ |title=Eidos n'a plus de studio à Sherbrooke |language=fr |trans-title=Eidos no longer has a studio in Sherbrooke |first=Simon |last=Roberge |date=7 April 2023 |website=[[La Tribune (Sherbrooke)|La Tribune]] |access-date=28 November 2023}}</ref> |
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In November 2022, [[Jason Schreier]] of ''[[Bloomberg News]]'' reported that Eidos-Montréal was in the "very very early" development stages of a new ''Deus Ex'' game.<ref>{{Cite news |date=2022-11-01 |title=Embracer Group Shuts Down Montreal Video Game Studio |url=https://www.bloomberg.com/news/articles/2022-11-01/embracer-group-shuts-down-montreal-video-game-studio |access-date=2024-01-29 |work=Bloomberg.com |language=en}}</ref> In January 2024, he reported that [[Embracer Group]] had cancelled this game, which had been in development for two years, as well as laid off an unspecified amount of employees.<ref>{{Cite news |date=2024-01-29 |title=Embracer Group Cancels ‘Deus Ex’ Video Game |url=https://www.bloomberg.com/news/articles/2024-01-29/embracer-group-cancels-deus-ex-video-game |access-date=2024-01-29 |work=Bloomberg.com |language=en}}</ref> Eidos-Montréal then confirmed that 97 people were laid off.<ref>{{Cite web |date=2024-01-29 |title=Eidos Montreal lays off 97 staff, new Deus Ex game reportedly canceled |url=https://www.gematsu.com/2024/01/eidos-montreal-lays-off-97-staff-new-deus-ex-game-reportedly-canceled |access-date=2024-01-29 |website=Gematsu |language=en-US}}</ref> |
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=== Technology === |
=== Technology === |
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On December |
On 4 December 2014, Eidos revealed their proprietary technology called Dawn Engine which was to be used in future ''Deus Ex'' projects, first (and only one utilizing Dawn) of which was later revealed to be ''[[Deus Ex: Mankind Divided]]''.<ref>{{Cite news |last=Savage |first=Phil |date=2014-12-04 |title=Eidos introduce the engine behind the upcoming Deus Ex |language=en |work=PC Gamer |url=https://www.pcgamer.com/eidos-introduce-the-engine-behind-the-upcoming-deus-ex/ |url-status=live |access-date=2022-05-27 |archive-url=https://web.archive.org/web/20141206024725/https://www.pcgamer.com/eidos-introduce-the-engine-behind-the-upcoming-deus-ex/ |archive-date=6 December 2014}}</ref> It is based on a heavily modified version of [[IO Interactive]]'s [[Glacier (game engine)|Glacier 2]], which has its roots in ''[[Hitman: Absolution]].''<ref name=":02">{{Cite web |title=Eidos Montreal shows off the Dawn Engine, the "cornerstone" of Deus Ex Universe |url=https://www.pcgamesn.com/eidos-montreal-shows-off-the-dawn-engine-the-cornerstone-of-deus-ex-universe |url-status=live |archive-url=https://web.archive.org/web/20141208191236/https://www.pcgamesn.com/eidos-montreal-shows-off-the-dawn-engine-the-cornerstone-of-deus-ex-universe |archive-date=8 December 2014 |access-date=2022-05-18 |website=PCGamesN |date=4 December 2014 |language=en-GB}}</ref> The engine was created after developers at Eidos-Montréal "found that [their] creative vision was somehow limited" by relying on existing engines.<ref>{{Cite web |date=2014-12-05 |title=Eidos announces its next-gen game engine: the Dawn Engine |url=https://hexus.net/tech/news/software/78053-eidos-announces-next-gen-game-engine-dawn-engine/ |url-status=live |archive-url=https://web.archive.org/web/20160818072542/https://hexus.net/tech/news/software/78053-eidos-announces-next-gen-game-engine-dawn-engine/ |archive-date=18 August 2016 |access-date=2022-05-18 |website=HEXUS}}</ref><ref>{{Cite web |author=OXM Staff |date=2015-04-21 |title=Designing Deus Ex's futuristic Dawn Engine |url=https://www.gamesradar.com/deus-ex-mankind-divided-engine-interview/ |url-status=live |archive-url=https://web.archive.org/web/20160402012737/https://www.gamesradar.com/deus-ex-mankind-divided-engine-interview/ |archive-date=2 April 2016 |access-date=2022-05-18 |website=gamesradar |language=en}}</ref> The graphics engine has been "almost completely" rewritten. This was done to "fully leverage the power offered by the PC and [<nowiki/>[[Eighth generation of video game consoles|eighth-gen]]] consoles". The creation of Dawn was challenging even for Eidos-Montréal's most experienced staff.<ref name=":12">{{Cite news |date=2015-02-11 |title=How the Dawn Engine is powering the next wave of Deus Ex games |language=en |work=MCV |url=https://www.mcvuk.com/development-news/how-the-dawn-engine-is-powering-the-next-wave-of-deus-ex-games/ |url-status=live |access-date=2022-05-18 |archive-url=https://web.archive.org/web/20210123045057/https://www.mcvuk.com/development-news/how-the-dawn-engine-is-powering-the-next-wave-of-deus-ex-games/ |archive-date=23 January 2021 |issn=1469-4832}}</ref> The engine was later used for 2021's ''[[Marvel's Guardians of the Galaxy]]''.<ref>{{Cite web |date=2021-09-27 |title=Eidos Confirms Guardians Of The Galaxy And Avengers Use Different Engines |url=https://www.thegamer.com/eidos-confirms-guardians-of-the-galaxy-avengers-different-engines/ |url-status=live |archive-url=https://web.archive.org/web/20211027153229/https://www.thegamer.com/eidos-confirms-guardians-of-the-galaxy-avengers-different-engines/ |archive-date=27 October 2021 |access-date=2022-05-18 |website=TheGamer |language=en-US}}</ref> |
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Dawn Engine features improved conversation system and cutscenes compared to Glacier 2. Built on an "entity system", Dawn allows designers to create new behaviours without the assistance of programmers.<ref name=":1">{{Cite news |date=2015-02-11 |title=How the Dawn Engine is powering the next wave of Deus Ex games |language=en |work=MCV |url=https://www.mcvuk.com/development-news/how-the-dawn-engine-is-powering-the-next-wave-of-deus-ex-games/ |url-status=live |access-date=2022-05-18 |archive-url=https://web.archive.org/web/20210123045057/https://www.mcvuk.com/development-news/how-the-dawn-engine-is-powering-the-next-wave-of-deus-ex-games/ |archive-date=23 January 2021 |issn=1469-4832}}</ref> Hair technology is an improved version of [[Advanced Micro Devices|AMD]]'s [[TressFX]],<ref>{{Cite web |last=Paras |first=Archie |date=2015-03-17 |title=Dawn Engine – First Slide Showcasing AMD's TressFX 3.0 |url=https://wccftech.com/dawn-engine-slide-showcasing-amds-tressfx-30/ |url-status=live |archive-url=https://web.archive.org/web/20150319192249/https://wccftech.com/dawn-engine-slide-showcasing-amds-tressfx-30/ |archive-date=19 March 2015 |access-date=2022-05-18 |website=Wccftech |language=en-US}}</ref> which has been developed by the in-house [[research and development]] team ''Labs''. Dawn features systems for volumetric lighting and air density, as well as support for dense indoor and outdoor areas, and many dynamic objects. Not all objects are rendered at the same time, the engine makes use of [[Umbra (3D technology company)#Products|Umbra]] occlusion culling.<ref>{{Cite web |title=Improving Geometry Culling for 'Deus Ex: Mankind Divided' (presented by Umbra) |url=https://www.gdcvault.com/play/1023678/Improving-Geometry-Culling-for-Deus |url-status=live |archive-url=https://web.archive.org/web/20220601145958/https://www.gdcvault.com/play/1023678/Improving-Geometry-Culling-for-Deus |archive-date=1 June 2022 |access-date=2022-05-18 |website=www.gdcvault.com}}</ref> With ''Marvel's Guardians of the Galaxy'', [[DirectX Raytracing|ray tracing]] and [[Deep learning super sampling|DLSS]] support was added,<ref>{{Cite news |date=2021-12-18 |title=Guardians of the Galaxy's RT upgrade adds extra shine to a brilliant game |language=en-gb |work=Eurogamer.net |url=https://www.eurogamer.net/digitalfoundry-2021-guardians-of-the-galaxys-ray-tracing-upgrade-adds-extra-shine-to-a-brilliant-game |url-status=live |access-date=2022-05-18 |archive-url=https://web.archive.org/web/20220512085854/https://www.eurogamer.net/digitalfoundry-2021-guardians-of-the-galaxys-ray-tracing-upgrade-adds-extra-shine-to-a-brilliant-game |archive-date=12 May 2022}}</ref> as well as working in-game mirrors. |
Dawn Engine features improved conversation system and cutscenes compared to Glacier 2. Built on an "entity system", Dawn allows designers to create new behaviours without the assistance of programmers.<ref name=":1">{{Cite news |date=2015-02-11 |title=How the Dawn Engine is powering the next wave of Deus Ex games |language=en |work=MCV |url=https://www.mcvuk.com/development-news/how-the-dawn-engine-is-powering-the-next-wave-of-deus-ex-games/ |url-status=live |access-date=2022-05-18 |archive-url=https://web.archive.org/web/20210123045057/https://www.mcvuk.com/development-news/how-the-dawn-engine-is-powering-the-next-wave-of-deus-ex-games/ |archive-date=23 January 2021 |issn=1469-4832}}</ref> Hair technology is an improved version of [[Advanced Micro Devices|AMD]]'s [[TressFX]],<ref>{{Cite web |last=Paras |first=Archie |date=2015-03-17 |title=Dawn Engine – First Slide Showcasing AMD's TressFX 3.0 |url=https://wccftech.com/dawn-engine-slide-showcasing-amds-tressfx-30/ |url-status=live |archive-url=https://web.archive.org/web/20150319192249/https://wccftech.com/dawn-engine-slide-showcasing-amds-tressfx-30/ |archive-date=19 March 2015 |access-date=2022-05-18 |website=Wccftech |language=en-US}}</ref> which has been developed by the in-house [[research and development]] team ''Labs''. Dawn features systems for volumetric lighting and air density, as well as support for dense indoor and outdoor areas, and many dynamic objects. Not all objects are rendered at the same time, the engine makes use of [[Umbra (3D technology company)#Products|Umbra]] occlusion culling.<ref>{{Cite web |title=Improving Geometry Culling for 'Deus Ex: Mankind Divided' (presented by Umbra) |url=https://www.gdcvault.com/play/1023678/Improving-Geometry-Culling-for-Deus |url-status=live |archive-url=https://web.archive.org/web/20220601145958/https://www.gdcvault.com/play/1023678/Improving-Geometry-Culling-for-Deus |archive-date=1 June 2022 |access-date=2022-05-18 |website=www.gdcvault.com}}</ref> With ''Marvel's Guardians of the Galaxy'', [[DirectX Raytracing|ray tracing]] and [[Deep learning super sampling|DLSS]] support was added,<ref>{{Cite news |date=2021-12-18 |title=Guardians of the Galaxy's RT upgrade adds extra shine to a brilliant game |language=en-gb |work=Eurogamer.net |url=https://www.eurogamer.net/digitalfoundry-2021-guardians-of-the-galaxys-ray-tracing-upgrade-adds-extra-shine-to-a-brilliant-game |url-status=live |access-date=2022-05-18 |archive-url=https://web.archive.org/web/20220512085854/https://www.eurogamer.net/digitalfoundry-2021-guardians-of-the-galaxys-ray-tracing-upgrade-adds-extra-shine-to-a-brilliant-game |archive-date=12 May 2022}}</ref> as well as working in-game mirrors. |
||
Eidos-Montréal subsequently abandoned work with the Dawn Engine after 2022, adopting [[ |
Eidos-Montréal subsequently abandoned work with the Dawn Engine after 2022, adopting [[Unreal Engine 5]] for their ongoing work to "focus on content" rather than technical hurdles of developing a game and its engine simultaneously.<ref>{{Citation |title=Embracer Group enters into an agreement to acquire Eidos, Crystal Dynamics, and Square Enix Montréal |url=https://www.youtube.com/watch?v=1TiG0Adh-fM |archive-url=https://web.archive.org/web/20220612043306/https://www.youtube.com/watch?v=1TiG0Adh-fM |language=en |access-date=2022-05-18 |archive-date=12 June 2022 |url-status=live}}</ref><ref>{{Cite web |last=Palumbo |first=Alessio |date=2022-05-02 |title=Eidos Montréal Has Adopted Unreal Engine 5 Over In-House Tools |url=https://wccftech.com/eidos-montreal-has-adopted-unreal-engine-5-over-in-house-tools/ |url-status=live |archive-url=https://web.archive.org/web/20220502225449/https://wccftech.com/eidos-montreal-has-adopted-unreal-engine-5-over-in-house-tools/ |archive-date=2 May 2022 |access-date=2022-05-18 |website=Wccftech |language=en-US}}</ref> With the foundation of Eidos-Sherbrooke, research and development work was mostly offloaded to that studio including Eidos-Labs department.<ref>{{Cite web |title=WorldGen: Painting the world, one layer at a time |url=https://www.eidossherbrooke.com/en/news/worldgen-painting-the-world-one-layer-at-a-time/ |url-status=live |archive-url=https://web.archive.org/web/20210504104635/https://www.eidossherbrooke.com/en/news/worldgen-painting-the-world-one-layer-at-a-time/ |archive-date=4 May 2021 |access-date=2022-06-09 |website=Eidos-Sherbrooke |language=en-US}}</ref> |
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== Games developed == |
== Games developed == |
||
{| class="wikitable sortable" |
{| class="wikitable sortable plainrowheaders" |
||
|- |
|- |
||
! Year |
! scope="col" | Year |
||
! Title |
! scope="col" | Title |
||
! Platform(s) |
! scope="col" | Platform(s) |
||
! scope="col" | Publisher(s) |
|||
! Notes |
|||
! scope="col" class="unsortable" | Notes |
|||
! scope="col" class="unsortable" | {{Refh}} |
|||
|- |
|- |
||
| 2011 |
! scope="row" | 2011 |
||
| ''[[Deus Ex: Human Revolution]]'' |
| ''[[Deus Ex: Human Revolution]]'' |
||
| [[ |
| [[Mac OS X]], [[PlayStation 3]], [[Wii U]], [[Windows]], [[Xbox 360]] |
||
⚫ | |||
⚫ | |||
| Also developed the [[Downloadable content|downloadable]] episode ''[[Deus Ex: Human Revolution – The Missing Link|The Missing Link]]'' (2011) |
|||
| {{centered|<ref>{{cite web |url=https://www.ign.com/articles/2011/07/27/square-enix-and-eidos-montreal-announce-deus-ex-human-revolution-has-gone-gold |title=Square Enix and Eidos-Montreal Announce Deus Ex: Human Revolution Has Gone Gold |date=July 27, 2011 |website=[[IGN]] |publisher=[[Ziff Davis]] |access-date=July 10, 2024 |url-status=live |archive-url=https://web.archive.org/web/20130416024903/https://www.ign.com/articles/2011/07/27/square-enix-and-eidos-montreal-announce-deus-ex-human-revolution-has-gone-gold |archive-date=April 16, 2013}}</ref><ref>{{cite web |url=https://www.pcgamer.com/deus-ex-human-revolution-missing-link-review/ |title=Deus Ex: Human Revolution Missing Link review |last=Francis |first=Tom |date=October 14, 2011 |website=[[PC Gamer]] |publisher=[[Future plc]] |access-date=July 10, 2024 |url-status=live |archive-url=https://web.archive.org/web/20150719075852/https://www.pcgamer.com/deus-ex-human-revolution-missing-link-review/ |archive-date=July 19, 2015}}</ref>}} |
|||
|- |
|- |
||
! scope="row" | 2013 |
|||
| 2014 |
|||
| ''[[Tomb Raider (2013 video game)|Tomb Raider]]'' |
|||
| [[Linux]], [[Nvidia Shield]], [[OS X]], PlayStation 3, [[PlayStation 4]], [[Google Stadia|Stadia]], Windows, Xbox 360, [[Xbox One]] |
|||
| Supportive development for [[Crystal Dynamics]] |
|||
| {{centered|<ref>{{cite web |url=https://www.ign.com/articles/2013/01/09/shipwrecked-hands-on-with-tomb-raider-multiplayer |title=Shipwrecked: Hands-On with Tomb Raider Multiplayer |last=McCaffrey |first=Ryan |date=January 9, 2013 |website=[[IGN]] |publisher=[[Ziff Davis]] |access-date=July 10, 2024 |url-status=live |archive-url=https://web.archive.org/web/20130112005202/https://www.ign.com/articles/2013/01/09/shipwrecked-hands-on-with-tomb-raider-multiplayer |archive-date=January 12, 2013}}</ref>}} |
|||
⚫ | |||
! scope="row" | 2014 |
|||
| ''[[Thief (2014 video game)|Thief]]'' |
| ''[[Thief (2014 video game)|Thief]]'' |
||
| |
| Nvidia Shield, OS X, PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One |
||
| {{n/a}} |
|||
| |
|||
| {{centered|<ref>{{cite web |url=https://kotaku.com/thief-reboot-coming-to-pc-and-next-gen-consoles-in-2014-5988618 |title=Thief Reboot Coming To PC And Next-Gen Consoles In 2014 [UPDATE] |last=Schreier |first=Jason |author-link=Jason Schreier |date=March 5, 2013 |website=[[Kotaku]] |publisher=[[G/O Media]] |access-date=July 10, 2024 |url-status=live |archive-url=https://web.archive.org/web/20191221081759/https://kotaku.com/thief-reboot-coming-to-pc-and-next-gen-consoles-in-2014-5988618 |archive-date=December 21, 2019}}</ref>}} |
|||
|- |
|- |
||
| 2016 |
! scope="row" | 2016 |
||
| ''[[Deus Ex: Mankind Divided]]'' |
| ''[[Deus Ex: Mankind Divided]]'' |
||
| |
| [[macOS]], Linux, PlayStation 4, Windows, Xbox One |
||
| [[Feral Interactive]], Square Enix |
|||
| |
|||
| {{n/a}} |
|||
| {{centered|<ref>{{cite web |url=https://www.ign.com/articles/2015/11/18/deus-ex-mankind-divided-has-been-delayed |title=Deus Ex: Mankind Divided Has Been Delayed |last=Martin |first=Michael |date=November 18, 2015 |website=[[IGN]] |publisher=[[Ziff Davis]] |access-date=July 10, 2024 |url-status=live |archive-url=https://web.archive.org/web/20151120061921/https://www.ign.com/articles/2015/11/18/deus-ex-mankind-divided-has-been-delayed |archive-date=November 20, 2015}}</ref>}} |
|||
|- |
|- |
||
! scope="row" | 2018 |
|||
| ''[[Deus Ex: Breach]]'' |
|||
⚫ | |||
| |
|||
|- |
|||
| ''[[Deus Ex: Mankind Divided – VR Experience]]'' |
|||
| |
|||
|- |
|||
| 2018 |
|||
| ''[[Shadow of the Tomb Raider]]'' |
| ''[[Shadow of the Tomb Raider]]'' |
||
| |
| macOS, Linux, PlayStation 4, Stadia, Windows, Xbox One |
||
| Square Enix |
|||
⚫ | |||
| {{n/a}} |
|||
| {{centered|<ref>{{cite web |url=https://www.gamespot.com/articles/shadow-of-the-tomb-raider-goes-gold/1100-6460749/ |title=Shadow Of The Tomb Raider Goes Gold |last=Makuch |first=Eddie |date=July 25, 2018 |website=[[GameSpot]] |publisher=[[Fandom, Inc.]] |access-date=July 10, 2024 |url-status=live |archive-url=https://web.archive.org/web/20180726081235/https://www.gamespot.com/articles/shadow-of-the-tomb-raider-goes-gold/1100-6460749/ |archive-date=July 26, 2018}}</ref>}} |
|||
|- |
|- |
||
| 2020 |
! scope="row" | 2020 |
||
| ''[[Marvel's Avengers (video game)|Marvel's Avengers]]'' |
| ''[[Marvel's Avengers (video game)|Marvel's Avengers]]'' |
||
| |
| PlayStation 4, [[PlayStation 5]], Stadia, Windows, Xbox One, [[Xbox Series X/S]] |
||
⚫ | |||
|Additional work |
|||
| Supportive development for Crystal Dynamics |
|||
| {{centered|<ref name="Avengers"/>}} |
|||
|- |
|- |
||
| 2021 |
! scope="row" | 2021 |
||
| ''[[ |
| ''[[Marvel's Guardians of the Galaxy]]'' |
||
| |
| [[Nintendo Switch]], PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S |
||
| Square Enix |
|||
| |
|||
| {{n/a}} |
|||
| {{centered|<ref name="GOTG"/>}} |
|||
|- |
|- |
||
! scope="row" | 2025 |
|||
| ''[[Fable (2025 video game)|Fable]]'' |
|||
| Windows, Xbox Series X/S |
|||
| [[Xbox Game Studios]] |
|||
| Supportive development for [[Playground Games]] |
|||
| {{centered|<ref>{{cite web |url=https://www.gamesradar.com/games/rpg/finally-confirming-reports-deus-ex-studio-and-rpg-veterans-are-helping-the-fable-4-team-craft-an-unforgettable-adventure/ |title=Finally confirming reports, Deus Ex studio and RPG veterans are helping the Fable 4 team "craft an unforgettable adventure" |last=Lewis |first=Catherine |date=June 9, 2024 |website=[[GamesRadar+]] |publisher=[[Future plc]] |access-date=July 10, 2024 |url-status=live |archive-url=https://web.archive.org/web/20240609202136/https://www.gamesradar.com/games/rpg/finally-confirming-reports-deus-ex-studio-and-rpg-veterans-are-helping-the-fable-4-team-craft-an-unforgettable-adventure/ |archive-date=June 9, 2024}}</ref>}} |
|||
|} |
|} |
||
== Awards == |
|||
Eidos-Montréal was recognized as one of the Best Places to Work by [[GamesIndustry.biz]],<ref>{{Cite web |last=Dring |first=Christopher |date=2021-11-08 |title=Revealed: Just who are the best games companies to work for in Canada? |url=https://www.gamesindustry.biz/revealed-just-who-are-the-best-games-companies-to-work-for-in-canada |access-date=2023-05-20 |website=GamesIndustry.biz |language=en}}</ref> and Montréal's Top Employers by [[Canada's Top 100 Employers]] competition.<ref>{{Cite web |title=Top Employer: Eidos Interactive Corporation |url=https://reviews.canadastop100.com/top-employer-eidos-montreal |access-date=2023-05-20 |website=reviews.canadastop100.com |publisher=Mediacorp Inc.}}</ref> |
|||
== References == |
== References == |
||
Line 97: | Line 119: | ||
{{Embracer Group}} |
{{Embracer Group}} |
||
{{Square Enix}} |
{{Square Enix}} |
||
{{Thief series}} |
|||
{{Authority control}} |
{{Authority control}} |
||
Latest revision as of 21:30, 6 September 2024
Eidos-Montréal | |
Company type | Subsidiary |
Industry | Video games |
Founded | 26 November 2007 |
Founder | Stéphane D'Astous |
Headquarters | , Canada |
Key people |
|
Products |
|
Number of employees | 481[1] (2022) |
Parent |
|
Website | eidosmontreal.com |
Eidos Interactive Corporation (trade name: Eidos-Montréal) is a Canadian video game developer based in Montreal and part of Embracer Group. The studio was founded by Stéphane D'Astous in 2007 under SCi Entertainment. It became part of Square Enix Europe in 2009 and CDE Entertainment in 2022.
History
[edit]Eidos Interactive announced plans to open a Montreal-based subsidiary studio in February 2007.[2] Eidos Interactive Corp. was incorporated in March 2007.[3] Eidos-Montréal formally opened with general manager Stéphane D'Astous on 26 November 2007.[4] According to D'Astous, unlike other video game development studios, Eidos-Montréal's development cycle as characterized by smaller teams (totalling to 350) working over a longer period.[5]
The same year as its founding, the studio announced to work on a Deus Ex project.[6] In May 2009, the studio announced to work on the fourth installment of the Thief series.[7] D'Astous resigned from Eidos-Montréal on 19 July 2013, citing irreconcilable differences with parent company Square Enix.[8] In a 2022 interview, he retroactively called Eidos group a "trainwreck in slow motion", blaming London and Japan headquarters for failing to utilize the full potential of the studios.[9] On 4 March 2014, Square Enix announced that 27 employees were laid off from Eidos-Montréal.[10]
On 26 January 2017, Square Enix announced a partnership with Marvel Entertainment to create multiple video games based on Marvel properties, the first of which was announced as Avengers, based on the comics of the same name, which would be developed by Crystal Dynamics and Eidos Montreal.[11] In May 2018, the studio had over 500 employees.[12] In April 2018, YouTube journalist George Weidman (Super Bunnyhop) reported on a cancelled video game codenamed "Fantasy Project W" that was in development in 2012. Anfossi said to PCGamesN in May that he unable to comment; he found the video "very well done" and "very funny to watch" and explained that, within the video game industry, projects are often started but eventually cancelled.[13] In 2019, Eidos-Shanghai became part of Eidos-Montréal, a studio established in 2008 to handle outsourcing for Eidos.[14][15]
In June 2020, Square Enix announced new research and development studio Eidos-Sherbrooke, led by Julien Bouvrais. It was envisioned to take advantage of the nearby Université de Sherbrooke and Bishop's University and bring in new computing technology from these schools into their games. It was said to initially operate remotely, with plans move to a permanent location in southern Quebec in 2021 and to grow from 20 to 100 staff.[16] On 13 June 2021, during a panel for E3 2021, it was announced that the company would be developing a game based on Guardians of the Galaxy.[17]
In May 2022, Square Enix reached an agreement with Embracer Group to purchase the studio and other assets of Square Enix Europe.[18] During the announcement of this acquisition, it was revealed that Eidos had several projects in development, all using Unreal Engine 5.[19] On 20 May 2022, Embracer Group (before the acquisition was complete) expressed interest in sequels, remakes and remasters in established franchises of the studio such as Deus Ex and Thief.[20] The acquisition was completed on 26 August 2022, with the assets being held under CDE Entertainment.[21] In November 2022, Eidos-Shanghai was detached from Eidos-Montréal and moved to Gearbox Entertainment, another Embracer Group company, as Gearbox Studio Shanghai.[22] Eidos-Sherbrooke was closed in late January 2023.[23]
In November 2022, Jason Schreier of Bloomberg News reported that Eidos-Montréal was in the "very very early" development stages of a new Deus Ex game.[24] In January 2024, he reported that Embracer Group had cancelled this game, which had been in development for two years, as well as laid off an unspecified amount of employees.[25] Eidos-Montréal then confirmed that 97 people were laid off.[26]
Technology
[edit]On 4 December 2014, Eidos revealed their proprietary technology called Dawn Engine which was to be used in future Deus Ex projects, first (and only one utilizing Dawn) of which was later revealed to be Deus Ex: Mankind Divided.[27] It is based on a heavily modified version of IO Interactive's Glacier 2, which has its roots in Hitman: Absolution.[28] The engine was created after developers at Eidos-Montréal "found that [their] creative vision was somehow limited" by relying on existing engines.[29][30] The graphics engine has been "almost completely" rewritten. This was done to "fully leverage the power offered by the PC and [eighth-gen] consoles". The creation of Dawn was challenging even for Eidos-Montréal's most experienced staff.[31] The engine was later used for 2021's Marvel's Guardians of the Galaxy.[32]
Dawn Engine features improved conversation system and cutscenes compared to Glacier 2. Built on an "entity system", Dawn allows designers to create new behaviours without the assistance of programmers.[33] Hair technology is an improved version of AMD's TressFX,[34] which has been developed by the in-house research and development team Labs. Dawn features systems for volumetric lighting and air density, as well as support for dense indoor and outdoor areas, and many dynamic objects. Not all objects are rendered at the same time, the engine makes use of Umbra occlusion culling.[35] With Marvel's Guardians of the Galaxy, ray tracing and DLSS support was added,[36] as well as working in-game mirrors.
Eidos-Montréal subsequently abandoned work with the Dawn Engine after 2022, adopting Unreal Engine 5 for their ongoing work to "focus on content" rather than technical hurdles of developing a game and its engine simultaneously.[37][38] With the foundation of Eidos-Sherbrooke, research and development work was mostly offloaded to that studio including Eidos-Labs department.[39]
Games developed
[edit]Year | Title | Platform(s) | Publisher(s) | Notes | Ref. |
---|---|---|---|---|---|
2011 | Deus Ex: Human Revolution | Mac OS X, PlayStation 3, Wii U, Windows, Xbox 360 | Square Enix | Also developed the downloadable episode The Missing Link (2011) | [40][41] |
2013 | Tomb Raider | Linux, Nvidia Shield, OS X, PlayStation 3, PlayStation 4, Stadia, Windows, Xbox 360, Xbox One | Supportive development for Crystal Dynamics | [42] | |
2014 | Thief | Nvidia Shield, OS X, PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One | — | [43] | |
2016 | Deus Ex: Mankind Divided | macOS, Linux, PlayStation 4, Windows, Xbox One | Feral Interactive, Square Enix | — | [44] |
2018 | Shadow of the Tomb Raider | macOS, Linux, PlayStation 4, Stadia, Windows, Xbox One | Square Enix | — | [45] |
2020 | Marvel's Avengers | PlayStation 4, PlayStation 5, Stadia, Windows, Xbox One, Xbox Series X/S | Crystal Dynamics, Square Enix | Supportive development for Crystal Dynamics | [11] |
2021 | Marvel's Guardians of the Galaxy | Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S | Square Enix | — | [17] |
2025 | Fable | Windows, Xbox Series X/S | Xbox Game Studios | Supportive development for Playground Games | [46] |
Awards
[edit]Eidos-Montréal was recognized as one of the Best Places to Work by GamesIndustry.biz,[47] and Montréal's Top Employers by Canada's Top 100 Employers competition.[48]
References
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