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{{short description|Japanese video game producer (born 1965)}}
{{Infobox person
{{Infobox person
|name = Hiroyuki Kimura
|name = Hiroyuki Kimura
|image =
|image =
|imagesize =
|imagesize =
|caption =
|caption =
|employer = Nintendo (1985-Present)
|native_name = 木村 浩之
|native_name_lang = ja
|birth_date = {{birth date and age|1965|06|01}}
|employer = Nintendo (1988–present)
|birth_place = [[Ishikawa Prefecture]], Japan
|birth_date = {{birth date and age|1965|06|01}}
|occupation = [[Nintendo Entertainment Analysis and Development|EAD]] Manager, Producer<br>[[Game Designer]]
|birth_place = [[Ishikawa Prefecture]], Japan
|website = {{URL|http://www.nintendo.co.jp}}
|notable works = ''[[Super Mario]]''<br>''[[Metroid]]''<br>''[[Pikmin]]''
|occupation = Video game director, producer and artist
|title = Manager at [[Nintendo EAD]] (2003–2015)<br>Manager at [[Nintendo Entertainment Planning & Development|Nintendo EPD]] Production Group No. 10 (2015–present)
}}
}}


{{Nihongo|'''Hiroyuki Kimura'''|木村 浩之|Kimura Hiroyuki|born June 1, 1965 in Ishikawa Prefecture}}is a Japanese graphics designer.<ref name="metroid"/> Kimura joined in Nintendo as a trainee in 1988, and designed the character of [[Super Mario Bros. 3]] in the first.<ref>[http://iwataasks.nintendo.com/interviews/#/wii/mario25th/2/0 Iwata Asks: Super Mario Bros. 25th Anniversary: Super Mario Developers]</ref> After that, he was originally assigned to [[Gunpei Yokoi]] and the famous [[Nintendo R&D1]] team. Kimura designed a variety of games for Nintendo including several of the [[NES Zapper]] software and the [[Metroid]] series. Shortly after working on [[Super Metroid]], Kimura was transferred to [[Shigeru Miyamoto]] and the [[Nintendo EAD]] group.<ref name="metroid">[http://www.metroid-database.com/sm/interview.php Super Metroid 3 Team Interview<!-- Bot generated title -->]</ref><ref>[http://www.mobygames.com/developer/sheet/view/developerId,50681/ MobyGames Profile: Hiroyuki Kimura<!-- Bot generated title -->]</ref>
{{Nihongo|'''Hiroyuki Kimura'''|木村 浩之|Kimura Hiroyuki|born June 1, 1965}} is a Japanese video game director and producer who works for [[Nintendo]].<ref name="metroid"/> Kimura joined the company as a trainee in 1988, and designed the characters of ''[[Super Mario Bros. 3]]''.<ref>[http://iwataasks.nintendo.com/interviews/#/wii/mario25th/2/0 Iwata Asks: Super Mario Bros. 25th Anniversary: Super Mario Developers]</ref> After that, he was originally assigned to [[Gunpei Yokoi]] and the [[Nintendo R&D1]] team. Kimura designed a variety of games for Nintendo including several of the [[NES Zapper]] software and the ''[[Metroid]]'' series. Shortly after working on ''[[Super Metroid]]'', Kimura was transferred to [[Shigeru Miyamoto]] and the [[Nintendo EAD]] group.<ref name="metroid">[http://www.metroid-database.com/sm/interview.php Super Metroid 3 Team Interview<!-- Bot generated title -->] {{webarchive|url=https://web.archive.org/web/20140408221044/http://www.metroid-database.com/sm/interview.php |date=2014-04-08 }}</ref><ref>[http://www.mobygames.com/developer/sheet/view/developerId,50681/ MobyGames Profile: Hiroyuki Kimura<!-- Bot generated title -->]</ref>


Kimura is the development head of [[Nintendo EAD]] Software Development Group No. 4. He is notable for being one of the main designers of the ''[[Super Mario Advance]]'' and ''[[Metroid]]'' series of games.<ref>Nintendo Power # 253 New Super Mario Bros. Wii Team Interview</ref>
He is also the manager of [[Nintendo]]'s [[Nintendo Entertainment Planning & Development|Entertainment Planning & Development]] (EPD) Group No. 10, which oversees the ''[[Super Mario]]'' 2D games and the ''[[Pikmin]]'' franchise.


==Works==
==Works==
{| class="wikitable sortable" width="auto"
* ''[[Super Mario Bros. 3]]'' (1988) — character designer
! scope="col"|Year
* ''[[Metroid 2]]'' (1991) — director, designer
! scope="col"|Title
* ''[[Super Metroid]]'' (1994) — designer
! scope="col"|Role
* ''[[Mario Clash]]'' (1995) — director, designer
|-
* ''[[Wave Race 64]]'' (1996) — designer
|1988
* ''[[Mario Artist|Mario Artist: Talent Studio]]'' (2000) — director
* ''[[Super Mario Advance]]'' (2001) — director
|''[[Super Mario Bros. 3]]''
|Character designer
* ''[[Mario Kart: Super Circuit]]'' (2001) — supervisor
|-
* ''[[Super Mario Advance 2]]'' (2001) — director
|1989
* ''[[Super Mario Advance 3]]'' (2002) — director
|''[[Golf (1989 video game)|Golf]]''
* ''[[Super Mario Advance 4]]'' (2003) — director
|Designer
* ''[[Yoshi Touch & Go]]'' (2005) — director
|-
* ''[[Big Brain Academy]]'' (2006) — producer
|1991
* ''[[New Super Mario Bros.]]'' (2006) — producer
|''[[Metroid II: Return of Samus]]''
* ''[[Big Brain Academy: Wii Degree]]'' (2007) — producer
|Director, graphic designer
* ''[[New Play Control!|New Play Control: Pikmin]]'' (2008) — producer
|-
* ''[[New Play Control!|New Play Control: Pikmin 2]]'' (2009) — producer
|1992
* ''[[New Super Mario Bros. Wii]]'' (2009) — droducer
* ''[[New Super Mario Bros. 2]]'' (2012) — co-producer
|''[[Super Mario Land 2: 6 Golden Coins]]''
|Testing player
* ''[[New Super Mario Bros. U]]'' (2012) — co-producer
|-
|1994
|''[[Super Metroid]]''
|Background designer
|-
|1995
|''[[Mario Clash]]''
|Director
|-
|1996
|''[[Wave Race 64]]''
|CG Designer
|-
|2000
|''[[Mario Artist: Talent Studio]]''
|Director, designer
|-
|rowspan="3" |2001
|''[[Super Mario Advance]]''
|Art director
|-
|''[[Mario Kart: Super Circuit]]''
|Supervisor
|-
|''[[Super Mario Advance 2]]''
|rowspan="4" |Director
|-
|2002
|''[[Super Mario Advance 3]]''
|-
|2003
|''[[Super Mario Advance 4]]''
|-
|rowspan="2" |2005
|''[[Yoshi Touch & Go]]''
|-
|''[[Big Brain Academy (video game)|Big Brain Academy]]''
|rowspan="6" |Producer
|-
|2006
|''[[New Super Mario Bros.]]''
|-
|2007
|''[[Big Brain Academy: Wii Degree]]''
|-
|2008
|''[[New Play Control!|New Play Control: Pikmin]]''
|-
|rowspan="2" |2009
| ''[[New Play Control!|New Play Control: Pikmin 2]]''
|-
| ''[[New Super Mario Bros. Wii]]''
|-
|rowspan="2" |2012
| ''[[New Super Mario Bros. 2]]''
| rowspan="2" |Co-producer
|-
|''[[New Super Mario Bros. U]]''
|-
|2013
| ''[[Pikmin 3]]''
|Producer
|-
|2015
| ''[[Super Mario Maker]]''
|Co-producer
|-
|2016
| ''[[Tank Troopers]]''
|Progress supervisor
|-
|rowspan="2" |2017
| ''[[Mario Kart 8 Deluxe]]''
|Progress manager
|-
| ''[[Arms (video game)|Arms]]''
|Production manager
|-
|rowspan="2" |2019
| ''[[New Super Mario Bros. U Deluxe]]''
| rowspan="2" |Co-producer
|-
| ''[[Super Mario Maker 2]]''
|-
|2020
| ''[[Pikmin 3 Deluxe]]''
| rowspan="2" |Project manager
|-
|rowspan="2" |2023
| ''[[Pikmin 4]]
|-
|''[[Super Mario Bros. Wonder]]''
|Production manager
|-
|}


==References==
==References==
{{reflist}}
{{Reflist}}

{{Nintendo}}
{{Metroid}}
{{Authority control}}


{{Persondata <!-- Metadata: see [[Wikipedia:Persondata]]. -->
| NAME = Kimura, Hiroyuki
| ALTERNATIVE NAMES =
| SHORT DESCRIPTION =
| DATE OF BIRTH = June 1, 1965
| PLACE OF BIRTH = [[Ishikawa Prefecture]], Japan
| DATE OF DEATH =
| PLACE OF DEATH =
}}
{{DEFAULTSORT:Kimura, Hiroyuki}}
{{DEFAULTSORT:Kimura, Hiroyuki}}
[[Category:1965 births]]
[[Category:1965 births]]
[[Category:Japanese video game designers]]
[[Category:Japanese video game producers]]
[[Category:Japanese video game directors]]
[[Category:Living people]]
[[Category:Living people]]
[[Category:Metroid]]
[[Category:Nintendo people]]
[[Category:Nintendo people]]
[[Category:Japanese video game artists]]





Latest revision as of 08:21, 10 September 2024

Hiroyuki Kimura
木村 浩之
Born (1965-06-01) June 1, 1965 (age 59)
Occupation(s)Video game director, producer and artist
EmployerNintendo (1988–present)
Notable workSuper Mario
Metroid
Pikmin
TitleManager at Nintendo EAD (2003–2015)
Manager at Nintendo EPD Production Group No. 10 (2015–present)

Hiroyuki Kimura (木村 浩之, Kimura Hiroyuki, born June 1, 1965) is a Japanese video game director and producer who works for Nintendo.[1] Kimura joined the company as a trainee in 1988, and designed the characters of Super Mario Bros. 3.[2] After that, he was originally assigned to Gunpei Yokoi and the Nintendo R&D1 team. Kimura designed a variety of games for Nintendo including several of the NES Zapper software and the Metroid series. Shortly after working on Super Metroid, Kimura was transferred to Shigeru Miyamoto and the Nintendo EAD group.[1][3]

He is also the manager of Nintendo's Entertainment Planning & Development (EPD) Group No. 10, which oversees the Super Mario 2D games and the Pikmin franchise.

Works

[edit]
Year Title Role
1988 Super Mario Bros. 3 Character designer
1989 Golf Designer
1991 Metroid II: Return of Samus Director, graphic designer
1992 Super Mario Land 2: 6 Golden Coins Testing player
1994 Super Metroid Background designer
1995 Mario Clash Director
1996 Wave Race 64 CG Designer
2000 Mario Artist: Talent Studio Director, designer
2001 Super Mario Advance Art director
Mario Kart: Super Circuit Supervisor
Super Mario Advance 2 Director
2002 Super Mario Advance 3
2003 Super Mario Advance 4
2005 Yoshi Touch & Go
Big Brain Academy Producer
2006 New Super Mario Bros.
2007 Big Brain Academy: Wii Degree
2008 New Play Control: Pikmin
2009 New Play Control: Pikmin 2
New Super Mario Bros. Wii
2012 New Super Mario Bros. 2 Co-producer
New Super Mario Bros. U
2013 Pikmin 3 Producer
2015 Super Mario Maker Co-producer
2016 Tank Troopers Progress supervisor
2017 Mario Kart 8 Deluxe Progress manager
Arms Production manager
2019 New Super Mario Bros. U Deluxe Co-producer
Super Mario Maker 2
2020 Pikmin 3 Deluxe Project manager
2023 Pikmin 4
Super Mario Bros. Wonder Production manager

References

[edit]